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Slave of MORTE
Eyniletti Rangers Minmatar Republic
301
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Posted - 2015.02.15 03:10:00 -
[31] - Quote
Atiim wrote:DeadlyAztec11 wrote:Atiim wrote:Cody Sietz wrote:DeadlyAztec11 wrote:The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about that... IT WOULD FIX THE WEAPON SO MUCH! How does making the AR better than the NK, Shotgun, and HMG fix the weapon? So you think that making the gun better at 15m isn't good? The AR is suppose to be great at CQC but is just mediocre. This would help make it good at CQC. Is the Assault Rifle mediocre or is your ability to use with the AR mediocre? Against Shields nothing but the Scrambler Rifle (and the weapons listed in my previous post) kills a target faster than the AR in CQC, the only time it's surpassed is when fighting Armor bricks, which the AR is supposed to be weak against anyways. This very much this ar does a Not need need a buff
Yet another slave of Mortedeamor
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Adipem Nothi
Nos Nothi
6701
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Posted - 2015.02.15 04:32:00 -
[32] - Quote
Assault Suit is already the best suit. Why do you want it buff it? Wouldn't that make it better than best suit?
Idea: Reduce Assault slot count by 1, then rework bonuses. Also, swap Logi base speeds with Assault base speeds.
Shoot scout with yes.
- Ripley Riley
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Soul Cairn
Fatal Absolution
31
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Posted - 2015.02.15 04:40:00 -
[33] - Quote
Adipem Nothi wrote:Assault Suit is already the best suit. Why buff best suit?
Idea: Remove 1 slot from Assaults and give it to Commandos. Then rework bonuses. Also, swap Logi base speeds with Assault base speeds. This is just about changing the lackluster bonus for the suits into something useful. If you want to talk about nerfing Assaults then please make another thread.
Born Ammatar, Caldari at heart.
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Soul Cairn
Fatal Absolution
32
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Posted - 2015.02.15 16:25:00 -
[34] - Quote
bump
Born Ammatar, Caldari at heart.
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Sgt Kirk
Fatal Absolution
9582
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Posted - 2015.02.15 16:31:00 -
[35] - Quote
While we are on the Topic of Gallente Assaults I'd think it a good idea to give the Gallente more Sprint Speed and Stamina regeneration but at the cost of total Stamina.
Also as the bonus goes, I'd have an Optimal Range decrease reload time. Optimal Range however may throw the Breach AR into OP territory.
~New Eden's #1 Gallente Arm's Dealer
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Soul Cairn
Fatal Absolution
32
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Posted - 2015.02.15 16:37:00 -
[36] - Quote
Sgt Kirk wrote:While we are on the Topic of Gallente Assaults I'd think it a good idea to give the Gallente more Sprint Speed and Stamina regeneration but at the cost of total Stamina.
Also as the bonus goes, I'd have an Optimal Range decrease reload time. Optimal Range however may throw the Breach AR into OP territory. I can see the reasoning of that. How much sprint speed are we talking about here. I would like to see a small buff to CalAssault stamina regen. Not really necessary though.
Born Ammatar, Caldari at heart.
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MINA Longstrike
Kirjuun Heiian
2189
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Posted - 2015.02.15 18:51:00 -
[37] - Quote
Nocturnal Soul wrote:Arkena Wyrnspire wrote:I would note that a 25% range bonus would barely take ARs up to CR ranges.
Not sure about bothering keeping the current bonus, Noc. It just doesn't really do anything. I don't play gallente....anything, so I'm just going off what the crowd says but I wouldn't mind it getting a bonus increasing it's optimal to 60.
I've firmly disagreed with range bonuses on dropsuit (it mucks about with rattati's range/dps balance thing). Cal & gal usually have one similar bonus, I wouldn't mind them getting a reload speed bonus on top of shar they've currently got.
If ARs need a range buff they should get it on weapon, rather than relying on suit to prop up a sub par weapon.
As far as cal goes kick reduction would make many happy.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Soul Cairn
Fatal Absolution
32
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Posted - 2015.02.15 19:11:00 -
[38] - Quote
So far we have:
CalAssault - 5% Reduction to Kick/Recoil of Hybrid Rails per level and GalAssault - 5% Reduction to Reload Speed of Hybrid Blasters per level
How does this sound?
Born Ammatar, Caldari at heart.
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Soul Cairn
Fatal Absolution
33
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Posted - 2015.02.15 20:01:00 -
[39] - Quote
bump
Born Ammatar, Caldari at heart.
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Mexxx Dust-Slayer
Fatal Absolution
317
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Posted - 2015.02.15 20:10:00 -
[40] - Quote
I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. |
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Soul Cairn
Fatal Absolution
34
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Posted - 2015.02.15 20:28:00 -
[41] - Quote
Mexxx Dust-Slayer wrote:I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. The suits can't have the same bonus though. Charge time for as a bonus for Cal is lol worthy. These other bonuses are the only ones that make sense for Gal.
Born Ammatar, Caldari at heart.
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Mexxx Dust-Slayer
Fatal Absolution
317
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Posted - 2015.02.15 20:29:00 -
[42] - Quote
Buwaro Draemon wrote: The AR is outperformed by the ARR and the ACR/CR at its supposed king range. Especially if you run a MinAss with an ACR, which is easy mode and you own everything with little effort. A damage boost multiplier on the AR in its range won't make it OP and will finally make it the CQC king it has been said to be.
If the target is any shield suit, the AR outperforms the ARR, ACR and CR in it's range. Seems intended. |
Mexxx Dust-Slayer
Fatal Absolution
317
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Posted - 2015.02.15 20:31:00 -
[43] - Quote
Soul Cairn wrote:Mexxx Dust-Slayer wrote:I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. The suits can't have the same bonus though. Charge time for as a bonus for Cal is lol worthy. These other bonuses are the only ones that make sense for Gal. Actually giving them the same double stacked curren bonuses bonus seems like a good idea now that you mentioned it, all they have to do is not specify hybrid rail or hybrid blaster i.e just hybrid.
But if not, a think a bonus that almost elimates the charge time completely wouldbe ideal for the cal assault, but I also like the current reload bonus. Try the militia ARR. |
duster 35000
Algintal Core Gallente Federation
265
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Posted - 2015.02.15 20:34:00 -
[44] - Quote
Cody Sietz wrote:pretty simple and I'm sure it's mentioned quite a bit, but I think adding some additional bonuses would really help the suits out. Caldari 5 percent per level to extenders 2 percent to regulators per level 3 percent to recharges per level Or 3 percent per level to extenders 4 percent to regulators per level 3 percent to recharges per level It really sucks that a Cal assault is better off using a ScR over a RR at this point(though I think that's more cause the ScR is over performing, but that's neither here nor there) but I honestly have no idea how to buff the weapon without making it OP. Gallente 3 percent to repair mods per level 3 percent to FS plates per level 3 percent to reactive plates per level and or a 1 percent boost to reactive plate repair. Again, not sure how to buff the AR without making it OP. I think it all comes down to most weapons performing outside their intended roles, but again, that's not for here to discuss. Edit: Though, DeadlyAztec has a really good solution on how to fix the AR in general. DeadlyAztec11 wrote:The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I don't know bout the ar, make it do decent damage against armor without making it instakill vs shields as it is now.
Molestia approved
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Soul Cairn
Fatal Absolution
34
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Posted - 2015.02.15 20:51:00 -
[45] - Quote
Mexxx Dust-Slayer wrote:Soul Cairn wrote:Mexxx Dust-Slayer wrote:I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. The suits can't have the same bonus though. Charge time for as a bonus for Cal is lol worthy. These other bonuses are the only ones that make sense for Gal. Actually giving them the same double stacked current bonuses seems like a good idea now that you mentioned it, all they have to do is not specify hybrid rail or hybrid blaster i.e just hybrid. But if not, a think a bonus that almost elimates the charge time completely wouldbe ideal for the cal assault, but I also like the current reload bonus. Try the militia ARR. So both of them have the Kick Reduction and Reload Speed?
Born Ammatar, Caldari at heart.
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Mexxx Dust-Slayer
Fatal Absolution
317
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Posted - 2015.02.15 20:56:00 -
[46] - Quote
DeadlyAztec11 wrote:Atiim wrote:Cody Sietz wrote:DeadlyAztec11 wrote:The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about that... IT WOULD FIX THE WEAPON SO MUCH! How does making the AR better than the NK, Shotgun, and HMG fix the weapon? So you think that making the gun better at 15m isn't good? The AR is suppose to be great at CQC but is just mediocre. This would help make it good at CQC. Damage profiles, proficiency and subsequently too bias TTK will not allow the AR to be king in CQC while not being ridiculously OP. |
Soul Cairn
Fatal Absolution
34
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Posted - 2015.02.16 23:27:00 -
[47] - Quote
Get your ass back on the front page.
Born Ammatar, Caldari at heart.
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Cody Sietz
Random Gunz RISE of LEGION
4395
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Posted - 2015.02.20 23:56:00 -
[48] - Quote
Soul Cairn wrote:Get your ass back on the front page. Thank you for the bump. I tend to get anxiety when I make a thread goes to more then 1 page and has wayyyyy better ideas then the one i originally posted(only brave enough thanks to Sir Jameson)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Soul Cairn
Fatal Absolution
43
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Posted - 2015.02.21 06:32:00 -
[49] - Quote
Cody Sietz wrote:Soul Cairn wrote:Get your ass back on the front page. Thank you for the bump. I tend to get anxiety when I make a thread goes to more then 1 page and has wayyyyy better ideas then the one i originally posted(only brave enough thanks to Sir Jameson) Need to keep it at the top until Rattati acknowledges it.
Don't be fooled, I'm Caldari
Vehicular Specialist
I need to play more often...
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Pagl1u M
Dead Man's Game RUST415
1609
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Posted - 2015.02.21 10:23:00 -
[50] - Quote
DeadlyAztec11 wrote:The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. Make this (or something similar, cause I think this is too much) the bonus for the gallente assault.
One of the few assaults you'll find in a PC match!
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H0riz0n Unlimit
Dead Man's Game
468
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Posted - 2015.02.21 10:25:00 -
[51] - Quote
Atiim wrote:No, as the other Assaults don't receive bonuses that make them stronger. Lol
Welcome to Aurlord 1.0. Building a vayu in my garage, waiting for aurlord 1.1 soon(tm)
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insane fate
Brutor Vanguard Minmatar Republic
7
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Posted - 2015.02.21 10:27:00 -
[52] - Quote
Soul Cairn wrote:So far we have:
CalAssault - 5% Reduction to Kick/Recoil of Hybrid Rails per level and GalAssault - 5% Reduction to Reload Speed of Hybrid Blasters per level
How does this sound?
It sounds kind of dumb to me. The reload bonus is a Commando bonus along with more damage. If you ask me (Used all 4 races Assaults and Commandos) Commandos should have as follow: Better regen and a very small movement and sprint speed buff being that they are not as heavy as Sentinels and the Damage and Reload bonus they currently have. Assaults should have their base bonus to fitting light and sidearms and nades. Into detail the Amarr should have the heat build up and thats it the Gal should get a stronger dispersion reduction and thats it the cal should get a reduction to kick and charge up or just one nothing else and the min should keep the ammo increase for the clip size. |
insane fate
Brutor Vanguard Minmatar Republic
7
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Posted - 2015.02.21 10:38:00 -
[53] - Quote
Lets take note really Quick. The Scrambler Rifles is a Shield based weapon with a 20% paper bonus to shields meant to slay shields. The Assault Rifle is a shield based weapon with a 10% paper bonus to shields, its more user friendly so it doesn't insta kill shields like the Scrambler. Both the Scrambler and Assault rifles Races stack armor. That means the Combat Rifle and Assault Combat Rifle will kill them quicker obviously. The Rail Rifle is meant to be a ranged weapon like the Scrambler so they shouldn't perform well in cqc but that is why they have an assault variant to be able to still do cqc fights if necessary. The COmbat rifle is more for range and assault combat rifle for cqc. Basically people just want their cake and be able to eat it to honestly thats why theres all these change,nerf,buff threads but if you ask me the assaults minus the cal because of reload speed being a commando bonus are balanced just need tweaks on bonus. As follows: Amarr should have the heat build up and thats it the Gal should get a stronger dispersion reduction and thats it the cal should get a reduction to kick and charge up or just one nothing else and the min should keep the ammo increase for the clip size. |
Racro 01 Arifistan
Simple Minded People Pty. Ltd.
503
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Posted - 2015.02.21 12:53:00 -
[54] - Quote
Soul Cairn wrote:Arkena Wyrnspire wrote:I had suggested range previously. It didn't really gain much momentum as a suggestion, although by that logic you are suggesting (the same logic I followed) it seems fairly obvious. It is really the only thing that makes sense while being in line with the other suits. I'm not fond of a straight damage bonus so that is out. Would you prefer a reload reduction instead?
hmmmmmmm. how fast could I reload that plc with lvl 5 reload..... the commando has ludricous rel;oad but its not my prfered suit/playstyle.
the gall assault I literally kill/die by.
although I have to admit. since I use the AR so much.......the difference on other suits is noticble.
even with max ar skills. the gall assault simply doubles up which isn't a bad thing. and if you read the post ratatti made about min-max disperions thatall the rifles have the gall assault bonus ends up being BS. in a good way. given the inherhent good hip-fire/ADS the AR has, then add on 25% for both operation and sharpshooter. then another 25% from the gall assault's hipfire. the AR literally dosnt miss the target's hitbox even from 40m to 50m hipfire.
in reality I actually have come to love the gall assault bonus.
stupidly accurate AR/IP. a fckn straight shot, shotgun (affected by bonus hip fire bonus) easier to aim plasma cannon.( affected by the reduced kick. thereby allowing for better aiming/arc(curving) the shot) still better off using ADS with plasma cannon,
Elite Gallenten Soldier
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Ghost Steps
G0DS AM0NG MEN General Tso's Alliance
3
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Posted - 2015.02.21 15:16:00 -
[55] - Quote
insane fate wrote:Lets take note really Quick. The Scrambler Rifles is a Shield based weapon with a 20% paper bonus to shields meant to slay shields. The Assault Rifle is a shield based weapon with a 10% paper bonus to shields, its more user friendly so it doesn't insta kill shields like the Scrambler. Both the Scrambler and Assault rifles Races stack armor. That means the Combat Rifle and Assault Combat Rifle will kill them quicker obviously. The Rail Rifle is meant to be a ranged weapon like the Scrambler so they shouldn't perform well in cqc but that is why they have an assault variant to be able to still do cqc fights if necessary. The COmbat rifle is more for range and assault combat rifle for cqc. Basically people just want their cake and be able to eat it to honestly thats why theres all these change,nerf,buff threads but if you ask me the assaults minus the cal because of reload speed being a commando bonus are balanced just need tweaks on bonus. As follows: Amarr should have the heat build up and thats it the Gal should get a stronger dispersion reduction and thats it the cal should get a reduction to kick and charge up or just one nothing else and the min should keep the ammo increase for the clip size.
I knew i am not the only one with the idea off charge time and kick reduction on cal assault, is perfect for sustained combat that assaults should be good at, hope anyone with authority could check on this.
Caldari scout bonus sucks but i like to honor my name.
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Alena Ventrallis
Intara Direct Action Caldari State
2551
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Posted - 2015.02.21 15:26:00 -
[56] - Quote
CalAssault should be recoil reduction for the RR. That much is certain.
The GalAss bonus... Really, is there an area where the PR doesn't perform well?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Soul Cairn
Fatal Absolution Negative-Feedback
45
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Posted - 2015.02.21 17:39:00 -
[57] - Quote
Alena Ventrallis wrote:CalAssault should be recoil reduction for the RR. That much is certain.
The GalAss bonus... Really, is there an area where the PR doesn't perform well? It has bad range, which is why an optimal range bonus is the only one that makes sense to match the other assaults.
Don't be fooled, I'm Caldari
Vehicular Specialist
I need to play more often...
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Cat Merc
Negative-Feedback. Negative-Feedback
15249
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Posted - 2015.02.21 19:04:00 -
[58] - Quote
Mexxx Dust-Slayer wrote:I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. ACR hip fire is as tight as a bonused AR in my experience, so it's kind of pointless.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15249
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Posted - 2015.02.21 19:06:00 -
[59] - Quote
Alena Ventrallis wrote:CalAssault should be recoil reduction for the RR. That much is certain.
The GalAss bonus... Really, is there an area where the PR doesn't perform well? It actually has the second slowest reload time after the RR. SCR - 2.5s CR - 2.6s AR - 3s RR - 3.2s
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Aeon Amadi
Chimera Core
8815
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Posted - 2015.02.21 19:07:00 -
[60] - Quote
Cat Merc wrote:Mexxx Dust-Slayer wrote:I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for when the enemy misses it's great.
But of course the gal assault is still dominated by the real CQC kings i.e the HMG and CR; their hard counter.
You literally have to be between 40m and 55m to tango with a decent heavy in a gal assault. ACR hip fire is as tight as a bonused AR in my experience, so it's kind of pointless.
I'll be honest, with Assault Rifle Sharpshooter 5, I notice absolutely no difference in performance between the Gallente Assault and the Gallente Commando in terms of dispersion. But, then again, how does one gauge dispersion save for anecdotal evidence..? How do we even know that Assault Rifle Sharpshooter is working in the first place if not for a placebo effect?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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