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121. Tanks for listening - in Feedback/Requests [original thread]
Stinker, I'm going to disagree with you on several points, although I respect your reasoning. Also, I wish you would have posted in my thread so we could keep the map conversation in the same place. I will double-post this response there in the ...
- by Goric Rumis - at 2014.01.03 19:44:00
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122. Tanks for listening - in Feedback/Requests [original thread]
First and most importantly, the number one balancing factor--period--is map design . Return AV weapons to 1.6 stats. Let's leave these alone and see how other changes impact their performance. In any case, I would never return AV grenades to t...
- by Goric Rumis - at 2014.01.03 17:43:00
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123. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
Very good points, Adelia. I recognize map design can get very complicated when you're trying to design it from all these angles--it's really sort of reverse-engineering battlefield tactics taking into account all the various options people have. I...
- by Goric Rumis - at 2014.01.03 06:33:00
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124. [Suggestion] Maps: The Tank Balancing Factor No One Is Discussing - in Feedback/Requests [original thread]
Although AV is mostly useless right now, the vehicle balance really isn't that far off. That's going to be a controversial statement. Let me explain. My condition as to how well vehicles are balanced is not how easy they are to kill. It is and a...
- by Goric Rumis - at 2014.01.03 01:05:00
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125. What Makes You A Tanker? - in General Discussions [original thread]
knight of 6 wrote: put plainly you often fail to represent tankers interests... consistently. you're "not a tanker" to the masses because to many it seems like you're out to get us. As far as I can tell, this is what it means: that you repre...
- by Goric Rumis - at 2014.01.03 00:51:00
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126. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
I see what you mean. I think you could do this pretty easily by saying whoever causes a RE or mine to explode is responsible for its effects . Most often this would be the owner pressing the detonator, but as we know there may be other causes. T...
- by Goric Rumis - at 2014.01.02 22:52:00
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127. (Suggestion/Request) Give Tanks higher scan profiles - in Feedback/Requests [original thread]
I really have to agree with the general sentiment, if not the specific approach for this thread. Vehicles should show up at a much greater distance than dropsuits.
- by Goric Rumis - at 2014.01.02 21:24:00
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128. CCP I have a fix for jihard keeps - in Feedback/Requests [original thread]
Psychotic Shooter wrote: AV Is still effective in numbers and I agree that tanks are cheap but jihard jeeps need fixing They really don't. Unlike exploits players have used in the past, there's no indication that this isn't working as intende...
- by Goric Rumis - at 2014.01.02 21:11:00
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129. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
Tectonic Fusion wrote: Joel II X wrote: How about just locking you in place so that the scan angles actually have a role? This will also fix the scan spam because almost no one will use them :D No. It would still be useful for pointing o...
- by Goric Rumis - at 2014.01.01 22:34:00
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130. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
Tectonic Fusion wrote: Also, how bright people show up will be determined on how low/high their dB level is, but this shouldn't stop people who are aware of things. I like the idea of your signature impacting the way you show up during scans....
- by Goric Rumis - at 2014.01.01 00:07:00
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131. What do you think of Heavies + LAVs? - in General Discussions [original thread]
I like the idea of a short animation. It would only have to take about as long as changing weapons--unless the vehicle is going above a certain speed. At above, say, 5 kph, you'd hop out of the moving vehicle and have to take a few running steps t...
- by Goric Rumis - at 2013.12.31 23:49:00
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132. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
I would rather it cover any area that gets fully scanned, i.e., if you move, only the area that is covered during the entire scan gets scanned. So the most advantageous scan would involve not moving at all, but if you have to move in the middle of...
- by Goric Rumis - at 2013.12.31 22:51:00
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133. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Please include in the original post an explanation of controls. Scanning through the thread but I don't see any obvious explanation. This is easier when you have a keyboard with over 100 potential "buttons," but how do the controls work on a contr...
- by Goric Rumis - at 2013.12.27 18:49:00
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134. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
AV is... ...less powerful... ...less mobile... ...more vulnerable... ...more expensive... ...harder to do with one or two people... ...than a militia tank. The purpose of AV at this point is to discourage vehicles from camping your objective wh...
- by Goric Rumis - at 2013.12.23 01:15:00
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135. A 70k ISK tank should be as effective as a 70k ISK suit - in General Discussions [original thread]
Yes and no. "No" in that nothing in the game should be balanced on ISK alone. Balancing the battlefield is more important than balancing the cost. "Yes" in as much as effectiveness is measured overall, and not specifically by the ability to dest...
- by Goric Rumis - at 2013.12.23 01:05:00
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136. Tanks are ruining this game - in General Discussions [original thread]
Kharga Lum wrote: Tanks are a problem because infantry can only fight on a field. Tanks are king of open spaces. Fighting in a city should be scary and dangerous for tanks. Right now everything has to face a tank on it's own terms. Windows, roo...
- by Goric Rumis - at 2013.12.23 00:56:00
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137. I think I found a new toy! [oddly enough, a strange skinweave] - in General Discussions [original thread]
I'm fully invested in heavies, so I run this suit when I just want to have some low-cost fun and play medic. I put an Exile rifle and mostly militia modules with a militia injector and repper, costs me about 2K per suit and I get lots of WP. With ...
- by Goric Rumis - at 2013.12.22 19:54:00
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138. Faction Warfare Queueing - in General Discussions [original thread]
CCP Nullarbor wrote: Also re comments about not being able to fight back, that will happen when those sides start winning more than 50% of their battles. It seems to me that there are a few True Grit-related factors keeping this from really h...
- by Goric Rumis - at 2013.12.22 19:48:00
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139. Only Thing currently that merits my opinion. - in General Discussions [original thread]
I'm going to repeat my post from this thread : The one thing that will have the greatest effect on vehicle versus AV balance at this stage is map design. At the moment, the biggest problem I have with any vehicle is that tanks are very low risk ...
- by Goric Rumis - at 2013.12.19 21:52:00
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140. Helpless little infantry - in General Discussions [original thread]
Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and ...
- by Goric Rumis - at 2013.12.19 17:27:00
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