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Thread Statistics | Show CCP posts - 7 post(s) |
LUGMOS
YELLOW JESUS EXP FORCE
170
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Posted - 2013.12.05 00:15:00 -
[31] - Quote
J0LLY R0G3R wrote: haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it.
Lol, I remember when I squadded with you a week back, this happened.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4015
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Posted - 2013.12.05 01:15:00 -
[32] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not.
Welp.
No more flux grenades for this guy... One wrong placement and get booted from a match for killing a bunch of drop-uplinks...
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
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Posted - 2013.12.05 01:20:00 -
[33] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
that's awful!
Sagaris lover!!!
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Lanius Pulvis
Bojo's School of the Trades
94
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Posted - 2013.12.05 01:29:00 -
[34] - Quote
J0LLY R0G3R wrote:Oxskull Duncarino wrote:CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it.
According to patch notes, installations are not counted for friendly fire.
Not new, just new to you.
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Goric Rumis
Dead Six Initiative Lokun Listamenn
251
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Posted - 2013.12.05 01:32:00 -
[35] - Quote
I'm also concerned about counting damage to equipment. Granted, an Awoxer could go around destroying all the equipment, but a lot of equipment is going to get destroyed in the course of a normal battle. It's one thing to watch for teammates when throwing a grenade, but I don't want to worry about a cluster of nanohives and uplinks when the enemy is swarming in.
One more thing: I'm assuming, even with friendly fire, AV grenades won't seek friendly vehicles? |
Spkr4theDead
Red Star. EoN.
1424
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Posted - 2013.12.05 01:50:00 -
[36] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Well, in PC, I'm a fan of dropping an orb no matter how many friendlies are around. Been plenty of times I've aggravatedly saying "drop the damn thing already, my mods are going!!" Did you use different criteria for strikes? More damage, or more friendly kills? Sometimes, in order to take an objective, you have to sacrifice a few clones in a strike, and I don't mean by assaulting.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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agent caron
DUST University Ivy League
5
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Posted - 2013.12.05 01:55:00 -
[37] - Quote
Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released.
what is team deploy i was just wondering |
Zene Ren
Bullet Cluster Legacy Rising
9
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Posted - 2013.12.05 02:01:00 -
[38] - Quote
behold the end of mindless SPAM of everything in the game... happy merc days are coming! |
low genius
The Sound Of Freedom Renegade Alliance
955
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Posted - 2013.12.05 02:07:00 -
[39] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
what about shield damage from emp's? |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
380
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Posted - 2013.12.05 02:09:00 -
[40] - Quote
CCP Nullarbor wrote:Maken Tosch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Question... Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot? The squad leader which called in the strike. There is no penalty to the EVE pilot since they don't get to choose where they are firing. They get to choose WHEN however... so they could wait till enemies clear out before dropping it.
If you can read this, it means you are reading.
Unless you are skimming
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Skihids
Unkn0wn Killers Renegade Alliance
2487
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Posted - 2013.12.05 02:57:00 -
[41] - Quote
Maken Tosch wrote:Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released. Even then, there is no guarantee you won't run into saboteurs in your own squad. Remember that Dust 514 encourages meta gaming which means spying and AWOXing is a perfectly legitimate tactic. This means that you have no idea if someone you trust in your own squad might just sneak his way into an OB and make it look like an accident.
Not if you limit your team to your own corp, and it may come to that. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1143
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Posted - 2013.12.05 06:30:00 -
[42] - Quote
CCP Nullarbor wrote:Maken Tosch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Question... Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot? The squad leader which called in the strike. There is no penalty to the EVE pilot since they don't get to choose where they are firing.
Do they get Killmails for Friendly Fire? I hear Eve players like to kill dusties no matter which side they are on. |
The dark cloud
The Rainbow Effect
1925
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Posted - 2013.12.05 06:59:00 -
[43] - Quote
Just a reminder there are 3 OB variants which depend on the pilots weapon system.
Laser = pinpoint strike with small AOE but extreme high damage output. Simple sayd a tank killer projectiles = large area EMP effect which destroys equipment and depletes shields to 0. hybrid = bombardment on a larger scale then the regular warbarge strike. Lethal against infantry but meh against vehicles. lasts aswell longer so you better watch out and dont rush in too soon or you kill yourself.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Maken Tosch
DUST University Ivy League
5595
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Posted - 2013.12.05 07:07:00 -
[44] - Quote
Skihids wrote:Maken Tosch wrote:Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released. Even then, there is no guarantee you won't run into saboteurs in your own squad. Remember that Dust 514 encourages meta gaming which means spying and AWOXing is a perfectly legitimate tactic. This means that you have no idea if someone you trust in your own squad might just sneak his way into an OB and make it look like an accident. Not if you limit your team to your own corp, and it may come to that.
Even then your corp is never immune to spies. Why do you think Eve corps are hard to join, especially the power blocs?
OK, CCP. When are knives finally going to be improved?
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Rusty Shallows
553
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Posted - 2013.12.05 07:17:00 -
[45] - Quote
R F Gyro wrote:FW 2.0 - Friendly Fire on for Orbital Strikes? The Eve mentality first had me thinking, "So this Guyro guy plans on harvesting blueberries to get his squad an Orbital Strike? Dam that's cold."
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
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Vance Alken
Commando Perkone Caldari State
121
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Posted - 2013.12.05 08:04:00 -
[46] - Quote
So do Eve pilots get killmails on FF? |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
448
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Posted - 2013.12.05 10:17:00 -
[47] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
Harsh but i like it, means squad leaders going to be bestowed with responsibility and tactics.
I actually am getting really excited for FW 2.0
Nothing about it is bad in my opinion, its almost perfect......*cough* specialist flaylock *cough* |
Himiko Kuronaga
Fatal Absolution
2461
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Posted - 2013.12.05 10:39:00 -
[48] - Quote
Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. |
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CCP Nullarbor
C C P C C P Alliance
3158
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Posted - 2013.12.05 11:29:00 -
[49] - Quote
Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it.
You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Parson Atreides
Ahrendee Mercenaries EoN.
857
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Posted - 2013.12.05 11:30:00 -
[50] - Quote
Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first?
"The unexamined life is not worth living."
RNDclan.com
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CCP Nullarbor
C C P C C P Alliance
3158
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Posted - 2013.12.05 11:32:00 -
[51] - Quote
Parson Atreides wrote:Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first?
No, they need to be called in first.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Kovinis Sparagas
Bullet Cluster Legacy Rising
103
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Posted - 2013.12.05 11:33:00 -
[52] - Quote
Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. Let's imagine this is real life. Would you really would like to kill your own teammates? You definitely will be more careful. It's a big responsibility.
I support BPO removal
and RDV to take your vehicles back
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Parson Atreides
Ahrendee Mercenaries EoN.
857
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Posted - 2013.12.05 11:35:00 -
[53] - Quote
CCP Nullarbor wrote:Parson Atreides wrote:Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first? No, they need to be called in first.
Not a fan of the change, but thanks for the response.
"The unexamined life is not worth living."
RNDclan.com
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4020
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Posted - 2013.12.05 12:32:00 -
[54] - Quote
CCP Nullarbor wrote:Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option.
/me notices friendly orbital being called in - rushes directly toward the lasers for the lulz
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Vrain Matari
ZionTCD Public Disorder.
1312
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Posted - 2013.12.05 13:29:00 -
[55] - Quote
CCP Nullarbor wrote:Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option. I can understand the concern from players, who wants to see their squad leads kicked because mercs couldn't evac the area fast enough.
And i understand damage nerf for friendlies as a possible solution to this, but it really goes against my New Eden instincts. It's very coddling, in a nanny-state kind of way.
I'd much rather see an approach where players were given the information(minimap, HUD) on where/when the OB would land and the squad leader given the option to set/change a default warning period. In practice this would mean no more button presses to call down the OB, but the squad lead would have the ability to change the timer on the fly as the situation on the ground evolved.
Imo, providing information is enough, we're all big merc boys and girls in New Eden ;)
I support SP rollover.
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Shley Ashes
TanksVeryMuch
77
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Posted - 2013.12.05 13:34:00 -
[56] - Quote
Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ?
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
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Foley Jones
The Exemplars Top Men.
273
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Posted - 2013.12.05 13:36:00 -
[57] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I have a big problem with this. EVE orbitals are fairly delayed, a lot can change during the battle from the time you request the strike to when it actually comes. EVE orbitals also cover a very wide range. And Blues are incredibly stupid. What I'm saying is, blues are gonna get nuked and it's not my fault. Why you wanna punish me for it? :|
AWOXAWOXAWOXAOXAWOXAWOXAWOXAWOXAWOXAWOXAWOXAWOXAWOX
Got dat Murderboner raging on
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Kovinis Sparagas
Bullet Cluster Legacy Rising
103
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Posted - 2013.12.05 13:38:00 -
[58] - Quote
Shley Ashes wrote:Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ? yes, they will get LP if they are in FW
I support BPO removal
and RDV to take your vehicles back
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R F Gyro
Clones 4u
766
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Posted - 2013.12.05 13:38:00 -
[59] - Quote
Shley Ashes wrote:Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ? Kill mail = benefit
Kill mails drive most PvP in Eve
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Severus Smith
Caldari State
432
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Posted - 2013.12.05 13:38:00 -
[60] - Quote
CCP Nullarbor wrote:Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option. You could also make it so that friendlies see where an orbital is being targeted so they have a heads up of where it's being fired. So they can get the heck out of the way a few seconds before the siren goes off and it lands. This would make for some interesting gameplay...
Enemy 1 "Yes, they're all retreating! We held them back"
Enemy 2 "Guys, this could be bad..."
Enemy 1 "How could this be ba..."
*Orbital Siren*
Enemy 1 "God d*** it"
This plus Himiko's idea of if 75% of the damage or more is to friendlies then they can punish would mean that only griefers who drop an orbital on a group of friendlies are punished. Collateral damage on blueberries unable to get out of the targeted area is ignored.
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