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281. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Here's a few I've got. Skim Junction D13 < - > M13 Open, playable area that's never used. Requires a lot of walking to get to anywhere but could be an interesting power-play area. I'd imagine these areas would be used mostly by AV team...
- by Aeon Amadi - at 2015.03.04 18:31:00
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282. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: The fact that the HMG tears apart an entire racial weapon line In that entire racial weapon line's optimal range. With no recourse. This is an imbalance. Saying that only maps are a factor when the HMG rendering gallente CQ...
- by Aeon Amadi - at 2015.03.04 18:06:00
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283. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm l...
- by Aeon Amadi - at 2015.03.04 17:46:00
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284. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Arkena Wyrnspire wrote: The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that concern was well-founde...
- by Aeon Amadi - at 2015.03.04 01:36:00
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285. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: CCP Rattati wrote: Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the bl...
- by Aeon Amadi - at 2015.03.04 01:26:00
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286. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
See, my thing is, why is the Gallente Assault using an Assault Rail Rifle, a weapon it doesn't provide a specialized bonus toward, more often than an Assault Rifle, which it does. At first I thought, "Well maybe players just prefer armor over sh...
- by Aeon Amadi - at 2015.03.03 18:38:00
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287. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Sgt Kirk wrote: Aeon, you put Gallente Assault Rail as pure. As much as I'd love for that to be true....nah. No, I didn't. Items -in- italics are 'pure'.
- by Aeon Amadi - at 2015.03.03 18:24:00
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288. [Feedback] Kills vs Assists - in Feedback/Requests [original thread]
Think they should just copy the Battlefield-esque "Assist counts as kill" for when you do a certain amount of damage. In the long run it should still count as an assist but your WP value should go up based on how much damage you did in relation to...
- by Aeon Amadi - at 2015.03.03 16:53:00
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289. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
So, just singled out some information with my own spreadsheet and decided to take a look at this from a different light. Bear in mind this is raw values from the last three columns and does not sub-divide the data by other things. Caldari/Gallente...
- by Aeon Amadi - at 2015.03.03 16:34:00
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290. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. An entire year later you finally touch the DPS
- by Aeon Amadi - at 2015.03.03 16:18:00
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291. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Jebus McKing wrote: Working as intended MY ASS! 16 randoms VS full squad is not how balancing teams works. No matter what MU says. Looking at the WPs, I probably was the only one in my team getting SP. I'm not even mad. MU modifier for squ...
- by Aeon Amadi - at 2015.02.24 12:04:00
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292. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Best Gallente Assault bonus imo, bar increased true damage, would be 10% increased fall-off damage per level. You lose an insane amount of DPS outside optimal (66 DPS loss at 10m beyond) so lessening the severity of that is a good bonus in my book...
- by Aeon Amadi - at 2015.02.21 23:32:00
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293. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Cat Merc wrote: Mexxx Dust-Slayer wrote: I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain th...
- by Aeon Amadi - at 2015.02.21 19:07:00
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294. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Monkey MAC wrote: . . . . we wouldn't need to, irrespective of this rather unique arguement. Their are simple fair changes that could be done both to alleviate this and other problems associated with the entry and exit of vehicles. 1) Have an...
- by Aeon Amadi - at 2015.02.20 13:34:00
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295. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
See, this is the thing I can't seem to wrap my head around. Sure, all evidence points to the fact that teams are "balanced" but for some reason we still have these matches where one team just gets completely obliterated to the point where the vi...
- by Aeon Amadi - at 2015.02.19 03:17:00
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296. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Aeon Amadi wrote: Few things: 1) Can you bring up the profile on these tanks? Little weird that (base) Commandos can't pick up a tank on their passive scans. 2) What are ISK prices looking like for the newer tanks? H...
- by Aeon Amadi - at 2015.02.18 09:02:00
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297. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Few things: 1) Can you bring up the profile on these tanks? Little weird that (base) Commandos can't pick up a tank on their passive scans. 2) What are ISK prices looking like for the newer tanks? Having more slots but less base durability see...
- by Aeon Amadi - at 2015.02.17 23:34:00
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298. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: steadyhand amarr wrote: I think a big problem here is some people just won't admit they are bad at dust and blame the matchmaker for their own screw ups or blame their team etc etc. Regarding the opening post it seem...
- by Aeon Amadi - at 2015.02.17 23:17:00
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299. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Cat Merc wrote: http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751 I don't see the point in the SHAV? Basically, you pay in PG/CPU for the ability to not have other people in your tank.
- by Aeon Amadi - at 2015.02.17 13:14:00
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300. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Another thing I want to bring to light is that not all players perform the same all the time. I could run a Prototype Gallente Assault for a few hours and then suddenly get a random hair up my kitten and decide to try out a Minmatar Commando for a...
- by Aeon Amadi - at 2015.02.17 12:13:00
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