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Foundation Seldon
Gespenster Kompanie Villore Accords
253
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Posted - 2013.12.05 01:27:00 -
[1] - Quote
... and they're pretty reasonable!
CCP Logibro wrote:Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4
1.7 LAVs - Thoughts and Discussion
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DUST Fiend
OSG Planetary Operations Covert Intervention
8349
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Posted - 2013.12.05 01:29:00 -
[2] - Quote
Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll have to see how it works out, but this looks like a good start
Win ISK / Vids / O7
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ratamaq doc
Edge Regiment
193
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Posted - 2013.12.05 01:29:00 -
[3] - Quote
Foundation Seldon wrote:... and they're pretty reasonable! CCP Logibro wrote:Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4
Yea. They are not putting the proto below the old STD stats, so breath easy Heavies. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
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Posted - 2013.12.05 01:29:00 -
[4] - Quote
Message from Godin: I'm throwing a party for this. There's going to be hell to pay for those FGers on the 10th |
Vulpes Dolosus
SVER True Blood Public Disorder.
376
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Posted - 2013.12.05 01:31:00 -
[5] - Quote
I approve so hard.
But honestly, what they needed was a range nerf, not so much damage. (I'm thinking around 200m or so)
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1172
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Posted - 2013.12.05 01:38:00 -
[6] - Quote
So in short
Base & Assault -10% Damage +0.5 sec Charge Time
Breach -30% Damage No Change to Charge
Yeah I feel that's really reasonable, not a sledgehammer nerf like Swarms, but it takes a little bit of the edge off of the Forge.
ADS Reports - Defining Racial Themes
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Foundation Seldon
Gespenster Kompanie Villore Accords
259
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Posted - 2013.12.05 01:41:00 -
[7] - Quote
Vulpes Dolosus wrote:I approve so hard.
But honestly, what they needed was a range nerf, not so much damage. (I'm thinking around 200m or so)
In all honesty I was expecting something like this as well, something like maybe an effective range of 200m where hitting at their optimal of 300 would mean you'd be hitting with a fraction of the damage you would otherwise.
The 10% damage nerf does take a bit of an edge off of them though and they'll still be effective anti-infantry.
1.7 LAVs - Thoughts and Discussion
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Spkr4theDead
Red Star. EoN.
1424
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Posted - 2013.12.05 01:42:00 -
[8] - Quote
Foundation Seldon wrote:... and they're pretty reasonable! CCP Logibro wrote:Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4 I'm more than fine with this. Now for a full respec........
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
525
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Posted - 2013.12.05 01:44:00 -
[9] - Quote
Everybody to dem Proto Assault Forge Guns. Most viable out of the few viable AV options now in the game. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
252
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Posted - 2013.12.05 01:50:00 -
[10] - Quote
That's not too bad. And as for range, forge guns really need it. You can slap a swarm launcher on a scout (which is my favorite way to use it), but forges are limited to heavies. |
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The Robot Devil
Molon Labe. RISE of LEGION
1285
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Posted - 2013.12.05 01:50:00 -
[11] - Quote
Spkr4theDead wrote: I'm more than fine with this. Now for a full respec........
It begins...repecs ALL around! Told you.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2732
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Posted - 2013.12.05 01:52:00 -
[12] - Quote
Foundation Seldon wrote:... and they're pretty reasonable! CCP Logibro wrote:Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4
IF THE RANGE IS THE SAME, im happy.....
Support SCOUTS : https://forums.dust514.com/default.aspx?g=posts&t=124408&find=unread
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Maken Tosch
DUST University Ivy League
5587
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Posted - 2013.12.05 01:58:00 -
[13] - Quote
I can hear the heavy forgers crying right now. The tears will flow like wine in Paris.
OK, CCP. When are knives finally going to be improved?
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Vitharr Foebane
Blood Money Mercenaries
313
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Posted - 2013.12.05 01:58:00 -
[14] - Quote
KING CHECKMATE wrote:Foundation Seldon wrote:... and they're pretty reasonable! CCP Logibro wrote:Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4 IF THE RANGE IS THE SAME, im happy..... It is
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Vitharr Foebane
Blood Money Mercenaries
313
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Posted - 2013.12.05 01:59:00 -
[15] - Quote
Maken Tosch wrote:I can hear the heavy forgers crying right now. The tears will flow like wine in Paris. Please, one hit to your weakspot with my proto breach and yer done son
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2732
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Posted - 2013.12.05 01:59:00 -
[16] - Quote
Pokey Dravon wrote:So in short Base & Assault -10 to 11% Damage +0.5 sec Charge Time Breach -30% Damage No Change to Charge Yeah I feel that's really reasonable, not a sledgehammer nerf like Swarms, but it takes a little bit of the edge off of the Forge. Vulpes Dolosus wrote:I approve so hard.
But honestly, what they needed was a range nerf, not so much damage. (I'm thinking around 200m or so) Ehhhhhh No, not with the range reduction to swarms. If you took away forge range, dropships would be completely uncontested except by vehicle railguns which can't shoot at a very steep angle. Now and then, there is someone with brains around.... +1
ArmorLogi514 - So it begins
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Disturbingly Bored
The Strontium Asylum
1213
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Posted - 2013.12.05 02:00:00 -
[17] - Quote
ratamaq doc wrote:Yea. They are not putting the proto below the old STD stats, so breath easy Heavies.
Take another peek at those AFG stats.
But still, I am a Kamehameha wielding fattie, and I approve.
ED: Bother. I suppose you're technically correct, since there's no STD AFG.
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Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 200/1000XP)
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Leithe Askarii
Isuuaya Tactical Caldari State
64
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Posted - 2013.12.05 02:02:00 -
[18] - Quote
KING CHECKMATE wrote:Foundation Seldon wrote:... and they're pretty reasonable! CCP Logibro wrote:Forge Gun numbers!
Damage | Charge time
Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - 1525 -> 1375 | 2.5 -> 3.0 PRO - 1663 -> 1500 | 2.5 -> 3.0 Breach STD - 2310 -> 1750 | 6.0 -> 6.0 ADV - 2541 -> 1925 | 6.0 -> 6.0 PRO - 2772 -> 2100 | 6.0 -> 6.0
Officer - 1584 -> 1440 | 2.1 -> 2.4 IF THE RANGE IS THE SAME, im happy..... \YAY WE AGREE ON SOMETHING AV RELATED! |
Lance 2ballzStrong
SyNergy Gaming EoN.
4551
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Posted - 2013.12.05 02:03:00 -
[19] - Quote
I just honestly find it funny people want to nerf the heavy class even more. It's like more people calling for a nerf for the FG than people calling for a buff for the HMG. Guess what CCP did...nerf the FG. People should just stop using the class, seriously. Just stop.
Stop humiliating the class by roof camping with a FG. Just stop using this turd of a class.
"OH YES THEY NERFED TE FG!!!!" now what? heavies need to shoot 1 - 2 more shots to kill a HAV? Big whoop. People just happy to see another nerf to the class. Nerf it more CCP. Make it even more useless.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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DUST Fiend
OSG Planetary Operations Covert Intervention
8350
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Posted - 2013.12.05 02:10:00 -
[20] - Quote
Lance 2ballzStrong wrote:I just honestly find it funny people want to nerf the heavy class even more. It's like more people calling for a nerf for the FG than people calling for a buff for the HMG. Guess what CCP did...nerf the FG. People should just stop using the class, seriously. Just stop.
Stop humiliating the class by roof camping with a FG. Just stop using this turd of a class.
"OH YES THEY NERFED TE FG!!!!" now what? heavies need to shoot 1 - 2 more shots to kill a HAV? Big whoop. People just happy to see another nerf to the class. Nerf it more CCP. Make it even more useless. Some of us know how to admit when one of our options is overpowered, even if it IS the other 50% of our options
Win ISK / Vids / O7
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Vitharr Foebane
Blood Money Mercenaries
314
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Posted - 2013.12.05 02:23:00 -
[21] - Quote
DUST Fiend wrote:Lance 2ballzStrong wrote:I just honestly find it funny people want to nerf the heavy class even more. It's like more people calling for a nerf for the FG than people calling for a buff for the HMG. Guess what CCP did...nerf the FG. People should just stop using the class, seriously. Just stop.
Stop humiliating the class by roof camping with a FG. Just stop using this turd of a class.
"OH YES THEY NERFED TE FG!!!!" now what? heavies need to shoot 1 - 2 more shots to kill a HAV? Big whoop. People just happy to see another nerf to the class. Nerf it more CCP. Make it even more useless. Some of us know how to admit when one of our options is overpowered, even if it IS the other 50% of our options In all honesty you cant really blame him CCP has not been kind to us at all... We've had all of two weapons for all of SINCE DUST CAME OUT. Meanwhile mediums get everything... Then when heavies decide that it's better to use an AR than a HMG people start calling them scrubs.
Long story short, heavies are not in a good place right now and many are justifiably indignant.
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Absoliav
Tronhadar Free Guard Minmatar Republic
91
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Posted - 2013.12.05 02:23:00 -
[22] - Quote
I really don't like the number change done to the Breach, the Assault is now more superior than the Breach in every way, with these new numbers why should we even use the Breach when the Assault can do 900 more damage in the same amount of time as the Breach? |
Himiko Kuronaga
Fatal Absolution
2458
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Posted - 2013.12.05 02:24:00 -
[23] - Quote
DUST Fiend wrote:Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll have to see how it works out, but this looks like a good start
Yea, the breach was so strong that NOBODY USED IT PERIOD. |
Vitharr Foebane
Blood Money Mercenaries
314
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Posted - 2013.12.05 02:27:00 -
[24] - Quote
Himiko Kuronaga wrote:DUST Fiend wrote:Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll have to see how it works out, but this looks like a good start Yea, the breach was so strong that NOBODY USED IT PERIOD. The breach is great for one thing popping dropships like over ripe tomatoes
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Himiko Kuronaga
Fatal Absolution
2459
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Posted - 2013.12.05 02:29:00 -
[25] - Quote
Kind of like every other forge gun can do.
Except that can also kill with splash, and not root you in place for a year making you completely worthless the other 99.9% of the game. |
Absoliav
Tronhadar Free Guard Minmatar Republic
91
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Posted - 2013.12.05 02:30:00 -
[26] - Quote
Vitharr Foebane wrote:Himiko Kuronaga wrote:DUST Fiend wrote:Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll have to see how it works out, but this looks like a good start Yea, the breach was so strong that NOBODY USED IT PERIOD. The breach is great for one thing popping dropships like over ripe tomatoes
I think you have the Breach confused with the Assault. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
526
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Posted - 2013.12.05 02:33:00 -
[27] - Quote
Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge.
Of course it's not the only useless Breach weapon in the game, most need a serious look. |
Foundation Seldon
Gespenster Kompanie Villore Accords
263
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Posted - 2013.12.05 02:38:00 -
[28] - Quote
Justin Tymes wrote:Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge.
Of course it's not the only useless Breach weapon in the game, most need a serious look.
The Breach nerf probably had to do with Dropships more than anything else. Their effective HP without modules on is MUCH lower than it is now and if Forge numbers had stayed the same then they would have been in a pretty precarious position.
1.7 LAVs - Thoughts and Discussion
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Absoliav
Tronhadar Free Guard Minmatar Republic
91
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Posted - 2013.12.05 02:42:00 -
[29] - Quote
Foundation Seldon wrote:Justin Tymes wrote:Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge.
Of course it's not the only useless Breach weapon in the game, most need a serious look. The Breach nerf probably had to do with Dropships more than anything else. Their effective HP without modules on is MUCH lower than it is now and if Forge numbers had stayed the same then they would have been in a pretty precarious position.
The overall nerf to the FG is understandable, but the nerf done to the Breach just makes it downright useless, the Assault is two times faster than the Breach giving it a higher damage output while allowing the user movement and more damage in the same amount of time it takes to fire a Breach. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8351
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Posted - 2013.12.05 02:43:00 -
[30] - Quote
Absoliav wrote:Vitharr Foebane wrote:Himiko Kuronaga wrote:DUST Fiend wrote:Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll have to see how it works out, but this looks like a good start Yea, the breach was so strong that NOBODY USED IT PERIOD. The breach is great for one thing popping dropships like over ripe tomatoes I think you have the Breach confused with the Assault. Actually no, the Breach has always frightened me far more than the Assault when I'm flying, particularly if he's with a friend or two with AV. The Breach could almost one shot any dropship, my fit and a couple others can limp away, but when you add just one militia swarm or forge or even plasma cannon if you're close enough, and it's lights out.
Most other dropships just pop.
I use the IAFG over the BFG because I'm a lonewolf nutjob and I need the mobility. The breach is best in squads, and best at popping dropships. I'm not entirely sure what the breach is for right now, since its alpha damage isn't too powerful. I personally feel somewhere near 2,400 would be good, but there's no way to know until we actually sit down with everything (though you math magicians certainly do a good job)
Win ISK / Vids / O7
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