Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
CAMille DANIELz
planetary retaliation organisation
0
|
Posted - 2013.11.21 00:33:00 -
[91] - Quote
Seymor Krelborn wrote:CCP Frame wrote:Hey guys, We just announced our vehicle respec plan. That should hopefully clear things up a bit in regards to your most commonly asked question in this thread :) eff your plan. say no to bpo removal
This^
Removing BPO's is yet another underhanded tactic by CCP, aimed at turning vehicle user's play into a grind-tacular venture. "Renewable LAV's? HELL NO! That means they wont spend the time to grind isk and buy new ones..... sad face."
The following statement is true. The previous statement is false.
|
WSixsmith Dust
Ultramarine Corp
11
|
Posted - 2013.11.21 00:47:00 -
[92] - Quote
First off,
Why are the tables posted as jpegs post it as a table we can copy and use the stats for instead of having to type the whole damn thing out again. Work with the community instead of trippin us up all the time.
Second of all use a font that is clear on numbers. Nine's, Six's and Eight's look waaay to similar. We've been bringing up the font for the last few releases and it's still posted in the same unclear format.
|
Alldin Kan
Imperfects Negative-Feedback
781
|
Posted - 2013.11.21 01:07:00 -
[93] - Quote
CCP, why does the Large Missile Turret have a smaller splash radius than the Large Railgun? Most players will stay away from it since the Railgun is more efficient for vehicle combat at range and the Blaster is ideal vs infantry.
CCP, promoting exploits with every update
LOL Commando
LOL Plasma Cannon
|
CAMille DANIELz
planetary retaliation organisation
0
|
Posted - 2013.11.21 01:52:00 -
[94] - Quote
CCP Frame wrote:Hey guys, We just announced our vehicle respec plan. That should hopefully clear things up a bit in regards to your most commonly asked question in this thread :)
Whats going to stop blue-berries from firing off all my auxillary gun ammunition? You know they love to jump in your tank and shoot at everything like retards.
Can we please get better environments? The maps we currently have offer inedequate cover and very little that is interesting or varied.
Remove the tracking/seeker function from AV grenades. Seriously, this is OP to the hilt.
The following statement is true. The previous statement is false.
|
Heathen Bastard
The Bastard Brigade
698
|
Posted - 2013.11.21 02:30:00 -
[95] - Quote
Cenex Langly wrote:GeneralButtNaked wrote:Next, what is with the double SP sinks to get into turrets?
Why do I need to level up turret operation to level 5, to then level large turret operation to level 5, then large missile operation to level 5?
Turret operation provides for nothing other than being an SP sink. Remove it.
Basically, my opinion is that if all the skill is doing is unlocking access to more skills, it should be a 1x skill. Stop creating artificial sinks for our SP.
As long as someone can build a potent AV fit for less than 2m SP, then it is unreasonable to expect pilots to have to spend multi millions just to get a decent turret, or a similar amount to get away from standard modules.
When your turret can instantly kill a soldier, I would ask that you spend just a little more time to skill into it. Stop being such a frickin' baby about it. Take it like a man and don't complain when you're about to get screwed.
so forges, sniper rifles, grenades, and scrambler rifles/pistols need to get several million invested as well?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
GuyBelowMeSuxs
KILL ORDERS
8
|
Posted - 2013.11.21 06:45:00 -
[96] - Quote
is the ADS camera getting shifted again??? |
Ulme Mees
Eesti Leegion
64
|
Posted - 2013.11.21 07:39:00 -
[97] - Quote
We need full respecs , wasted alot of SP on infantry skills since didn't need the SP before!
Fear is a disease!
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
111
|
Posted - 2013.11.21 08:00:00 -
[98] - Quote
Ulme Mees wrote:We need full respecs , wasted alot of SP on infantry skills since didn't need the SP before! yep AMAR sentinel 3 hmg 5 hmg prof. 3 AMAR assault and logi lvl2 all worthless, and armor upgrades 5(infantry), need it at 3 shield upgrades 4, need it at 3 ar level 3, as a placeholder
recuruit link
5 to 11 mil isk per 100k recuruit
|
CommanderBolt
A.N.O.N.Y.M.O.U.S. Renegade Alliance
417
|
Posted - 2013.11.21 11:50:00 -
[99] - Quote
So the heavy Armoured car goes faster than the light shielded car? #CCP Logic for you# . I should go tell the F1 teams that they are doing it wrong. Should not the shielded car both accelerate faster and have a higher top speed? Nit picking I know. |
TERMINALANCE
Zumari Force Projection Caldari State
219
|
Posted - 2013.11.21 17:42:00 -
[100] - Quote
The Small railgun continues to be the the stunted child of small veh weapons. If you take a look at its stats you can see its still as useless as it was before 1.7 I have my doubts that they even picked up the dam thing!!
It does less dmg then small missiles and in fact small missile are better then it it every way.
My Predictions of the small railgun in 1.7
Still does only 50% dmg to veh's Still cant hit the broad side of a barn never gets used compared to the missile launcher and the blaster has pitiful range and no useful zoom function its charge time is overtly long. Why does it even need a charge time? is the rail rifle going to have charge times?
My answers on how to fix these problems not that CCP will listen to them Make sure it does FULL dmg to veh's fix its hit detection or change the way it strikes targets give it a decent zoom function and good range change its charge time into a low ROF or change it so its charge stays charged until its ready to shoot. make it less like the Assault forge gun and more like the breach forge gun. lower its PG and CPU requirements.
Maybe then ppl will use it and it can be a legitimate weapon! |
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
248
|
Posted - 2013.11.21 19:58:00 -
[101] - Quote
CAMille DANIELz wrote:Whats going to stop blue-berries from firing off all my auxillary gun ammunition? You know they love to jump in your tank and shoot at everything like retards. I had heard it mentioned in previous discussion of this release that you would be able to leave turret slots unfilled, and if you did so it would eliminate the seat entirely. Not sure whether that made it into this release. Confirmation would be great. |
TranquilBiscuit ofVaLoR
F.T.U.
655
|
Posted - 2013.11.22 01:13:00 -
[102] - Quote
after extensive reading through this thread, it's apparent that not only infantry want a full respec, but vehicle users as well. why won't you give us one, CCP. that's all we ask for. i don't care if i have to pay for it, but a full respec is the only way alot of us will continue playing this game.
Tell me, how exactly DOES a biscuit gain Valor?
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4222
|
Posted - 2013.11.22 03:48:00 -
[103] - Quote
Why do I see Amarr HAV skills knowing that they wont be in the update. Its teasing me, its mocking me, its getting inside my head and making me desperate!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
POWERTRAP EDDIEKANEJR
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2013.11.23 12:02:00 -
[104] - Quote
DR FEB wrote:spelling error on 'to' anyway first!!!!! All the love!!! anyone? no? excited by the dropships tho
Im coming DR FEB |
Sylwester Dziewiecki
203
|
Posted - 2013.11.23 15:57:00 -
[105] - Quote
What about scanner skills for vehicles skill tree - will pilots be force to skill up infantry skills to extend scanner strength, and range of visibility after 1.7 or you prepare something special for us?
(please do not disappoint us with pilot suit bonus to resupply ammo)
Beside that, I think it is good moment to rename Vehicles Upgrade skills(http://web.ccpgamescdn.com/dust/news.control/65451/1/skill.jpg) so all of them have word "Vehicle", and thanks to that they distinguish from Dropsuit skills, and bunch of EVE skills.
I'm here since may 2013, my EVE alter ego is Nosum Hseebnrido.
|
Jayke Violardo
Militaires-Sans-Frontieres
13
|
Posted - 2013.11.23 18:53:00 -
[106] - Quote
It seems you have a system in place that locks a vehicle to the squad only for 15 seconds, why not boost that to the max game time? If it is a permissions thing, and you need to make it so the enemy can hack it, can't you just exclude the players we're with? I have no idea how you guys got the work around to lock, but I'm certain the community can agree I'd rather have my vehicle locked from my team indefinitely. Or so I assume. |
GVGMODE
WorstPlayersEver
82
|
Posted - 2013.11.23 20:52:00 -
[107] - Quote
If we are forced to accept this skill changes the least it can be done is a full respec so we can allocate every point into vehicles, we shall not decieve for your lack of understanding to the fact that once we finished our vehicle skill tree we decided touse SP into non vehicle skills... Don't even come up with the argument decisions matter because it clearly doesn't when CCP changes everything when they feel like. |
Inmortal Slayer
The Enclave Syndicate Dark Taboo
0
|
Posted - 2013.11.24 11:40:00 -
[108] - Quote
Just would like to ask ccp this one qustion have you forgotten about the piolit ( I know I spelt it wrong ) dropsuit? |
Mr m4gic
Cha0s Theory
32
|
Posted - 2013.11.25 22:04:00 -
[109] - Quote
CCP Mintchip wrote:Hello fellow Immortals! It is our pleasure to bring to your attention to some of the changes to updates that weGÇÖve made following some of your feedback! Brought to you by the one and only CCP Wolfman! Check it out in this new dev blog giving you a stat rundown on everything from Vehicle Changes to Turret changes! Hope you like math! Let me know what you think! hey it has come to my attention tht cru in dropships provide no wp what so ever, can this be changed plz. oh and I had the idea tht to stop ppl going mad with drop uplinks you should make it so tht u cant put them wthin a certain range of each other cos its getting a little annoying having all these things on the map. |
Agrios Endendros
Single Serving Friends
10
|
Posted - 2013.11.25 23:48:00 -
[110] - Quote
I started a thread:
https://forums.dust514.com/default.aspx?g=posts&t=123398&find=unread
But I figured I should also post here.
CCP Please consider refunding isk for all normal, still going to be available, vehicle modules. Some of us purchased a stock of items to fit vehicles as they are now or for vehicles that are being taken away. For instance, if you're forcing me to give up a stock of a dozen LLAVs, it is only fair you refund me for all the mods I bought for them, too. I may not want to, or even be able to, use them on anything that is left. I don't think that a mass refund like this would be warrented every time you make a little change but this is a rather large one, with special circumstances. If you just refunded all of the vehicle mods that can be repurchased from the market, then everyone could get exactly what they need for the new vehicles in your system. Thanks for your consideration. |
|
CAMille DANIELz
planetary retaliation organisation
8
|
Posted - 2013.11.27 23:29:00 -
[111] - Quote
Jayke Violardo wrote:It seems you have a system in place that locks a vehicle to the squad only for 15 seconds, why not boost that to the max game time? If it is a permissions thing, and you need to make it so the enemy can hack it, can't you just exclude the players we're with? I have no idea how you guys got the work around to lock, but I'm certain the community can agree I'd rather have my vehicle locked from my team indefinitely. Or so I assume. Agreed. Vehicle locking should be an option the owner can set on or off while within the vehicle, or perhaps as an option menu mechanism.
The following statement is true. The previous statement is false.
|
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2013.11.28 05:22:00 -
[112] - Quote
seriously, how hard could it be to make a lock feature. vehicles as they are now don't use all the controller buttons just use one of the two and right one paragraph of code already. |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |