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181. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: 3) To off set this there should be some form us LP exchange rate...similar to monetary exchange rates. Example...1000 Caldari LP = 850 Amarr LP = 700 Minmitarr LP = 450 Gallente LP. I know this goes a bit against the grai...
- by Goric Rumis - at 2013.10.18 20:20:00
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182. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
I like pretty much everything in this post. The only additional items I'd like in the LP stores would be redesigned weapons, for example, with different sights. Maybe suits with tweaked stats, e.g., lower PG but higher speed. Definitely suits with...
- by Goric Rumis - at 2013.10.18 20:11:00
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183. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Overall, I like it. I question some of the mechanics of the boosters. I don't like the idea of boosters neutralizing standings loss while adding 50% to standings gain. If they instead boost standings gain and leave standings loss alone, you'll sti...
- by Goric Rumis - at 2013.10.18 19:58:00
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184. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I think the ability to respond to TK in real-time needs to exist. What stops people from creating a new character, jumping into a battle, sabotaging the match, deleting, and starting another new character? How do you keep someone from throwing a m...
- by Goric Rumis - at 2013.10.18 19:34:00
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185. Plasma cannon - in General Discussions [original thread]
It's more a counterpart to the Mass Driver than to the Swarm Launcher. If I recall correctly it doesn't lose damage against vehicles like small arms do, but it's also not meant to be effective against them on its own.
- by Goric Rumis - at 2013.10.18 16:40:00
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186. Ya or na for this idea for scouts to be scouts, effects all players- read - in General Discussions [original thread]
Here's how I imagine this would go down: Team A Scout runs into objective B. Seeing no one around, he starts hacking the console. There's no alert and the objective marker doesn't flash until the hack is done. Once the dial hits 100%, the announc...
- by Goric Rumis - at 2013.10.18 16:27:00
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187. PvE is on the roadmap - in General Discussions [original thread]
Here we go: Relying on EVE players to make trips to W-space Specialized roles and fits for PVE Through the wormholes! PVE that impacts PVP Exploring a PVE site and being sabotaged/ambushed by other players
- by Goric Rumis - at 2013.10.18 04:19:00
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188. Matchmaking .....Seriously.... - in General Discussions [original thread]
Rei Shepard wrote: after a week of not being able to Dust at all lol "I no dust Buster anymore!"
- by Goric Rumis - at 2013.10.17 22:33:00
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189. PvE is on the roadmap - in General Discussions [original thread]
I need to go back and find some of the old stories I wrote about how I would like a PVE encounter to go down. I think I wrote the first one at least a year ago.
- by Goric Rumis - at 2013.10.17 16:54:00
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190. Player Market HAVs - in General Discussions [original thread]
CCP will still set the approximate price of HAVs and other equipment by determining what resources are needed to manufacture them. If pricing pressures put them so low that you can easily make more money by making something else with the same mate...
- by Goric Rumis - at 2013.10.16 22:14:00
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191. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Another unintended consequence is that Heavy suits would be able to equip repair tools, where previously they were unable to do so. What I think might be better would be a "medic" or "mechanic" class suit that gets an outrageous (20% per level) b...
- by Goric Rumis - at 2013.10.16 18:44:00
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192. Dust FW: why skill doesn't matter; only the zerg - in General Discussions [original thread]
The problem, as Aero pointed out on the first page, is that each side attacks equally. I would suggest that attacks happen at a certain rate in each of the two wars, a district is chosen at random (either M/A or G/C), and then who's attacking and ...
- by Goric Rumis - at 2013.10.15 16:31:00
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193. Location Location Location! - in General Discussions [original thread]
Giving individuals a stake in PC is where we eventually need to get. I still like my idea of sub-districts within a district, and each one can be "owned" by a single individual. But the main point is, make it something that benefits us individuall...
- by Goric Rumis - at 2013.10.14 01:11:00
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194. Fw sp restriction - in Feedback/Requests [original thread]
I'd prefer a "squad only" requirement for FW. New players can jump into FW, but they have to know how to find and join a squad. Experienced players would also have to squad up, even if it's only a pair. I'm not sure that's a good idea, I'm just s...
- by Goric Rumis - at 2013.10.09 21:40:00
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195. Equipment destruction - in Feedback/Requests [original thread]
Not only does hacking equipment open up a lot more potential for abuse, but wasting the time to hack disposable equipment prevents that person from contributing in more meaningful ways and opens them up to being shot in the back while they're dist...
- by Goric Rumis - at 2013.10.09 21:23:00
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196. Extend "afk time" for orbital screen. - in Feedback/Requests [original thread]
I always thought it would be a better mechanic to require you to pinpoint the location of an orbital strike using a special tool (maybe built in to your helmet). It would require line-of-sight, at least to a point in the general vicinity where you...
- by Goric Rumis - at 2013.10.09 20:44:00
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197. (Idea) heavy weapons long term plan - in General Discussions [original thread]
Jacques Cayton II wrote: In closed beta they were expensive. A proto heavy could easily cost someone closed to 600000 isk. But the heavy also did its job and no one wanted to get in his path if they did that the heavy would go extinct because o...
- by Goric Rumis - at 2013.10.04 21:05:00
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198. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
Parson Atreides wrote: Still needs a lot more, as others in this thread have noted/suggested: 1. Longer stay in the academy queue, with an option to queue into the regular matches or continue to queue into the academy. Ex From 0 to 4,999 WP yo...
- by Goric Rumis - at 2013.10.04 14:24:00
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199. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
Great post. Some of your solutions could use some work, but they're a solid starting point for discussion. The Black Jackal wrote: Null Cannon in Skirmish Mode Possible Solution (In current Iteration of Game): Adopt the Domination-style fo...
- by Goric Rumis - at 2013.10.03 23:43:00
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200. The plasma cannon - in General Discussions [original thread]
I will admit, I did a jack-of-all-trades on an alt (about 700k SP at the moment), and the plasma cannon is probably the most fun there is to be had in a light weapon. You're either totally devastating or totally devastated, and with no real limit ...
- by Goric Rumis - at 2013.10.03 22:40:00
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