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601. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Dust has two things going for it that no other FPS has touched: A persistant world and fights with real Risk vs Reward. I'd rather CCP not break either of those anytime soon. Honestly, with either Militia OR Standard ge...
- by Garrett Blacknova - at 2012.12.05 18:10:00
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602. Slaughter Rule - in Feedback/Requests [original thread]
Tiel Syysch wrote: Just because you have none of the objectives doesn't necessarily mean you're always losing in that scenario. I've seen several games where the other team manages to break out of a redline camp and cap everything, but nobody c...
- by Garrett Blacknova - at 2012.12.05 17:44:00
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603. New game Mode request (idea) - in Feedback/Requests [original thread]
Dylan Yarbrough wrote: Class specific objectives This only makes sense in a class-based game. DUST 514 isn't a class-based game. I like some of your ideas, just pointing out that this particular one doesn't really make sense.
- by Garrett Blacknova - at 2012.12.05 17:41:00
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604. Nova knives - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Ragna Rokh wrote: Agreed with all of the above... Or don't fix it but increase its range slightly. As it stands nova knives are a complete waste for a heavy dropsuit specialist. I thought hey maybe these would be aw...
- by Garrett Blacknova - at 2012.12.05 11:51:00
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605. Bullet dodging - in Feedback/Requests [original thread]
Uhtread Ragnarson wrote: The fact still remains that trying to dodge or roll or slide would add more realistic depth. As I said in real life if someone shot at you you would try to get the F out the way. It would obviously have to be role base...
- by Garrett Blacknova - at 2012.12.05 11:48:00
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606. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
The Black Jackal wrote: Actually, rehacking a point after it's been hacked takes alot longer. Literally twice the time it takes to initially 'hack' the point. So that balance is there. I've often killed the guy who's just hacked said point. Had...
- by Garrett Blacknova - at 2012.12.05 11:28:00
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607. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
So basically, the further you "level up" (or the closest you come to leveling up in DUST), the more active SP you can earn? So someone who creates a character on day one then abandons the game for 6 months will have a huge head-start on a fresh p...
- by Garrett Blacknova - at 2012.12.05 10:44:00
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608. Bullet dodging - in Feedback/Requests [original thread]
I've only seen one first-person game with any kind of "roll" function that worked well, and that was Mirror's Edge, and it wasn't used for dodging. Dodge functions in FPS games never work well. Dodge functions in multiplayer games are usually som...
- by Garrett Blacknova - at 2012.12.05 10:04:00
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609. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Actually their legs and other body parts are covered in shields and armor, so you just shot their shields and armor, not their legs. The loss of suit environment control and the power of our weapons justify a 1 hit ...
- by Garrett Blacknova - at 2012.12.04 16:26:00
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610. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
Overlord Ulath wrote: Question. Is it 150% OF NORMAL DAMAGE, or is it 150% DAMAGE BONUS? BIG difference there. It's a MULTIPLIER (damage x 150%) not a BONUS (damage + 150%).
- by Garrett Blacknova - at 2012.12.04 14:36:00
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611. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
I'll just add that in close quarters, Shotguns get 150% efficiency when aiming close to the head. You have to get very close to get it, but you also don't have to line up as precisely on the head.
- by Garrett Blacknova - at 2012.12.04 14:09:00
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612. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Duplicate\Copy Fit Function I think that, like me, every time people want to try new weapons or see the effect of a specific module, they create a new fit that is usually pretty close to the fits they were using b...
- by Garrett Blacknova - at 2012.12.04 14:07:00
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613. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
The cost of the non-Merc Pack BPOs is prohibitive unless they're your primary AUR expenditure. They AREN'T game-changing, and (again, with the exception of the Dragonfly) they still require the relevant SP investment. There's NOTHING about ANY o...
- by Garrett Blacknova - at 2012.12.04 13:49:00
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614. Request. Look what you say and look what you do (Balance System) - in Feedback/Requests [original thread]
1. Longer Warbarge time. Players should have time to build up a team, sort out squad leaders, ready up, etc. before the match starts. The 30 seconds we get now is insufficient. 2. Higher limit (not full teams) before starting a battle. I think at ...
- by Garrett Blacknova - at 2012.12.04 13:30:00
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615. [REQUEST] Chat available also during reloads - in Feedback/Requests [original thread]
This thread should stay on the front page more.
- by Garrett Blacknova - at 2012.12.04 13:19:00
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616. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: did you get any feedback on your idea from devs ? It's worth poking Wang on tweeter to know more. Personnaly, i'm fond of this first for the "makes more sense" part of it than just appearing out of nowhere. And then,...
- by Garrett Blacknova - at 2012.12.04 13:16:00
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617. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Cyn Bruin wrote: Nerf the TAR. Could care less about it, it's all about the Duvolle. Can't do anything about modded controllers, unless CCP becomes CCCP and goes door to door taking them away from crying nerds. Capping the firing rate at ...
- by Garrett Blacknova - at 2012.12.04 08:51:00
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618. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Lavirac JR wrote: Sorry 3 Forge Gunners should be able to take out a tank quickly if it does not retreat, that is what they do. Your problem is you want to solo this game in a tank, that should not happen. Get infantry support and those Swarmer...
- by Garrett Blacknova - at 2012.12.04 08:42:00
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619. Isaa Quade's big bag of ideas - in Feedback/Requests [original thread]
WHz DS9899 wrote: Last one should be called ISK profit, which should be there instead of ISK gain. Nobody cares how much theygot from a single match;they care how much they profitted from it. Good luck on that when there's a player-controlled...
- by Garrett Blacknova - at 2012.12.04 08:37:00
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620. profile dampener in low and high slots - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Seeing as how very few people even read the forums ... especially anything outside general discussion ... I'll give you some inside information ... Both firing your weapon and running cause you to immediately pop up...
- by Garrett Blacknova - at 2012.12.04 08:30:00
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