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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
54
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Posted - 2013.10.31 18:27:00 -
[1] - Quote
Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered. |
Altina McAlterson
Pure Innocence. EoN.
692
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Posted - 2013.10.31 18:29:00 -
[2] - Quote
pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4410
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Posted - 2013.10.31 18:29:00 -
[3] - Quote
k
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Smooth Assassin
Stardust incorporation
323
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Posted - 2013.10.31 18:31:00 -
[4] - Quote
Yeah everythings OP
Assassination is my thing.
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Cosgar
ParagonX
6952
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Posted - 2013.10.31 18:35:00 -
[5] - Quote
They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:36:00 -
[6] - Quote
Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit.
Ha Ha you made nonsense sound nice. |
bear90211
Nyain San Proficiency V.
37
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Posted - 2013.10.31 18:36:00 -
[7] - Quote
No, you know what is OP? an SMG with nothing on it and a flaylock on a commando STD frame with no mods, that OP bro
hmm, no a heavy suit with a flaylock and nothing else seems right about it |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:42:00 -
[8] - Quote
bear90211 wrote:No, you know what is OP? an SMG with nothing on it and a flaylock on a commando STD frame with no mods, that OP bro hmm, no a heavy suit with a flaylock and nothing else seems right about it
Ha Ha trollolol with the commando suit. It still doesn't change the fact that AR'S are overpowered at the moment. either they need a nerf or clip reduction.
There is a reason you see 90% of PC users using them |
Altina McAlterson
Pure Innocence. EoN.
692
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Posted - 2013.10.31 18:42:00 -
[9] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR. |
Zimander
A.N.O.N.Y.M.O.U.S.
5
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Posted - 2013.10.31 18:43:00 -
[10] - Quote
pdiddy anfama wrote:Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered.
There are, yesterday i played skirm and i took pro Heavy with 1,5 Clip using Advance AR no damage mode its not like i complain i use heavy to time to time and its rely pain on the back when u have 900+ armor and 500+ shield and duvolt can mnom mnom u so fast |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:44:00 -
[11] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR.
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4410
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Posted - 2013.10.31 18:45:00 -
[12] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR. All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used. >Implying all FPS'es are about the numbers.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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DUST Fiend
OSG Planetary Operations Covert Intervention
7372
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Posted - 2013.10.31 18:46:00 -
[13] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote: nonsense blah blah blah blah blah nonsense Seems legit. Ha Ha you made nonsense sound nice. Just saying that calculating the DPS by multiplying the damage per shot by the number of shots per second is nonsense for a weapon like an AR. Isn't that how hit scan weapons work, assuming reasonable aim? The dispersion is non existent, right along with the kick.
Red is dead
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KA24DERT
Pure Innocence. EoN.
218
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Posted - 2013.10.31 18:46:00 -
[14] - Quote
pdiddy anfama wrote:Assault rifles are overpowered.
12.5 rps. Around 425 damage without damage modes in one second. LMAO and AR'S aint overpowered.
In this thread:
People who can't do math arguing that the AR isn't overpowered.
But yes OP, you're correct. As mentioned in another thread, the TTK in this game is way too low, and the AR, ASR and Auto Aim are the major contributors. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
296
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Posted - 2013.10.31 18:46:00 -
[15] - Quote
Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit.
Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field.
on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:46:00 -
[16] - Quote
pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:48:00 -
[17] - Quote
Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means.
Finally someone else talking sense. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
439
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Posted - 2013.10.31 18:48:00 -
[18] - Quote
the numbers can also be wrong and numbers have proved this.. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:48:00 -
[19] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense.
34 damage I think for the duvuolle math in general is correct. |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:50:00 -
[20] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. Dispersion. |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2013.10.31 18:52:00 -
[21] - Quote
Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. Dispersion.
Feather trigger. Dispersion solved. I always go positive KDR with AR basic Dren. but with other weapons stay about 1 for 1 for the most part |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 18:53:00 -
[22] - Quote
pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:Altina McAlterson wrote:pdiddy anfama wrote:
All FPS are about the numbers fool. The numbers are what determines what weapons are commonly used.
I never said numbers weren't important. I said your numbers were nonsense. 34 damage I think for the duvuolle math in general is correct. Dispersion. Feather trigger. Dispersion solved. No, it always exists. So you have to take in to account hip firing while moving, hip firing while standing still, ADS while moving, ADS while standing still, ADS while crouching, hip firing while crouching... |
KA24DERT
Pure Innocence. EoN.
220
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Posted - 2013.10.31 18:55:00 -
[23] - Quote
Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means.
Altering damage mods will affect other weapons in the game that are doing just fine.
It's the AR and ASR that need specific attention right now. A 30% damage nerf to those weapons is a good place to start.
30% brings the DPS of the Duvolle down to 327.25, BEFORE skills and damage mods.
That's very reasonable, and will actually make a difference in how long firefights last. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
56
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Posted - 2013.10.31 18:58:00 -
[24] - Quote
KA24DERT wrote:Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means. Altering damage mods will affect other weapons in the game that are doing just fine. It's the AR and ASR that need specific attention right now. A 30% damage nerf to those weapons is a good place to start. 30% brings the DPS of the Duvolle down to 327.25, BEFORE skills and damage mods. That's very reasonable, and will actually make a difference in how long firefights last.
I like this. |
Cosgar
ParagonX
6955
|
Posted - 2013.10.31 19:02:00 -
[25] - Quote
Cenex Langly wrote:Cosgar wrote:They're supposed to be overpowered. Maybe not as much as they've been llately, but the assault rifle is the introductory weapon. It's the first thing a new player picks up and it does its job well in all areas. Other weapons are harder to use or weaker in different areas but make up for it in the different style of play and fun factor. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's meant to be but not while eliminating incentive to use other variants or other weapons. Duvolles are bull **** though.
Let's hope the new rifles in 1.7 balances things out a bit. Adding in MORE POWERFUL weapons doesn't help the problem. Saying it's a general weapon for noobs to start also doesn't help the cause. It needs a reduction in ROF or an increase in bullet spread. It's extremely accurate from extremely far away which makes it extremely overpowered with respect to the other weapons on the field. on another note, reducing complex damage mods down to 5% from 10% and giving them a negative penalty of adding extra kick to the weapon would also solve this problem by different means. I see what you're saying, but I think it should be the other way around. Since 1.0 when we had aiming and hit detection issues, CCP made a ton of changes to balance out the extended TTK. They implemented the emergency 10% damage buff and over time, reduced the kick and dispersion. Now that 1.4 fixed the majority of these issues, automatic weapons are laser accurate, dealing their full DPS. It can be argued that aim-assist is too powerful to the point that it eliminates any existing kick and dispersion, but that's open to interpretation.
The issue is that we need all of those fixes rolled back- especially the 10% buff. Some weapons will be weaker than they should be when this happens, but it's better to attack the problem at its source and re-evaluate after. Sweeping changes is what gave us Uprising 1.0 and CCP has proven that they can re-balance tings with a more delicate approach. One thing Uprising did right over previous builds was putting a bigger emphasis on passives linked to what you equip over your character. You can have all the passives that increase shields and armor, and damage but you still have to build your suit. One lingering issue I have though is the proficiency skill. It's yet another passive that puts an importance on sp skill > player skill. Instead of a flat out damage buff, proficiency should add more indirect bonuses like even less heat build up for laser weapons, clip size, or RoF for semi-automatic weapons. Nerfing damage mods sounds good on paper, but it messes up the tank vs gank dynamic while taking away one of the few advantages armor should have over shields.
Adding more weapons does help because if you look at damage profiles, the game's two rifles deal more damage to shields and armor which is why everyone is stacking armor as of late. The rail and combat rifle will deal less to armor and more to shields, which on paper might add more diversity to how people tank their suits. This is also assuming they've looked at the issues we're having now and in the past. Looking at how the rail rifle, which is basically the Creodron breach of old come back from hell, has a spool up time, they've learned their lesson.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Goric Rumis
Dead Six Initiative Lokun Listamenn
243
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Posted - 2013.10.31 19:04:00 -
[26] - Quote
The idea of weapon where versatility is its strength is that there should be something in every situation that would beat the rifle (inclusive of assault, scrambler, combat, and rail), but the rifle beats everything else in some circumstance also:
HMG > rifle at <25m MD > rifle from above PC > rifle from above LR > rifle at >60m Shotgun > rifle at <15m etc.
Right now we're missing anything that's better than rifles between 10m and 60m. Improving the viability of scouts and HMGs would fix the low end of that scale, but there would still be a gap between 60m and 25m where the rifle dominates everything. And given the difficulty with precise aiming at LR-dominating distances, rifles lack any viable counter in most situations.
Question: Is it acceptable for the rifle classes to dominate at these ranges, provided there isn't one rifle class that's dominant throughout the entire range? Or do we need an additional weapon class that dominates at mid-ranges but is weak at close and long ranges? |
Altina McAlterson
Pure Innocence. EoN.
692
|
Posted - 2013.10.31 19:10:00 -
[27] - Quote
@Cosgar
Are they laser accurate now? I'm just wondering has someone really looked in to that or is that more anecdotal? I never noticed as big of a hit detection problem as everyone else did for whatever reason. |
Cosgar
ParagonX
6956
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Posted - 2013.10.31 19:18:00 -
[28] - Quote
Altina McAlterson wrote:@Cosgar
Are they laser accurate now? I'm just wondering has someone really looked in to that or is that more anecdotal? I never noticed as big of a hit detection problem as everyone else did for whatever reason. A little of both. Aim assist and hot fixes can give the impression of the standard AR or ASCR (if you can see where you're shooting) being laser accurate, but if you use something like the burst or TAC AR, you realize it's not the case. Having aim assist on a fully automatic weapon with 60+ rounds in the clip gives you way less margin of error outside its optimal range than it should.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Knight Soiaire
Mercenaries of Sunlight
2899
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Posted - 2013.10.31 19:22:00 -
[29] - Quote
I dont hate the AR for its TTK, its the fact that you have 60 ******* bullets in an AR magazine, on a weapon that has an incredibly low TTK!
Forget aiming, just hold down the trigger!
Raffle signup closed - Draw will be SoonTM, 2 prizes of 5mil being rewarded for delay.
*Mercenaries of Sunlight!
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LT Dans Legs
Unkn0wn Killers
240
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Posted - 2013.10.31 19:22:00 -
[30] - Quote
What needs to happen to this game is to not make it a twitch shooter like cod which is the direction its heading. Whats the point of SP if you die in half a second from any weapon? They need to draw out the battles by reducing all damage to weapons. Let us fight someone face to face for a good 30 seconds. Whats the point of shields and armor if they are this freakin squishy? Right now it doesnt matter if you have a thousand hit points or three hundred, you die the same. No point in mods or proto suits because its all the same as militia. Its all about who gets the first bead. Dust is straying away from the MMO part of this FPS extremely fast. Which is making me sad :( |
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