Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
21. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Goric Rumis wrote: Too complex to code, to interface, and to work with as a player. I don't agree with any of that. To code and interface might take some time, but it is not too complex. Otherwise we there...
- by Goric Rumis - at 2014.04.24 18:22:00
|
22. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Too complex to code, to interface, and to work with as a player. If it were up to me, specialized suits would have fewer slots than basic frames in exchange for role bonuses, making them more effective within the role than modules could ever make ...
- by Goric Rumis - at 2014.04.24 16:14:00
|
23. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Great post except for one thing. KAGEHOSHI Horned Wolf wrote: Projectile damage profile (-5% to shields/+10% to armor). Every other damage profile has the damage bonus to one kind of HP (shields or armor), and the damage deficit against the ...
- by Goric Rumis - at 2014.04.23 15:41:00
|
24. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit 1b. Maybe the sentinel could only use heavy, but command...
- by Goric Rumis - at 2014.04.23 14:16:00
|
25. Here's a very short comparison of the Forge and PLC - in General Discussions [original thread]
Roofer Madness wrote: The reload skill for the weapon doesn't even work. I have it maxed on one character and 0 on another. No visible difference whatsoever. That's a flat-out bug then. I haven't skilled up enough to get reload skills, so I ...
- by Goric Rumis - at 2014.04.22 15:30:00
|
26. Here's a very short comparison of the Forge and PLC - in General Discussions [original thread]
My concern about the reload time is that you already have the ability to cut it by 1/3 (25% speed increase from reload skill, 25% speed increase on Commando, 150% = 1.5, 1/1.5 = 2/3) and because you reload each shot that's a huge boost to DPS from...
- by Goric Rumis - at 2014.04.22 15:10:00
|
27. Changing Scout bonus to benefit lower SP players - in General Discussions [original thread]
Joseph Ridgeson wrote: Goric Rumis wrote: The bonus should be a hard bonus applied to the suit, not a scaled bonus applied to the skill. See cloak fittings in EVE: a particular ship gets a 90% reduction to fitting a cloak, regardless of skil...
- by Goric Rumis - at 2014.04.21 14:52:00
|
28. Asset Wipe with 2.0 - in General Discussions [original thread]
I wouldn't mind an asset wipe at all. In all honesty, it probably needs to happen before the DUST market opens up to EVE, but if it's going to happen at all then CCP needs to let us know before allowing player trading within DUST. Otherwise you co...
- by Goric Rumis - at 2014.04.18 16:27:00
|
29. anyone actually use precision enhancers on non scouts? - in General Discussions [original thread]
MINA Longstrike wrote: Ivan Avogadro wrote: jerrmy12 kahoalii wrote: Jack McReady wrote: is actually anyone using them? they seem kind of useless when I fit 3 of them on a logi but I still cannot see a cloaked scout with zero damps. ...
- by Goric Rumis - at 2014.04.18 15:21:00
|
30. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
The-Errorist wrote: Anyone else have something to say about this? Other than that it's kind of ridiculous to call the damage profile "unfair" without taking anything else into account? Imagine a weapon that does 300 DPS and gets a 10% bonus ...
- by Goric Rumis - at 2014.04.15 17:18:00
|
31. Penalty for cloaks - in Feedback/Requests [original thread]
Please use something other than the word "cortex." This word doesn't make any sense the way you're trying to use it. Because of that word I really have no idea what you're trying to convey about how the cloak "works." It's a reasonable request, b...
- by Goric Rumis - at 2014.04.10 21:13:00
|
32. Vehicles vs AV is almost balanced - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: The fact that there are large turrets specifically designed to specifically eradicate infantry at such levels of effectiveness is inherently insane. It basically stealing the role of infantry with 3,000+ HP, super s...
- by Goric Rumis - at 2014.04.04 18:45:00
|
33. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
I have an old thread somewhere about using wormhole exploration to find planetary/lunar Sleeper sites that mercenaries would have to infiltrate. They could only get there after an EVE pilot had identified a site and deployed them to it via dropshi...
- by Goric Rumis - at 2014.04.04 18:10:00
|
34. Changing Scout bonus to benefit lower SP players - in General Discussions [original thread]
The bonus should be a hard bonus applied to the suit, not a scaled bonus applied to the skill. See cloak fittings in EVE: a particular ship gets a 90% reduction to fitting a cloak, regardless of skill level, because that ship is made to work with ...
- by Goric Rumis - at 2014.04.03 21:34:00
|
35. Push to talk, Hold to toggle - in Feedback/Requests [original thread]
Double tap seems like it would be a better mechanism. PTT is a godsend during PC fights because I tend to express myself vocally and cluttering the comms during PC is a huge problem.
- by Goric Rumis - at 2014.04.03 14:19:00
|
36. Installation AI Needs To Be Toned Down - in General Discussions [original thread]
Or eliminated. I'd be for making installations more difficult to destroy but only operable by players. It would also be interesting to have players actually "step into" the installations so they can't be so easily killed; another player would have...
- by Goric Rumis - at 2014.04.01 19:24:00
|
37. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Luna Angelo wrote: If I may? I don't think one AV should be able to kill a tank, but it should make it think twice. As it is, you have scrubs with no talent not dying. And the ones WITH talent are racking it up. Just my two Isk. I'll expand on...
- by Goric Rumis - at 2014.03.28 21:44:00
|
38. Heavies and Me - in General Discussions [original thread]
Keep in mind that this is a role-based game, so if you don't want people telling you you're not the right role to counter a heavy and to try to avoid them and let someone else on your team take care of them, then you haven't completely caught on t...
- by Goric Rumis - at 2014.03.28 21:00:00
|
39. Tanks - My take on the "Hot fixes" - in Feedback/Requests [original thread]
Tebu Gan wrote: As a forge gunner myself, using an ADV suit(cal) with stacked damage mods and a proto forge, usually the assault version. My typical tactic is putting a heavy rep on an LAV, and roaming around for tanks. Because, heavies are SLO...
- by Goric Rumis - at 2014.03.28 20:30:00
|
40. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Skihids wrote: People need to stop focusing on their little niche and think about the game as a whole. Forget "It's a tank!" or "It's a freaking Javelin!", and think about balance and variety. CCP is ultimately in charge, but people need to co...
- by Goric Rumis - at 2014.03.28 20:25:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |