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41. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
As someone who plays a (usually advanced) forge gunner from time to time, I agree completely. I think a lot of players on the forum do. There is a problem in that a more sophisticated solution has to be coded. So long as these are temporary measur...
- by Goric Rumis - at 2014.03.28 17:03:00
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42. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
I'm just going to leave this here. A lot of my ideas about map balance and how it makes play more interesting. Goric Rumis wrote: The fact that I don't feel utterly hopeless on today's battlefield suggests to me that the vehicle balance, whi...
- by Goric Rumis - at 2014.03.28 16:08:00
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43. Buff Armor Repair Modules - in Feedback/Requests [original thread]
It's a matter of flexibility, not tank. If I get shot down to my armor and survive around 35 seconds, the armor rep has given me back more armor than I could get with a plate. More reppers means faster turnaround. If I'm going to be stationed some...
- by Goric Rumis - at 2014.03.28 15:40:00
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44. Real Heavy Fixes - in General Discussions [original thread]
Outlaw OneZero wrote: Goric Rumis wrote: Limiting the heavy slot to heavy weapons is short-sighted. If rail rifle heavies really are a problem, perhaps we should consider what will happen when heavies get longer-range anti-personnel heavy w...
- by Goric Rumis - at 2014.03.28 03:27:00
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45. The next weapons we'll get - in General Discussions [original thread]
I hope the scrambler lance is like a giant light saber. Sort of a short-range (<20m) version of the laser rifle. I also hope that, unlike some have suggested, it's not a CQC anti-vehicle weapon. A heavy weapon at such a short range would need...
- by Goric Rumis - at 2014.03.27 19:04:00
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46. Dust did a 360 on heavy suits and my solution. - in General Discussions [original thread]
Hard caps and price fixes are not the way to solve any balance issue. Everything should have weaknesses. That's half the fun of playing a role. (The other half being your strengths.)
- by Goric Rumis - at 2014.03.27 03:17:00
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47. Real Heavy Fixes - in General Discussions [original thread]
Outlaw OneZero wrote: A proto suit with maxed skills should be able to fit proto everything, this should be the basis for the CPU/PG of the proto frame. This should require the optimization skills too. All other tiers should force fitting sacri...
- by Goric Rumis - at 2014.03.27 03:00:00
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48. Caldari Sentinel! +1 CCP - in General Discussions [original thread]
Bones McGavins wrote: So I ran some tests this morning. Heavy with assault forge splashing myself. It took 3 shots to break shields after the 3rd shot I started a timer. It took 10 seconds to start recharging. I reran the test firing a 4th sh...
- by Goric Rumis - at 2014.03.23 16:11:00
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49. Caldari Sentinel! +1 CCP - in General Discussions [original thread]
Bones McGavins wrote: and Where does shield depleted refer to damage stoping? Seriously, have you teated this or is this a weirdly agressive assumption you're making? Nothing about a delay after your shield depletes infers damage stops it. It m...
- by Goric Rumis - at 2014.03.23 01:58:00
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50. Just Nuked An HAV - in General Discussions [original thread]
Spkr4theDead wrote: Atiim wrote: So basically I'm almost a real tanker? You'd think piloting since 1.2 would make me one huh? You're not even almost a real tanker. You're a never was, because you're still on a crusade against tanks. Lo...
- by Goric Rumis - at 2014.03.21 19:47:00
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51. 1.8 a refund to assets? - in General Discussions [original thread]
You've got some time to use up all your old assets. I've already used all my proto basic heavy suits (since in 1.8 Sentinels are just basic heavies with bonuses). We'll call this a "combat refund:" use in battle, make ISK, spend ISK on new suits.
- by Goric Rumis - at 2014.03.18 15:20:00
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52. REMOVE JIHAD JEEPS!!!! - in General Discussions [original thread]
I think if you improve AV the suicide LAVs will dwindle, but we should leave them as a sandbox option. They're not overpowered, and the unpredictability keeps things interesting and keeps you on your toes. (I personally want battles to be less pre...
- by Goric Rumis - at 2014.03.17 18:58:00
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53. Should Conventional Rifles Be Prevalent? - in General Discussions [original thread]
They need to serve an all-purpose role. The important thing is perhaps a corollary of the jack-of-all-trades concept: that there are no conditions under which the standard rifle is the best weapon . Meaning that in any circumstance in which the r...
- by Goric Rumis - at 2014.03.14 19:43:00
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54. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: @ CCP Frame Is the damage inflicted by a flux nade considered splash? Yes, they clarified this from the original term "blast damage" just because of this confusion. It's not just explosive damage, but EMP, kinetic, pla...
- by Goric Rumis - at 2014.03.14 17:36:00
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55. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
I'm still concerned about the high PG and CPU stats on the Sentinels. It looks like I'll barely even need my fitting skills at level 2 to max out all my weapons and modules. My personal opinion is that you should be able to max out all your skills...
- by Goric Rumis - at 2014.03.13 21:19:00
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56. Hackable Doors - in Feedback/Requests [original thread]
I like the idea. I've talked about gates for vehicles elsewhere, but this adds a new dimension to infantry combat. I wouldn't want the doors to be destructible for the most part, or people would just destroy them instead of hacking just because i...
- by Goric Rumis - at 2014.03.12 14:56:00
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57. Million clone event strategery! - in General Discussions [original thread]
Meat grinder strategy. Skirmish. Each team: Two heavies, fourteen scouts. One team caps a point, the other team caps the nearest supply depot and defends with its two heavies. Just spawn and Leroy Jenkins the depot. The real contest this week...
- by Goric Rumis - at 2014.03.10 20:42:00
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58. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
No word yet on the CPU/PG being too high (at least for Sentinels)? In the current build, I have level 5 electronics and engineering and some points in fitting optimization skills and I still can't fit everything proto. What 1.8 is looking like, I ...
- by Goric Rumis - at 2014.03.10 17:01:00
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59. Removal of Basic Frames? - in General Discussions [original thread]
From my perspective, the specialized suits should have their bonuses balanced by a loss in flexibility. For example, a specialized suit gives up a high slot in exchange for a damage boost. The boost you get from the specialized suit would be equa...
- by Goric Rumis - at 2014.03.03 15:41:00
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60. Msg to the Dust 514 Community - in General Discussions [original thread]
ReGnYuM wrote: 3. (To PC Active corps) I translate GG to (Get Good) and therefore consider that an active of aggression . This is why unnecessarily abbreviating is a bad thing. This isn't the '90s, we're not using free Nokia flip phones to s...
- by Goric Rumis - at 2014.02.18 15:30:00
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