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141. HMG's should do 100% damage to tanks - in General Discussions [original thread]
Haha, no. Nothing wrong with doing 70-100% damage against LAVs, but armored vehicles should be taking little damage from anti-infantry weapons. It's an issue of balance, risk vs. reward, rock-paper-scissors, etc. A weapon that's more versatile mus...
- by Goric Rumis - at 2013.12.18 16:29:00
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142. Are the Gallente as honorable as most Dust players seem to think? - in General Discussions [original thread]
Simply put: Everybody is bad. The four imperial factions are generally terrible and the pirate factions are terrible and the Jove and Sansha are evil and the Sleeper machines just want to kill everybody. There are no "good guys" in New Eden. Why d...
- by Goric Rumis - at 2013.12.18 03:01:00
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143. So let's have you explain this one. - in General Discussions [original thread]
The problem is map design. (See Atiim's analysis of the maps above.) Tanks are allowed to be super tough if they are physically unable to dominate the landscape. The old maps need to be redesigned or decommissioned. But nobody wants that because ...
- by Goric Rumis - at 2013.12.17 23:16:00
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144. Heavy registry - in General Discussions [original thread]
I'm specced deeply into heavy/HMG. The only skill I'm holding out on is Sentinel--not convinced it's worth the 2.4M SP, when compared to expanding into a different role. I love being the underdog, so with my HMG almost maxed out, I've been thinki...
- by Goric Rumis - at 2013.12.07 18:29:00
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145. Who Here Played MAG? - in General Discussions [original thread]
Llast 326 wrote: CrotchGrab 360 wrote: I'm not looking forward to people getting team-killed for objectives. I reckon everybody here has, at least once, been shot by some blueberry running towards the objective yet you get there a split sec...
- by Goric Rumis - at 2013.12.05 16:22:00
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146. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
That's not too bad. And as for range, forge guns really need it. You can slap a swarm launcher on a scout (which is my favorite way to use it), but forges are limited to heavies.
- by Goric Rumis - at 2013.12.05 01:50:00
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147. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
I'm also concerned about counting damage to equipment. Granted, an Awoxer could go around destroying all the equipment, but a lot of equipment is going to get destroyed in the course of a normal battle. It's one thing to watch for teammates when t...
- by Goric Rumis - at 2013.12.05 01:32:00
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148. no changes to forge guns? - in General Discussions [original thread]
Hopefully forge gun was nerfed less than swarm launchers and AV grenades. It's the one AV weapon that requires skill, substantive specialization, and sacrifice. It should be more effective than other weapons. The changes are supposed to "bring th...
- by Goric Rumis - at 2013.12.05 01:22:00
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149. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Jumpin' Jehoshaphat! Some awesome that slipped by with scarcely a mention in the blogs: CCP Logibro wrote: Added Separate sensitivity settings when aiming down sights and hipfire for both keyboard/mouse and controller.
(a warm welco...
- by Goric Rumis - at 2013.12.04 23:17:00
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150. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
CAMille DANIELz wrote: Whats going to stop blue-berries from firing off all my auxillary gun ammunition? You know they love to jump in your tank and shoot at everything like retards. I had heard it mentioned in previous discussion of this rel...
- by Goric Rumis - at 2013.11.21 19:58:00
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151. Assault dropships are going to be lolzworthy? - in General Discussions [original thread]
I think we'll have to wait and find out on this one. I'm not worried about swarm launchers hitting them--swarms are allowed to be irrelevant past 175m. You can scare dropships away from nearer engagements, or keep it from terrorizing a strategic p...
- by Goric Rumis - at 2013.11.20 21:22:00
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152. AR Fixes to come out next build! - in General Discussions [original thread]
Zero Harpuia wrote: There is not supposed to be a jack of all trades in New Eden. Due to the heavily specialized nature of the other guns, the AR is more of a Queen or King of all Stats, depending on who you ask. I disagree in principle. Ther...
- by Goric Rumis - at 2013.11.13 23:08:00
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153. SKILL RESPEC ??? - in General Discussions [original thread]
There has been no announcement about a respec. I personally believe we should be refunded race-specific suit skills for heavy and light frames once all races are released (although I will just spec right back into Amarr heavy). Beyond that, I am a...
- by Goric Rumis - at 2013.11.08 23:20:00
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154. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Plus a slightly greater decrease in dispersion for the Assault variant. Not so much that you deal more damage at close range than the standard, but enough so that you deal more damage at a distance. If we had the Standard and Burst for 0-30m and t...
- by Goric Rumis - at 2013.11.07 21:08:00
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155. Joystiq takes another look at Dust 514 - in General Discussions [original thread]
The Planetary Conquest concept isn't, generally speaking, a bad idea. It would just cause the PS3 to collapse under the resource weight, and probably the server as well. I imagine a lot of R&D would be required to make those hundreds of truly ...
- by Goric Rumis - at 2013.11.05 05:38:00
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156. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
What bothers me about the logi suit is that it has more slots and equipment than any other suit, along with CPU and PG to fit all those slots, with its only drawback being a sidearm. The philosophy of the logi suit needs to be: (1) More customiza...
- by Goric Rumis - at 2013.11.04 03:12:00
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157. Why didnt CCP just take 1 missile out of each volley on the swarm launcher? - in General Discussions [original thread]
In direct response to your proposal: Increasing the damage by adding missiles is already a problematic scheme. If you take out one missile from each, you make the jump from one tier to the next even steeper. 4 missiles to 5: 25% damage increase ...
- by Goric Rumis - at 2013.11.01 16:55:00
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158. What good is 16m in PC? - in General Discussions [original thread]
General John Ripper wrote: You can spin to scan more The spin trick seems like it's not intended, I wouldn't be surprised if we get an updated mechanism in the future that either prevents you from turning while scanning or degrades the qualit...
- by Goric Rumis - at 2013.10.31 20:47:00
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159. ASSAULT RIFLES ARE OVERPOWERED - in General Discussions [original thread]
The idea of weapon where versatility is its strength is that there should be something in every situation that would beat the rifle (inclusive of assault, scrambler, combat, and rail), but the rifle beats everything else in some circumstance also:...
- by Goric Rumis - at 2013.10.31 19:04:00
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160. Gernade resupply should be removed completely - in General Discussions [original thread]
Mobius Wyvern wrote: Grenades are given a damage reduction and longer resupply time. I like the longer resupply time. That's about the only thing I've heard that would actually improve the situation. The grenade spam issue is like the forge ...
- by Goric Rumis - at 2013.10.31 18:40:00
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