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Thread Statistics | Show CCP posts - 0 post(s) |
Severus Smith
L.O.T.I.S.
213
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Posted - 2013.04.22 18:04:00 -
[31] - Quote
Cosgar wrote:You know what the worst part is? After the reload animation, there's like a 1.5~2 second moment where you have to wait for your hud to show you have a full clip. After going through the long ass suicidal animation of loading my mass driver that takes up 2/3 of the screen, if my heavy needs a quick nanohive, top off on his armor, or a needle in his ass, I have to go through the reload again just because I didn't wait that extra second and a fraction. Same issue with my HMG. I wait until the animation completes, but there's .5 second delay after the animation end where the reload is still "in progress". So when I immediately sprint to get to better cover when the animation ends I often have to restart the entire 6 second long reload process again because I did it .25 seconds too soon.
Extremely annoying.
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Draco Cerberus
Hellstorm Inc League of Infamy
26
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Posted - 2013.04.22 20:03:00 -
[32] - Quote
A great approach to what many of us have suggested so far. The progressive reloading seems a relatively simple task of slicing the animation. I hope CCP finds this thread useful, many of us get jumped more than one when reloading so breaking it into 2 or 3 steps would be nice.
Step 1: remove magazine Step 2: insert magazine Step 3: chamber the rounds
Breaking off inserting a magazine would allow you to switch to the sidearm and blast a guy jumping you from around a corner, then continue to insert the magazine, then blast another guy with your sidearm, then chamber the round for your main weapon and let lose a hail of bullets on the 3rd and 4th squad member who are all jumping you while trying to reload.
I believe combat would be more fluid with this reload sequence, although switching weapons or to a grenade takes time, it should not make you start from the beginning of the reload sequence. |
Draco Cerberus
Hellstorm Inc League of Infamy
26
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Posted - 2013.04.22 20:04:00 -
[33] - Quote
Stevez WingYip wrote:The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses.
Running out of ammo punishes players who spray already. |
Solaire Randash
One-Armed Bandits Atrocitas
6
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Posted - 2013.04.22 20:04:00 -
[34] - Quote
This would be helpful not having to wait after each sprint. I love it XD |
Mobius Wyvern
BetaMax. CRONOS.
1326
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Posted - 2013.04.22 20:28:00 -
[35] - Quote
Draco Cerberus wrote:Stevez WingYip wrote:The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses. Running out of ammo punishes players who spray already. Yeah, you don't need to keep the cyclic reload as some kind of "double-whammy". At that point you're just being cruel. |
Bojo The Mighty
Bojo's School of the Trades
945
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Posted - 2013.04.23 04:49:00 -
[36] - Quote
Going to the top till it's on weekly list
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Garrett Blacknova
Codex Troopers
2581
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Posted - 2013.04.23 10:15:00 -
[37] - Quote
Back when we were still in closed beta, I vaguely remember having a discussion on this topic - it started off as an overly-simplistic version of this idea, and I suggested something close to this.
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3699
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Posted - 2013.05.05 19:35:00 -
[38] - Quote
Still should happen |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3822
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Posted - 2013.05.13 03:53:00 -
[39] - Quote
Do it CCP |
HUGO SHTIGLETZ
RestlessSpirits
51
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Posted - 2013.05.13 05:57:00 -
[40] - Quote
As of right now I don't know if it's a glitch or it's just me but whenever I'm reloading as long as the reload is just over half way done the reload will finish... I've tested it several times, reload and once half way done switch weapon switch back full mag... Try it. |
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Bojo The Mighty
Bojo's School of the Trades
1123
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Posted - 2013.05.13 07:13:00 -
[41] - Quote
HUGO SHTIGLETZ wrote:As of right now I don't know if it's a glitch or it's just me but whenever I'm reloading as long as the reload is just over half way done the reload will finish... I've tested it several times, reload and once half way done switch weapon switch back full mag... Try it. I've noticed it as well. I popped a clip in and sprinted but my ammo was A-OK |
Synthetic Perception
Venilen Eugenics Agency
5
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Posted - 2013.05.13 07:23:00 -
[42] - Quote
I am sure it has been mentioned but the shotgun already works like this.
I just happened to notice it yesterday in a CQC encounter. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4082
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Posted - 2013.05.30 06:23:00 -
[43] - Quote
Still want |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4102
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Posted - 2013.05.31 00:00:00 -
[44] - Quote
No one else? |
BL4CKST4R
WarRavens
79
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Posted - 2013.05.31 00:55:00 -
[45] - Quote
Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in!
+1, doesn't make sense that I have to take out the mag twice unless I have infinite ammo. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4186
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Posted - 2013.06.04 10:13:00 -
[46] - Quote
Do it |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4435
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Posted - 2013.06.19 08:41:00 -
[47] - Quote
No one else want this great idea of verisimilitude? |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
168
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Posted - 2013.06.19 08:45:00 -
[48] - Quote
I hereby declare my support. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4479
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Posted - 2013.06.22 02:13:00 -
[49] - Quote
Still an awesome idea |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
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Posted - 2013.06.22 07:38:00 -
[50] - Quote
Bumped for awesomeness. |
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Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
9
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Posted - 2013.06.22 08:35:00 -
[51] - Quote
The bullets left in the removed magazine should also be gone. This would make players watch their mag more and the game would be more realistic. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
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Posted - 2013.06.30 04:52:00 -
[52] - Quote
Do it! |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5287
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Posted - 2013.08.07 08:33:00 -
[53] - Quote
This idea deserves a damn blue tag. |
Treejey
OSG Planetary Operations Covert Intervention
1
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Posted - 2013.08.07 11:14:00 -
[54] - Quote
+1
I've wanted this feature in basically every FPS I've ever played. I still don't know why this has never been done in any FPS that I know of. It should have become a standard genera-wide feature by now. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.08.07 12:31:00 -
[55] - Quote
+1 Lets get the rest of the weapons, drop-suits and vehicles first. Would like to see this added once we don't have all of said weapons. |
Terry Webber
Turalyon 514
297
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Posted - 2013.08.07 13:33:00 -
[56] - Quote
I am in full agreement with this idea, OP. |
Bojo The Mighty
Zanzibar Concept
1397
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Posted - 2013.08.07 16:28:00 -
[57] - Quote
Whoa this thread is still alive? |
Oso Peresoso
RisingSuns
559
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Posted - 2013.08.07 17:12:00 -
[58] - Quote
since this is on topic, I'd like to say that the ammo counter during reloads slowly fills up, which really doesn't make sense when you're replacing a magazine. It should just go to full once you hit the point in the animation where its flagged as complete (giving us a visual cue as well for when to animation cancel). |
Kamarri Amarr
Molon Labe. League of Infamy
4
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Posted - 2013.08.07 17:42:00 -
[59] - Quote
Bojo The Mighty wrote:So we could take out the mag, sprint...[/i]
Stop right there my friend! If you want **** to make sense, then whatever was left in the magazine would have to be thrown out. As it stands right now, when you have 30 bullets left in a mag and you toss that mag, for some reason you still have those 30 bullets. That makes no sense.
I agree with what you're saying, but if you want the pros of reloading in steps you should also have the cons.
...On second thought I think I might want those bullets...
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Bojo The Mighty
Zanzibar Concept
1398
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Posted - 2013.08.07 17:45:00 -
[60] - Quote
Kamarri Amarr wrote:Bojo The Mighty wrote:So we could take out the mag, sprint...[/i] Stop right there my friend! If you want **** to make sense, then whatever was left in the magazine would have to be thrown out. As it stands right now, when you have 30 bullets left in a mag and you toss that mag, for some reason you still have those 30 bullets. That makes no sense. I agree with what you're saying, but if you want the pros of reloading in steps you should also have the cons. ...On second thought I think I might want those bullets... I know for a fact that BF 1942 is like that. You have x clips with x bullets, not x bullets. I honestly don't mind that system at all, but that is a completely different request. |
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