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301. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
CCP Rattati wrote: I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough. Of course we can do better, but that's not the point of the thread. It is to explain that the method is working as int...
- by Aeon Amadi - at 2015.02.17 12:06:00
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302. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Aeon Amadi wrote: Yeah? And what do you have to say about a Prototype Forge Gun (no damage mods) only doing 107.2 DPS against that same tank? I haven't even checked against Tank Turrets but against anti-infantry, a x4 Com...
- by Aeon Amadi - at 2015.02.17 11:48:00
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303. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Aeon Amadi wrote: True Adamance wrote: Vulpes Dolosus wrote: http://www.protofits.com/fittings/shared/136/11751 I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to...
- by Aeon Amadi - at 2015.02.17 11:24:00
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304. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Vulpes Dolosus wrote: http://www.protofits.com/fittings/shared/136/11751 I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they...
- by Aeon Amadi - at 2015.02.17 10:56:00
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305. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
So, something I've noticed between the Marduk and the Madrugar is that (for the moment) the only real difference between them in the PG/CPU values (presumably because the Marduk has to fit small turrets). Out of curiosity, based on something Pok...
- by Aeon Amadi - at 2015.02.17 10:33:00
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306. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
While I agree with Pokey that limitations are always sort of gimmicky, the one (1) Hardener limitation is great. Nothing more cookie-cutter than a multi-hardener Shield HAV running around. Really like that CCP is being more intuitive with the to...
- by Aeon Amadi - at 2015.02.17 07:08:00
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307. New(er) Dropsuit Colors - in Feedback/Requests [original thread]
Is there any way to reduce the saturation on these things..? The color is a little too high contrast and clashes -really- hard with the overall theme that dust 514 provides.
- by Aeon Amadi - at 2015.02.17 06:57:00
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308. Mordu's vets - in Feedback/Requests [original thread]
JIMvc2 wrote: CCP Rattati wrote: cool idea, let's see how these SKIN's work out Dont you dare re release the Skinweave dropsuits. NO. I know that very few of us have them but they are special. I dont want its value to drop in price. Sp...
- by Aeon Amadi - at 2015.02.15 05:17:00
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309. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
You know what I want? An Assault Rifle without the stock, turned into a Gallentean SMG. No charge-up/heat/gameplay gimmicks that force it into a freaggin skill-shot weapon like all the other Gallentean BS, just a straight up high-damage SMG that...
- by Aeon Amadi - at 2015.02.14 23:19:00
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310. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Atiim wrote: Aeon Amadi wrote: Haaaave you met my friend Ad Hominem? Also, conjecture. Yes I have, however looking at my assertions, which are: 1. No weapon besides the SCR and the ones listed in my previous post kill Shield Tanks faste...
- by Aeon Amadi - at 2015.02.14 23:11:00
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311. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Cat Merc wrote: Aeon Amadi wrote: Does it also reduce the seize duration of the "pocket shotgun"? Well, it would increase my survivability lol That wasn't the question. The question was: Does it also reduce the seize duration of the "...
- by Aeon Amadi - at 2015.02.14 21:09:00
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312. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Does it also reduce the seize duration of the "pocket shotgun"?
- by Aeon Amadi - at 2015.02.14 21:05:00
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313. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Atiim wrote: DeadlyAztec11 wrote: Atiim wrote: Cody Sietz wrote: DeadlyAztec11 wrote: The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about th...
- by Aeon Amadi - at 2015.02.14 21:02:00
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314. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
Atiim wrote: And? The Ion Pistol is like a Pocket Shotgun, being able to kill anything but a super-brick heavy with quickly and with ease in CQC provided that you can aim with it, the Scrambler Pistol is like a Pocket Scrambler Rifle since a h...
- by Aeon Amadi - at 2015.02.14 20:57:00
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315. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
IMO, if it takes three small missile launcher rounds to kill a MinMando with Swarms... Should only take three swarms to kill that same ADS. Sorry, but I don't believe that it should take more than one person to kill any other one person in a gam...
- by Aeon Amadi - at 2015.02.14 14:24:00
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316. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Jathniel wrote: Aeon Amadi wrote: I use the TAR frequently. Have a few videos posted where I use it. It's a very niche weapon that needs the correct environment. Scrambler Rifle is better and it's probably not surprising to anyone that I s...
- by Aeon Amadi - at 2015.02.14 14:03:00
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317. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Atiim wrote: Ripley Riley wrote: Atiim wrote: Your entire premise is flawed because usage does not equate to power. If useage was the only data he was examining, then yes, you would be right. In the OP he clearly states... CCP Ratta...
- by Aeon Amadi - at 2015.02.14 07:03:00
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318. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "r...
- by Aeon Amadi - at 2015.02.14 07:00:00
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319. Dust development for ps4 - in Feedback/Requests [original thread]
TerranKnight87 wrote: Aeon Amadi wrote: TooMany Names AlreadyTaken wrote: PS3 production stops in March next year... Yes, time to get busy with the PS4. The world is advancing, don't let Dust 514 fall behind. So the logical conclusio...
- by Aeon Amadi - at 2015.02.13 21:47:00
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320. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Read thread title. Read author's name. Instantly knew what this was going to be about.
- by Aeon Amadi - at 2015.02.13 03:32:00
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