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401. This good setup - in General Discussions [original thread]
My Amarr Logi with three precision mods will pick you up within 37.5 meters - if I didn't pick you up with the active scanner before. So watch out.
- by Stefan Stahl - at 2014.12.29 21:05:00
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402. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The end goal of these changes is to reduce the ScR effectiveness on shield while maintaining its current armor DPS. If my math is correct, this should reduce DPS vs shields by 10%, and DPS vs armor by 0%, accomishing the...
- by Stefan Stahl - at 2014.12.29 20:53:00
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403. Stance on casual players - in General Discussions [original thread]
Arkena Wyrnspire wrote: A solid number of vets never have, because at the time we started playing there were no protostompers and people with gigantic SP advantages - everyone was on an even playing field. Just to underline this point: I would...
- by Stefan Stahl - at 2014.12.29 18:14:00
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404. Stance on casual players - in General Discussions [original thread]
Ripley Riley wrote: I believe Rattati said that mercs can earn personal warbarges. These warbarges allow players to invest in themselves beyond earning SP and ISK. That will help retain players, for sure. It will also be another layer of rules...
- by Stefan Stahl - at 2014.12.29 17:36:00
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405. Spawn Time + 10 Seconds - in General Discussions [original thread]
The whole start-of-match-sequence needs to be redesigned: - We need a pre-match phase where people can look at the map while waiting for everyone to load into the match. Once all clients have finished loading a 5 second timer starts and then the m...
- by Stefan Stahl - at 2014.12.29 14:48:00
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406. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: That's exacly the point, I, as a solo player, lack the feeling of ownership and progression Personally, I disagree. Compared to my 0 SP infantry alt my main is a demigod. If I could stage a fight between my two characters on...
- by Stefan Stahl - at 2014.12.29 14:23:00
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407. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: Stefan Stahl wrote: Stuff I really don't see the barge granted in-match bonuses as being acceptable (more damage, more ammo, more health, etc.) for this exact reason. Also, a personally owned barge is a really dumb idea an...
- by Stefan Stahl - at 2014.12.28 14:38:00
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408. Connection statistic [DEV question] - in General Discussions [original thread]
John Psi wrote: I want to gather statistic about my Internet connection. Which CCP server I can ping some time? Thanxx. This link will answer all your questions: https://forums.dust514.com/default.aspx?g=posts&m=1055662#post1055662
- by Stefan Stahl - at 2014.12.27 22:17:00
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409. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Two quick comments: - Personally I don't think I will look into PC as long as timers are a thing that exist. I'm just not that committed to Dust to schedule a match. Take that feedback for what it is, a subjective opinion. - What is the purpose of...
- by Stefan Stahl - at 2014.12.27 21:05:00
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410. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in half a second. I subjecti...
- by Stefan Stahl - at 2014.12.23 16:17:00
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411. ScR is still imbalanced. - in General Discussions [original thread]
With Amarr Assault 5 in effect I see two issues here when I'm using the ScR: - I barely ever use the charged shot. DPS and damage-until-overheat are best when just spamming uncharged shots. Is this intended? - The ScR is good against armor and ter...
- by Stefan Stahl - at 2014.12.23 14:26:00
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412. Good Job CCP - in General Discussions [original thread]
Positivity on an online gaming forum. Have a like. And a hug. Here's a kitten. Awwwwwww.
- by Stefan Stahl - at 2014.12.22 21:23:00
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413. More Hard/Awkward Questions for CCP - in General Discussions [original thread]
One Eyed King wrote: Before, things seemed scattered. They would put something in a patch that was intended to work with something else coming down the line, but never fully delivering, and never addressing the most important issues at hand. I...
- by Stefan Stahl - at 2014.12.22 21:15:00
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414. [Dropship Feature Request] - in Feedback/Requests [original thread]
manboar thunder fist wrote: Then we could have had a dropship icon with hp bars including gunner ammo and hp Some smart people with a blue tag could potentially reuse the active scanner icon-mechanic to show the amount of ammo left in each of ...
- by Stefan Stahl - at 2014.12.22 17:05:00
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415. Skirmish Mode: ideas for shaping the battlefield. - in Feedback/Requests [original thread]
@Kallas Hallytyr: I concur. Null cannon damage profiles should wait until we can choose MCCs ourselves. That would definitely be one of the features that pulls racial parity in MCCs. Null cannon crippling however sounds like a great idea and shou...
- by Stefan Stahl - at 2014.12.22 16:57:00
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416. @Plasma Cannon Experts - in Rookie Training Grounds [original thread]
Attack ranges should be 30 meters and less unless you're applying supportive fire. Against infantry, outside of that range you'll have a hard time landing bodyshots and against vehicles you won't be able to get in enough shots until the vehicle dr...
- by Stefan Stahl - at 2014.12.21 18:32:00
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417. Random ideas shields and armor EVE like balancing - in General Discussions [original thread]
I absolutely agree with the notion that the general hp per fitting requirement ratio should be decreased. This then results in a reduction in hp module usefulness that will thus result in increased usage of utility modules. If total hp is to stay ...
- by Stefan Stahl - at 2014.12.21 17:26:00
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418. Any way to turn of the "Care Bear" Auto Drop Dampener? - in General Discussions [original thread]
Here's a simple compromise: The inertia dampener automatically activates when you are fast enough for an impact to kill you. Advantages: - You can never accidentally die from lack of knowledge - You can never accidentally die from lag - You can ...
- by Stefan Stahl - at 2014.12.19 20:40:00
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419. Thoughts about METALOCK - in Feedback/Requests [original thread]
If anyone wants a lesson in meta level based matchmaking, take a look at a game called Robocraft. It's free to play and available on steam, so there's no reason not to. It works very well, with the exception of people 'cherrypicking' meta level. ...
- by Stefan Stahl - at 2014.12.16 17:48:00
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420. To Rattati: Analysis of ASCR - in Feedback/Requests [original thread]
Before anyone raises the argument that we shouldn't compare the AScR with the ScR: 1. The AScR is different from the other assault variants because of its uniquely extreme damage profile. 2. One might raise the counter-argument that this can't be...
- by Stefan Stahl - at 2014.12.13 19:26:00
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