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Michael Arck
Anubis Prime Syndicate
1745
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Posted - 2013.11.05 00:46:00 -
[31] - Quote
Eh, just another person who has played Planetside 2 and thinks its god's gift to the gaming kind and tries to make Dust 514 into another Planetside 2 game.
I really don't buy his, what is essentially should be called, a blog advertisement for PS2.
We are getting there... |
Iron Wolf Saber
Den of Swords
9900
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Posted - 2013.11.05 03:52:00 -
[32] - Quote
Beeeees wrote:Maken Tosch wrote: It's dead as soon as the servers shut down. Until then, PS2 is still alive... unless you can show me a link proving that their servers are shutting down.
Yeah, Neocron wants a word with you. Also, have you been online in PS2 lately? The map colors are moving either clockwise or counterclockwise all the time. Its a stompfest and nobody really plays it seriously anymore, because frankly, there is no point.
Map colors on matherson barely change at all over an hour, that includes the lack of explosions.
CPM 0 Secretary
Omni-Soldier Specialist
Curren/t Theme \\= Advanced Heavy Machine Gun =// Unlocked.
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boba's fetta
Operation Clone Shield
103
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Posted - 2013.11.05 05:06:00 -
[33] - Quote
ccp are taking there time adding things. this is fine by me. i do wish we had more stuff right now but id rather wait and them to take the time they need to get it right. im so looking forward to the player market and some pve. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
246
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Posted - 2013.11.05 05:38:00 -
[34] - Quote
The Planetary Conquest concept isn't, generally speaking, a bad idea. It would just cause the PS3 to collapse under the resource weight, and probably the server as well. I imagine a lot of R&D would be required to make those hundreds of truly persistent worlds on the Tranquility server run in real-time at FPS fidelity. That feature alone seems like it could take several years.
But even for FW, the PS2 districts flip way too quickly. The map shouldn't shift as much as it does over the course of 24 hours, based simply upon who happens to have more people logged into the server at a particular time. And the "resources for equipment" idea just doesn't fit the profiteering, lawless frontier represented by the New Eden universe, while also requiring you to reduce the customization to relatively meaningless choices.
There's precious little to be learned from PS2, and we all know it. If I were to take one lesson, it would actually be the map construction that makes vehicles meaningful but unable to grief infantry into oblivion. Maybe if DUST's maps were less like Manus Peak and more like some of the facilities in PS2, we could have vehicles that are very hard to kill without them redlining whole teams within the first 60 seconds. I think the most recent (Research Facility?) is a big step in the right direction. Being able to deny vehicles access to some areas unless you hack a panel might also be a good feature. |
Iron Wolf Saber
Den of Swords
9902
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Posted - 2013.11.05 05:47:00 -
[35] - Quote
Goric Rumis wrote:The Planetary Conquest concept isn't, generally speaking, a bad idea. It would just cause the PS3 to collapse under the resource weight, and probably the server as well. I imagine a lot of R&D would be required to make those hundreds of truly persistent worlds on the Tranquility server run in real-time at FPS fidelity. That feature alone seems like it could take several years.
But even for FW, the PS2 districts flip way too quickly. The map shouldn't shift as much as it does over the course of 24 hours, based simply upon who happens to have more people logged into the server at a particular time. And the "resources for equipment" idea just doesn't fit the profiteering, lawless frontier represented by the New Eden universe, while also requiring you to reduce the customization to relatively meaningless choices.
There's precious little to be learned from PS2, and we all know it. If I were to take one lesson, it would actually be the map construction that makes vehicles meaningful but unable to grief infantry into oblivion. Maybe if DUST's maps were less like Manus Peak and more like some of the facilities in PS2, we could have vehicles that are very hard to kill without them redlining whole teams within the first 60 seconds. I think the most recent (Research Facility?) is a big step in the right direction. Being able to deny vehicles access to some areas unless you hack a panel might also be a good feature.
The Research outpost is the first of the new standard of outpost maps.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Plasma Rifle =// Unlocked
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Meeko Fent
Expert Intervention Caldari State
1372
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Posted - 2013.11.05 05:55:00 -
[36] - Quote
All I got from my skimming of the article is "Make PC more Special"
Let's get them PC threads rocking brothers!
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Meeko Fent
Expert Intervention Caldari State
1372
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Posted - 2013.11.05 05:59:00 -
[37] - Quote
Whoops, double post
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Borne Velvalor
Endless Hatred
900
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Posted - 2013.11.05 06:32:00 -
[38] - Quote
Joystiq wrote:Even the planetary conquest portion of DUST that could be considered its most MMO-esque element has been abstracted into a series of instanced and scheduled 24v24 battles.
Well, that didn't take long. A fine example of journalistic research.
Joystiq wrote:Before the official start of the battle at the reinforcement window, both sides could engage in small scuffles to take over or defend those hostile structures. The pressure would then be on the attacker to commit to vigilantly watch the battlefield around the clock rather than on the defender.
No, it would put the pressure on both sides, one to attack and one to defend whenever possible. This just flips the coin. Corporation members were taking a snooze and couldn't defend structures 24/7? Well, screw you, then. Say goodbye to your CRUs.
Joystiq wrote:One of the main complaints people have with DUST 514 is that the expense of losing vehicles and prototype dropsuits arguably makes the game pay-to-win. While that may not be entirely accurate, it's true that rich players can afford to waste their ISK spawning tanks and running full prototype loadouts.
In the linked article, the author states that players think the game is P2W because of Aurum gear. Here, they say the game is P2W because you can get better gear with ISK? What?
Joystiq wrote:DUST 514 could be adapted to employ a similar system, adding strategic value to certain control points or pieces of capturable infrastructure by giving each one the ability to spawn free items of a particular type during the battle. Being in control of a factory building might let you deploy free light tanks; a cloning facility might make prototype suits free of charge. Losing these important strategic points during the battle would then effectively increase the cost of spawning those items, but a rich corp wouldn't have a massive advantage from the outset.
Free anything beyond STD is a horrible idea. Free HAVs and PRO suits? What's next, capture a point and get free Thales and Balac's along with a heating pad to soothe that butthurt? Seriously.
So, what's left? Dust 514 isn't what it was hyped up to be? The great sage from the mountain that is a Joystiq journalist needed to come down and tell us this after meditating for 6 months?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1960
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Posted - 2013.11.05 07:18:00 -
[39] - Quote
Leither Yiltron wrote:Hmm, lookie here. Another one of these somewhat sloppy articles by a journalist who seems to have very little scope for how Dust's various mechanics and systems interlock.
hmmm I wonder whose fault that is
*ccp* |
boba's fetta
Operation Clone Shield
103
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Posted - 2013.11.05 11:36:00 -
[40] - Quote
crazy space 1 wrote:Leither Yiltron wrote:Hmm, lookie here. Another one of these somewhat sloppy articles by a journalist who seems to have very little scope for how Dust's various mechanics and systems interlock.
hmmm I wonder whose fault that is *ccp*
so someone doesnt do there research and its not there fault?
its not like its hard to find out the info needed esp for an eve vet used to it. |
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Chibi Andy
Forsaken Immortals Top Men.
636
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Posted - 2013.11.05 12:24:00 -
[41] - Quote
Johnny Guilt wrote:Anyone want to play PS2 now?
i want to play Destiny
We abandoned the cause, our immortality is for hire!!!
ßòÖ(GçÇGÇ+Gå+GǦ)ßòù
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Shadow heat
Seykal Expeditionary Group Minmatar Republic
137
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Posted - 2013.11.05 12:33:00 -
[42] - Quote
I don't need to read a full article to know that Dust 514 is not where near where it should be, and most likely never is going to be in a Console.
Put this game in the PC CCP, you know that is where it should be. Stop wasting your time and money in Consoles, and put this game where it bellows; side to side with Eve as an Expansion. |
Draco Cerberus
Hell's Gate Inc
469
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Posted - 2013.11.05 14:28:00 -
[43] - Quote
Shadow heat wrote:I don't need to read a full article to know that Dust 514 is not where near where it should be, and most likely never is going to be in a Console.
Put this game in the PC CCP, you know that is where it should be. Stop wasting your time and money in Consoles, and put this game where it belongs; side to side with Eve as an Expansion. I don't believe this is the market group they are looking for. Cross platforming the game is the answer. I heard an idea last week that made a lot of sense, allow Eve players to put on a dropsuit and deploy from their merc quarters to the planets and shoot people like we do. It would mean we had a whole other group of players shooting stuff and it would also mean that we could enlist Capsuleers to be more invested in this game. This is not to say that the game should be PC exclusive but would allow current customers already paying to produce the game, a way besides on the console to enjoy it.
One Universe...
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1961
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Posted - 2013.11.05 18:24:00 -
[44] - Quote
boba's fetta wrote:crazy space 1 wrote:Leither Yiltron wrote:Hmm, lookie here. Another one of these somewhat sloppy articles by a journalist who seems to have very little scope for how Dust's various mechanics and systems interlock.
hmmm I wonder whose fault that is *ccp* so someone doesnt do there research and its not there fault? its not like its hard to find out the info needed esp for an eve vet used to it.
That's nonsense only 3-4% of a playerbase ever go on the forum, and only 20% ever go to the website or wikis/youtube videos for help.
Yet tons of games as complex or more so than dust and eve online don't have people trying to figure out what the game is they are playing. Don't be stubborn you need to help the 80% of people who play you game IN GAME. You should not have to close out and check the internet to figure out how to control the basics. |
Draco Cerberus
Hell's Gate Inc
473
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Posted - 2013.11.06 07:49:00 -
[45] - Quote
crazy space 1 wrote:boba's fetta wrote:crazy space 1 wrote:Leither Yiltron wrote:Hmm, lookie here. Another one of these somewhat sloppy articles by a journalist who seems to have very little scope for how Dust's various mechanics and systems interlock.
hmmm I wonder whose fault that is *ccp* so someone doesnt do there research and its not there fault? its not like its hard to find out the info needed esp for an eve vet used to it. That's nonsense only 3-4% of a playerbase ever go on the forum, and only 20% ever go to the website or wikis/youtube videos for help. Yet tons of games as complex or more so than dust and eve online don't have people trying to figure out what the game is they are playing. Don't be stubborn you need to help the 80% of people who play you game IN GAME. You should not have to close out and check the internet to figure out how to control the basics. This very reason is why I have suggested good video based instruction built into the Battle Academy and even into the skill books themselves, to make the NPE better for everyone. I wonder if the author actually tried Dust briefly and just got frustrated from not being able to do something, turned around and wrote the article after finding a shooter he liked better. Honestly if he had played but one match in any of the Public contract modes he would have easily seen that there were only 16 v 16 battles available.
One Universe...
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