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621. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Terram Nenokal wrote: Spawning from the air for objectives and random spawning would be excellent, but only if we get a bit of air control based on our mass. Would also be nice to start the descent cloaked and when you start air controlling or...
- by Garrett Blacknova - at 2012.12.04 08:14:00
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622. Vehicle extraction. - in Feedback/Requests [original thread]
So I've been thinking about this, and have some ideas. 1. The vehicle can ONLY be recalled if it's empty, or if the owner is the only person in the vehicle. 2. If the owner is in the vehicle, it immediately kicks them out, and either way, the ve...
- by Garrett Blacknova - at 2012.12.04 08:06:00
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623. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Garrett Blacknova wrote: As Squad Leader, you can assign another player in your squad as Squad Leader. As Squad Leader, you should be given notification that you're Squad Leader. As NON-Squad Leader, you should...
- by Garrett Blacknova - at 2012.12.04 07:57:00
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624. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
I think, when a player hacks an enemy vehicle, that vehicle should become the hacker's property, and if it survives the battle, it should be given to them as part of their salvage reward.
- by Garrett Blacknova - at 2012.12.03 18:02:00
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625. {Request} Assists for others using your vehicles - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: a rather simple fix to this would be as follows: WP awarded for repairing PLAYERS, NOT VEHICLES. Think about it. repairing vehicles shouldnt be given any additional WP, you are simply saving someone money (ISK) and all...
- by Garrett Blacknova - at 2012.12.03 17:58:00
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626. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Hey, this thread's back... I still like the idea of a headshot indicator. And I've thought of an explanation for a different sound. SENSITIVE ELECTRONICS GO IN THE HELMET. Your head is where they attach all the cameras, and where all the screen...
- by Garrett Blacknova - at 2012.12.03 13:24:00
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627. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
xMarauder wrote: DarkShadowFox wrote: Ludvig Enraga wrote: on the order of 6 m/sec. so all the forge gunners can sit behind the tank where you cant reach them? it happens alot... literally behind it, with the current HP the Hav's hav...
- by Garrett Blacknova - at 2012.12.03 13:19:00
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628. [Feedback] Noob is Having a Blast - in Feedback/Requests [original thread]
Hi! Welcome, and good to hear a positive opinion of the game from someone else (cheerful is often left to be my job, although I'm not the only one). Also, good to hear a NEW player who's not raging about "this/that/the other is OP! NERF EVERYONE B...
- by Garrett Blacknova - at 2012.12.03 07:45:00
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629. FIX REQ:Colission with other players - in Feedback/Requests [original thread]
Had one time where a guy dropped down on top of me and got "stuck" in me. I couldn't melee him, and my Shotgun wasn't dealing damage. He killed BOTH of us with a melee attack. That was... odd.
- by Garrett Blacknova - at 2012.12.03 07:28:00
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630. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
Ideal control scheme: L3 to crouch. L2 as a Sprint button. Triangle for weapon switch (and ONLY weapon switch). Circle to throw a grenade. Keep square as reload, but ALSO make it the "interact" button - climbing ladders, hacking, etc. R2 would re...
- by Garrett Blacknova - at 2012.12.03 07:24:00
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631. CCP please allow scouts to earn and gain WP, SP, and ISK. - in Feedback/Requests [original thread]
Two things: 1. In a squad, a good Scout should be the Squad Leader. Mark a squadmate with a defend order while you're moving, or while there are no "high value" targets. When you find an important target, mark it as the squad objective. 2. They'...
- by Garrett Blacknova - at 2012.12.03 07:08:00
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632. The OP Assault Rifle - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Shotguns are a LITTLE underpowered. e. g. I can sneak up on a Heavy at close range and shoot at upper back/head area and they still survive and retaliate. And if you could one-shot Heavies, Shotguns would be horrifically ...
- by Garrett Blacknova - at 2012.12.03 06:57:00
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633. Larger Font Size - in Feedback/Requests [original thread]
I have a 32" TV and have no problems, and would dislike significantly larger fonts. But I'm all for an OPTIONAL font size increase. As long as it isn't required, and you can keep the current font size, or at least close to it.
- by Garrett Blacknova - at 2012.12.03 06:47:00
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634. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
As Squad Leader, you can assign another player in your squad as Squad Leader. As Squad Leader, you should be given notification that you're Squad Leader. As NON-Squad Leader, you should be able to REQUEST LEADER POSITION through the Squad menu, ...
- by Garrett Blacknova - at 2012.12.03 05:31:00
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635. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
DarkShadowFox wrote: not when swarms that can avert cover and dont go to your last positon and two of those coupled with a forge gun, yup say bye bye.. I love how tank players keep spamming this argument and ignore the fact that players who u...
- by Garrett Blacknova - at 2012.12.03 05:27:00
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636. FIX REQ:Colission with other players - in Feedback/Requests [original thread]
Particularly bad for snipers, because it automatically makes you stand up. It also doesn't help that it frequently registers fall damage when you drop back to the ground from a lower height than if you just pressed the jump button.
- by Garrett Blacknova - at 2012.12.03 05:16:00
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637. So, keyboard and mouse is STILL gimped, 3 months later - in Feedback/Requests [original thread]
HECATONCHIRES GYGES wrote: its not a PC game.....if there are options when it comes to consoles its a set of default button configurations....they arent going to spend that much time on the code so you can map your 26+button keyboard. Obvious...
- by Garrett Blacknova - at 2012.12.03 04:51:00
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638. REQ;"SPOT"WP for using Scanning moduels - in Feedback/Requests [original thread]
I think you might want to look at this . Quote: [REQUEST] Scan Assists - more incentives for its usage Update: The dev team will be working on adding new features for the scanner in future updates such as adding more rewards for various gam...
- by Garrett Blacknova - at 2012.12.03 04:42:00
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639. CODEWISH DUVALL TACTICAL - in Feedback/Requests [original thread]
Problem with the Codewish is that it has lowered PG/CPU requirements as well as the prerequesites dropped. That, along with the Broadside HMG, are basically the only pay-to-win items in the game.
- by Garrett Blacknova - at 2012.12.03 04:12:00
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640. {request} Nova Knives - in Feedback/Requests [original thread]
I can see a few things that could do with being changed. 1. Nova Knives need to benefit from buffs to melee. Stimulants don't buff Knives at the moment. This is a problem and needs to be fixed. The same can be said for general melee skill - it sh...
- by Garrett Blacknova - at 2012.12.03 03:50:00
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