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61. Artificial Inteligence selection when entering to battles - in Feedback/Requests [original thread]
What matchmaking could really use is the development of player behavioral profiles similar to Netflix's recommendation engine. Figuring out what data to collect and how to associate it with the players is the first step. Using an approach like thi...
- by Goric Rumis - at 2014.02.11 19:50:00
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62. Repair tool is absolutely UP (math) - in General Discussions [original thread]
Let's round out numbers for argument's sake, and say the Amarr Sentinel has 800 armor and 450 shield, you're repairing at 150hp/s and the Duvolle hits at 500 hp/s. It takes 2.5 seconds normally for the Duvolle to chew through all that HP without a...
- by Goric Rumis - at 2014.02.08 17:06:00
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63. 1.8 - in General Discussions [original thread]
Stickies.
- by Goric Rumis - at 2014.01.28 05:35:00
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64. [Request] CCP REMOVE STAMINA!! - in Feedback/Requests [original thread]
BL4CKST4R wrote: Jsdhdksjshddbddu this isn't about removing stamina read post above... Honestly, it's your fault for posting with a controversial title for the sole purpose of bringing attention to your post. Always better to be straight. I ...
- by Goric Rumis - at 2014.01.25 16:15:00
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65. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: Goric Rumis wrote: Glitch116 wrote: no vehicle that requires 0 skill 0 sp and 0 isk to use should be able to instantly kill anything period. I have all kinds of problems with this statement, but as a previous responder ...
- by Goric Rumis - at 2014.01.24 03:07:00
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66. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: no vehicle that requires 0 skill 0 sp and 0 isk to use should be able to instantly kill anything period. I have all kinds of problems with this statement, but as a previous responder pointed out, suicide LAVs are not 0 ISK. I...
- by Goric Rumis - at 2014.01.24 02:53:00
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67. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
This is the wrong way to balance tanks. A kill should be worth a kill, regardless. If it's too easy for tanks to get the kill, then that's the problem--not that tanks are getting too much reward for it.
- by Goric Rumis - at 2014.01.23 04:44:00
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68. Position with CCP: DUST 514 Game Designer - in General Discussions [original thread]
I've been doing pretty much exactly this stuff for the past three years, but in business instead of games (other than some use of gamification concepts). I wonder how well it would carry over.
- by Goric Rumis - at 2014.01.23 04:32:00
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69. We need bonuses for basic frames - in General Discussions [original thread]
Slag Emberforge wrote: dent 308 wrote: Hands up if you actually use basic frames regularly. Seriously, does anyone use these things? If you are a forge gunner you desperately need that second high slot.. So yeah. And besides, the curren...
- by Goric Rumis - at 2014.01.22 15:48:00
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70. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Flix Keptick wrote: A caldari sentinel with 4 complex shield extenders and the shield skill at 5 will have 929 shields This is glorious Yes, but you won't want to put your shields above 900. Standard flux grenade is 1200 damage, with the 25...
- by Goric Rumis - at 2014.01.21 15:19:00
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71. Is CR getting another 2% to ROF? Really??!! - in General Discussions [original thread]
Yes, this would only apply to Assault suits based on the amount of skill you have put into your racial Assault. Equipping the weapons on any other suit (basic medium, heavy, light, Sentinel, Commando, Logi, Scout) won't give you the bonus (althoug...
- by Goric Rumis - at 2014.01.21 04:00:00
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72. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Another note about the fitting numbers: These look like fitting numbers at maxed-out skills. The current proto heavy, for example, has 54 PG. With maxed-out Core and Engineering, it has 71 PG. With that 71 PG, I can fit a Six Kin HMG, two Complex ...
- by Goric Rumis - at 2014.01.19 04:57:00
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73. The foolish assumption CCP has made with scout suit redesign - in Feedback/Requests [original thread]
I find the fitting numbers on all the suits to be a little suspect. The Sentinel numbers are about what the current Sentinels have with maxed-out skills, and I have no trouble fitting all proto modules and a proto main weapon if I cut back on the ...
- by Goric Rumis - at 2014.01.19 04:46:00
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74. [Feedback] Gauging charge - in General Discussions [original thread]
ANON Cerberus wrote: Michael Arck wrote: Mental count. If you don't know, on your "off day", go to a location by yourself and start gauging it. Like the RR, I know when to charge it for when those folks like to hide around corners and try ...
- by Goric Rumis - at 2014.01.19 04:04:00
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75. [Feedback] Gauging charge - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Goric Rumis wrote: There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it. It used to be like that, I liked it better that way. Is that w...
- by Goric Rumis - at 2014.01.19 02:51:00
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76. [Feedback] Gauging charge - in General Discussions [original thread]
There's also the option of putting a small circular charge indicator around the aiming reticle. That's how I'd like to see it.
- by Goric Rumis - at 2014.01.19 00:01:00
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77. What if we add efftictive range to the Plasma cannon? - in General Discussions [original thread]
I mean, what improvements are you proposing for the plasma cannon to make up for limiting its range? It's nowhere near overpowered right now, even in the best hands.
- by Goric Rumis - at 2014.01.18 23:58:00
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78. Please rename "smart" deploy - in General Discussions [original thread]
The worst part of the "smart deploy" is when you hit smart deploy to avoid deploying on a drop uplink, and it still spawns you on the drop uplink. Huge facepalm.
- by Goric Rumis - at 2014.01.18 23:46:00
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79. What if we add efftictive range to the Plasma cannon? - in General Discussions [original thread]
It does have an effective range. It's just not hard-coded. What changes would this "nerf" help you balance?
- by Goric Rumis - at 2014.01.18 23:43:00
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80. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
This is a good thread. I don't think your solution fixes the whole picture, but it's a great discussion and I'd love to make sure it gets bumped. The concept of the militia version giving you a taste of what the fully-skilled version is like, but...
- by Goric Rumis - at 2014.01.18 19:43:00
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