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101. Tiercide - in General Discussions [original thread]
The idea being that gaining more SP unlocks more specialization rather than just unequivocally better all-around equipment. Yes, I approve. Although this article should link to one of the threads about how it should work.
- by Goric Rumis - at 2014.01.12 22:50:00
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102. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Would still love clarification on what constitutes "blast damage" for the Sentinel suit. If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets. Gettin...
- by Goric Rumis - at 2014.01.12 22:38:00
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103. Ever let a teammate die b/c you wanted the hack? - in General Discussions [original thread]
I've had people shoot me dead when I'm hacking in FW, needle me immediately so I don' t have time to punish and start hacking before I can get up. Talk about dirty. I guess that's what you get when you hire ruthless mercenaries.
- by Goric Rumis - at 2014.01.10 20:57:00
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104. Re: Cloaks - in General Discussions [original thread]
I'm on board with most of the suggestions. I'm a little iffy on all of the proximity deactivation rules--certainly the friendly ones, but even the enemy rules. Also, if you can't hack while cloaked then proximity to hackable objects sh...
- by Goric Rumis - at 2014.01.10 17:56:00
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105. [REQUEST]Please add ADS to Forge Guns - in Feedback/Requests [original thread]
I like the idea. I've always been against ADS for forge guns, but using the ADS button to adjust sensitivity would be great.
- by Goric Rumis - at 2014.01.10 16:26:00
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106. 1.8 devblogs - in General Discussions [original thread]
jerrmy12 kahoalii wrote: 30 seconds for scout or not at all, as a low hp suit needs iy The numbers wouldn't be final. I'm taking the stats I would like to see on a cloak and then nerfing those in order to introduce a conservative version of s...
- by Goric Rumis - at 2014.01.09 18:46:00
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107. Reinventing the scout - in General Discussions [original thread]
Scheneighnay McBob wrote: It occurred to me that it isn't entirely clear what a scout is. While I prefer to use it as a minimal-combat support unit, other people seem to look at it as a guerrilla fighter. Why don't we just split these roles in...
- by Goric Rumis - at 2014.01.09 18:45:00
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108. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: It's balanced? lol. looks like about 4% so far agree with you. http://strawpoll.me/971802/ You should post this in some tanker threads so you also get them to vote. I suspect the number would go up to more like 15%. Whic...
- by Goric Rumis - at 2014.01.09 17:53:00
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109. 1.8 devblogs - in General Discussions [original thread]
Kain Spero wrote: CCP Remnant wrote: - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) I'm glad that this is still in the works, because firing while ...
- by Goric Rumis - at 2014.01.09 17:43:00
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110. Reinventing the basic frames - in General Discussions [original thread]
Reav Hannari wrote: Tiericide would be fantastic and now is the time to do it. Give us the prototype level slot layout and let skills improve the suits. Rookies will be able to fit more basic gear but will be limited by core skills. Veterans wi...
- by Goric Rumis - at 2014.01.08 17:47:00
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111. 3 second game review: DUST 514 - in General Discussions [original thread]
6/10 Insanely fun in groups. Like, almost L4D fun. Low on practical variety (game modes, exploration, interaction with EVE, permanent and meaningful consequences, etc.). Its real potential often seems like a distant dream.
- by Goric Rumis - at 2014.01.08 02:06:00
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112. My night with AV - in General Discussions [original thread]
This is going to be my one and only post in response to the least productive but most vocal person in the vehicle/AV debate: Just because you can do it, doesn't mean it's balanced. 1. Just because you can do it, doesn't mean it's balanced. I...
- by Goric Rumis - at 2014.01.07 17:35:00
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113. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Soraya Xel wrote: DUST Fiend wrote: Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still...
- by Goric Rumis - at 2014.01.07 16:19:00
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114. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Very interesting, double-specific resistance bonuses on the Sentinel suits. I like it. Does "blast damage" mean just explosives, or does it include all splash damage? I just went from not wanting to skill into either Commando or Sentinel to wanti...
- by Goric Rumis - at 2014.01.07 16:10:00
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115. [request] Melee Damage for AV - in Feedback/Requests [original thread]
Harpyja wrote: major faux-pas wrote: strongly agree. a swarms update should involve big speed boost and turn limits, maybe even a small % fail? I don't know about a chance to fail, but having a limiting turn radius would definitely help. O...
- by Goric Rumis - at 2014.01.07 04:49:00
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116. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
Take out the anti-infantry usage (it's too easy for it to get bad) and it seems to me you're making pretty uncontroversial points. The first two have support from both vehicle and swarm users as far as I've seen. There's another thread somewhere ...
- by Goric Rumis - at 2014.01.07 04:48:00
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117. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
I agree that CCP is headed in the right direction with the Gallente Research Facility. But it can't just be new maps that take these factors into consideration. The older maps need to be re-worked to operate with similar principles. Until all the ...
- by Goric Rumis - at 2014.01.06 23:20:00
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118. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
This is the best of your posts and does a great job of outlining a solid, consistent philosophy for vehicle weaponry that makes a lot of sense. Well done!
- by Goric Rumis - at 2014.01.06 16:26:00
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119. HMGs still need a buff - in General Discussions [original thread]
I'm a dedicated heavy. The HMG is in a sweet spot right now. Leave it alone. Thanks.
- by Goric Rumis - at 2014.01.04 07:30:00
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120. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
A response to Stinker Butt's response , which had some good comments: Stinker Butt wrote: I've been playing this game since early in closed beta, and we average a new map about every 4-5 months. So waiting for new maps to be made and old to b...
- by Goric Rumis - at 2014.01.03 19:45:00
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