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Thread Statistics | Show CCP posts - 17 post(s) |
steadyhand amarr
shadows of 514
3455
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Posted - 2015.01.14 09:13:00 -
[121] - Quote
Agree with idea that your first baby barge needs to be earned. Maybe having to buy the parts for it and then build it. Just from a sense of progression point of view it makes sense. Also a number of mini meta games can be spawned off having to build off this. Including a bit of world building and narrative
You can never have to many chaples
-Templar True adamance
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Jack McReady
DUST University Ivy League
1783
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Posted - 2015.01.14 09:34:00 -
[122] - Quote
CCP Rattati wrote:I can PLEX and buy a Titan in 5 seconds.
dust devs are obviously earning too much money
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
324
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Posted - 2015.01.14 09:43:00 -
[123] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:
I can PLEX and buy a Titan in 5 seconds.
Congratulations, can you pilot it? Can you use it to efficiency? You just bought it. I can have a similar scenario with AUR and Omega Boosters. I think the argument was "can a noob pilot own a Titan", and yes he can
> implying flying a Titan needs skill.
Yes, I'm that desperate...
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Ghural
WarRavens Capital Punishment.
370
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Posted - 2015.01.14 10:23:00 -
[124] - Quote
Are we going to be able to walk around our war barges, or are they going to be represented by an abstract menu interface. |
Iron Wolf Saber
Den of Swords
18314
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Posted - 2015.01.14 11:36:00 -
[125] - Quote
WARxion ForDUST wrote:CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:
I can PLEX and buy a Titan in 5 seconds.
Congratulations, can you pilot it? Can you use it to efficiency? You just bought it. I can have a similar scenario with AUR and Omega Boosters. I think the argument was "can a noob pilot own a Titan", and yes he can > implying flying a Titan needs skill.
Dammit you gave me hiccups.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Thaddeus Reynolds
Facepunch Security
152
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Posted - 2015.01.14 12:14:00 -
[126] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds.
Well...while technically correct, you'd have to find a reputable salesperson to buy it from, and you'd have to have a pilot to sit in it, or a starbase to keep it in...otherwise it may as well not be yours. (Titans can't be docked up, and therefore can't be traded over the standard market...unless server shenanigans happens, or other special circumstance...so you'd have to know a guy)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
21
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Posted - 2015.01.14 12:32:00 -
[127] - Quote
DeathwindRising wrote:
3. The armory idea is lame as increased fittings should be a given as General improvement to the dust experience.
I know that this is going to be unpopular.........
....OK so noob here who doesn't have many fittings but I disagree with this. I actually think that current max fittings should be decreased so that players have to choose x number of fittings before joining the battle.
Everybody should get their starter fits and BPO's by default and then after that x number of fittings. Being killed by tanks but haven't bought your proto AV with you? Tough. You'd better hope someone else has.
It means that squads need a bit more planning and prevents one person being able to do absolutely every combination of everything all the time.....
Thinking about it a little more as I type though, you'd still be able to make and have the fits in your fittings selection so yes, INCREASE the available number of fittings that you can have access to in your fittings selection by default and use the Warbarge bonus to increase the available number of fittings IN BATTLE.
This would mean that the requested ability to sort your fittings would also need to be added to enable you to select the desired fittings for battle I guess. |
Celus Ivara
DUST University Ivy League
272
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Posted - 2015.01.14 12:44:00 -
[128] - Quote
I would like to echo the sentiment that it would be a fun achievement for a new player if they bought/unlocked/built their Warbarge. Also, having it available right off the bat would be one more menu for a new player to get lost and confused in while still learning the basics of Dust.
Make it something "easy" though; like, if a player has been in Dust for 3 months, you can safely assume they probably have a Warbarge. |
Celus Ivara
DUST University Ivy League
274
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Posted - 2015.01.14 12:53:00 -
[129] - Quote
STYLIE77 wrote:Rat, I hope you have spent time with CCP Punkturis to see what Corp Management UI changes she is working on. Her feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=392288For those of you that don't know she is on a project to simplify the the Corp Management UI in Eve and make it... well... somewhat understandable. For many of the changes that Rat is proposing here (which are wonderful imo) we will need some work on Dust's Roles. I am one of the many CEO's that hold an Eve account simply to manage my corp and alliance. My point is, we will need some Corp Hangers and roles that can help manage these new abilities and items in a corp environment. Right now on Eve you have to be an Engineer to understand the roles such as Hanger Access, and Hanger Access (Based At) Corp Hangers, who will have access? New roles - Quartermaster? Or keep it simple with Director/CEO only?
Also... we have a door in our Merc Quarters... make it lead to the Warbarge. In the past CCP talked about personalized Merc Quarters, if there is any old code laying around... polish that turd and release it!!! =o) Allow up to 16 guys in there, unlock the staircases, change a few of the interfaces to directly lead to corp functions such as reprocessing. In this way I can go to Merc Quarters, change into a suit walk back out to Warbarge and show off my Skinweave Assault Suit. There is all kinds of content that can be added in terms of Merc Quarter and Warbarge environments IMO that the Ps3 can handle, including taking a squad into your Warbarge or Merc Quarters. ^ All of this.
With the upcoming phases being all about PC, Districts, Flotillas, Corporation Advertising, etc... now is a perfect (and maybe necessary) time to make some upgrades to the Corp UI.
And Dust needs social spaces. Even something basic, like when in squad everybody being sent to the Squad Leader's Warbarge instead of our own separate MQs, would add a lot to the feeling of playing/fighting/living in this world with other people. |
Ripley Riley
Incorruptibles
6621
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Posted - 2015.01.14 13:35:00 -
[130] - Quote
Another subsystem idea for you Rattati...
Surgical Nanite Storage
This bay primes each of your clone with highly specialized medical nanites. These nanites lie dormant in your clones' systems until they are activated by a teammate's nanite injector. By working in concert with the injector's nanites it increases your clone's overall fighting readiness upon revival.
Increases the amount of armor and shields you are given upon being needled by a teammate. 2% per level of upgrade, max of 10%.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Protected Void
Molon Labe. General Tso's Alliance
381
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Posted - 2015.01.14 14:02:00 -
[131] - Quote
Great stuff, but I'm also concerned about the warbarge giving in-battle bonuses. And if we really are going down that route, I think an increase of damage is the worst possible choice. Any other in-battle bonus would be better - although preferrably there should be none.
If there are in-battle bonuses, there should also be an in-battle possibility for your opponent to do permanent damage to the subsystem giving you those bonuses. As an example, maybe you could hack your dead opponent's dropsuit and have it send a virus up to his warbarge to overload his subsystem's power supply and make it explode. Or something along those lines. That way, at least you would risk something by taking those bonuses into battle. |
sabre prime
Crux Special Tasks Group Gallente Federation
951
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Posted - 2015.01.14 14:39:00 -
[132] - Quote
Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three?
The slow blade penetrates the shield.
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Fox Gaden
Immortal Guides Learning Alliance
5831
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Posted - 2015.01.14 14:44:00 -
[133] - Quote
CCP Rattati wrote:Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need - The clones available for an attack on a district should be all the clones available on the Warbarge used to launch the attack. - The clone available in an individual battle during that attack should be the clones on the MCC used for the battle/match.
If clones are produced at a rate over time, and the serving clone count on the wining side after a battle will create odd numbers of clones left on the winning team's Warbarge, I don't think it works to think of them as "Packs". You can think of whether there are enough to fill an MCC, but I feel you should have the option of launching an attack with only 81 clones if you feel confident enough in your abilities to risk it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5831
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Posted - 2015.01.14 14:50:00 -
[134] - Quote
CCP Rattati wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. Like Pilots having thousands of Ships and Titans in their inventory... I would rather see getting a Warbarge as something to work toward and earn in some way in the first months of the game. Have it be a near term objective for new players. Something that gets them a step closer to PC, but obtainable much sooner. Have something that clearly tracks your progress toward getting one. Make obtaining a Warbarge be the objective which keeps new players playing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:20:00 -
[135] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. I did the math on that when I played EVE. It would cost twice what I paid for my first car!
But as far a Warbarges, they are designated as Capital Ships because they are big and tough, but not on the scale of Titans. Probably the closest thing to a Warbarge we have in EVE would be an Orca.
I imagine there would probably be purpose built Warbarge class ships, but those would be expensive. I imagine many could buy heavily used Carriers, Freighter, or Orcas and convert them for use as Warbarges. They donGÇÖt have to be maneuverable. You just fit them with massive shields, create hanger space for MCCGÇÖs and affix some small Frigate size guns to it, and you are good to go.
A Carrier goes for how much new? Like a Billion ISK? What would an old battered up one cost at a scrapyard? Especially an old Chimera.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:26:00 -
[136] - Quote
CCP Rattati wrote:I think the argument was "can a noob pilot own a Titan", and yes he can Yeah, probably a good point to drive home, that DUST mercs own Warbarges, they don't pilot them themselves. They have people for that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:35:00 -
[137] - Quote
Celus Ivara wrote:I would like to echo the sentiment that it would be a fun achievement for a new player if they bought/unlocked/built their Warbarge. Also, having it available right off the bat would be one more menu for a new player to get lost and confused in while still learning the basics of Dust.
Make it something "easy" though; like, if a player has been in Dust for 3 months, you can safely assume they probably have a Warbarge. I am glad someone from the other large new player training Corp agrees with me. What is Kavall's view on this? I feel that giving an obtainable short term objective at the beginning of the game with a way of showing your progress toward it would help the new player experience greatly.
If a new player starts with a Warbarge they will take it for granted, but if they have to work toward getting one, they will value it a lot more.
Also as Celus says, if they have it from the start it will just be more complex stuff for them to figure out. Most new players will not even want to think about Warbarges for the first two weeks. They are still trying to figure out how to Hack, and how to use Equipment.
Have the Warbarge screen show information about how to get a Warbarge and the player's progress toward earning one, until a Warbarge is actually acquired.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Stefan Stahl
Seituoda Taskforce Command
905
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Posted - 2015.01.14 16:58:00 -
[138] - Quote
The whole concept of individual or corp-wide bonuses is, conceptually, an extension of the 10% NPC corp tax. Currently the advantage of being in a player corp, beside sharing a corp-tag with other people, is that you get to save up to 9% ISK per match. In the pre-Rattati era a dev (I'm, sorry, I don't remember the name anymore) said he disagreed with any larger bonuses to being in a player run corp because such bonuses don't incentivize playing together, they merely incentivizes sharing a corp-tag.
You are - in the simplest terms possible - putting a bonus on having a corp-tag. You are not changing the way how players interact.
Regarding the "why do I own a warbarge?"-issue, here's a concept I find more understandable: - Upgrade Merc Quarter to receive personal bonus (the market agent is already a Merc Quarter upgrade, nobody complained about that). - All corps have a (initially frigate-sized) warbarge to keep their Dust-mercs - it's included in the corp-founding charge, like a newbie-frigate. - Upgrade warbarge to grant corporation wide bonus or make more space for Mercs.
The idea is that all Mercs live in a personal Merc Quarter and the Merc Quarter is always on a warbarge (but can be moved). All Dust corps (even NPC ones) have a warbarge. Merc Quarters - being an individual thing - grant individual bonuses, warbarges - being a corp thing - grant corp-wide bonuses. In later stages warbarges can be actual Eve Online entities with MCC hangars and stuff - much later though.
These are the same conceptual entities, they just make more sense without having to explain this to each user individually. It even fits concepts we already have in the game - such as the market agent. It also has the advantage that it isn't terribly confusing to people who are aware that Eve Online exists. |
Balistyc Farshot
The Exemplars RISE of LEGION
27
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Posted - 2015.01.14 17:16:00 -
[139] - Quote
Sgt Kirk wrote:CCP Rattati wrote: I think the argument was "can a noob pilot own a Titan", and yes he can
Yeah, sure that's part of my argument, where's the rest?
Is the beef that Eve has a different view of the ships than Dust? - We can't rely on Eve for all of our mechanics or we paint ourselves into a corner. Eve doesn't consider Dust when they develop things so we need to keep a respectful distance when it comes to quoting the Eve bible here. IMO
If the issue is about RP and how can we be pilots? - Do we really want to be a barrier to the new features this opens up. How do you know I am not a bad azz dropship pilot? Why isn't that taken into account? This leads into a new skill tree and new items which would most certainly be coming. (Whisper voice) "They plan on letting us use AUR on these ships. Probably new booster." If they want some RP: Rattati - Please hold a minor contest for people emailing in a 15 page document outlining the RP behind these ships after we get them. Tadah! RP in action and community sourced. Plus with the 15 page minimum you are sure to get real detailed.
The distribution of the first warbarge being free is like the drug dealer giving you the first hit for free guys. Sorry, I have to call this out, but without every level of player trying them out, they can kick the tires on the personal warbarge idea. CCP, just be sure we can't spend isk or Aur on them until everything is working perfectly. (Remember the QA system is community based and if this is free to start then you have a great beta plan.) Then we don't have refunds needed. Also maybe put an expiration date on that first warbarge. Then we can start to achieve the permanent one. Then if the first one is OP, they can reclaim them on a set date and respec.
RP - We borrow (Steal) a Warbarge to get our own.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Kevall Longstride
DUST University Ivy League
2224
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Posted - 2015.01.14 17:58:00 -
[140] - Quote
While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms of its place in the market.
First of all as we all know its a free to play game. This places certain requirements upon it, the primary one in my considered opinion is to give a new player a sense of immediacy and dare I say it, a wow factor.
While those that joined the game early based on its association with Eve are used to that kind of slow build up, in terms of new player retention however, it can be hinderence to the games success in that regard.
While I've been on the CPM I've learned a lot about the dark art of player retention and I think it safe to say that until CCP Rouge and Rattati appeared on the scene, it wasn't an area of the games development that CCP Shanghai was particularly strong at.
You have to remember as well that while not a 'relaunch' of the game, the New Release and its Warbarge theme represents a step change away from the games past mis-steps shall we say, bringing something new to the table while holding onto its core philosophies. And while lore is important it should never get in the way of doing something that could improve the game and make it more successful.
The mercenary quarters, while very nice to look at don't convey a sense of location or of being anything other than you being a human in a room. Not terribly exciting for a new player who knows nothing about the game, it's lore and connection to New Eden. However, make that the room you inhabit in a massive spaceship that you own then immediately, interest is piqued. It becomes easier to educate the player to the world they find themselves in once that interest is there. Uprising's main problem was a lack of generating that interest in the first place.
The second thing that I think the Warbarge being a free asset to begin with brings to the table is a sense of danger that a single merc in a room can't really portray to new players.
So while I appreciate the concerns that gifting merc's a Warbarge isn't strictly in keeping with the ethos of New Eden, I feel that in this instance, as part of a new expansion and a desire to drag new players into the game we can let this piece of trickery slide for the time being.
Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Ripley Riley
Incorruptibles
6649
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Posted - 2015.01.14 18:09:00 -
[141] - Quote
Kevall Longstride wrote:Post Kevall, I appreciate the detail you went through with that post, but I can't help but feel like this undermines a core concept of New Eden: you must build, buy, or steal everything you use. If DUST 514 isn't trying to be set in the New Eden universe then why the ONE UNIVERSE // ONE WAR tagline? Or should we just assume that Dust 514 and Eve Online are set in two separate universes that just happen to share a system or two.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Regis Blackbird
DUST University Ivy League
552
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Posted - 2015.01.14 18:11:00 -
[142] - Quote
Kevall Longstride wrote:Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
Yeah, they never should have put Scotty in charge of that
More serious note: I would like a new tutorial, or at least a new intro movie to explain the origins of the Warbarge. |
Aeon Amadi
Chimera Core
7857
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Posted - 2015.01.14 18:35:00 -
[143] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds.
Bearing in mind of course that it takes upwards of 2-4 years worth of intensive skill training that you CANNOT shortcut just to be able to fly it and have modules that actually work on it. Ignoring that, and focusing on just 'owning it', you also have to consider this:
Sure, you can PLEX and buy a Titan in 5 seconds. If you own a kittening coal mine and don't mind spending the equivalent of a used car on it. That ISK also doesn't come out of thin air. You buy the PLEX from CCP, you -SELL IT- to a Player who has the ISK to buy it. Someone, somewhere, sometime, had to work their rear off for that ISK (130 Billion is no laughing matter). EVEN STILL there is no way to just buy up a Titan in a station and go flying it about instantly because they can't dock and thereby it cannot be sold on the market. It has to be made, from scratch, using these materials:
http://games.chruker.dk/eve_online/item.php?type_id=3765
Even after all that you'd have to brave low-sec, at the very least (because they can't enter high-sec), just to be able to physically obtain it. You'd never have it in your inventory. It'd be in space, constantly, until you logged off in it or you got exploded.
A titan is not something one just "buys". It's not something that someone instantly obtains in 5 seconds. Sure, you can get the PLEX for one... But that ISK comes from somewhere (130 Billion would be a -lot- of places). Someone had to set up the POS and all it's services/construction components... Physically obtain all the parts... Have the skills necessary to build the thing in the first place... and then spend -MONTHS- building it.
This is a misconception among a lot of people that Eve players can just shell out money and do whatever they want. It's not true, it's never been true. The Eve economy is a very finely crafted aspect of the game and there's a reason that PLEX can only get you so far.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Arkena Wyrnspire
Fatal Absolution
20794
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Posted - 2015.01.14 18:50:00 -
[144] - Quote
CCP Rattati wrote: I can PLEX and buy a Titan in 5 seconds.
This is a gross oversimplification.
Hundreds of man hours went into that titan. It didn't appear out of thin air.
EDIT: Why must warbarges be a capital ship? If we're going to complain about this because it would be silly for every single person to own a capital ship, why not just make it a non-capital ship? It's entirely doable for any empyrean to make the money to own a more modestly sized ship.
I find the justification that 'titans are easy to get' terrible, but I'm not sure why so many people are against personal warbarges. Considering warbarge strikes are less powerful than destroyer strikes and the amount of materiel that would need to be stored isn't a completely ludicrous amount, I don't think it's unreasonable to suggest they're the size of a battlecruiser or something, if that'll satisfy the complaints about this.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1362
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Posted - 2015.01.14 19:30:00 -
[145] - Quote
So we have two camps:
The omg yay new direction team
And
The eve-nimby'ers.
Gonna go drink myself rtard3d and see if this division makes sense.
1 Warbarge. 5 market networks. Proto for everyone!
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Booby Tuesdays
Ahrendee Mercenaries
1202
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Posted - 2015.01.14 19:30:00 -
[146] - Quote
CCP Rattati wrote: 5) The concerns about in-game bonuses are loud and clear. The intent is for this to be at max like a single complex dmg mod.
Anything involved with making the TTK even lower is a terrible idea. I know the higher ups want this to be COD in Space, but we don't. There has to be something else, anything else. I'll take an increased droprate for Strongboxes before a lower TTK...
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Arkena Wyrnspire
Fatal Absolution
20795
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Posted - 2015.01.14 19:43:00 -
[147] - Quote
Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1362
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Posted - 2015.01.14 19:47:00 -
[148] - Quote
Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things.
Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky
1 Warbarge. 5 market networks. Proto for everyone!
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Aeon Amadi
Chimera Core
7858
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Posted - 2015.01.14 19:54:00 -
[149] - Quote
Soldner VonKuechle wrote:Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things. Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky
Then you'll be interested in this discussion: https://forums.dust514.com/default.aspx?g=posts&m=2570460#post2570460
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Fox Gaden
Immortal Guides Learning Alliance
5838
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Posted - 2015.01.14 20:08:00 -
[150] - Quote
Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require you to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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