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601. [Request] VR Training Room - in Feedback/Requests [original thread]
Templar Two wrote: Give up Mavado. If they where interested they would have said you. VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this po...
- by Goric Rumis - at 2012.08.23 18:10:00
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602. [Request] VR Training Room - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Templar Two wrote: Give up Mavado. If they where interested they would have said you. VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more ...
- by Goric Rumis - at 2012.08.23 18:04:00
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603. Just not good - in Feedback/Requests [original thread]
Caffeine Sweet wrote: Guys, you really don't understand that majority of people want good F2P FPS, not some kind of F2P MMO with shooting? They want 'MAG in space" or "deeper Halo" not "EVE on foots". Is it really so hard to understand? The...
- by Goric Rumis - at 2012.08.23 17:50:00
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604. Spawn System. AUR/ISK System. Skill System. - in Feedback/Requests [original thread]
While I haven't had a whole lot of problems with spawning, the algorithm does still need some work. I had one match where I spawned right into the middle of half a dozen enemies about four times. For spending AUR, be careful when you're spending ...
- by Goric Rumis - at 2012.08.23 17:46:00
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605. explosives screwing up your aim. - in General Discussions [original thread]
This isn't about realism, this is about tactical options. Unpredictability. There's the kind of skill that really annoys me in FPS games, which means you basically run around with your railgun one-shotting everybody because you know how to jump an...
- by Goric Rumis - at 2012.08.23 17:18:00
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606. Forge guns - in General Discussions [original thread]
I don't think I've ever been able to hit anything with a forge gun that was moving. It has dramatic drawbacks. Granted, I probably played 20 minutes with a forge gun in the last build, but that was more than enough to learn it's no sniper rifle. I...
- by Goric Rumis - at 2012.08.23 17:06:00
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607. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I'm extremely-prematurely excited about this game moving to space stations. I expect that will be several years down the line, because there are a whole lot of logistics to work out for that. I really like the idea of environments with tactical h...
- by Goric Rumis - at 2012.08.23 00:21:00
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608. Just not good - in Feedback/Requests [original thread]
The funny thing is: Not only are all of your complaints fixable, half of them are already going to be fixed. I know the graphics are deliberately downgraded for the beta. My assumption is that this is to reduce the number of issues related to grap...
- by Goric Rumis - at 2012.08.23 00:02:00
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609. Reclaiming vehicles - in Feedback/Requests [original thread]
Khun-Al wrote: I thought a bit and maybe if you call the RDV to pick the vehicle the vehicle could get shutten down so it has no radar icon anymore and nobody could enter it. The button could be accessible on the right dpad button under the veh...
- by Goric Rumis - at 2012.08.22 23:44:00
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610. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Another, more generally applicable thought about specialization: A player in any advanced gear shouldn't be ahead of a player in beginner gear every time. Meaning giving someone in a level 1 Heavy suit and HMG an advantage over someone in a level ...
- by Goric Rumis - at 2012.08.22 23:39:00
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611. What I would pay real money for...2.0 - in Feedback/Requests [original thread]
Love the personalization ideas, and +1 on the video capture. I think it's about 1/2 cent per AUR in USD. 5 AUR would be pretty good for 1 minute. I would expect CCP to charge more than that, since it would require substantial work as a feature. Wo...
- by Goric Rumis - at 2012.08.22 23:19:00
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612. Feedback/Request - in Feedback/Requests [original thread]
Caffeine Sweet wrote: Support is good, but believe me, whole game mechanic is just too much complicated for average Joe. Its ok with EVE - people want it - people pay for it. But Dust needs bigger broad appeal if CCP hopes it to survive for mo...
- by Goric Rumis - at 2012.08.22 22:41:00
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613. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
The HMG as I understand it should be an anti-infantry weapon capable of mowing down groups at close range and ridiculously vulnerable at medium to long range. Just like a Scout should always go down first when squaring off with an Assault, an Assa...
- by Goric Rumis - at 2012.08.22 22:29:00
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614. fully stocked invalid settings or fittings. - in Technical Support/Bugs [original thread]
I had the same thing. I had to quit and restart the game. This was also one of the times I quit the battle but I was still on the comms while I was in my quarters. They're probably not directly connected, but I thought it was worth mentioning. FY...
- by Goric Rumis - at 2012.08.20 20:30:00
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