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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Echo 1991
Titans of Phoenix VP Gaming Alliance
647
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Posted - 2015.01.12 13:27:00 -
[31] - Quote
I would think about increasing player count in matches before even considering touching squads. |
Zene Ren
Bragian Order Amarr Empire
92
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Posted - 2015.01.12 14:00:00 -
[32] - Quote
Echo 1991 wrote:I would think about increasing player count in matches before even considering touching squads.
+1 can we at last get our 18 man teams?
damn how long we can wait for promised increased number of people in match?
Balance is the key to achieve knowledge and understanding
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
186
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Posted - 2015.01.12 14:16:00 -
[33] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. IMO there needs to be a team deploy option but ofc this would be terrible for the other side if they are solo players or in small 2 man or 3 man squads.
Many in my corp (before the majority got interested in other games) seemed to want to be able to sync deploy an entire team as a way to practice working together in preparation for PC battles. There is still a very good reason to make more friends to deploy with and having 8 man squads would be awesome.
The mechanic of making the squad before battle needs adjusting. If you put an option in scotty to sync up mercs for battle based on squad size likely the issue would be resolved with a better balance to teams. removing the limit on squad size or adding a platoon (multiple squads) deploy and formation options then it solves multiple issues at once.
How long til this hits PC?
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Ryanjr TUG
KnightKiller's inc.
2
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Posted - 2015.01.12 14:50:00 -
[34] - Quote
Lahut K'mar wrote:Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. Personally, I'm against squad shrinking. Dust is all about teamwork and nerfing teamwork is defecating all over everything. However, I could live with this idea. PS: Squad up. PSS: Git gud.
Hello,
that's true, but look at it like this
PUBs - For new players to train, try out to kits, Etc.....
FW- PC training, big squads, pro stomping, Qsinc, Eve support, Etc...
Pc- I don't know I have never wanted to do one.
Want to be Dust 514 new helper :)
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Bright Steel
Horizons' Edge
737
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Posted - 2015.01.12 15:03:00 -
[35] - Quote
Ryanjr TUG wrote:Lahut K'mar wrote:Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. Personally, I'm against squad shrinking. Dust is all about teamwork and nerfing teamwork is defecating all over everything. However, I could live with this idea. PS: Squad up. PSS: Git gud. Hello, that's true, but look at it like this PUBs - For new players to train, try out to kits, Etc.....
FW- PC training, big squads, pro stomping, Qsinc, Eve support, Etc...
Pc- I don't know I have never wanted to do one. This would make pubs high sec to mirror eve... Concord can regulate meta level in pubs???
Dust 514, the BEST WORST game you can't stop playing.
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Ryanjr TUG
KnightKiller's inc.
4
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Posted - 2015.01.12 15:31:00 -
[36] - Quote
Bright Steel wrote:Ryanjr TUG wrote:Lahut K'mar wrote:Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. Personally, I'm against squad shrinking. Dust is all about teamwork and nerfing teamwork is defecating all over everything. However, I could live with this idea. PS: Squad up. PSS: Git gud. Hello, that's true, but look at it like this PUBs - For new players to train, try out to kits, Etc.....
FW- PC training, big squads, pro stomping, Qsinc, Eve support, Etc...
Pc- I don't know I have never wanted to do one. This would make pubs high sec to mirror eve... Concord can regulate meta level in pubs???
Hello ,
No, PUBs don't follow the eve online story at all. C.C.P made dust 514 like that when I can take my minatar BPO's to an Amarr FW... That would not happened back to this now......
I am not going here, because I will be not following the rules .... Thanks
Want to be Dust 514 new player helper :)
room: Knight Killers Pub join
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Stryker Syx Vector
D3ATH CARD RUST415
71
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Posted - 2015.01.12 17:07:00 -
[37] - Quote
Why not add corp battles? |
Ryanjr TUG
KnightKiller's inc.
4
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Posted - 2015.01.12 17:13:00 -
[38] - Quote
Stryker Syx Vector wrote:Why not add corp battles?
Hello what dose that have to do with this title "Reduce Squad Size"?
I Want to help Dust 514 new players :)
room: Knight Killers Pub
CEO of TUG
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Alex-ZX
Valor Coalition Red Whines.
158
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Posted - 2015.01.12 18:28:00 -
[39] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
Make squads fighting squads and solos fighting solos. Is a b########### when u are solo and u face a full team of 16 proto teddies, ( is easy survive by nit### out but new players will be stomped, LOL)
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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lee corwood
Knights Of Ender RISE of LEGION
1119
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Posted - 2015.01.12 18:28:00 -
[40] - Quote
It would definitely cut down the number of chat channels I'd have to have. Is there any foreseeable red flags on how performance would be affected with larger squad channels being active? Or would it be almost the exact same as today since qsyncing teams create new chat channels anyways? Just curious.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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Ryanjr TUG
KnightKiller's inc.
4
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Posted - 2015.01.12 18:31:00 -
[41] - Quote
Alex-ZX wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. Make squads fighting squads and solos fighting solos. Is a b########### when u are solo and u face a full team of 16 proto teddies, ( is easy survive by nit### out but new players will be stomped, LOL)
Hello, that is the dum. Q sinc vs Q sinc . More like it then leave squad alone
I Want to help Dust 514 new players :)
room: Knight Killers Pub
CEO of TUG
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iKILLu osborne
Titans of Phoenix VP Gaming Alliance
584
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Posted - 2015.01.12 18:34:00 -
[42] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. z platoon approves
if you shoot me from the redline i will ensure your death will be a swift one
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GLOBAL fils'de RAGE
Consolidated Dust
135
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Posted - 2015.01.12 18:46:00 -
[43] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW.
The only stomping occuring is when a team has 2 or 3 players that are "blue shield" laggers.
why are laggers given near invincibility and better hit detection than low latency players?
why is CCP silent on the daily posts that the poster questions latency and hit dtection?
why not add a ping index next to each players name on the game scorecard @ end of game?
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Ryanjr TUG
KnightKiller's inc.
4
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Posted - 2015.01.12 19:01:00 -
[44] - Quote
GLOBAL fils'de RAGE wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. The only stomping occuring is when a team has 2 or 3 players that are "blue shield" laggers. why are laggers given near invincibility and better hit detection than low latency players? why is CCP silent on the daily posts that the poster questions latency and hit dtection? why not add a ping index next to each players name on the game scorecard @ end of game?
Because C.C.P support hacking, and laggers, cheaters, etc...
C.C.P also supports the AFKers, because I have ask lots of time to make it stop...
this goes with q sincs also..... CCP Has never posted me back on this subject.....
CCP open your eyes this is ruining your game
I Want to help Dust 514 new players :)
room: Knight Killers Pub
CEO of TUG
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Stefan Stahl
Seituoda Taskforce Command
903
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Posted - 2015.01.12 19:26:00 -
[45] - Quote
CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. Design document: - Squads go up to 8 players. - If attempting to join a FW match with more than 6 players, Scotty rejects the squad, squadleader receives "Squad too large, reduce to 6" error message. - If attempting to join a pub match with more than 4 players, Scotty rejects the squad, squadleader receives "Squad too large, reduce to 4" error message. - If attempting to join 6 man squad in FW during the match, receive "Squad is full" error message. - If attempting to join 4 man squad in pub during match, receive "Squad is full" error message. - If squad managed to deploy into FW/pub with more than 6/4 people, boot excessive players (always design a failsafe - especially when you don't have the manhours to do proper QA).
Do it. |
Jebus McKing
Jebus Hates Scans
1282
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Posted - 2015.01.12 20:12:00 -
[46] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that. What he said.
+1
Back in the day when we could have at least one decent 6-players squad on each side it made sense and was a good thing to have 6-players squads.
But nowadays what usually happens is that you have a 6-players squad on one side against 16 randoms on the other side, which is not fun for either side.
4-players squads won't fix stomping entirely but it should help a bit and thus hopefully make matches less one-sided and more interesting.
FW getting 8+ players per squad also sounds like a great idea and has the potential to make FW more interesting for corps.
You have been scanned
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Ashley Swift
G0DS AM0NG MEN General Tso's Alliance
32
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Posted - 2015.01.12 20:27:00 -
[47] - Quote
If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this.
Now that you're close I feel like coming undone
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Vitantur Nothus
Nos Nothi
1667
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Posted - 2015.01.12 20:29:00 -
[48] - Quote
Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this.
Care to elaborate? |
ADAM-OF-EVE
Dead Man's Game RUST415
1899
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Posted - 2015.01.12 20:34:00 -
[49] - Quote
ambush - no squad domi - 6-8 man skirm - 4 man
i think this would make each game mode perfect for different squad sizes
All Hail Legion
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Ashley Swift
G0DS AM0NG MEN General Tso's Alliance
32
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Posted - 2015.01.12 20:35:00 -
[50] - Quote
Vitantur Nothus wrote:Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this. Care to elaborate? CCP has already derailed the fun in this game over the course of the last year. Between ruining vehicles, equipment, orbitals, then onto suits and playstyles. Bringing down squads from 6 to 4 equals less fun for the squad and now unobtainable orbitals. Want to fix protostomping? Remove Officer weapons and Prototype suits and weapons from pubs. Problem = fixed.
Now that you're close I feel like coming undone
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Buwaro Draemon
WarRavens Capital Punishment.
742
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Posted - 2015.01.12 20:43:00 -
[51] - Quote
Ashley Swift wrote:Vitantur Nothus wrote:Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this. Care to elaborate? CCP has already derailed the fun in this game over the course of the last year. Between ruining vehicles, equipment, orbitals, then onto suits and playstyles. Bringing down squads from 6 to 4 equals less fun for the squad and now unobtainable orbitals. Want to fix protostomping? Remove Officer weapons and Prototype suits and weapons from pubs. Problem = fixed. If I can get a Major Laser Strike with a 2 man squad, then you can easily get one with a 4 man squad.
Poor excuse is poor.
Changes to Damage mods!
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Ashley Swift
G0DS AM0NG MEN General Tso's Alliance
32
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Posted - 2015.01.12 20:44:00 -
[52] - Quote
Buwaro Draemon wrote:Ashley Swift wrote:Vitantur Nothus wrote:Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this. Care to elaborate? CCP has already derailed the fun in this game over the course of the last year. Between ruining vehicles, equipment, orbitals, then onto suits and playstyles. Bringing down squads from 6 to 4 equals less fun for the squad and now unobtainable orbitals. Want to fix protostomping? Remove Officer weapons and Prototype suits and weapons from pubs. Problem = fixed. If I can get a Major Laser Strike with a 2 man squad, then you can easily get one with a 4 man squad. Poor excuse is poor. Yea rep tool on armor stacked heavy, such a challenge.
Now that you're close I feel like coming undone
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Vitantur Nothus
Nos Nothi
1667
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Posted - 2015.01.12 20:59:00 -
[53] - Quote
Ashley Swift wrote: ... and now unobtainable orbitals.
This seems a perfectly valid concern. Assuming orbital tables were revised to accommodate a reduced squad size, what other concerns would you have? |
Ashley Swift
G0DS AM0NG MEN General Tso's Alliance
33
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Posted - 2015.01.12 21:05:00 -
[54] - Quote
Vitantur Nothus wrote:Ashley Swift wrote: ... and now unobtainable orbitals.
This seems a perfectly valid concern. Assuming orbital tables were revised to accommodate a reduced squad size, what other concerns would you have?
Well the biggest one being NOT HAVING 6 PEOPLE IN A SQUAD. "Oh another corpmate just logged on, we should invite him to squ- but we're already full, dang." That aspect alone is why squads should be kept as is. If anything there should already be larger deploys for things like Factional. Reducing sqaud size to 4 players does not fix any of the original problems you stated.
Now that you're close I feel like coming undone
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Kain Spero
Internal Error.
4170
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Posted - 2015.01.12 21:35:00 -
[55] - Quote
Kalante Schiffer wrote:i do agree with the 16 person squad. it would make organizing and deployment for pc way more easier for everybody.
Heck even 8 man squads would make doing PC deployment easier as well as FW syncs.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Buwaro Draemon
WarRavens Capital Punishment.
743
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Posted - 2015.01.12 21:59:00 -
[56] - Quote
Ashley Swift wrote:Buwaro Draemon wrote:Ashley Swift wrote:Vitantur Nothus wrote:Ashley Swift wrote:If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you need to stop playing Dust, get off the forums, and deactivate your Twitter. Rattati, don't even consider this. Care to elaborate? CCP has already derailed the fun in this game over the course of the last year. Between ruining vehicles, equipment, orbitals, then onto suits and playstyles. Bringing down squads from 6 to 4 equals less fun for the squad and now unobtainable orbitals. Want to fix protostomping? Remove Officer weapons and Prototype suits and weapons from pubs. Problem = fixed. If I can get a Major Laser Strike with a 2 man squad, then you can easily get one with a 4 man squad. Poor excuse is poor. Yea rep tool on armor stacked heavy, such a challenge. If you know me, you would kmow that I run a STD 'Quafe' Gallente Assault.
My buddy is a logi but he doesn't stick to heavies. He distributes equipment, reps for everyone and revives anyone he can.
I've been Assault since Replication, he has been a Logi since Precursor.
Git gud.
Changes to Damage mods!
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Kain Spero
Internal Error.
4171
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Posted - 2015.01.12 22:52:00 -
[57] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking at whether we can have 4 man squads for public and keep 6 or even 8 for FW. I would LOVE an eight man squad for FW, or even 16 Great idea: For the UI when you bring up the squad creation, give us 3 options: Create Squad (4 Man, can do pubs, FW, and PC) Create Patrol (8 Man, can do FW and PC) Create Platoon (16 Man, can do FW and PC) That'd be super super cool if you could do that.
This sounds like a simple and elegant solution. I really like it.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
241
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Posted - 2015.01.13 02:01:00 -
[58] - Quote
Make squads 8 and increase team size ! More killing to do on maps rather than having to run around and find something to shoot.
Amarrian In Disguise..
Pain is weakness leaving the body.
Proto : ADS Pilot, Tanker, Heavy, Scout, Assault
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killian178
Random Gunz RISE of LEGION
74
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Posted - 2015.01.13 03:06:00 -
[59] - Quote
Just gonna toss this out there.....
Do you remember this thing we all hung out in, made squads and a crude plan, then we all got deployed..... Oh yeah! warbarge!
Bring it back for like a 30 sec timer.
Usually waiting between 13-25 sec anyway. And Id rather have 5 really good battles, than 9 medicore matches.
Please
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3516
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Posted - 2015.01.13 03:26:00 -
[60] - Quote
Just want to throw out that I support this in conjunction with the channel disabling while in battle, in order to reduce lag.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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