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81. Perhaps limit a person to one tank a game. - in General Discussions [original thread]
Artificial limits are not the way to fix vehicles. Whether that's the number a single person can call down or the number on the field at any given moment. They're only going to be balanced when they're more specialized, so that there are a lot mor...
- by Goric Rumis - at 2014.01.18 19:36:00
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82. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
This is an all-Sentinel post. Was just thinking about this and I'm sure someone else has brought it up, but there are many pages here and I'm not going to read through everything. The Gallente Sentinel is better for total armor HP than the Amarr ...
- by Goric Rumis - at 2014.01.18 19:32:00
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83. Buying Isk at the in game market so many Mercs with no Isk - in General Discussions [original thread]
The way you buy ISK in this game is by buying equipment that doesn't cost ISK, and then using it in battle to acquire ISK. This is important because of economics, which I realize is not a factor right now because there's no in-game market, but it...
- by Goric Rumis - at 2014.01.17 23:15:00
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84. I'm going to be the negative person here. - in General Discussions [original thread]
Logi Bro wrote: So Amarr most useful sentinel, and Gallente least useful? I was actually starting to make the opposite argument (almost--Gal most useful, Minnie least useful), but I stopped when I started really thinking through the numbers a...
- by Goric Rumis - at 2014.01.17 23:04:00
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85. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
My first thought: You guys really need to work on that font. The 6 and 8 are much too hard to distinguish from one another. I have to look from one to the other back and forth to be sure I'm seeing a different digit. The 9 is also not great. And t...
- by Goric Rumis - at 2014.01.17 22:01:00
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86. Caldari Sentinel! +1 CCP - in General Discussions [original thread]
Not that ridiculous, actually. It gives them a dead cat bounce if they get hit by a flux. You have to press them immediately if you flux them or they start regenerating. The only thing I'm worried about is players throwing on modules to lower it ...
- by Goric Rumis - at 2014.01.17 17:52:00
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87. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Let me take a crack at the balancing factors. Because it's not just one person to one person. Sorry in advance for making this so long. I'm not taking the time to make it short. Listing balancing factors off the top of my head (each a function o...
- by Goric Rumis - at 2014.01.17 05:13:00
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88. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
I agree that tiericide would also level out the playing field a lot. I've always felt that skills should be unlocking variety rather than superiority, but unfortunately the early versions of this game went for tiers and we've been stuck with them ...
- by Goric Rumis - at 2014.01.15 18:40:00
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89. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
CCP Remnant wrote: Quil Evrything wrote: CCP Remnant wrote: Goric Rumis wrote: Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, ...
- by Goric Rumis - at 2014.01.15 02:47:00
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90. Tanks Are OP - in General Discussions [original thread]
Awesome Pantaloons wrote: True Adamance wrote: Atiim wrote: And here's why: I tanked through a Forge and 3 Swarms without hardners. Tanks are only bad in the hands of those who don't know what the hell they are doing; in other words, tho...
- by Goric Rumis - at 2014.01.14 19:20:00
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91. AV win weapon - in General Discussions [original thread]
I won't totally agree, Atiim. You can have a vehicle fit primarily to destroy other vehicles, as opposed to fighting primarily infantry. However, it's obviously not a viable AV option for infantry, so it doesn't really fill the AV gap. As for whe...
- by Goric Rumis - at 2014.01.14 19:13:00
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92. So Did Any Heavy Think About The Fact That... - in General Discussions [original thread]
Dear OP, You're aiming at the wrong target. Heavies do not want more heavy weapons at the expense of scouts. That doesn't mean heavies don't want more heavy weapons, or that heavy weapons should not be a priority. Everyone is lobbying for their o...
- by Goric Rumis - at 2014.01.14 17:04:00
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93. Email Newsletters in 2014 - in Feedback/Requests [original thread]
CCP Blowout wrote: Goric Rumis wrote: So what if we combined a few of the last suggestions and ran a competition where users designed a suit, weapon or what have you, and a few of us here at DUST HQ in Shanghai go over the submissions a...
- by Goric Rumis - at 2014.01.14 15:38:00
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94. Tanks are not OP - in General Discussions [original thread]
Awesome Pantaloons wrote: And here's why: I soloed a hardened Madrugar with a militia forge Tanks are only good in the hands of those who know what the hell they are doing; in other words, those who know how to drive, how to fit a tank, and, m...
- by Goric Rumis - at 2014.01.14 04:44:00
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95. Email Newsletters in 2014 - in Feedback/Requests [original thread]
I love some of the ideas on how to engage players, whether that's with statistics (I was a part of that) or questionnaires or responses to questions or letting key users write advice articles. I think the newsletter should be used as a more formal...
- by Goric Rumis - at 2014.01.14 04:08:00
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96. Request: heavies should not carry light weapons - in Feedback/Requests [original thread]
The whole concept of heavies is that they shouldn't want to equip anything but heavy weapons. Unfortunately we're limited on options right now, but we will likely have longer-range heavy weapons in the future. If heavy suits with rail rifles are a...
- by Goric Rumis - at 2014.01.14 03:20:00
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97. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: hgghyujh wrote: im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel. that said current iterations need two equipment slots more then ever and the pg/c...
- by Goric Rumis - at 2014.01.13 14:25:00
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98. [WORD] Why Proto? - in General Discussions [original thread]
CCP Logibro wrote: Within the context of the universe, the prototype gear is exactly that: prototype. While it might be easily accessible to you guys, it's much harder for anyone that isn't an immortal engineered death dealing machine to get th...
- by Goric Rumis - at 2014.01.13 14:20:00
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99. Do You Believe That AV is Working As Intended? - in General Discussions [original thread]
In order to adequately respond to this question, I would have to write a veritable essay on what a sensible balance would look like. But I will say I don't believe things are correctly balanced, and it will take changes to both vehicles and AV, an...
- by Goric Rumis - at 2014.01.13 05:15:00
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100. PVE Gamemodes - in General Discussions [original thread]
Criteria Shipment wrote: I think CCP might add PVE dropsuits instead of the ones we are using now (PVP) I hope they don't A much more likely outcome would be that we come up with fits that work better for PVE using the existing equipment, th...
- by Goric Rumis - at 2014.01.12 23:08:00
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