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181. Idea: New PC payout system - in Feedback/Requests [original thread]
Then low WP accrual roles that are heavily game impacting aren't adequately rewarded. Think of a Sniper who pops drop-uplinks on a roof-top or a Scout who's sole job is placing drop-uplinks behind enemy lines. Low WP, but game-changing.
- by Aeon Amadi - at 2015.05.13 03:40:00
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182. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Cat Merc wrote: Cal Logi is indeed interesting, and I would recommend Rattati to look at why its K/DR is what it is. Drop-and-Forget nature of Logi focus (nanohives) allows it to focus more on combat. Kinda hard to have your KDR impacted whe...
- by Aeon Amadi - at 2015.05.12 12:25:00
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183. scrambler riffle over heat - in Feedback/Requests [original thread]
True Adamance wrote: Arkena Wyrnspire wrote: True Adamance wrote: Ku Shala wrote: only if you take a 50% damage nerf , stop spamming and learn how to aim I like how the weapon is considered spammable because you have to tap the tri...
- by Aeon Amadi - at 2015.05.11 23:36:00
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184. scrambler riffle over heat - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: You're a funny guy ! http://i.imgur.com/vUwY9wA.gif I have it Maxed out with Amarr Proto. Stop complaining. However if it was nerfed, I'd be fine with that as well. You were seriously annoying with that thing...
- by Aeon Amadi - at 2015.05.11 23:36:00
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185. Suggestion for left-handed players - in Feedback/Requests [original thread]
It'd like some way to change it on the fly because I'm ambidextrous and prefer to have the weapon in the hand that is nearest the edge of a corner. So, if the corner is on my left, I'd prefer the gun to be on the left so I feel as though I have be...
- by Aeon Amadi - at 2015.05.10 15:17:00
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186. Sniping - Current State - in Feedback/Requests [original thread]
Sniping is in a pretty awful state in PC, to say the least. The range nerf killed a lot of half-decent sniper spots and left a gap in how high-ground superiority is established. Snipers have to be so close to the frontlines to be able to snipe tar...
- by Aeon Amadi - at 2015.05.10 14:55:00
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187. Dust's new model: Pay to Exploit - in Feedback/Requests [original thread]
Maken Tosch wrote: One more thing I forgot to mention. Microtransactions are a slippery slope in some ways and I am pretty sure the folks at Extra Credits can explain it better than me. Microtransactions don't seem to have any negative impact...
- by Aeon Amadi - at 2015.05.10 14:18:00
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188. APEX brainstorm. - in Feedback/Requests [original thread]
Eh. A Minmatar Scout with no Nova Knives would be kind of hilarious, honestly. But honestly, as much as I hate BPOs and APEX suits as a whole, I dislike the idea of restricting them in this manner because if it's anything I've learned from the L...
- by Aeon Amadi - at 2015.05.09 19:56:00
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189. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
CCP Rattati wrote: I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together regulator small blaster heat sink dispalizer extender and ended up having to trade the...
- by Aeon Amadi - at 2015.05.09 19:31:00
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190. How to Stop Players from Leaving - in Feedback/Requests [original thread]
Reminds me a lot of the people who advocated against Respecs. Vengeful thinking that doesn't really accomplish much of anything.
- by Aeon Amadi - at 2015.05.09 19:25:00
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191. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret. As some of you might know the small blasters now have a accuracy gain while firing similar to the HM...
- by Aeon Amadi - at 2015.05.08 23:46:00
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192. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Psssh. No. Come on dude, there are way too many factors into why people leave and it's not just "oh the competition on the other side is too high". Forcing people to finish a match and deal with all the bugs that will never be fixed, all the sto...
- by Aeon Amadi - at 2015.05.03 12:29:00
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193. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: DeathwindRising wrote: DJINN Jecture wrote: Aeon Amadi wrote: And please provide legitimate arguments other than 'you used an AR in your example' and 'we shouldn't balance for 1v1'. If the reason is to make it...
- by Aeon Amadi - at 2015.05.02 16:41:00
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194. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Aeon Amadi wrote: And please provide legitimate arguments other than 'you used an AR in your example' and 'we shouldn't balance for 1v1'. If the reason is to make it "like eve" and you want the regen to continue whi...
- by Aeon Amadi - at 2015.05.01 17:48:00
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195. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: DeathwindRising wrote: DJINN Jecture wrote: DeathwindRising wrote: DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. The shi...
- by Aeon Amadi - at 2015.05.01 08:40:00
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196. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Aeon Amadi wrote: Bearing in mind that there is a problem with this logic in that shield extenders increase shield recharge delay, which means that unless you fit a hefty amount of shield regulators the time you'll nee...
- by Aeon Amadi - at 2015.04.30 15:50:00
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197. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Imp Smash wrote: DJINN Jecture wrote: Pokey Dravon wrote: DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. Armor already...
- by Aeon Amadi - at 2015.04.30 14:11:00
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198. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. Not really. The entire point here is that Armor Regens passively but cannot attain the same level of regen ...
- by Aeon Amadi - at 2015.04.29 21:59:00
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199. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Cat Merc wrote: Aeon Amadi wrote: Cat Merc wrote: First, current coding has only a damage per shot thershold available, not DPS. Second, if you are basing it off of DPS, you have to account for people missing. It's a strafe shooter, miss...
- by Aeon Amadi - at 2015.04.29 13:11:00
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200. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Cat Merc wrote: First, current coding has only a damage per shot thershold available, not DPS. Second, if you are basing it off of DPS, you have to account for people missing. It's a strafe shooter, missing happens, and shield regen is quite s...
- by Aeon Amadi - at 2015.04.29 10:32:00
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