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Stefan Stahl
Seituoda Taskforce Command
905
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Posted - 2015.01.15 22:13:00 -
[31] - Quote
Even my armor tanked Grimsnes can avoid the third volley when I fire the AB after the first volley hit. If I do my positioning right. Otherwise it won't, but then after the third volley it still has over 2k hp left, assuming that was a prof 5 Wiyrkomi SL on a prototype Minmando shooting at it. (Long story short: (1200 shield hp /0.8 + 5300 armor hp /1.3 + 9 sec * 93 hp/s /1.3) - (3 * 1200 * 1.15 * 1.1) = 1666 ehp = 2166 armor hp) (Not accounting for weakspot hits, those do happen. )
There was a very elaborate topic on the issue of SL vs DS with numbers, graphs and stuff. A 1-v-1 SL vs (A)DS is, in my opinion, very balanced. Things go weird when a 6-man squad goes "The floating brick should die now" and then you have 6 SL volleys flying at you at the same time. |
Soraya Xel
Abandoned Privilege Top Men.
5388
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Posted - 2015.01.15 23:09:00 -
[32] - Quote
Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys.
We can fix this. We'll just buff lock range to 300m. :)
Seriously, the limitation on lock range is a gift. Swarms used to have a reasonable lock on range, instead of the sad one we have now. They are intended to be long range weapons, and we can make them work better at longer ranges if you'd like.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1710
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Posted - 2015.01.15 23:23:00 -
[33] - Quote
Stupid Blueberry wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Too many times we AV users are snuck upon my ADS / DS when they supposedly fixed the tacnet to detect vehicles better but it just isn't constant at all .
It's the same for HAV's as well .
I can't understand why you pilots can't hear the missiles as they travel towards you .?. I can and do and why don't you take defensive measures once you noticed that your hit ?
There isn't much that can even reach you so you know that it's either a swarm , forge , railgun , missile turret or blaster turret and swarms make a distinctive sound when traveling .
Because they're bugged. Lots of time they make no sound and are invisible on top of that. Yeah the ads pilot spent so much time learning to fly the damn thing but they're too dumb to move out of the way if they hear or see swarms. Makes sense. Some of you are and some of you do sit there or rather fly around the same area which gives others a chance , if their aware ... to change into swarm fits as well .
Please , what your doing isn't cute and only is comical to those who take this game as a joke .
Doubts are like flies and should be treated as such and crushed .
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Monkey MAC
Rough Riders..
3607
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Posted - 2015.01.15 23:28:00 -
[34] - Quote
It's 150m last time I checked. And the reason is that dropships can't do the following 2 things.
1) Sit at 151m with a Missile Launcher 2) Sit at 140m and just drift back when you detect a launch.
At 150m you can usually outrun them anyway, believe me I do it regularly.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Makuta Miserix
DOD - Fringe Division
305
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Posted - 2015.01.15 23:50:00 -
[35] - Quote
Monkey MAC wrote:It's 150m last time I checked. And the reason is that dropships can't do the following 2 things.
1) Sit at 151m with a Missile Launcher 2) Sit at 140m and just drift back when you detect a launch.
At 150m you can usually outrun them anyway, believe me I do it regularly.
Unless it changed this week, lock on range is 175m.
CEO of DOD - Fringe Division.
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran.
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Lupus Wolf
Minmatar Republic
99
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Posted - 2015.01.16 01:00:00 -
[36] - Quote
There should be deploy-able flares that go in the low slot. They disrupt 1 swarm volley. Maybe like 60 second cooldown. The range is fine.
Redundant usernames FTW
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
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Everything Dies
Same Dung Different Year
1173
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Posted - 2015.01.16 02:16:00 -
[37] - Quote
How much of this a swarm problem, and how much of this a minmando + swarm problem? I ask because using proto swarms with my Gallente suits are usually only enough to drive dropships away and not destroy them. Maddys have it far, far worse than any ADS...
Mike Patton is the greatest singer in music. Proof
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Soraya Xel
Abandoned Privilege Top Men.
5400
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Posted - 2015.01.16 04:56:00 -
[38] - Quote
Everything Dies wrote:How much of this a swarm problem, and how much of this a minmando + swarm problem? I ask because using proto swarms with my Gallente suits are usually only enough to drive dropships away and not destroy them. Maddys have it far, far worse than any ADS...
Hint: It's a vehicle users wanna be OP problem. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Joel II X
Bacon with a bottle of Quafe
5519
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Posted - 2015.01.16 05:27:00 -
[39] - Quote
Atiim wrote:I agree, we should make the lock range 400m to even things out. I was just about to post this. XD |
Yokal Bob
Commando Perkone Caldari State
651
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Posted - 2015.01.16 05:54:00 -
[40] - Quote
Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys.
erm no, vehicles travel fast, nothing would get hit this way
/{o.o}/ ---L Inflatable hammer strikes again
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Soraya Xel
Abandoned Privilege Top Men.
5400
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Posted - 2015.01.16 06:09:00 -
[41] - Quote
Yokal Bob wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. erm no, vehicles travel fast, nothing would get hit this way
That's his goal. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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MINA Longstrike
Kirjuun Heiian
1899
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Posted - 2015.01.16 06:18:00 -
[42] - Quote
Soraya Xel wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. We can fix this. We'll just buff lock range to 300m. :) Seriously, the limitation on lock range is a gift. Swarms used to have a reasonable lock on range, instead of the sad one we have now. They are intended to be long range weapons, and we can make them work better at longer ranges if you'd like.
You are so ****ing biased it's not even funny. https://www.youtube.com/watch?v=3au9H-NcgSw
From the mouth of your fellow CPM, who likely got fed up with how much of a ****ing child you are.
Edit: Also outright lies about vehicle users wanting to be 'OP'. There's a lot of antagonistic people on both side of the equation (you are included in this), vehicles want to feel relevant and important as much as infantry does. In short soraya, **** off, everyone is tired of your bias, ranting and trolling.
As it is with the 175m lock range, if a dropship enters that range at practically any time, they are dead. Who is it that really wants to be OP Soraya "Swarm launchers should be able to shoot at anything on the whole map and prevent whole specializations from playing the game" xel?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
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Posted - 2015.01.16 06:22:00 -
[43] - Quote
MINA Longstrike wrote:Soraya Xel wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. We can fix this. We'll just buff lock range to 300m. :) Seriously, the limitation on lock range is a gift. Swarms used to have a reasonable lock on range, instead of the sad one we have now. They are intended to be long range weapons, and we can make them work better at longer ranges if you'd like. You are so ****ing biased it's not even funny. https://www.youtube.com/watch?v=3au9H-NcgSwFrom the mouth of your fellow CPM, who likely got fed up with how much of a ****ing child you are. Judge. Where'd he come from? Where'd he go? Also, that video was made before CPM1.
Home at Last <3
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MINA Longstrike
Kirjuun Heiian
1899
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Posted - 2015.01.16 06:25:00 -
[44] - Quote
I'm aware the video was pre-cpm 1, but it was concise, detailed, well presented arguments like that video that earned judge his position.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
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Posted - 2015.01.16 06:31:00 -
[45] - Quote
MINA Longstrike wrote:I'm aware the video was pre-cpm 1, but it was concise, detailed, well presented arguments like that video that earned judge his position. I never said it was a bad video. It was a good one. However, Judge has made himself pretty scarce ever since he was elected, so maybe we shouldn't pick our CPM just because they make exceptional videos?
Soraya has at least been an active member of the CPM. Whether or not their opinions align with your personal opinions I pretty irrelevant. They were elected democratically. But that a representative system for you. You'll sometimes find that the person voted to represent you isn't the person you'd like.
Home at Last <3
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Soraya Xel
Abandoned Privilege Top Men.
5401
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Posted - 2015.01.16 07:38:00 -
[46] - Quote
If you're going to trot out a Judge video, I'm going to trot out that Judge said that an average KDR of 50 seemed well-balanced for his ADS, according to him.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2253
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Posted - 2015.01.16 08:06:00 -
[47] - Quote
Dude. We need to Nerf TacARs and fix the NPE before anyone even considers touching Swarms.
Home at Last <3
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Jack McReady
DUST University Ivy League
1817
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Posted - 2015.01.16 08:39:00 -
[48] - Quote
Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. with an afterburner a dropship can cover the distance in no time, swarms would be useless. |
MINA Longstrike
Kirjuun Heiian
1901
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Posted - 2015.01.16 08:42:00 -
[49] - Quote
Soraya Xel wrote:If you're going to trot out a Judge video, I'm going to trot out that Judge said that an average KDR of 50 seemed well-balanced for his ADS, according to him.
And I'll call you on something called the "Fallacy fallacy". Just because a person can be mistaken in one place, doesn't mean that their ideas don't hold merit in others Soraya, if that were true you'd never have been elected to CPM as you are clearly mistaken when it comes to av & balance.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Lady MDK
Kameira Lodge Amarr Empire
253
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Posted - 2015.01.16 08:54:00 -
[50] - Quote
Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys.
I guess its always the good ads pilots i get to shoot then. Unless there is more than 1 swarmer they almost always get away.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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WeapondigitX V7
The Exemplars RISE of LEGION
184
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Posted - 2015.01.16 09:18:00 -
[51] - Quote
use a (std shield hardener and std afterburner and (std or adv missile launcher)) with a shield ADS go in for the kill, wait 1.5 seconds to get close, activate hardener, attack, active after burner, retreat for 1 minute, the game was designed this way, argue with ratattai to get it changed.
use a (std rep and std armor hardener and std afterburner and (missile launcher again, probably std one) with an armor ADS |
Monkey MAC
Rough Riders..
3608
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Posted - 2015.01.16 10:38:00 -
[52] - Quote
Makuta Miserix wrote:Monkey MAC wrote:It's 150m last time I checked. And the reason is that dropships can't do the following 2 things.
1) Sit at 151m with a Missile Launcher 2) Sit at 140m and just drift back when you detect a launch.
At 150m you can usually outrun them anyway, believe me I do it regularly. Unless it changed this week, lock on range is 175m.
Awsome when was that changed? I know it went as low as 150 at 1 point, I just never remember a re-increase. Then again I am busy these days, it's easy to overlook.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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MINA Longstrike
Kirjuun Heiian
1901
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Posted - 2015.01.16 11:12:00 -
[53] - Quote
^It was in 1.7 and in 1.7 it was set to 175m, it was never as low as 150.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Lady MDK
Kameira Lodge Amarr Empire
256
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Posted - 2015.01.16 14:40:00 -
[54] - Quote
Fizzer XCIV wrote:MINA Longstrike wrote:Soraya Xel wrote:Bright Cloud wrote:In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random guy fires 3 swarm volleys. We can fix this. We'll just buff lock range to 300m. :) Seriously, the limitation on lock range is a gift. Swarms used to have a reasonable lock on range, instead of the sad one we have now. They are intended to be long range weapons, and we can make them work better at longer ranges if you'd like. You are so ****ing biased it's not even funny. https://www.youtube.com/watch?v=3au9H-NcgSwFrom the mouth of your fellow CPM, who likely got fed up with how much of a ****ing child you are. Judge. Where'd he come from? Where'd he go? Also, that video was made before CPM1.
Ccp have rid us of the false deity that sought to enslave uz... JUDGE RHADAMANTHUS where are you now?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Bright Cloud
Namtar Elite Gallente Federation
773
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Posted - 2015.01.16 14:53:00 -
[55] - Quote
Judge threw the towel cause of the ignorance of CCP and the other CPM's. Dont blame him for that i probs woulda had done the same. Constructive arguments are a thing which are not common and the people to understand them are few and those few are not to be found at the current CPM members.
Bright is the opposite of dark! Who would have thought of that?!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2257
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Posted - 2015.01.16 15:23:00 -
[56] - Quote
Bright Cloud wrote:Judge threw the towel cause of the ignorance of CCP and the other CPM's. Dont blame him for that i probs woulda had done the same. Constructive arguments are a thing which are not common and the people to understand them are few and those few are not to be found at the current CPM members.
Threw in the towel? He only just climbed into the ring before he promptly climbed back out. There was not towel, because he didn't need one, because he didn't sweat.
He was an active member of CPM for the whole of like a week before he went AWOL.
Why are you glorifying this guy so much? He ended up being a bust, despite him winning the popularity contest portion of the elections.
Home at Last <3
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Bright Cloud
Namtar Elite Gallente Federation
773
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Posted - 2015.01.16 15:27:00 -
[57] - Quote
Maybe it has something to do about certain aspects of beeing a CPM. Well one thing is for sure Soraya Xel suffers from the same symptoms that IWS has. Both became big headed and felt entitled after beeing elected. Simple sayd they became twatts.
Bright is the opposite of dark! Who would have thought of that?!
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Soraya Xel
Abandoned Privilege Top Men.
5405
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Posted - 2015.01.16 15:35:00 -
[58] - Quote
Fizzer XCIV wrote:Why are you glorifying this guy so much?
Again, because he wants to be OP, and so he looks to people that also want them to be OP. This is a wonderfully well-run campaign on behalf of vehicle users, but since their logic is bull, it's not going to get anywhere.
Bright Cloud wrote:Maybe it has something to do about certain aspects of beeing a CPM. Well one thing is for sure Soraya Xel suffers from the same symptoms that IWS has. Both became big headed and felt entitled after beeing elected. Simple sayd they became twatts.
Or I just know how wrong you are. o_o
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
186
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Posted - 2015.01.16 15:38:00 -
[59] - Quote
Lazer Fo Cused wrote:1. You have to keep lock on the target and guide the missiles towards it and if line of sight gets broken the missiles blow up 1. That's 2. a 3. terrible 4. idea. 5. How 6. about 7. we 8. wait 9. until 10. swarms 11. kill 12. too 13. many 14. dropships 15. before 16. we 17. nerf 18. them.
The Dust/Eve Isk Exchange Thread
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rpastry
Dead Man's Game
255
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Posted - 2015.01.16 15:53:00 -
[60] - Quote
ive been hit with 3 swarms plenty times and survived. no chance i'll be within lock range to take another clip. all it takes is an extender a hardener and a booster. i usually put the hardener on after the first volley and activate the booster after the second. if the third even hits i'm safe by that point.
if i try to return to battle after that and my hardeners are on cooldown, and the swarmer is still around, or has av friends, then yes i'll probably lose the ship. i deserve to. but even then i wont die.
from the other side its a pita to lock three volleys on a constanly moving target that has free run of the entire sky, that can cover my 175m range in less than 2 seconds, whilst i'm trying to avoid enemy infantry. if im distracted by enemy infantry and the DS closes, then there's a good change they will be able to kill me with a turret.
DS are more balanced now than ever. the days of mediocre pilots hovering and pelting infantry are thankfully over.
[Removed ASCII Art - CCP Logibro]
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