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xAckie
Ghost. Mob
472
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Posted - 2015.01.10 18:45:00 -
[1] - Quote
Overall Ewar still doesnt make sense to me. There is no interplay between the suits.
And the bonus' to the suits that specialise in this - scouts - still dont seem to be configured properly.
why can the gal and cal scout double damp and not have to triple damp past the Amarr scout?
The amarr scout is supposed to have the precision bonus. It should be forcing the scouts into dampening.
If people think it shouldn't take gal / cal 3 (hough I think it should and cal definitely should - its bonus is range) I would expect they should show up in the short/ medium interplay. But according to proto fits they dont.
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Godin Thekiller
The Corporate Raiders Top Men.
2690
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Posted - 2015.01.10 19:23:00 -
[2] - Quote
Why the hell are you still calling scanning EWAR?
click me
Blup Blub Bloop. Translation: Die -_-
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DeadlyAztec11
Ostrakon Agency
6997
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Posted - 2015.01.10 20:16:00 -
[3] - Quote
Godin Thekiller wrote:Why the hell are you still calling scanning EWAR? Electronic Warfare, no one has time to say the entire thing when talking about it.
Put your flags up in the sky.
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DeadlyAztec11
Ostrakon Agency
6997
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Posted - 2015.01.10 20:22:00 -
[4] - Quote
What makes no sense to me is that the Amarr's main enemy is the Minmatar yet the Minmatar don't even damp. So why would the Amarr have a Precision bonus?
What about the Caldari? They have a bonus to Range Amplification, but their rivals, the Gallente, damp. Which basically means that they have to run Precision Enhancers. Though Precision Enhancers are high slots so it means that they have to choose between better precision or shields. Though the Gallente don't really have to worry about that because even though dampeners and armor mods are both lows they get better dampening regardless of whether they choose to use dampeners or not.
It would actually make far more sense to switch the Amarr and Caldari Scout bonuses because the Caldari need better precision to fight the Gallente and the Amarr don't need better precision to fight the Minmatar.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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One Eyed King
Land of the BIind
7090
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Posted - 2015.01.10 20:38:00 -
[5] - Quote
Sigh.
1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
4) None of this matters now because of the new EWAR mechanics.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Tectonic Fusion
2300
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Posted - 2015.01.10 20:46:00 -
[6] - Quote
One Eyed King wrote:Sigh.
1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
4) None of this matters now because of the new EWAR mechanics. Pretty much this ^ although there are plenty of better ways to fix it...
(GIF)
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xAckie
Ghost. Mob
472
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Posted - 2015.01.10 21:13:00 -
[7] - Quote
One Eyed King wrote:Sigh.
1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
4) None of this matters now because of the new EWAR mechanics.
sigh
I have been here since replication. I know the history
this doesnt mean anything. All you are showing is that the numbers and set up are all wrong
If scouts are to have different roles then yes, a cal scout shouldnt be able to out damp an amarr scout
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One Eyed King
Land of the BIind
7102
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Posted - 2015.01.10 21:45:00 -
[8] - Quote
xAckie wrote:One Eyed King wrote:Sigh.
1) The Gal have a dampening bonus because that is their role, and has been for a very long time.
2) The Cal have a bonus to dampening because they have fewer Low Slots to dampen with. If you required Cal Scouts to have 3 Damps like Min/Amarr to beat Amarr max passive scans, then they couldn't do it because even on proto tier suits, they only have 2 Low Slots.
3) The Amarr gained precision because at the time Amarr did not have any role whatsoever. Cal had both Range and Precision when it came out, which was a double whammy, and causing problems. So Cal got to keep the Range skill (has 4 High Slots at Proto, which it can use for Precision Mods if it wants to get lots of Precision), and the Precision bonus was given to Amarr to give it a role.
4) None of this matters now because of the new EWAR mechanics. sigh I have been here since replication. I know the history this doesnt mean anything. All you are showing is that the numbers and set up are all wrong If scouts are to have different roles then yes, perhaps a cal scout shouldnt be able to out damp an amarr scout - specially at medium to short range. They can't beat Assaults at short range if the Precision is stacked enough, much less an Amarr Scout.
Because of shared passives, and the fact that having someone show up on tacnet is a greater advantage than not showing up on tacnet, it is important scouts are able to dampen enough to beat scans given enough sacrifice.
I think dedicating all Low Slots is enough sacrifice for a Cal Scout.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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xAckie
Ghost. Mob
472
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Posted - 2015.01.10 22:10:00 -
[9] - Quote
One Eyed King wrote:
I think dedicating all Low Slots is enough sacrifice for a Cal Scout.
then amarr has no role.
And as to numbers needing to be rejigged (across all suits): if a cal scout sacrifices its 4 high slots (tank) for precision it should be able to scan a 2 damped cal socut.
th epoint is none of the numbers are not working to any satisfaction |
Stefan Stahl
Seituoda Taskforce Command
899
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Posted - 2015.01.10 22:17:00 -
[10] - Quote
DeadlyAztec11 wrote:It would actually make far more sense to switch the Amarr and Caldari Scout bonuses because the Caldari need better precision to fight the Gallente and the Amarr don't need better precision to fight the Minmatar. This was always what I was thinking. Once we get Scout module efficacy boni we definitely need a push to correct this.
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One Eyed King
Land of the BIind
7105
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Posted - 2015.01.10 22:24:00 -
[11] - Quote
xAckie wrote:One Eyed King wrote:
I think dedicating all Low Slots is enough sacrifice for a Cal Scout.
then amarr has no role. And as to numbers needing to be rejigged (across all suits): if a cal scout sacrifices its 4 high slots (tank) for precision it should be able to scan a 2 damped cal socut. th epoint is none of the numbers are not working to any satisfaction I agree that the Amarr have no role.
I would have no problem with Amarr picking up a fully dampened scout IF passive scans were not a thing. The reason the EWAR changes were recently made in the first place is because removal of passive scans is too great a hurdle, so we are stuck with them.
I do not like the idea of an Amarr Range and Precision tanking, able to pick up a scout on Medium length scans, all while repping an in-squad heavy so that the heavy doesn't have to sacrifice a damn thing and know exactly where the fully dampened scout is.
We do need to find another role for the Amarr, and mucking about with EWAR only creates major problems. I am not for creating anymore FotM scouts.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Zindorak
Nyain Chan General Tso's Alliance
1620
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Posted - 2015.01.10 22:51:00 -
[12] - Quote
no thanks ull keep my 2 damp invisibility
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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xAckie
Ghost. Mob
472
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Posted - 2015.01.10 23:17:00 -
[13] - Quote
One Eyed King wrote:
I do not like the idea of an Amarr Range and Precision tanking,
amarr medium range is 22m meters. We arent talking about a cal at 52m
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xAckie
Ghost. Mob
472
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Posted - 2015.01.10 23:18:00 -
[14] - Quote
Zindorak wrote:no thanks ull keep my 2 damp invisibility
cool - so will i
point is ewar for all heavy / medium/ light suits dont work. all numbers need to be compressed and reworked |
One Eyed King
Land of the BIind
7122
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Posted - 2015.01.11 02:57:00 -
[15] - Quote
xAckie wrote:One Eyed King wrote:
I do not like the idea of an Amarr Range and Precision tanking,
amarr medium range is 22m meters. We arent talking about a cal at 52m Because we aren't talking unbeatable scans.
You are talking scans that scouts can't beat at medium ranges, with shared passive scans.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2779
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Posted - 2015.01.11 07:07:00 -
[16] - Quote
xAckie wrote:One Eyed King wrote:
I do not like the idea of an Amarr Range and Precision tanking,
amarr medium range is 22m meters. We arent talking about a cal at 52m Cal med scan range maxes at ~29m.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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xAckie
Ghost. Mob
472
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Posted - 2015.01.11 13:21:00 -
[17] - Quote
One Eyed King wrote:xAckie wrote:One Eyed King wrote:
I do not like the idea of an Amarr Range and Precision tanking,
amarr medium range is 22m meters. We arent talking about a cal at 52m Because we aren't talking unbeatable scans. You are talking scans that scouts can't beat at medium ranges, with shared passive scans.
yes. I get the problem with sqd scans.
Amarr can have its medium range reduced etc.
but numbers need to be reworked.
2 damps on a Gal scout beats the precision specialist defeats the point of specialisation.
my point about the cal scout with 4 precision unable to scan a 2 damped cal still stands
I would like to see numbers across all suits compressed so there is a bigger interplay / inteweave between the suits.
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