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381. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
Your company softball team will not be able to compete against the Yankees. If you want to compete against a major corp, you're going to have to work to become a major corp yourself. The problem, as I see it, is that there's no clear way to make ...
- by Goric Rumis - at 2013.03.13 23:50:00
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382. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
So just to clarify, if I jump into a proto Assault suit with proto rifle and proto mods, costing me hundreds of thousands of ISK, and a new player happens to pop up behind me in a starter fit that costs nothing, his bullets should just bounce off ...
- by Goric Rumis - at 2013.03.13 23:22:00
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383. Win Conditions - in Feedback/Requests [original thread]
I would rather see a way to unexpectedly turn around a clear advantage. Like a way to infiltrate into the enemy redline with a scout and deactivate the ability to respawn anywhere but the MCC (for a limited time). Deactivate all the null cannons a...
- by Goric Rumis - at 2013.03.13 23:07:00
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384. Post in this thread why you think Forge Gun's need their damage toned down. - in General Discussions [original thread]
Nguruthos IX wrote: This would be akin if Eve had some spamable pod that could 2 shot a titan, and warp to any fight anywhere instantly. Exaggerate much? This is more like frigates taking on cruisers. (That's how the cost structure works out...
- by Goric Rumis - at 2013.03.13 20:30:00
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385. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
I could see them doing this at a later date, if they manage to optimize some code. The "Sharpshooter" skills would then increase projectile velocity, effectively reducing bullet drop and damage loss over the same range. But I'm not going to worry ...
- by Goric Rumis - at 2013.03.13 17:35:00
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386. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Goric Rumis wrote: Garrett Blacknova wrote: You could maybe replace the grenade slot with an active module, so you hit L2 to turn it on/off. I've been wanting this for a while. It would be great if we could sacr...
- by Goric Rumis - at 2013.03.07 20:10:00
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387. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
RINON114 wrote: Much like the rest of the game, it could be awesome but probably won't be for a while. I love this game when it works but it definitely has a lot of flaws. My point here is mainly to just not get overexcited for the possibilitie...
- by Goric Rumis - at 2013.03.07 17:38:00
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388. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You could maybe replace the grenade slot with an active module, so you hit L2 to turn it on/off. I've been wanting this for a while. It would be great if we could sacrifice the grenade slot to instead add a piece of h...
- by Goric Rumis - at 2013.03.07 17:05:00
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389. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Goric, do you ever have any bad ideas? +1 Aww, thanks! Thrillhouse Van Houten wrote: I have maximum astrometrics powers. I'm putting up a billboard at Jita 4 "have cloak-able ships, will travel." The notion ...
- by Goric Rumis - at 2013.03.07 06:27:00
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390. democracy is not fair - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: If a vote is put out for the following question: "Should tanks be buffed or nerfed?" All tankers will say "buffed" and all infantry will say "nerfed". Now, assuming everyone responds, the results will not be fair. I'm in...
- by Goric Rumis - at 2013.03.07 06:14:00
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391. [Request] Tractor Beams - in Feedback/Requests [original thread]
I would rather make this a vehicle turret support function. Granted, tractor beams probably don't follow traditional Newtonian models, but somehow it makes more sense to me that you'd need something bigger than a logi suit to run the tractor beam.
- by Goric Rumis - at 2013.03.04 22:22:00
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392. map/player list bug is driving me insane - in Technical Support/Bugs [original thread]
Eagerly awaiting more information. I'm sure it's not directly related to taking damage, but rather what I do when I'm taking damage. I'm wondering whether it has to do with pressing a button and moving the left stick at the same time (such as, I d...
- by Goric Rumis - at 2013.03.04 21:55:00
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393. A Duster in Eve - A True Story - in General Discussions [original thread]
I feel like the fact that EVE is amazing is one of the reasons DUST isn't (yet). If you started from scratch and picked up a team to make a shooter, you'd probably pick a very different development team. You'd probably start out with very differe...
- by Goric Rumis - at 2013.03.01 23:50:00
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394. Purple is OP! I demand a NERF! - in General Discussions [original thread]
Kain Spero wrote: But if you nerf purple on map 1 then they'll be hurt on the other maps and it will create imbalance. You have to think the whole picture through. You really just need to buff red. Are you guys playing on the same map I'm ...
- by Goric Rumis - at 2013.03.01 21:50:00
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395. Open World or Battle Arena? - in General Discussions [original thread]
I see advantages and disadvantages to open world play. On the one hand, it enables player content creation the way you have in EVE, it enables you to make surprise attacks, and allows you the possibility of slipping in under the radar to do some ...
- by Goric Rumis - at 2013.03.01 21:13:00
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396. Tactical insertion - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Look for Drop Uplinks on the market, they're equipment. EDIT: Some advice, practice hiding them, most of us aren't above camping red drop uplinks we find for easy kills. Also, when you spawn from them, you'll be facing the...
- by Goric Rumis - at 2013.03.01 00:10:00
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397. Tactical insertion - in Feedback/Requests [original thread]
When things start to get heated, sometimes you need to get in just the right position. Sometimes, especially when the fight gets really hard, you need to get in deep. Maybe you don't even have protection, but that just makes it more exciting, righ...
- by Goric Rumis - at 2013.02.28 23:43:00
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398. Reflect skill bonus in item fittings - in Feedback/Requests [original thread]
I'd say we should see both the original and modified numbers, e.g.: CPU 50 (45) That way you can see the baseline when you're discussing an item with someone who has different skill levels. If this is implemented, then it could potentially be i...
- by Goric Rumis - at 2013.02.28 21:01:00
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399. An issue with free LAVs - in Feedback/Requests [original thread]
Jax Saurian wrote: and as I said many times over in the right hands the LAV can be a useful tool but won't be seen as such since it is free and can be discarded if we brought back free dropships people will see them only as disposable transpor...
- by Goric Rumis - at 2013.02.28 20:50:00
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400. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
I think the idea is to have expendable ammo eventually, just like you have it in EVE, where you have to buy and equip and keep ammo stocked. But I think for the time being it would be nice just to have a supply of free ammo, just like hand-held we...
- by Goric Rumis - at 2013.02.28 20:13:00
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