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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
256
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Posted - 2013.04.19 20:39:00 -
[61] - Quote
BulletSnitcheZ wrote:So you'd rather tanks remain exactly as they are now?
if CCP doesn't make tanks more "multi crew oriented", they would seriously limit the tactical potential of these vehicles. Again, they are "multi crew oriented" already. You're asking them to require multiple squads to operate one.
BulletSnitcheZ wrote: In games like Battlefield 3 Maybe that is where we disagree. I'd rather not have DUST514 to become Battlefield 4.
0 Try Harder wrote:BulletSnitcheZ wrote:I know EXACTLY what i'm talking about & i don't have to waste millions of ISK on your stupid challenge to prove you wrong either. If you're that confident and are right about the 50/50 chance, I'll pay you for the tanks that you lose. edit: but you better be willing to pay me a fair amount if I win ^.^ If it's first to ten, we can start by making the contract enough to pay for five tanks. You can choose gunnlogi w/adv rail or all out sagaris battle. Just in case you missed it. If you do not think that tanks need a team to run, you can prove it. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.04.19 21:34:00 -
[62] - Quote
0 Try Harder wrote: You're asking them to require multiple squads to operate one. Wrong. The tank model i suggested would be similar to the one used in BF3. In BF3, you can operate a tank or a chopper all by yourself, but you'd put yourself at a big disadvantage due to the benefits you get from working with a full crew, such as target painting and scanning. I'm simply applying a similar concept in my idea.
Quote:Maybe that is where we disagree. I'd rather not have DUST514 to become Battlefield 4.
DUST 514 doesn't have to become Battlefield 3, but it can certainly apply similar concepts that made BF3 successful. Why? Because the team-oriented vehicle mechanics in Battlefield allow for much greater tactics and coordination when compared to DUST 514.
Like i said before, why don't you make your own idea on how to fix tanks since you know so much more than me? Also, there's a 0% chance that i'm going to waste ISK on your dumb challenge so you can shut up about it already. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.04.19 21:46:00 -
[63] - Quote
0 Try Harder wrote:Skihids wrote:It's not a nerf, it's a balancing.
Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet it would still be balanced because it requires the attention of multiple team members. It might be more powerful if it can soak up ten forge shots, two orbitals and repair all of that damage every thirty seconds, but I have a feeling that you would not consider that "balanced". If you're making a HAV driver a 6 or 7 man crew, it better be worth it. If you're not using at least a three man team, you're just doing it wrong.
Where did i say that tanks would become that powerful as a result of this change? Where did i say HAVs would become a 7 man vehicle?
Don't reply to this thread if you don't have anything constructive to add to the conversation. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
256
|
Posted - 2013.04.19 22:44:00 -
[64] - Quote
BulletSnitcheZ wrote:Don't reply to this thread if you don't have anything constructive to add to the conversation. I am being constructive. Now stop dodging.
0 Try Harder wrote:BulletSnitcheZ wrote:I know EXACTLY what i'm talking about & i don't have to waste millions of ISK on your stupid challenge to prove you wrong either. If you're that confident and are right about the 50/50 chance, I'll pay you for the tanks that you lose. edit: but you better be willing to pay me a fair amount if I win ^.^ If it's first to ten, we can start by making the contract enough to pay for five tanks. You can choose gunnlogi w/adv rail or all out sagaris battle. If you win I'll completely agree with you, but there is no way that HAVs are a one man vehicle. There are plenty of people who are just trying to nerf HAVs, show me that I am wrong.
This is the last time I'll post this. I am 99% sure you're just trying to troll HAV drivers because you dislike HAVs and would like to see them nerfed.
I don't understand why you would refuse this offer if you believe that you are right. I am offering to pay for your HAVs and extra if you prove me wrong. I'll even agree with you and concede that I was completely wrong and mistaken. You don't have to post anything. If it is 50/50, there's a good chance that we'll both lose at least 8 to 9 tanks.
That's a lot of ISK I could lose, and you can earn a significant amount. I'm comfortable putting up that much money because I am not only confident that what I am saying is accurate, but I am also willing to back it up with ISK. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.04.20 00:57:00 -
[65] - Quote
0 Try Harder wrote:BulletSnitcheZ wrote:Don't reply to this thread if you don't have anything constructive to add to the conversation. I am being constructive. Now stop dodging. 0 Try Harder wrote:BulletSnitcheZ wrote:I know EXACTLY what i'm talking about & i don't have to waste millions of ISK on your stupid challenge to prove you wrong either. If you're that confident and are right about the 50/50 chance, I'll pay you for the tanks that you lose. edit: but you better be willing to pay me a fair amount if I win ^.^ If it's first to ten, we can start by making the contract enough to pay for five tanks. You can choose gunnlogi w/adv rail or all out sagaris battle. If you win I'll completely agree with you, but there is no way that HAVs are a one man vehicle. There are plenty of people who are just trying to nerf HAVs, show me that I am wrong. This is the last time I'll post this. I am 99% sure you're just trying to troll HAV drivers because you dislike HAVs and would like to see them nerfed. I don't understand why you would refuse this offer if you believe that you are right. I am offering to pay for your HAVs and extra if you prove me wrong. I'll even agree with you and concede that I was completely wrong and mistaken. You don't have to post anything. If it is 50/50, there's a good chance that we'll both lose at least 8 to 9 tanks. That's a lot of ISK I could lose, and you can earn a significant amount. I'm comfortable putting up that much money because I am not only confident that what I am saying is accurate, but I am also willing to back it up with ISK.
Your Challenge is stupid and a waste of ISK because it doesn't even simulate what happens in an ACUTAL MATCH.
Example 1: A full HAV crew is using a prototype armor tank in a skirmish match. While they're busy killing infantry, i call in my Sica equipped with a compressed railgun and kill them in 2 shots.
Example 2: A full HAV crew is using a STD shield tank in an ambush match. I respond by putting as many damage modifiers as i can on my Large blaster turret. While they're busy killing infantry, i sneak up behind them and kill them in 5 seconds.
Example 3: I'm using a Gunnlogi with a full tank crew in an ambush match. The enemy team spams 3 solo tanks and they chase us around the map until we die.
If some of my ideas were implemented, these situations would be much less likely to occur. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
|
Posted - 2013.04.20 04:45:00 -
[66] - Quote
then make it where AV can't 1v1 me. like seriously. i don't want to have this squad of ppl just to protect me from ppl who can 1v1 me. what a waste of my team. don't even lie u know tanks can be 1v1'd. So either nerf AV to where they have to be teamed up or buff tanks to where they can live in a 1v1 fight and need help if more ppl come. |
Dagger-Two
Villore Joint Task Force
2
|
Posted - 2013.04.20 05:23:00 -
[67] - Quote
You want to balance out tanks, make them more of a powerful. teamwork-based, game-changing asset, which is less frequently used to rack up kills in ambush matches against pubbies and more used to help your team win major battles?
Make gunner and driver seperate. Easy as that.
And before the QQ starts about it being 'my tank' and not wanting to rely on blueberries, there are lots of ways you could get around those issues (squad-only vehicle, for example). Drover focuses on driving and modules, gunner focuses on shooting. They share points for kills.
You solve the problem of one man HAV's and the over-use of HAV's in one swoop. You make tanks a more valuable asset to your team because they will be used less often, and you give DUST a teamwork mechanic that isn't found in most shooters.
And before you start bitching, I read people saying themselves they didn't want DUST to be like BF3. Well, here you go. Thiis is nothing like BF3. AFAIK, you'll only find this mechanic in ARMA and Project Reality, and as someone who plays both, I can assure you that you don't have to drive and gun to have a shitload of fun in a tank, and get your heart pumping. There's also no better feeling than coordinating with your driver to get a sweet shoot-and-scoot kill, or as a driver using your optics to mark targets for the gunner.
You can all ***** at this idea now. |
Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.20 09:47:00 -
[68] - Quote
Crap, I'd take Zero on his challenge but I personally know the out come. I'd shed QQ tears for a few and learn from it.
Though I do agree FG shots hurt and can be down right brutal. Given a high enough out cropping and me not paying attention sure enough, my tank transforms into scrap metal.
Now lets give this squad tank into account. He just got a 4 kill. SWEET. Maybe I should become a FG gunner next build.
The idea has it's hit and misses. Biggest miss, you are messing with what we have already. If you brought this "new tank" out. It is yet again, iffy. I mean, on the logical side, in essence, 4 tankers are in one tank. 4 people. When you take the "rock paper scissors " approach of this game where AV gets smoked by AI, and AI vehicles are smoked by AV and AV vehicles. Maybe I am wrong, but, this super tank with a squad of tankers inside could just as easily be replaced by ...*gasp* 4 tanks. Which does fall into tank spam. This is where YOUR...repeat.... YOUR squad needs some AV fits. So in a way the games pushes specialization & cross specing. How would this tank idea play in the game when the MCC follows its name. Mobile ....Command...Center.
Meaning our eyes in the sky. A fraggo dude. Target painter. Showing us open routes and stuff. So, now two guys are out there doing the same roll. Negative Ghost rider. Pattern is full.
Also... you taking the big gun away from the driver is kinda painful. Most tanks can be 1v1, and my only defense is offence. Or....a better squad. Crap, infantry should be doing its job. Or better yet, I shouldn't out run my squad for extended periods of time. Which I might add, is WHERE I LOSE MOST OF MY TANKS.
So tl;dr. I don't feel this is much of an addition. It is an idea, but I feel its place isn't here. |
Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.20 09:49:00 -
[69] - Quote
To 0 Try Harder, I am kinda mental. Maybe insane. I might sacrifice a few tanks to you. Even if it is to become a better driver. As for proto turrets. Id say no to that for really is just, who has the bigger gun. Plus the fight wont last too long. I don't want you to get bored. |
BulletSnitcheZ
TRUE TEA BAGGERS
30
|
Posted - 2013.04.20 14:09:00 -
[70] - Quote
Aythadis Smith wrote:
you are messing with what we have already
My idea is intended to rebalance tank gameplay by making them more tactical and team oriented. The keyword there is rebalance, which means solo tanks would not be as effective as they are right now, damage wise and HP wise. Would you rather have 4 tanks on the field in an ambush/skirmish match or 16? Would you rather a solo tank decimate your entire team or a full HAV crew that's working in coordination? And yes, AV equipment would still be very effective against a full HAV crew, i feel like i shouldn't have to explain this..
Quote:How would this tank idea play in the game when the MCC follows its name. Mobile ....Command...Center.
while I agree that the MCC commander should still remain the backbone of the overall tactics of your team, you can't expect him to coordinate EVERYTHING on the battlefield right? Infantry and vehicle personnel should still be given the tools necessary to form their own tactics on the fly.
My "tactical seat" idea would actually work even better if used in conjunction with the MCC commander. It would allow the MCC commander to see exactly where a tank crew is moving and what they're targeting without the need for voice communication.
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Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
128
|
Posted - 2013.04.20 14:11:00 -
[71] - Quote
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9j2cax
Tanks are completely broken- Yesterday, to create a tank that could survive more than 3 minutes in open combat, without retreating to the red line to snipe, I had to lay down 3 azeotropic shield extenders, 2 heavy azeotropic shield extenders, and 3 local PG upgrades, coming out to a total just under 10,000. I am NO scrub tanker, and I was still getting wrecked on the basis that I had to give up and ability to damage other tanks, regen, or move fast (Yes, I use a keyboard). A tank shouldnt have to give up everything to be a true tank. People complain about railgun snipers, but then ask to buff AV/nerf tanks, more. I, and the rest of the truly skilled tanking community, have found that railgun sniping is the only way to make a profit with tanks in pub matches, without pulling Suryas and Sagarises, which give anyone without Ishukones and Gastun's a chance in hell of getting a single kill, and if we lose one of those, we're set back about a week for ISK. AV needs a serious nerf, or ALL vehicles need a huge buff because as of now, only proto tanks running a full tanked fit can survive more than 5 seconds (bc assault forge charge time is 2.5) in the open. Vehicles will be the main players draining the money from Eve because every other type of merc (except, maybe, the heavy), is able to support themselves running proto in every match. Face it, CCP: you're making tanks obsolete. |
Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.20 15:02:00 -
[72] - Quote
Real talk. my tank. My MAIN tank is a Gunn and it only has ...get this.... Just over 5k shields. Yes it is an azi...I wont even try to spell it. You know what, I have no problem keeping it alive. I've taking out multiply tanks with it. Ranging from training wheels to professional. Some times though, I get a little froggy and rush, and usually get popped or at least reminded my place in life.
As for your tank, honestly, it should be its own class. Don't mess with what we like. Besides, outside of Proto, killing other tanks isn't all that hard. That is Skirmish. On OMS, by now, if you don't have dual spec'd into human targets and armored, I don't know what to say. I personally have pushed other tanks back to red line in tier 2 crap. Sure I've popped a few as ambush/ guerrilla warfare on them. Find a route most traveled ( like roads behind C on the ABC Skirm, or the OMS equal, with the city. He passes by there once in a while, just set up camp. Oh, and personal opinion, with how advanced and cheap AV tech really is, with a small map that OMS is, you are either confident or an idiot if you drop artillery there. Kids are running in there ( I my self am no child, just mentally)
Ehem. Kids are running in there to play this like a team death match. And look, you are the douche dropping artillery in there. And in all honestly, you kinda are. Unless you are hunting vehicles or giving your team a line to push, you really are just asking your tank to get popped.
For me, my Gunn. I don't over push my team, I work as an asset, not some murdering fortress. Maybe it is my game play, but I do get some decent kills. What I really do get is the assists and am a taxi, and something to push enemies out of the wood work. I try not to be this murdering fortress because I know, there is always a better AV then I am as a pilot. A driver. Sure I got 2 months as one, but, AV needs about 2 weeks to a month. For Proto and officer, I guess I can safely say the same time.
The debate isn't how awesome your tank is, how good/bad of a driver I am, point is the topics rewrite of a tank. If all tanks are going that route, no. Negative. I feel glassy as is. I am not a guerrilla fighter. I actually feel my tank is much like a scout suit. Engage and disengage at will. And if things get too froggy, run for that redline with boosters and hardeners on full.
If you made said new class of tank. Say, a side step. I got this Gunnlogi. I could go Marauder class or...say this Spec ops tank. More passengers, the stronger it gets, 2 turrets but, say each passenger can donate a ...I dont know, a module or something to add to it. But then, we heard it before. Nerf that, buff that, and internal spinning wheel. Best bet, leave crap alone.
Is the game fun? Is it entertaining? Do you play this then other game? If so, you enjoy it and let the DEVs do their vision, cuz if they try to make us all happy, we will just get another games clone and no one will be happy. What do you want, another Battlefield, CoD? Hell, how about MAG. Hey, lets play with the lighting and add demons and get Doom 3.....
Overal, your idea isn't bad if it where a new class. |
Aythadis Smith
The Generals EoN.
2
|
Posted - 2013.04.20 15:10:00 -
[73] - Quote
As for tanks being total crap, you never faced a strong team with that tank. It isnt the tank that is the menace, it is the people around it and in it willing to give your life hell. For armor, awesome. For shield tanks, it is the snipers that pin Forge gunners, the tank pinning the ground, while the guys running on top to drop them and hopping off to get in the tank and book it. You havent seen people as you circular strafe a missile tank and they have AV's while you are popping it, taking it out on its first volley.
Don't call a tank a one man army, because it isn't just me that is keeping that tank alive, it is my whole squad and extending to blueberries.
As for your 10k shield Sag, try a hardener. How about play hit and run. Think of it as a scout suit. Hit and run. Play outside the objective. Look in the hills. Camp red line for a sec, go on the map and look for the little salt and pepper shakes on it. Always have an entrance and multiple exit. Be prepared for LAV hit and run, and ambushes set up for you. Also, you ...YOU as the driver are the biggest threat to your equipment.
Ps, the Gatsun FG hurts like hell. You need ointment after. Maybe a shower.... |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
259
|
Posted - 2013.04.21 01:51:00 -
[74] - Quote
Aythadis Smith wrote:To 0 Try Harder, I am kinda mental. Maybe insane. I might sacrifice a few tanks to you. Even if it is to become a better driver. Sounds good ^.^ Sadly, I'm definitely not anywhere near as good as some other players. I did two games against Slap26 and lost 7 sagaris and a few gunnlogi. But it did help with my tanking a lot, and I finally killed him once! When he is not working or playing DUST, he's playing World of Tanks.
BTW you definitely do not want to take me up on that, "I get two guys helping me and you are all alone" deal. We can discuss in game if you're serious about it. I'm not sure if your corp has multiple HAV drivers, but I have wanted to do a 3v3 or 5v5 HAV battle for a long time now.
So I said I wasn't going to post here again, but I read some of the dev stuff, and they apparently checked out this thread and talked about it here.
I have to go over a few (I thought obvious) strategies, so I'll wait until tomorrow's corp battle. I want to wait because 200mil of our $ is at stake on DUST side and a few bil on EVE, plus winning is cool. I want to post whatever I write on our forums first so that I can get some feedback on what I should say and what I should not. The couple of things I'd like to mention are not too groundbreaking, but loose lips do sink ships ;)
I hope that the devs will balance HAVs and AV around corp battles, and not pub games. With 16v16 coming out soon, my corp has done a fair amount of testing in an attempt to figure out how the dynamics will change, what 8v8 strategies might work, which ones will not, and numerous other things. What is cool is that there are multiple things that we have wanted to do in 8v8, but we could not in such a restrictive format. I see 16v16 as an opportunity to add variation to the game, and I want to encourage that instead of restricting it. Many players have spent the past month or so gearing up for 16v16 corp battles. I cannot wait!
Sure, I did not need to post this now and could have just posted everything tomorrow, but I figure a bit of publicity for this corp battle cannot hurt. I want this to happen, no corp can back out! ^.^ |
Garrett Blacknova
Codex Troopers
2567
|
Posted - 2013.04.21 10:47:00 -
[75] - Quote
This gives me an idea.
Drivers/pilots should be re-designated as "vehicle commanders".
Anyone in any seat in the vehicle should be able to bring up the module wheel with R2, not just the commander. The vehicle commander will have the ability to select modules and assign them to another player in the vehicle. This way, if you're running with a squad and you trust your gunners to look after you, they can be handed control of things, but if you're running solo and a random jumps into your tank, they won't hijack important things which you really shouldn't trust a blueberry with.
Also, while I like the idea of a "command centre" vehicle, I think they should have "command" variants for certain vehicle types, rather than making it a "this is what tanks do" role. |
slypie11
Planetary Response Organisation
172
|
Posted - 2013.04.21 15:56:00 -
[76] - Quote
Well guys, the dev just stated in the updates thread that eventually, they will be making HAVs more tactical and squad oriented. Don't know how, but it will be happening. |
Draco Cerberus
Hellstorm Inc League of Infamy
25
|
Posted - 2013.04.21 17:08:00 -
[77] - Quote
+1 to Op for his first post. It seems like a good workable tank model and I would love to see a target painter in this game. Missile turrets may be more useful with these changes.
I don't like the idea that a tanker could scan down the fit of my dropsuit, I know that after 1-10 shells by their main turret should kill me anyways. Why make it that powerful? As for detecting enemy units through the ability to turn on secondary modules like a scanner, I approve of this.
The tanker being in control of reps and driving while still being able to turn all modules on is a solo idea. I suggest that allowing the passengers the ability to also turn on the secondary functions of the tank would allow for a more squad oriented tank. Sometimes you need a mechanic fixing things as you are fleeing and if the driver is occupied by avoiding the lamp posts and such, this is more difficult to do. |
Charlotte O'Dell
Faabulous
133
|
Posted - 2013.04.22 22:52:00 -
[78] - Quote
Only if it's optional would I +1. If i have a good crew then yes but i don't want blueberries in my tank |
BulletSnitcheZ
TRUE TEA BAGGERS Orion Empire
30
|
Posted - 2013.04.23 02:51:00 -
[79] - Quote
Garrett Blacknova wrote:This gives me an idea.
Drivers/pilots should be re-designated as "vehicle commanders".
Anyone in any seat in the vehicle should be able to bring up the module wheel with R2, not just the commander. The vehicle commander will have the ability to select modules and assign them to another player in the vehicle. This way, if you're running with a squad and you trust your gunners to look after you, they can be handed control of things, but if you're running solo and a random jumps into your tank, they won't hijack important things which you really shouldn't trust a blueberry with.
Also, while I like the idea of a "command centre" vehicle, I think they should have "command" variants for certain vehicle types, rather than making it a "this is what tanks do" role.
That's a good idea. Switching modules in the heat of battle is kinda difficult and having someone else do it for you would definitely help.
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Flawless Mirage
Valhalla Gardains
0
|
Posted - 2013.07.12 11:18:00 -
[80] - Quote
Just what the ****!-? -1
Here we go again; nerfing the ********* tanks again because you ********* think the H.A.V.s are still OP when one ******* prototype, hell, advance AV Grenade so much as glances it you can kiss good-*******-bye to your +2mil ISK H.A.V.
What you all are suggesting is basically making random mother****ing blueberries dictate whether or not you live. You're making it so that having +2 gunners/passengers is a ****ing requirement otherwise the ****ed H.A.V.s are next to ****ing useless; after all, if you add that on top of the H.A.V.s existing stats; these ****ers will scream "OP! OP! OP! nerf!" and you all goddamned know it just look at the multitude of other threads requesting OPs on everything ("Godlock", Assault Rifles, "Murder Taxis", H.A.V.s, "Logis" and A.V. Grenades, to name a few); And if it isn't implemented with the existing stats it will force you to depend on ****ing random blueberries. You'll probably say we should get corp-mates right; guess what? some of us have ****ing lives.... ya know, work, relationships, problems, school, and other responsibilities that prevent you from being a hard-core player and really investing time into this game and joining a corporation; and eventhen, if you have, they might not want to squad with you to do that, they might already be in a squad; said members might not be on or, you might just not have enough.
The idea in which you have no ****ed control over your H.A.V.s turret?! madness!; blueberries are unreliable at best; what about your own stats/scores?
In other words... would you be happy only earning kill assist, because you sure as ****ing hell can't run them over reliably at all?. What about the people who like running solo, do you want to screw them over?
There is enough damn teamwork with your team; If you're lucky they'll even keep the A.V. users away from you... although, I wouldn't count on the blueberries to even do that.
Let us vehicle users at least keep the ****ing glass cannons the way they are; after all, you are nerfing everything else. We've spent a great deal of time getting the skills for these **** ****** *** H.A.V.s that we currently have, no need to make 'em even ******** ya think?
The small turrets are largely useless, yes, what'd you expect?
This game is still ****ing ****** as **** no matter what way you look at it. Its free-to-play.
You see H.A.V.s killing everything in a match because of not only the driver's skill but, his/her team (Teamwork, no?); well, that and the fact that people on the other team only have the starter A.V. outfitting that aren't to effective against anything better than STD at best.
The only reliable way to get a good amount of kills without risking your H.A.V. being destroyed with one A.V. weapon is rail-gun sniping...
I'll admit, this is a rant. You people wanting to intentionally or not nerf H.A.V.s some more hass pissed me off.
Remember; every choice you make, has consequences! be they positive, negative, foreseen, unseen, intended, or unintended.
I just don't want everything to be ****ing nerfed over and over again...
When will you all just stop crying for the next good thing to be nerfed before turning back to the best, now nerfed weapon, and wanting it to be nerfed (Or completely removed) some more?
Want examples?[/url
More ^_^
[url]http://dustsearch.com/thread/73748/page/2
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
252
|
Posted - 2013.07.12 11:26:00 -
[81] - Quote
This is never going to happen. Why hasn't someone locked this yet? |
Void Echo
Internal Error. League of Infamy
528
|
Posted - 2013.07.12 11:34:00 -
[82] - Quote
Sextus Hardcock wrote:BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP boosts to the HAV when more people are using it - This would reward tankers that utilize teamwork and penalize those that don't. These boosts would require a skill and will only work if everyone is in the same squad.
2. Give HAVs a 4th "Tactical" seat - This seat would be responsible for logistics (Scanning, Spotting). It gives you an enhanced view of the map, allowing you to view the fittings of any scanned target you select. It also allows you to request orbital strikes and installations, all from the safety of the tank.
3. Buff small turrets - Small turrets should play an important role in the firepower & survivability of a tank. This means an increase in the damage, range, and/or accuracy of small turrets.
***EDIT***
i changed #2 and replaced it with something better. Keep posting your ideas people, HAV gameplay needs to change. +1
HAVs have been hanged enough already. but at least your not trying to FORCE teamwork down our throats this time so I can sympathize, however don't expect every tank driver to suddenly start using teams just because these things, some of us prefer to go solo and are pretty damn good at it. |
Void Echo
Internal Error. League of Infamy
528
|
Posted - 2013.07.12 11:35:00 -
[83] - Quote
BulletSnitcheZ wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term. The way people are using tanks right now isn't how they're meant to be used. Why should a solo tanker be able to 2-shot kill an HAV crew that's utilizing tactics and teamwork? Dust 514 isn't call of duty, this game is built around tactics and teamwork. Why should solo-gameplay be on equal terms with team-oriented gameplay?
call of duty IS tactics and team work. this game is built around the mercenary life. |
Void Echo
Internal Error. League of Infamy
528
|
Posted - 2013.07.12 11:37:00 -
[84] - Quote
0 Try Harder wrote:BulletSnitcheZ wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term. The way people are using tanks right now isn't how they're meant to be used. Why should a solo tanker be able to 2-shot kill an HAV crew that's utilizing tactics and teamwork? Dust 514 isn't call of duty, this game is built around tactics and teamwork. Why should solo-gameplay be on equal terms with team-oriented gameplay? It's not ---_______--- How about this. We do a 1v3 battle. You get a solo tank, I get two gunners. They will not use AV or anything like it on your HAV to keep it lolfair. I'm going to bet that you are going to fail miserably. Why? Because HAVs are not solo vehicles. Again, just because people use them as such does not mean that they are. What you are actually doing is: 1) Forcing people to play how you want them to play. 2) Actually making the HAV a four to five person vehicle. The second part is extremely important. Right now we have 8v8, and soon we will have 16 v 16 or 12 v 12. If you have to take four to five people out of a battle to operate ONE vehicle, it is just not worth it. Especially when one to two proto AV can destroy the HAV. I do not want HAVs to go the way of LAVs and dropships, and that's exactly what adding more people is going to do. HAVs are already weak enough, and making more people operate them is going to make them even worse, unless you do something that will never happen. IE give HAVs a second large turret instead of a small one, or make it so that HAVs can fly. See what is needed to make it actually worth it to take even more people to operate one?
il take your challenge because I can use the hav solo and kill any tank, you would need a 2nd tank just to distract me. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
252
|
Posted - 2013.07.12 11:45:00 -
[85] - Quote
Void Echo wrote:0 Try Harder wrote:BulletSnitcheZ wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term. The way people are using tanks right now isn't how they're meant to be used. Why should a solo tanker be able to 2-shot kill an HAV crew that's utilizing tactics and teamwork? Dust 514 isn't call of duty, this game is built around tactics and teamwork. Why should solo-gameplay be on equal terms with team-oriented gameplay? It's not ---_______--- How about this. We do a 1v3 battle. You get a solo tank, I get two gunners. They will not use AV or anything like it on your HAV to keep it lolfair. I'm going to bet that you are going to fail miserably. Why? Because HAVs are not solo vehicles. Again, just because people use them as such does not mean that they are. What you are actually doing is: 1) Forcing people to play how you want them to play. 2) Actually making the HAV a four to five person vehicle. The second part is extremely important. Right now we have 8v8, and soon we will have 16 v 16 or 12 v 12. If you have to take four to five people out of a battle to operate ONE vehicle, it is just not worth it. Especially when one to two proto AV can destroy the HAV. I do not want HAVs to go the way of LAVs and dropships, and that's exactly what adding more people is going to do. HAVs are already weak enough, and making more people operate them is going to make them even worse, unless you do something that will never happen. IE give HAVs a second large turret instead of a small one, or make it so that HAVs can fly. See what is needed to make it actually worth it to take even more people to operate one? il take your challenge because I can use the hav solo and kill any tank, you would need a 2nd tank just to distract me.
Our fight score right now is 5:4. |
Void Echo
Internal Error. League of Infamy
529
|
Posted - 2013.07.12 11:50:00 -
[86] - Quote
Scheneighnay McBob wrote:BOZ MR wrote:BulletSnitcheZ wrote:Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a solo one.
Here's what i think CCP could do to fix this:
1. Give resistance, damage, and HP bonuses to the HAV when 3 people are using it - This would reward tankers that utilize teamwork and penalize those that don't.
2. Give everyone in the HAV a specified role - Perhaps 1 person in the tank could be responsible for logistics (Shield Repairing, Shield Hardening, Scanning) while the other 2 could be responsible for killing targets.
I'll be expanding this list soon. Please post your feedback and ideas people because HAV gameplay needs a serious overhaul. No. -1 I do not want to give the job of keeping me alive to random blue dots. Then squad up with people who know what they're doing, dumbass. That's what every other vehicle pilot needs to do to be effective. I have a feeling HAV drivers will freak out again since someone is trying to make them use teamwork- just like when I suggested that the driver shouldn't control any turrets. I don't give a damn about how technology would make it possible- it's more efficient when the driver can worry about driving and the gunner can worry about gunning.
the main issue of your suggestion to separate the driver seat from the cannon seat is finding anyone actually willing to skill into only driving it. not gona happen |
Void Echo
Internal Error. League of Infamy
529
|
Posted - 2013.07.12 11:50:00 -
[87] - Quote
Godin Thekiller wrote:Void Echo wrote:0 Try Harder wrote:BulletSnitcheZ wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the term. The way people are using tanks right now isn't how they're meant to be used. Why should a solo tanker be able to 2-shot kill an HAV crew that's utilizing tactics and teamwork? Dust 514 isn't call of duty, this game is built around tactics and teamwork. Why should solo-gameplay be on equal terms with team-oriented gameplay? It's not ---_______--- How about this. We do a 1v3 battle. You get a solo tank, I get two gunners. They will not use AV or anything like it on your HAV to keep it lolfair. I'm going to bet that you are going to fail miserably. Why? Because HAVs are not solo vehicles. Again, just because people use them as such does not mean that they are. What you are actually doing is: 1) Forcing people to play how you want them to play. 2) Actually making the HAV a four to five person vehicle. The second part is extremely important. Right now we have 8v8, and soon we will have 16 v 16 or 12 v 12. If you have to take four to five people out of a battle to operate ONE vehicle, it is just not worth it. Especially when one to two proto AV can destroy the HAV. I do not want HAVs to go the way of LAVs and dropships, and that's exactly what adding more people is going to do. HAVs are already weak enough, and making more people operate them is going to make them even worse, unless you do something that will never happen. IE give HAVs a second large turret instead of a small one, or make it so that HAVs can fly. See what is needed to make it actually worth it to take even more people to operate one? il take your challenge because I can use the hav solo and kill any tank, you would need a 2nd tank just to distract me. Our fight score right now is 5:4.
name the time and il have a friend of mine set up the match. |
Void Echo
Internal Error. League of Infamy
529
|
Posted - 2013.07.12 11:58:00 -
[88] - Quote
Dagger-Two wrote:You want to balance out tanks, make them more of a powerful. teamwork-based, game-changing asset, which is less frequently used to rack up kills in ambush matches against pubbies and more used to help your team win major battles?
Make gunner and driver seperate. Easy as that.
And before the QQ starts about it being 'my tank' and not wanting to rely on blueberries, there are lots of ways you could get around those issues (squad-only vehicle, for example). Drover focuses on driving and modules, gunner focuses on shooting. They share points for kills.
You solve the problem of one man HAV's and the over-use of HAV's in one swoop. You make tanks a more valuable asset to your team because they will be used less often, and you give DUST a teamwork mechanic that isn't found in most shooters.
And before you start bitching, I read people saying themselves they didn't want DUST to be like BF3. Well, here you go. Thiis is nothing like BF3. AFAIK, you'll only find this mechanic in ARMA and Project Reality, and as someone who plays both, I can assure you that you don't have to drive and gun to have a shitload of fun in a tank, and get your heart pumping. There's also no better feeling than coordinating with your driver to get a sweet shoot-and-scoot kill, or as a driver using your optics to mark targets for the gunner.
You can all ***** at this idea now.
that would cause HAVs to disappear. why would I skill into driving the damn thing if all I can do is drive? |
Void Echo
Internal Error. League of Infamy
529
|
Posted - 2013.07.12 12:12:00 -
[89] - Quote
slypie11 wrote:Well guys, the dev just stated in the updates thread that eventually, they will be making HAVs more tactical and squad oriented. Don't know how, but it will be happening.
wheres the link? |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.12 14:20:00 -
[90] - Quote
Haven't we been nerfed enough already? |
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