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61. CPM tab in Contacts - in Feedback/Requests [original thread]
Can we get a white tag in the forums as well so we know when a CPM has posted something silly on a topic they know nothing about?
- by Aeon Amadi - at 2015.07.11 18:16:00
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62. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
True Adamance wrote: Aeon Amadi wrote: True Adamance wrote: As well thought out as it is. I'm not really going to back anything that takes me built in Heatsinks away. I like em too much. I kind of like the idea that the Amarr are a DoT r...
- by Aeon Amadi - at 2015.07.08 22:52:00
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63. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: A suppressive weapon is by definition "A weapon with more than sufficient firepower to turn your ass to chutney if you stick your neck out into the open for any extended period of time." Having more bullets than the compet...
- by Aeon Amadi - at 2015.07.08 22:07:00
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64. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
True Adamance wrote: As well thought out as it is. I'm not really going to back anything that takes me built in Heatsinks away. I like em too much. I kind of like the idea that the Amarr are a DoT race when it comes to damage dealing. It'd ...
- by Aeon Amadi - at 2015.07.08 22:04:00
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65. [IDEA:] Skins with requirements - in Feedback/Requests [original thread]
I'm against it, if only because a player could legitimately hold onto those exclusive SKINs and turn around and sell them later. The value of these items -SHOULD- be high and I don't see much value in restricting their use only to the person who e...
- by Aeon Amadi - at 2015.07.08 02:21:00
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66. [SUGGESTION] Combating APEX power Creep with "APEX Modules"... - in Feedback/Requests [original thread]
How does this combat the issue of Power Creep though? Making a whole new set of modules that can only be fit to APEX suits doesn't reduce that any, it just makes it so that we have even more assets, market items, and database clutter. It doesn't r...
- by Aeon Amadi - at 2015.07.07 21:47:00
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67. Mordu's vets - in Feedback/Requests [original thread]
Related: http://imgur.com/a/l1QPN#9
- by Aeon Amadi - at 2015.07.07 19:23:00
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68. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Tebu Gan wrote: Aeon Amadi wrote: Evan Gotabor wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Be careful about moving the damage mod. If you do this, it will hit pretty hard...
- by Aeon Amadi - at 2015.07.07 07:09:00
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69. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Pokey Dravon wrote: benandjerrys wrote: ...and everybody's favorite dream smasher make his triumphant return thankyou for reason here. Not sure if compliment or criticism.... Krias Thracian wrote: Pokey Dravon wrote: Rattati has ...
- by Aeon Amadi - at 2015.07.05 21:14:00
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70. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Vesta Opalus wrote: DeathwindRising wrote: Breakin Stuff wrote: Alena Ventrallis wrote: Give Gallente commandos 3% sprint speed per level. A free kincats at 5. Let's them get their plasma rifles into range quicker, which is in line wit...
- by Aeon Amadi - at 2015.07.05 20:46:00
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71. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Krias Thracian wrote: Aeon Amadi wrote: Krias Thracian wrote: DeathwindRising wrote: Every time I mention the name Aeon Amadi, someone laughs hysterically... and then we move on to a more serious topic. so even if we double AR clip si...
- by Aeon Amadi - at 2015.07.05 19:53:00
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72. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Krias Thracian wrote: DeathwindRising wrote: Every time I mention the name Aeon Amadi, someone laughs hysterically... and then we move on to a more serious topic. so even if we double AR clip size on commandos, and increased reload time to ...
- by Aeon Amadi - at 2015.07.05 19:48:00
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73. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Oh that's cool. An entire proposal completely destroyed, dismantled, and rendered moot not because of the dropsuits it entailed, but because of one weapon. Where was this sort of feedback when we were all saying the PLC was underpowered for a ye...
- by Aeon Amadi - at 2015.07.05 19:27:00
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74. [Idea] No death after needle - in Feedback/Requests [original thread]
Problem is that there isn't a way for the game to know/understand the difference between 'Incapacitation' and 'Death'. You get dropped, yes, but the thing that triggers the 'death' (the burning of the body) is codedly separate and you are still co...
- by Aeon Amadi - at 2015.07.05 18:49:00
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75. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: Alena Ventrallis wrote: Give Gallente commandos 3% sprint speed per level. A free kincats at 5. Let's them get their plasma rifles into range quicker, which is in line with Gallente combat philo...
- by Aeon Amadi - at 2015.07.05 16:06:00
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76. The Cloak Field needs to be Tweaked to Matter - in Feedback/Requests [original thread]
Honestly, they really should just turn the Cloak Field into an Active Profile Dampener. Scouts are always complaining about how the Cloak Field is fundamentally useless because they can still easily be seen and an Active Profile Dampener just make...
- by Aeon Amadi - at 2015.07.05 16:04:00
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77. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Krias Thracian wrote: DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 14...
- by Aeon Amadi - at 2015.07.05 15:34:00
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78. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Evan Gotabor wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Be careful about moving the damage mod. If you do this, it will hit pretty hard the armor tanked commandos... It might ...
- by Aeon Amadi - at 2015.07.05 11:21:00
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79. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: save us pokey! Amadi is a madman! Don't get me wrong, the idea of increased magazine is an interesting one, and one I'm willing to explore. But there are some fatal flaws in it, the PLC being th...
- by Aeon Amadi - at 2015.07.05 11:08:00
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80. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
So if I run a Minmatar Assault with Rate of Fire Mods in the highs and Damage Mods in the lows... And an Assault Mass Driver... Would anyone have a problem with that?
- by Aeon Amadi - at 2015.07.05 04:07:00
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