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pyramidhead 420
Carbon 7 CRONOS.
130
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Posted - 2013.10.31 01:42:00 -
[31] - Quote
agreed, nades need to be changed. its out of hand
scanning is fine. i for one, run dampeners...33db ninja medic |
Monkey MAC
killer taxi company General Tso's Alliance
881
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Posted - 2013.10.31 11:33:00 -
[32] - Quote
Bethhy wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade fuses need to be more random... So cooking a grenade could equal a pre mature explosion. But grenade's in this game don;t even make sense in reality they don't even work like that IRL even the best grenade we have. http://en.wikipedia.org/wiki/M67_grenadeThe kill radius needs to be a tight packed area and then an injury radius however big the developers see fit... But a kill radius of 7-7.5m with core locus is crazy... And again this is something CCP choose to do with a recent patches... They increased the blast radius because they where glitched... they then fixed blast radius and left the increased value... They then ramped up hit detection and still left grenades in their buffed state.
Umm you do realise there is damage fall off, have you ever got hit by a core and survived, my enemies do it all the time! If you want locus grenades to be more realistic then you need to decrease their fuse time, which will make the problem worse.
As for random fuse times that is just ridiculous, I shouldn't have the chance to die just by go I ng go throw a grenade, if I over cook that's different, but having rzndom fuse times? No thats just a terrible grenade! |
Borne Velvalor
Endless Hatred
871
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Posted - 2013.10.31 11:37:00 -
[33] - Quote
Vin Vicious wrote:Mobius Wyvern wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Scanner provides a static "snapshot" of enemy positions at the time of the scan. Grenades are given a damage reduction and longer resupply time. Fixed. Uh no it doesn't, it provides a constant dynamic view of any red within its range Aka if their moving or not you know what direction they are going
FYI, the "fixed" implies that those are changes that the poster would implement to fix the situation, not that that's how it works already. |
ER-Bullitt
Molon Labe. RISE of LEGION
527
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Posted - 2013.10.31 16:39:00 -
[34] - Quote
1 grenade max nanohives and supply depots dont resupply grenades changing suits or respawning does
or adjust the damage/blast radius and require a longer period of time before the above resupply your ONE grenade. Having 3 is ridiculous. . no other FPS has this much rampant grenade spam because in good FPS games you spam bullets.. not grenades. its an opener, closer and designated hitter.. something is wrong with that picture and if you disagree you are a nade spammer.
The game will change for the better if they fix this. |
THUNDERGROOVE
ZionTCD Public Disorder.
1203
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Posted - 2013.10.31 17:26:00 -
[35] - Quote
Arkena Wyrnspire wrote:WTF don't nerf my grenade spam.
*throws core locus into thread*
There, dealt with.
On a serious note, grenade spam is way, way out of hand. I would have no problem with them being restocked from supply depots in the same manner as equipment, or for that matter having to be switched to on the equipment wheel to cut down on panic grenades, but carrying three and having such easy restocks for such a powerful weapon is silly. Yeah and if they didn't register headshot damage from them too... It's just ridiculous.
Last night I was in a PC match guarding someone on the hack of A. Someone cooks a grenade, lands on my face and blows up. I lost 500 shields and 950 armor instantly from just an M1.
What is a signature?
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Slag Emberforge
Immortal Retribution
102
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Posted - 2013.10.31 17:41:00 -
[36] - Quote
Get over yourselves, the grenade is an absolutely lethal tool in any arsenal, do I believe I should be able to endless toss them? No.
But you best be joking if you think 1 non-restock able grenade is a good idea. |
bear90211
Nyain San Proficiency V.
37
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Posted - 2013.10.31 17:47:00 -
[37] - Quote
Croned wrote:Do you want proto scanners to be useless? Profile dampeners exist for a reason, and I can't think of a better way to emphasise their use than to actually make them relevant. Also, people who use proto scanners are sacrificing a lot of fitting space that could otherwise go toward better waepons and modules. The scanner trend will die down in a while, and then people will move on to spamming something else. What a lot of people don't realize is that anytime a particular weapon or piece of equipment is used by the majority of the team, an illusion of OP-ness is created. If everyone on the team used a Forge Gun, the opponents would be complaining about Forge Guns. If everyone used laser rifles, the opponents would be complaining about laser rifles. The same goes for so many different things, including shotguns, uplinks, tanks, dropships, mass drivers, scrambler rifles, HMGs, grenades, etc. The only weapon that people don't recognize the spamming of is the Assault Rifle, and to this day ARs continue to rake in more kills than anytbing else. I'll give you 5 million ISK if you find the word gullible hidden in my post. typos suck..lol but i believe its in the last line there, the one I had to put because it wouldn't show up on 'quote' |
Spectre-M
The Generals EoN.
93
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Posted - 2013.10.31 17:49:00 -
[38] - Quote
LHughes wrote:I usually come on here to troll but I'll be serious for once.
I have Ishokone nanohives on my assault suit soley for the grenades
I'm a prolific grenade spammer, I think max two grenades, reduce damage of Grenades 300HP(militia) to 400HP(proto) &also reduce the range so more skill is involved.
To the people who talk about dieng from a 'panic' nade that's you being ****.
Scrambeler rifles also need a nerf.
Dont you touch my scrambler rifle. |
Dirks Macker
Enlightened Infantries
95
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Posted - 2013.10.31 17:51:00 -
[39] - Quote
So bullets spawn inside of dropsuit pouches, but you can't grab grenades out of a supply depot? |
Takahiro Kashuken
Red Star. EoN.
1571
|
Posted - 2013.10.31 17:52:00 -
[40] - Quote
If infantry grenades cannot be resupplied from a nanohive then this should apply to AV nades also
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TechMechMeds
Swamp Marines Kleenex Inc.
1197
|
Posted - 2013.10.31 17:53:00 -
[41] - Quote
Michael Arck wrote:*sips tea*
Absolutely not, sir.
I like Yorkshire tea.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Soldiersaint
Deepspace Digital
520
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Posted - 2013.10.31 17:58:00 -
[42] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Or you can stop crying and just play the game. I dont use grenades but ill tell you what. If you get killed by one its ALWAYS because you did something wrong.
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Niuvo
NECROM0NGERS
686
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Posted - 2013.10.31 18:01:00 -
[43] - Quote
Scans need tweaks. nade spam has to go.
The cooldown on the scanners should be increased? I can only hope when this game becomes tactical, tough and rewarding for using skill. |
Jadek Menaheim
WarRavens League of Infamy
190
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Posted - 2013.10.31 18:02:00 -
[44] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
CCP Devs have discussed altering the mechanics of core locus grenades to resemble time delay stickies. I'm not sure if that's any better, but it may discourage random tosses.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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lDocHollidayl
Ancient Exiles
316
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Posted - 2013.10.31 18:16:00 -
[45] - Quote
Grenades are only popular because of group fights. 5 guys around a corner...throw a nade...anything else doesn't make sense. 1v1 grenades rarely win.
All great players I play with constantly speak of killing players who try to grenade in a gunfight.
Grenadiering in a gunfight usually ends with a dead body with a nade in its hands. Nade spamming is only an issue with group fight and letter attack/protection...control an area..throw nades first.
I can not agree with taking that out of the game. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
438
|
Posted - 2013.10.31 18:20:00 -
[46] - Quote
i have an idea.
even out the damage between shields and armor so it doesnt ohk everything.
1v1 nades will win.
although it normally ends up with 2 dead players. one with the gun. and the other with a cooked nade in his hand.
if we see the damage evened out between shields and armor to where it does only a set amount of damage then it wont actually ohk everything. making the panic nades survivable and the nade spam less annoying. and deadly. while still retaining some amount of usefulness ____________________________________ 100% chance of trolls is to be expected. |
Monkey MAC
killer taxi company General Tso's Alliance
886
|
Posted - 2013.10.31 18:35:00 -
[47] - Quote
ER-Bullitt wrote:1 grenade max nanes and supply depots dont resupply grenades changing suits or respawning does
or adjust the damage/blast radius and require a longer period of time before the above resupply your ONE grenade. Having 3 is ridiculous. . no other FPS has this much rampant grenade spam because in good FPS games you spam bullets.. not grenades. its an opener, closer and designated hitter.. something is wrong with that picture and if you disagree you are a nade spammer.
The game will change for the better if they fix this.
1 grenade really? Hell lets just get rid of them, its not like some people use them tactically or anything.
Its not like we are gonna screw over the majority of the community because some people lob grenades often. Its not like grenades can mean the difference betweennlife and death
ITS NOT LIKE WE SHOULD BE ABLE TO KILL PEOPLE WITH A ****ING GRENADE.
I mean come on really?
The pen is mightier than the sword
The gun is mightier than both
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Goric Rumis
Dead Six Initiative Lokun Listamenn
242
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Posted - 2013.10.31 18:40:00 -
[48] - Quote
Mobius Wyvern wrote:Grenades are given a damage reduction and longer resupply time. I like the longer resupply time. That's about the only thing I've heard that would actually improve the situation.
The grenade spam issue is like the forge sniper issue to me--a minor problem for which a handful of rabid players want to over-compensate. I've been affected by both, but wouldn't even think about raging about them. Especially when the Duvolle still makes my Boundless HMG look like a marshmallow gun, dropships are still swatted out of the sky like houseflies, and scouts are still for all intents and purposes just suicide suits. There are bigger problems. |
Heimdallr69
Imperfect Bastards
1132
|
Posted - 2013.10.31 18:43:00 -
[49] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
I've already posted this and I got a lot of no's and was told I suck soo keep dreaming man maybe someday |
Wombat in combat
MoIden Heath PoIice Department EoN.
112
|
Posted - 2013.10.31 18:46:00 -
[50] - Quote
Agreed. Increase max carry by 1, remove resupply from hives. Changing suits at a supply depo will restock. |
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Frank Olson Usul
DUST University Ivy League
37
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Posted - 2013.10.31 18:50:00 -
[51] - Quote
Mobius Wyvern wrote:Scanner provides a static "snapshot" of enemy positions at the time of the scan. Fixed.
That is just wrong. You see people moving for those whole 25 seconds. You only don't see new targets that enter the scan area.
Get your facts straight. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
296
|
Posted - 2013.10.31 18:52:00 -
[52] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
I truly believe this is entirely do to the Lagg from PC battles as well as the Overpowered Damage mods on Assault Rifles. When you get insta-killed by an AR constantly, and when you can't shoot back, you resort to other means to do damage. Core Locust grenades are that only sure way to hit that target that is bouncing all around and doing 425dps on you perfectly! It's problem arises from other causes so until those underlying causes are fixed, ahem the AR and Damage Mods, then this will be the scenario you encounter.
edit: my whole point was sloppily put together but hopefully you can get the gist, I don't have the patience to reword this.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Justice Prevails
HavoK Core RISE of LEGION
64
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Posted - 2013.10.31 19:08:00 -
[53] - Quote
What counts as spam?
5 enemies in a bunch 1 ft away from each other, throwing a grenade is logical. You see more than 1 of your guys fighting in a crowded hallway, don't join them, try to flank.
You go av and some guy proto'd out is coming down on you with a duvolle. Throw a grenade to soften him up for your smg. Your on the last bar of health and the enemy is chasing you round the corner and he meets cooked grenade to face, he should have been more cautious than greedy for a kill.
If you want to do something about nanohive rates to prevent a guy camping and just throwing, cool. Other than that, grenades are fine.
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Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
323
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Posted - 2013.10.31 19:14:00 -
[54] - Quote
Justice Prevails wrote:What counts as spam?
5 enemies in a bunch 1 ft away from each other, throwing a grenade is logical. You see more than 1 of your guys fighting in a crowded hallway, don't join them, try to flank.
You go av and some guy proto'd out is coming down on you with a duvolle. Throw a grenade to soften him up for your smg. Your on the last bar of health and the enemy is chasing you round the corner and he meets cooked grenade to face, he should have been more cautious than greedy for a kill.
If you want to do something about nanohive rates to prevent a guy camping and just throwing, cool. Other than that, grenades are fine.
QFT. I think a lot of players that are upset at grenade users confuse spamming with legitimate grenade kills. I almost always get kills when I throw nades, always cook them, and I may throw 10 or more throughout a game (typically not all at the same time unless the enemy is really clustered together). Does it make me a spammer that I use grenades tactically? |
Aqua-Regia
494
|
Posted - 2013.10.31 19:18:00 -
[55] - Quote
I'm up for this. +1
to many spammer in this game.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
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The Eristic
Sad Panda Solutions
59
|
Posted - 2013.10.31 20:08:00 -
[56] - Quote
Frank Olson Usul wrote:Mobius Wyvern wrote:Scanner provides a static "snapshot" of enemy positions at the time of the scan. Fixed. That is just wrong. You see people moving for those whole 25 seconds. You only don't see new targets that enter the scan area. Get your facts straight.
I do believe he was suggesting that scanners would be fixed by making them only provide said "static 'snapshot"". |
Monkey MAC
killer taxi company General Tso's Alliance
887
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Posted - 2013.10.31 20:52:00 -
[57] - Quote
Monkey MAC wrote:I think COMPLETELY removing grenade resupply, from hives or depots is a childish quick fix, by butthurt proto suits!
HOWEVER, numerous things can be done to alleviate the situation.
Rejig ammo resupply protocols: At this time, nanohives will restock all ammo types simultaneously, giving priority to your grenades. Change it so if only restocks 1 ammo type per pulse giving priority to h, l, s, g
AOE lighting for grenades: MD, FG, SL, PC all have this effect as of .4 give locus orange and flux green light respectively. Prehaps even make it flash!
Change fuse pull time: add an additional 0.1secs to the shortest possible time it can take to throw a grenade.
Grenades, Sorted
Scanning spam, make all variants have a cooldown period of at least 200% of the tag period (time visible after scan)
Scanners, Done
For the benefit of everyone here is how it should be solved, the grenade isn't the problem its the people who use it!
The pen is mightier than the sword
The gun is mightier than both
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Michael Arck
Anubis Prime Syndicate
1721
|
Posted - 2013.10.31 23:24:00 -
[58] - Quote
You remember those sticky Covenant grenades from Halo? Throwing and sticking em to a opponent became an artform and most pleasurable.
It feels as though we are going through a list here...
Nade spam. Uplink Spam. AR spam. SCR spam. Dying spam. Reviving spam. Nanohive spam. SMG spam. Forge Gunner spam. Assault class spam. Tank spam.
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Draco Cerberus
Hell's Gate Inc
455
|
Posted - 2013.10.31 23:32:00 -
[59] - Quote
fawkuima juggalo wrote:EDIT: okay after reading all the grenade hate i have to give a REAL rebuttal.....
check it out..... FIRST if your going to talk about buffing the grenade you have to talk about A REAL issue, MASS DRIVERS. grenades cant put out half of the dps a mass driver can ,you can spam with a mass driver twice as hard, plus you can rain g's down on people, you can only have three grenades in your inventory and it stops given them to you at certain extent so i really dont see how you can even be talking about this....
summary : MASS DRIVER HAS BETTER ROF, RANGE, ACCURACY, NO COOK TIME, MORE ANGLES, MORE AMMO AND, ETC
GRENADES HAVE BOUNCE, HIGH DAMAGE, AND CONTROLLED COOK.....
really i thnk most of you are confused between the two. ive been spammed by g's before..... heres the kick THEY CAN ONLY THROW AS FAR AS YOU GENIUS!!!!! if he can hit you you can hit him...... SIMPLE! fixed your problem.... quit whining. swing the nerf bat at something that needs it. ........... but if your not convinced......
second: Grenades have never been a favorite of an enemy.... they suck to have to doge and when there's a lot coming at you then it really sucks. but just because your getting killed doesn't meant you gotta ruin other peoples time. grenades are there for a reason its for strategic advantage; corners, heavies etc. and they really don't fill there roll very well at all..... the grenade spamming doesn't happen to the extent where it is a problem, especially not compared to mass driver spam as mentioned above. .... summary:: DON'T BE A *MEOWS.
DO NOT NERF THE GRENADE PLEASE. The Mass Driver also has a trail you can follow, if you can't follow it the you may be dead. Secondly, an M1 locus can do over 1000hp of damage coupled with skills is still enough to OHK you, last time I checked the Core Breach Mass Driver had only around 300DPR (Damage Per Round) a slow ass reload speed and only 18ish rounds. Of which you "should" be able to dodge all of them.
If there are people having issues with explosions maybe it is time to weigh in on another thread about resistance plating, found here: Resistance Plating
One Universe::One Market
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John ShepardIII
Ancient Exiles
32
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Posted - 2013.10.31 23:33:00 -
[60] - Quote
I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. That's why I think you should only get grenades by the same way you get more uplinks or nanohives back :) |
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