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161. #1 Problem CCP should address - in General Discussions [original thread]
I think this post succinctly summarizes many of the problems I have with the pro-respec argument, so I'm going to dissect it. Quotes are in bold because there's a limit to how many you can have in a post. Tek Hound wrote: Card games as in magi...
- by Goric Rumis - at 2013.10.31 17:59:00
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162. #1 Problem CCP should address - in General Discussions [original thread]
Tek Hound wrote: Sorry but wrong.Your screwing over an entire playerbase because of this. Lets us card games a an example: there's two types of players 1.The player thats good at playing decks 2.The player thats good at making decks Dust 1.pla...
- by Goric Rumis - at 2013.10.31 15:02:00
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163. Forge gun changes :D - in General Discussions [original thread]
Kasote Denzara wrote: Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit...
- by Goric Rumis - at 2013.10.30 01:22:00
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164. Sticky:Community Spotlight: Judge Rhadamanthus - in Announcement and Events [original thread]
Franklin: "My name is Judge." Gob: "Whose name is Judge?" Franklin: "My name is--" Gob: "That's a silly name." Franklin: "Judge. My name--" Gob: "Yes I am judging your name. It am silly." Franklin: "--is--" Gob: "Oh, now you're correcting my gramm...
- by Goric Rumis - at 2013.10.30 00:03:00
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165. The passive suit armour repper. is it UP? - in General Discussions [original thread]
The theory behind it is that you get more durability up-front in exchange for a longer downtime between engagements. It's a difference in play-style. They're not meant to be equivalent. I don't have much problem with the reppers at present unless...
- by Goric Rumis - at 2013.10.29 15:04:00
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166. $250,000 annual tournament prize giveaway marketing idea - in General Discussions [original thread]
Rynoceros wrote: Drop a couple of zeroes and make it tangible. I agree, even $2,500 would bring in many players, and $25,000 would bring in almost as many as $250,000. Diminishing returns, dontcha know. Otherwise, not a bad idea. Just make s...
- by Goric Rumis - at 2013.10.28 20:39:00
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167. Is it just me..? - in General Discussions [original thread]
Dachande Anasazi wrote: Dude what is the point of getting ISK and saving ISK if people are not allowed to then USE that ISK to gain an advantage? Personal opinion: Flexibility. The current tiering scheme is all straight-line, so everything th...
- by Goric Rumis - at 2013.10.28 19:53:00
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168. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
Created a new alt yesterday to test the new player experience. First, a few words about the Battle Academy--please pass them on to the appropriate audience. I will grant I'm the only person who graduated the academy in one battle, but I'm not eve...
- by Goric Rumis - at 2013.10.26 14:56:00
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169. Damage mods need to go. - in General Discussions [original thread]
Knight Soiaire wrote: I dont think they should go. Maybe they just need drawbacks. They already have drawbacks in the form of fitting requirements, but all the suits seem designed to be able to fit everything at the highest level once you ha...
- by Goric Rumis - at 2013.10.26 14:16:00
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170. Oh would you look at that? - in General Discussions [original thread]
Hopefully they will tweak down the damage on the Assault Forge but leave forges mostly the same. This will allow them to push back against godmoding vehicles a bit when it's critical to protect an area. Then the swarms (with their extra mobility) ...
- by Goric Rumis - at 2013.10.25 19:29:00
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171. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
I would think leaving the HMG as is and adding a suppression effect would be good IF it can hit multiple targets within its cone. This would be a different philosophy from the "mobile wall" concept I proposed earlier in the thread , and makes the...
- by Goric Rumis - at 2013.10.25 19:10:00
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172. Announcement:Weapon stats! - in General Discussions [original thread]
SHANN da MAN wrote: Ryme Intrinseca wrote: Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going...
- by Goric Rumis - at 2013.10.25 17:01:00
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173. Announcement:Weapon stats! - in General Discussions [original thread]
At a glance, I like the AV changes. I would still prefer for HAV's to be hardened against AV grenades so that they're really only useful for taking out lighter vehicles. I like the reduction in lock-on range for the swarm launcher--my style was al...
- by Goric Rumis - at 2013.10.25 16:11:00
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174. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Buzzwords wrote: op is decent idea, but it really just makes me pine for the old closed beta skirmish. for those who weren't there, think of it as a mix between battlefields "rush" mode, and our current skirmish mode. Interesting. Sounds like...
- by Goric Rumis - at 2013.10.23 20:04:00
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175. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Himiko Kuronaga wrote: CCP Rattati wrote: There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots, etc. I'll leave that to the designers but I...
- by Goric Rumis - at 2013.10.22 19:29:00
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176. EVE Vegas and Tanks (what I noticed) - in General Discussions [original thread]
This is possibly the most rational post I've seen on AV/Tank balance. Ever. Question: Does the tank's gradation factor in advanced and prototype hulls? If so, I would say the grading of AV and of vehicles both need some serious number crunching. ...
- by Goric Rumis - at 2013.10.22 18:48:00
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177. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Once again, I'm going to toss out that all dropsuits should have an optional mod slot to add a visual style element ("skin"). The visual style mods can be BPO's from here until eternity. I think that would be useful for future releases / real-mone...
- by Goric Rumis - at 2013.10.21 22:15:00
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178. I love dust but this is getting rediculous - in General Discussions [original thread]
Tanks should only be limited in number if they're as powerful as some tankers have suggested (e.g., takes 3+ people with equivalent-level AV equipment to take down). If they take 1.2-1.5 AV players to destroy (enough that one good player could thr...
- by Goric Rumis - at 2013.10.21 22:04:00
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179. "Laser-Focused on PS3 development" - in General Discussions [original thread]
Working in the business world, the thing that annoys me most about this statement is the use of the hackneyed "laser-focused." Really? You're literally as focused as a laser? So is EVERYONE ELSE IN THE ENTIRE WORLD. http://www.bloomberg.com/news...
- by Goric Rumis - at 2013.10.21 14:15:00
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180. How to balance AV with the vehicle changes - in General Discussions [original thread]
Don't let me keep this from degenerating into a war over who's more of a "scrub," but I do want to address the original post from an AV perspective. I'm sure this point has been brought up somewhere, but keeping proto AV in the game against stand...
- by Goric Rumis - at 2013.10.18 21:03:00
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