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361. AV feedback - in Feedback/Requests [original thread]
I'm split about how to proceed with the Swarm. While I see that, within it's range, it is much superior to all other AV options, it also isn't much of a problem from my perspective as a pilot. Sure I'd like to shrug them off better, but I generall...
- by Stefan Stahl - at 2015.01.24 12:59:00
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362. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ok nerds: So far I have compiled the DPS and damage numbers for the Forge, Swarms, PLC and AV nades. Spreadsheet is here Thanks for that. The math seems sound on first glance (I started in column AB and went down the f...
- by Stefan Stahl - at 2015.01.23 22:05:00
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363. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: A longer fight is almost guaranteed to heavily favor vehicle users. This only holds true if mobility (or "time to disengagement") is kept constant. This isn't necessarily the case.
- by Stefan Stahl - at 2015.01.23 16:53:00
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364. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Number enthusiasts, you can take a glance at how I am approaching the progression calculation in the tabs HAV Loadouts and more new tabs. Basically I am creating a step by step progression plan, while managing somewhat comp...
- by Stefan Stahl - at 2015.01.23 16:05:00
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365. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Very quick feedback: I stopped reading after this CCP Rattati wrote: New Concept: Command Points New Concept: Corporate Missions New Concept: Corporate Command At that point I realized this was going to be too complex and that will...
- by Stefan Stahl - at 2015.01.23 15:23:00
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366. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hi. First reaction: - I like the "tiericide" approach to HAV progression. That seems like the right way to go about it. - I like that anti-infantry and anti-vehicle tanks are a thing. This gives HAVs a purpose. Be careful about having AV-tanks de...
- by Stefan Stahl - at 2015.01.22 19:19:00
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367. Blaster Installations still don't have dispersion - in Technical Support/Bugs [original thread]
Leovarian L Lavitz wrote: It is supposed to be like that, when they did the changes they said they were leaving the accuracy alone in the manned blasters to make them desirable to hold. I sure hope the current parameters were an oversight. Rig...
- by Stefan Stahl - at 2015.01.21 18:58:00
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368. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. Grimsnes and Myron are not PC-capable, so take any posted fittings with a grain of salt. In ...
- by Stefan Stahl - at 2015.01.21 18:45:00
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369. List of things to look at in vehicles [no stats] - in Feedback/Requests [original thread]
Kuruld Sengar wrote: On the note of turret position, the light turrets do stay facing the same direction relative to the map, not relative to the vehicle. By default the first time you enter a light turret it will be facing north if possible (u...
- by Stefan Stahl - at 2015.01.19 14:46:00
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370. [Suggestion] Making non-Afterburner fits viable for dropships - in General Discussions [original thread]
Shamarskii Simon wrote: I have ships w/o ab: transport rep grim, Swarm proof myron... and pretty much every Myron i have... Sharing a fit would be much appreciated. I struggle to get my non-AB fitting above the 8k ehp I need to take 4 damage...
- by Stefan Stahl - at 2015.01.19 12:01:00
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371. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Hey, some questions here without having read more than two pages (I'm sorry, it's a really long thread): - What happens when you bring a STD HAV and someone brings proto AV? I'm asking this because the typical response to spotting a STD DS in a p...
- by Stefan Stahl - at 2015.01.19 11:51:00
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372. CCP, I Don't Even - in Feedback/Requests [original thread]
shaman oga wrote: http://i.imgur.com/YUY66tB.jpg [...] Generally the slopes to enter the outpost and the doors (G1, G17,H17) takes time to load and don't let you enter, they are like a wall. I came across that issue too when I started LAVing r...
- by Stefan Stahl - at 2015.01.19 11:11:00
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373. R3tarded Blue Dots - in General Discussions [original thread]
Timtron Victory wrote: I was playing skirmish as a blueberry I spotted a redberry on a large blaster installation and a blueberry right next to him in a sniper fit I wanted to take a picture but the blueberry finally noticed and tried to snipe ...
- by Stefan Stahl - at 2015.01.19 08:42:00
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374. There are still so many major issues with this game - in General Discussions [original thread]
hfderrtgvcd wrote: Unfortunately, they won't be, since ccp can't monetize them. Player retention rate and AUR sales are tightly correlated. CCP should know this. This game has made large steps forwardin the past year, but it just isn't there ...
- by Stefan Stahl - at 2015.01.18 18:33:00
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375. Mobile CRU tankin - in General Discussions [original thread]
Drecain Midular wrote: Wait, I reread your post and I think I got what you mean. You die and bleed but if you choose to spawn on some other link or CRU your clone auto bleeds out and then you quickly cancel the spawn and now you're free to spaw...
- by Stefan Stahl - at 2015.01.18 11:56:00
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376. [Suggestion] Making non-Afterburner fits viable for dropships - in General Discussions [original thread]
Hi, I don't think there will be much disagreement when I postulate that, if you want to fly a dropship of any type successfully, you have to fit an afterburner (AB). I would be more than happy to learn of any reasonable non-AB fittings, but I've ...
- by Stefan Stahl - at 2015.01.17 18:48:00
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377. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Sgt Kirk wrote: Whoever said the controls were bad for Dropships back then makes me laugh. The controls back then gave you a whole lot more control over the ships movement than the controls now. They simplified the controls so they could ge...
- by Stefan Stahl - at 2015.01.17 18:07:00
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378. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Breakin Stuff wrote: After having poked at swarm mechanics I can safely say I hate them. I can balance for dumb fire. I can balance for "hold the lock." This fire and forget makes it very hard to just number crunch that crap. Are you aware of ...
- by Stefan Stahl - at 2015.01.17 14:42:00
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379. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Breakin Stuff wrote: Leovarian L Lavitz wrote: a grimsness with 4x complex light armor reps can hover right over a swarmer or a forge gunner and chillax. He won't be shot down. now, if that person gets a buddy, then yes, he will have to flay...
- by Stefan Stahl - at 2015.01.17 13:30:00
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380. Blaster Installations still don't have dispersion - in Technical Support/Bugs [original thread]
I don't mind the limited range automatic installations. They add to map possession, which this game needs more of ("We control this area, they control that area"). Even if that limits me as a DS-pilot a lot. However I don't agree with bugged turr...
- by Stefan Stahl - at 2015.01.16 20:19:00
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