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121. the commando role bonus should be a "skin" applied to any ... - in Feedback/Requests [original thread]
MINA Longstrike wrote: "I'm going to use commando role bonus on assault suits! That way with only two or three damage mods I can have ~25-40% more damage, while still being on the suit that has the best base stats in the game!". Gal/amarr assa...
- by Aeon Amadi - at 2015.05.30 02:02:00
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122. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Aeon, so, to be clear, you have no problem with the eHP vs Speed curve, you just have the problem with the Assaults getting lower speed (and would be willing the take an eHP nerf to fit into the curve), due to the simil...
- by Aeon Amadi - at 2015.05.30 01:25:00
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123. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Probably because your wants/needs as stated are "we want the status quo" and it's an ass status quo. Unnecessary and, frankly, rude. Cross Atu wrote: I asked you to specifically list what you want in detail in t...
- by Aeon Amadi - at 2015.05.29 22:41:00
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124. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: You've asked for a "compromise" which I am not sure how that applies in the contexts of my posts but by all means I'm happy to hear you out. Please list specifically what you want to keep and let's talk about if it has any ...
- by Aeon Amadi - at 2015.05.29 20:14:00
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125. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CeeJ Mantis wrote: I think there is meret to giving assauots more sprint speed so that they can apply pressure more readily, but strafe speed is the main reason assaults have such a lead in kills/spawn over other suits. It is hard to strafe as ...
- by Aeon Amadi - at 2015.05.29 16:35:00
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126. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: As I've said every time it comes up the only "skin in the game" I have is that the ratio itself be maintained as a game wide foundation (or if a case is solidly built against it that the ratio be abandoned as a game wide thing...
- by Aeon Amadi - at 2015.05.29 14:10:00
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127. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Aeon Amadi wrote: Adipem Nothi wrote: Aeon Amadi wrote: And you guys wonder why I'm argumentative and confrontational. So it's our fault that you throw fits and get yourself ignored. Got it. But now that your ...
- by Aeon Amadi - at 2015.05.29 04:39:00
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128. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Aeon Amadi wrote: And you guys wonder why I'm argumentative and confrontational. So it's our fault that you throw fits and get yourself ignored. Got it. But now that your head is clear ... may I ask? Ask what?
- by Aeon Amadi - at 2015.05.29 04:33:00
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129. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Aeon Amadi wrote: Adipem Nothi wrote: Adipem Nothi wrote: Kain Spero wrote: Looking at a lot of the discussion and what Rattati has posted so far I do think it's good to correlate Base HP to movement. I would sa...
- by Aeon Amadi - at 2015.05.29 04:24:00
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130. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Pseudogenesis wrote: CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Eh, I don't like it. ...
- by Aeon Amadi - at 2015.05.29 04:23:00
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131. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Adipem Nothi wrote: Kain Spero wrote: Looking at a lot of the discussion and what Rattati has posted so far I do think it's good to correlate Base HP to movement. I would say though that it is critically important to ...
- by Aeon Amadi - at 2015.05.29 04:19:00
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132. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Baal Omniscient wrote: The third option is obvious. Buff the other stuff and take the balance changes slow. Make your buffs, gather data and move on from there. It's hardly a massive operation to tweak a couple numbers late...
- by Aeon Amadi - at 2015.05.29 04:14:00
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133. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Aeon Amadi wrote: Cross Atu wrote: In short, frustrated or not, having a cohesive game design that allows for fundamental balance to finally replace the back and forth we've dealt with for years trumps any particular cu...
- by Aeon Amadi - at 2015.05.29 04:03:00
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134. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: In short, frustrated or not, having a cohesive game design that allows for fundamental balance to finally replace the back and forth we've dealt with for years trumps any particular current effects those changes have on you, ...
- by Aeon Amadi - at 2015.05.28 18:03:00
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135. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Aeon Amadi wrote: Cross Atu wrote: It's outside the scope of this proposal but the assault should also have meaningful racial bonuses to assaulting (i.e. to it's dps levels). What you mean like Commandos? Depends ...
- by Aeon Amadi - at 2015.05.28 17:33:00
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136. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: It's outside the scope of this proposal but the assault should also have meaningful racial bonuses to assaulting (i.e. to it's dps levels). What you mean like Commandos? EDIT: Yet again we run into an issue where Assault...
- by Aeon Amadi - at 2015.05.28 17:21:00
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137. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Sleepy Shadow wrote: Adipem Nothi wrote: Sleepy Shadow wrote: [Why do you need to nerf the assaults? A Speed / HP curve cannot exist without tuning Assault HP or Assault Speed. If Assault HP potential were dramatically reduced, they'd...
- by Aeon Amadi - at 2015.05.28 17:04:00
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138. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: Aeon Amadi wrote: Assault vs slayer logi You will have to replace that ferroscale plate on the logi for a cardiac regulator for a fair comparison. With the proposed changes you could fit a complex plate on the logi ins...
- by Aeon Amadi - at 2015.05.28 17:02:00
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139. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Gal Assault (current) x4 Complex Reactive Plates x1 Complex Cardiac Regulator x3 Myrofibril x1 Duvolle Assault Rifle x1 Boundless Breach SMG x1 Core Locus Grenade x1 CreoDron Active Scanner 194s 608a (802 EHP) 4.8m/s 16.5hp/s repair Gal Sl...
- by Aeon Amadi - at 2015.05.28 16:44:00
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140. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: Aeon Amadi wrote: So what's the bridge going to be between the Scout and the Assault after this? What if I want a suit that has mobility without as much of an EHP hit of a Scout and EHP without the mobility hit of the Assa...
- by Aeon Amadi - at 2015.05.28 16:24:00
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