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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Jenova Rhapsodos
Fatal Absolution
11
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Posted - 2013.12.04 22:15:00 -
[181] - Quote
Jebus McKing wrote:
The Cons
buffed LP prototype weapons
lock timers for vehicles
Forge Guns still not nerfed into oblivion
Sniper Rifles still in the game
Derp. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
419
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Posted - 2013.12.04 22:19:00 -
[182] - Quote
Cosgar wrote:BMSTUBBY wrote:Ripcord19981 wrote:That shield nerf is gonna end me ill adopt though, hopefully Oh yeah? A boy or a girl? Maybe that bastard child you don't want your baby's momma to find out about.
So let me try to understand your statement.
Ripcord19981 is going to adopt the child that I have with another women besides my other kids mom so that she does not find out about my other kid that I have with another girl.
So wait wouldn't I already know the sex of the baby then?
Wow!
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Dudeguy94 Hal
King Brothers
0
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Posted - 2013.12.04 22:20:00 -
[183] - Quote
When it comes to swarms i am ok with it, i have used them before and the ranges are insane, i was DS surfing and managed to kill a assault dropship from the Gorgon i was surfing on, which is completely OP considering i was a logi at the time and also repaired him. 400M for swarms is crazy.
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N7 Operative Anthony
warravens League of Infamy
8
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Posted - 2013.12.04 22:29:00 -
[184] - Quote
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
Are you serious!? Why would you nerf something that is already hurting. If you gave shield extenders a buff then that penalty would be fine, but no buff so WTF! My Caldari Assault is already at a disadvantage to Armor tanking Gal Assaults at 500 armor+. Way to promote armor tanking. You guys pretty much said ***k shield extenders. Sure 1.7 is large but it took this long to accomplish, not impressed. This game is still broken and is no where near being finished. Thanks CCP for screwing the players. |
Benjamin Ciscko
The Generals General Tso's Alliance
267
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Posted - 2013.12.04 22:51:00 -
[185] - Quote
way over kill on the shields gal logis can kill them more efficiently now.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Harpyja
DUST University Ivy League
871
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Posted - 2013.12.04 22:51:00 -
[186] - Quote
Hmm, forges are being changed, thank you!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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fawkuima juggalo
Eternal Beings
198
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Posted - 2013.12.04 22:54:00 -
[187] - Quote
YYYAAAAYYYYY! WHOOP WHOOP! *MUCH EXCITEDNESS.
love all the changes, you heard our cries and was like "BOOM!.... whut ninja." thank you for delivering on another promise, i thought FW wouldn't come for quite a long time. I cant wait to try out the new vehicle mechanics, as it will be a totally new experience. Of course NEW RIFLES!!!!!!
Really what makes this update most impressive though is the amount of new content you put in for it. The vehicle rebalance alone was big and for a while i thought that would be as far as 1.7 would go, thank you for proving me SO wrong. With the addition of FW now actually having a purpose for dust players they have new variations and even a new market it self to mess around with. This is really cool guys, then you throw some new weapons out there as like a BEAUTIFUL cherry on top. I think this update couldnt have came at a better time, this shows that you have a lot of content, and adding new content all the time. All of the content can be fixed, balanced, or evolve, this really is new for console fps, and it needs to be put out there. i think you guys should definitely advertise this year for the holidays (even though a player market and PVE really needs to be implemented), you guys have a lot going on here, and soon we really could have one of the best games of all time.
THANKS FOR BEING AWESOME!
Dropship auto leveling and THE SOLUTION
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Luk Manag
of Terror TRE GAFFEL
191
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Posted - 2013.12.04 22:54:00 -
[188] - Quote
Harpyja wrote:My fears have been proven to be true: forge guns have not been nerfed.
relax, dev posts confirmed new numbers - just not yet listed
There will be bullets. ACR+SMG
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Dudeguy94 Hal
King Brothers
1
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Posted - 2013.12.04 22:55:00 -
[189] - Quote
Just looked at the patch notes again for no reason and realized that there is a volcano map! |
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
225
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Posted - 2013.12.04 22:57:00 -
[190] - Quote
CCP just gave us a page of updates, at least say thank you before complaining about buffs, nerfs, and excluded content! Shield nerf whhhaaaaa.....NO FORGE GUN NERF?!?! WTF?!?!? whhhhaaaaa..... This is a very good patch and alot of content is being released so thank you CCP. I know that the other things will come in time.
Is this where I write the signature? No?
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
7
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Posted - 2013.12.04 23:02:00 -
[191] - Quote
No player market yet? the FW update really needs the Player Market to be there, else we will be missing out on tons of ISK we could have been making from FW. I want to sell my factional gear to help offset getting loyalty points instead of ISK. Also, the fact we'll have to spend more ISK to get said factional gear, which will only hurt the wallet more. |
demens grimwulff
A.N.O.N.Y.M.O.U.S. Renegade Alliance
54
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Posted - 2013.12.04 23:02:00 -
[192] - Quote
Daxxis KANNAH wrote:Zero Notion wrote:Pfft, shield Nerf? As if anyone is using anything but damage mods.
Oh, right. Scouts.
Hahahahahahahaahahahahahaahahaha :( :( :(
They really don't like you guys. Even I am using damage mods - can you actually tell the difference of split seconds? Wont be building my Min Assault anytime soon - though I expect an extender HP buff around Feb / Mar
I was, originally, Min Assault... Switched to Min Logi because Min Assault is to underpowered in comparison to the rest of the actual viable assault and logi suits. Every bullet hits so speed tanking is negated, two lows mean you will always be scanned, and the lack of CPU/PG made the suit hard to build as a shield tanker without cutting a bunch of corners elsewhere. With the combat rifle and the massive potential in savings of CPU and PG, I had hoped the Min Assault might be good again with some shield tanking... Alas... A shield Nerf means I am more likely to give myself a lobotomy over dusting off my Min Assault suit as 90% of all competitive gun fights are armor tankers using active armor tanking...
not the way I would have gone in balancing... especially considering the Scrambler got a buff and it is already extremely powerful with no real downside (note: they didn't fix the glitch that allows you to fire through overheat) |
Komodo Jones
Chaotik Serenity
242
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Posted - 2013.12.04 23:05:00 -
[193] - Quote
Ok, I do wanna throw in that this is a holy crap ton of new info, you guys are hard at work and I commend you for that and I can't really complain...but I will
I read through 6 pages of comments and not 1 mention of this...where the balls is my new equipment!? I read in the dev blog teaser after 1.6 that you guys had new equipment in store and I don't see this in here, was there a statement issued before the patch notes? Something I missed? Like I don't mind waiting a bit longer but damn I saved up 2 million SP for 1.7 and the only thing I can spend it on is the combat rifle. |
CrotchGrab 360
Commando Perkone Caldari State
419
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Posted - 2013.12.04 23:07:00 -
[194] - Quote
Cody Sietz wrote:CrotchGrab 360 wrote:[quote=CCP Logibro]
Path to Game and Overall UI
Made back end optimizations to reduce stalls when scrolling lists.
THANK YOU, this was so annoying. Happened all the time on the dropsuit menu.
Gameplay Improved spawning in Ambush. Reduced possibility of spawning into a group of enemies when battle starts.
so you haven't removed the possibility/
HUD Removed the hit indication UI and reticle color change from null cannon installations.
finally.
Modules/Equipment When a repair tool is the active item all friendly HP bars will now be visible.
now i can actually repair people!
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
REALLY? Shield recharge rate is already a joke. shields are NOT the problem. A few idiots on the forums asked for shield stacking penalty so you gave it to them? what about 830 armour on a proto gallente logi? shields are not the problem, armour is.
extra thought: now please tell us, when on earth will all the muddy textures and the draw distance be addressed? What about Cal Logis stacking armour plates?
any suit stacking armour I just used gallente as an example. |
fawkuima juggalo
Eternal Beings
198
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Posted - 2013.12.04 23:08:00 -
[195] - Quote
Daxxis KANNAH wrote:Thor Odinson42 wrote:Holy **** balls a shield nerf???
Are you freakin serious? I was all for this until they upped armor so much there is reason behind this shield madness.... you all think you know the problem when really what they are doing will fix it. trust me..... i think well see a huge balance come from this and the new rifles.
Dropship auto leveling and THE SOLUTION
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DiGreatDestroyer
Grupo de Asalto Chacal RISE of LEGION
35
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Posted - 2013.12.04 23:11:00 -
[196] - Quote
One thing: If the owner of a vehicle enters 1 second after delivery, does it allow his squadmates to enter the vehicle right away, or they still have to wait the 5 seconds?? |
Goric Rumis
Dead Six Initiative Lokun Listamenn
249
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Posted - 2013.12.04 23:17:00 -
[197] - Quote
Jumpin' Jehoshaphat! Some awesome that slipped by with scarcely a mention in the blogs:
CCP Logibro wrote:
- Added Separate sensitivity settings when aiming down sights and hipfire for both keyboard/mouse and controller.
(a warm welcome to a feature that took the long way around)
CCP Logibro wrote:
- Added warning for vehicle active damage modifiers to target intel.
(useful, but never would have thought of it)
CCP Logibro wrote:
- When a repair tool is the active item all friendly HP bars will now be visible.
(can't be happy enough about this one--time to break out the medic suit again!)
CCP Logibro wrote:
- Issues with full screen hit indication to ensure it is always based on firing location.
(assuming this means the hit indicator will now point in the general direction of the person who's hitting you, it's a very welcome change)
CCP Logibro wrote:
- Implemented crash reporting and performance monitoring that collects information from players which will improve game stability and performance.
(seems minor, but could help a lot in the long run)
Whoever is responsible for each of these should get extra gold stars! |
Gideon McAllistar
TeamPlayers Negative-Feedback
52
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Posted - 2013.12.04 23:20:00 -
[198] - Quote
900+ armor Gallente Logi FOR DA WIN! Get yer Combat and Rail Rifles while they're hot, folks!!!
If you're blue and you know it, get out of my tank.
If you're blue and you know it, get out of my tank. . . Seriously.
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
8
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Posted - 2013.12.04 23:22:00 -
[199] - Quote
Proper independent sensitivity adjustments! Love you guys for that. That plus the vehicle locks is enough to make we come back and play again when this is released. |
Heinrich Jagerblitzen
D3LTA FORC3
1123
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Posted - 2013.12.04 23:47:00 -
[200] - Quote
IAmDuncanIdaho II wrote:Heinrich Jagerblitzen wrote:Let the rage begin! Aren't these days festive. Wow what a contribution.
Oh please. I was home on my lunch break and only had a few minutes, and it seemed silly to say nothing at all on such a big occasion. As far as contributions go, these have already been posted and discussed internally, CCP already knows how I feel about the contents. This thread is for community feedback.
If you have anything in particular you wanted me to share just ask, or feel free to poke me on Skype.
Speaking of which - let me link once again to the instructions on how to join my Dustcussion groups on Skype (text, no mic needed). I currently have one going for both Vehicle Rebalancing as well as Faction Warfare. |
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Dudeguy94 Hal
3
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Posted - 2013.12.04 23:48:00 -
[201] - Quote
Yay for vehicle locks, so if my dropship crushes me i can respawn and have a squadmate save it, no more noob pilots crashing it a millisecond after delivery...
Press ALT+F4
Or CTRL+W
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IAmDuncanIdaho II
R 0 N 1 N
180
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Posted - 2013.12.04 23:50:00 -
[202] - Quote
Komodo Jones wrote:Ok, I do wanna throw in that this is a holy crap ton of new info, you guys are hard at work and I commend you for that and I can't really complain...but I will
I read through 6 pages of comments and not 1 mention of this...where the balls is my new equipment!? I read in the dev blog teaser after 1.6 that you guys had new equipment in store and I don't see this in here, was there a statement issued before the patch notes? Something I missed? Like I don't mind waiting a bit longer but damn I saved up 2 million SP for 1.7 and the only thing I can spend it on is the combat rifle.
I'm assuming its the stuff that will be on sale in the loyalty store, as per the factional warfare dev blog: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/
More armor per second, longer lasting scan results, shorter spawn times and more spawns--things like that. Here is a list of the new equipment items we have added, again available only through the Loyalty Store:
Imperial Viziam Drop Uplink State Ishukone Nanohive Federation CreoDron Active Scanner State Wiyrkomi Nanite Injector Republic Core Repair Tool |
IAmDuncanIdaho II
R 0 N 1 N
180
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Posted - 2013.12.04 23:53:00 -
[203] - Quote
Heinrich Jagerblitzen wrote:IAmDuncanIdaho II wrote:Heinrich Jagerblitzen wrote:Let the rage begin! Aren't these days festive. Wow what a contribution. Oh please. I was home on my lunch break and only had a few minutes, and it seemed silly to say nothing at all on such a big occasion. As far as contributions go, these have already been posted and discussed internally, CCP already knows how I feel about the contents. This thread is for community feedback. If you have anything in particular you wanted me to share just ask, or feel free to poke me on Skype. Speaking of which - let me link once again to the instructions on how to join my Dustcussion groups on Skype (text, no mic needed). I currently have one going for both Vehicle Rebalancing as well as Faction Warfare.
Heh well, I almost did that silly "First" thing when I saw the thread appear and nobody had posted in it...but then I thought I'd actually read em first and contribute something :D
Props to the Skype comms though |
Alex Desmond
Molon Labe. RISE of LEGION
5
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Posted - 2013.12.04 23:57:00 -
[204] - Quote
I hate to be negative when i know a lot of people are complaining but, shield tanking was second class and now it's been kicked while it was down... Just give regulators and/or rechargers a boost so i can effectively make a suit with good recovery.
So many people to kill, So many clones to do it...
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Meeko Fent
Commando Perkone Caldari State
1703
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Posted - 2013.12.05 00:03:00 -
[205] - Quote
Added physical impulses to all weapon impacts
Wat?
Does this mean... that if I blap somebody in the face, they will move a bit in the direction I am hitting them in?
EDIT- Uhh, CCP, did you forget to add in a tiny extender buff?
At least a 10 HP Buff on the extenders.
Just making a note.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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jlpgaming2752
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.12.05 00:13:00 -
[206] - Quote
The big problem with vehicles is that there is too big a risk in using them. It divides rich from poor. Not sure if I like that. Also Shield Extender nerf.
Subscribe to my YouTube channel for entertaining Dust videos: http://www.youtube.com/user/jlpgaming2752
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Bartimaeus of Achura
Cassardis
60
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Posted - 2013.12.05 00:20:00 -
[207] - Quote
Quote:Translated version will be posted tomorrow
And how would they know that if this is in English? |
Dudeguy94 Hal
3
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Posted - 2013.12.05 00:21:00 -
[208] - Quote
Bartimaeus of Achura wrote:Quote:Translated version will be posted tomorrow
And how would they know that if this is in English? LOL
Lick a Lizard.
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
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Posted - 2013.12.05 00:45:00 -
[209] - Quote
How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed |
Atiim
Living Like Larry Schwag
1584
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Posted - 2013.12.05 00:49:00 -
[210] - Quote
AP Grasshopper wrote:How can you say you tweaked AV without even adjusting forge guns? Are you that ******** ccp? Vehicles still aren't viable. You've failed Vehicles will be very viable in 1.7
Get your head outta your @$$ and stop QQing about AV destroying your POS fit vehicle and maybe you'll realize that.
My Very First Thread About Tanks
-HAND
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