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Thread Statistics | Show CCP posts - 13 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7472
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Posted - 2015.03.03 22:49:00 -
[181] - Quote
MINA Longstrike wrote:Why are shield damage numbers higher than neutral damage numbers on the proposed example? Because I'm an idiot and applied 0.9 multiplier rather than 0.85
each one of these assumes triple mod, max skills.
Basically worst-case scenario for anyone facing them
AV
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Big miku
Nation of Miku
464
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Posted - 2015.03.03 22:56:00 -
[182] - Quote
True Adamance wrote:Neither do you apparently or you'd know the Laser Rifle can and have done since Chromosome lock down entire sections of certain maps and kill anything that moves through it.
So can a mass Driver, area denying weapons are explosives in nature in these modern times. Which the Mass Drive expressly is.
A laser on the pipes don't change the nature of what an area denial weapon is. |
Varoth Drac
Dead Man's Game RUST415
639
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Posted - 2015.03.03 23:05:00 -
[183] - Quote
Thinking about it, I quite like the idea. I don't see why it would have to replace the current hmg, you could just introduce it as a tactical hmg.
Then you could safely nerf the current hmg, and maybe heavy defence a bit, safe in the knowledge that heavies also have a long range anti infantry option. Assaults having the ability to compete in built up area combat wouldn't be unfair on heavies, as heavies would have a long range option as well.
Another issue is uplinks. They give heavies a method of getting round their mobility disadvantage, perhaps they could be nerfed? Then the heavies inability to attack objectives easilly, combined with being locked into cqc combat or ranged combat, would be a real disadvantage in PC to balance out their superior combat capability.
Assaults would be best at attack, sentinels would be best at defence, as it should be (imo). |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7477
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Posted - 2015.03.03 23:28:00 -
[184] - Quote
Not defense necessarily. Suppressing/supporting fire
AV
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Big miku
Nation of Miku
466
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Posted - 2015.03.03 23:45:00 -
[185] - Quote
Varoth Drac wrote:[Then you could safely nerf the current hmg, and maybe heavy defence a bit, safe in the knowledge that heavies also have a long range anti infantry option. Assaults having the ability to compete in built up area combat wouldn't be unfair on heavies, as heavies would have a long range option as well.
And then what is to stop Heavies with Logis Attached from running amok and still donmating CQC Attacking? The Heavy is not assaulting tor defending those points with out support.. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
449
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Posted - 2015.03.03 23:45:00 -
[186] - Quote
Tesfa Alem wrote:To reply to rattati and the others who brought up valid points about heavies, K/S, reps, and logis.
I agree that heavy CQC dominance needs to be adressed. I dont think nerfing the HMG is the way to go about it. Its been modified in several hotfixes, and this hasn't stopped it from being a dominant CQC killer.
After all, CQC is their role, even if you nerf the HMG to 20m range, it will still devastate anybody who gets close. CQC in PC being the way it is, those fights are not happening at 40-50m out, they are happening in and around letters at 20m or less, where the most vicious fights take place. In CQC between the shotgun scouts, remotes, and the heavys, theres very little room for the assaults to fit in.
The minmatar assault is one of the few that can stick and move with the scouts which IMO explains its rise, and the Viziam Scrambler can charge single shot most scouts, can also explain why its use is disproportionatley higher in PC compared to the Pubs.
Another poster here brought up the point, that if its not the HMG, it will be bricked sentinels with the same logis on their butts, using the hardest hitting light weapons.
I ask any members of the hardcore PC community whether you see more heavy spam on the wide open maps or in the closed in city socket maps. Only two PCs that i have been in were in open maps, thats where dropships/scouts were dominant.
Compared to normal skirm, heavies sit on points there as well, but most of the fighting occurs in between points trying to cut off marauding bands of scouts and assaults.
Domination is point defense heavy heaven.
Ambush on open maps heavies get eaten alive. In CQC maps, they eat everybody else alive.
You make a lot of sense, sounds to me like others want the Heavy role to be nerfed.
If CCP is talking a balance pass fine... but the issue here isn't the suits... it is the MAPS.
2 or 3 points in a city socket... assault rifles time to kill is too long so what is being used?
HMG, Shotgun, Remote Explosives, and Combat Rifle...
Combat rifles are working due to players finishing off the armor of wounded players.
Armor Reppers work despite taking damage, shields stop repping when damage is taken.
Therefore, PC is dominated by Armor Stacking and Weapons that are effective vs Armor.
More maps like the Communications that is Replacing the Gal Lag Facility would change what weapons and suits are being used considerably.
We have an issue of mainly 2 maps being used in PC, the suits and weapons are those that work well in those environments.
Nerf the Heavy and the Scouts will be spammed in their place.
Min Assaults are being used as pseudo scouts, nerf those and the Cal Scouts and Cal Assaults will take their place.
Even if Heavies were Removed entirely, people would just build assault suits with shotguns and combat rifles or go with more scouts.
The gameplay will remain, it will just be different suits doing the same thing...
POINT DEFENSE
http://caughtyouflinching.ytmnd.com/
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voidfaction
Nos Nothi
1236
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Posted - 2015.03.03 23:51:00 -
[187] - Quote
Lorhak Gannarsein wrote:voidfaction wrote:Its funny they are going to nerf the weapon and not the to armor sentinels. I'll point out that the problem isn't the sentinels - get a bricked Sentinel ak.0 by himself and he's meat - slow, big hitbox, poor regen. Put him with a Logistics mk.0 and suddenly he's capable of eating you right up. And all your friends. You just made my point. The shield sentinels are not doing so good because they are not as good with a logi. If you nerf the HMG then you are also nerfing the shield tankers that are not doing so good.
They done this with scouts. Nerfed all scouts to combat the gal scout shotguners. guess what the gal scout is still the best scout. The HMG is all the Sentinels really have vs infantry so nefing it is a nerf to ALL sentinels not just the ones that are over performing.
I hate sentinels so nefing them all is fine with me. But would prefer a nerf that targets the over performing combo not the entire class. Just as I wanted gal scout nerf over full class nerfs to combat the gal shotgun FOTM and I am and always will run a gal scout as long as it is the stealth class scout. Same as I hope they nerf the min assault vs all assaults to combat the rise in min assaults.
noi¦Ü+ö+Æßû+(V)Faction
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5179
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Posted - 2015.03.04 00:20:00 -
[188] - Quote
CCP Rattati wrote:Tesfa Alem wrote:What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't.
Have you considered that the HMG is simply in massive usage due to the fact that PC map design heavily favors it because every PC battle is a cargo hub where they are the strongest? Heavies on, say, a production facility, typically get wrecked because they are being peppered from everywhere in the open and can't fire back.
As far as pub data would go, its another simple reason. Most people play Domination, where a bunch of people are typically concentrated in one area around a single objective. That is the definition of HMG heaven.
So it seems to me that the weapon itself isn't problematic. Rather, your maps and your overall design around them is problematic. It also doesn't help that current game mechanics allow the fatmen to spawn right next to the action, where again they are strongest. Extreme force projection for a unit who's largest downside is a lack of mobility is simply a bad game design choice. It wasn't your choice, of course, but there it is.
Gimp the HMG any further however, and you're going to have a suit that only does as much appliable damage as one of the rifles but with no mobility, crippled scans, no ability to chase down an enemy, can't be used to really damage enemies behind partial cover unlike rifles, etc etc etc.
Overall, it'll be just a bad weapon. Imo, you need to revamp force projection. Then you're going to find fewer people willing to use the heavy suit as they would actually have to move through exposed areas at a slow pace before they get to be effective.
Ditch uplinks from the game, force people to use mobile CRU's. Put some actual tactical play back into the game rather than make it super-whack-a-mole with the uplinks.
Usually banned for being too awesome.
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Hellsatano
Academy Inferno E-R-A
521
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Posted - 2015.03.04 00:23:00 -
[189] - Quote
CCP Rattati wrote: No-one ever got a kill with an Amarr commando.
disagree. i have 2 guys running amarr comando with massdriver. check your data
Protostomper
Twich
Youtube
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Grand Master Kubo
PIanet Express Smart Deploy
339
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Posted - 2015.03.04 00:44:00 -
[190] - Quote
We need more access to data like this. I would really like to know how many kills I got personally with various suits and weapons in PC. I'm fairly certain that a large proportion of those Gallente commando plasma cannon kills and Gallente scout Ion pistol kills are mine. I heard that in EVE, players have access to mountains of data and that this is a reason why people like it. Dust players need acces to more stats! |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17442
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Posted - 2015.03.04 01:07:00 -
[191] - Quote
Breakin Stuff wrote:So I have a serious question, and this is not intended to come off in a snide tone.
But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not been a single dev response, nor any indication that these threads have even been reviewed.
In fact there has never been a non-trolling dev response in any similar thread in two years that I have read.
Why?
Further, Sentinels/heavies have been proven more problematic than worthwhile in a balance perspective, so the answer has been "make them even MORE CQC. More of the same thing that has never worked should work now, right?"
Why are Heavies not being repurposed to dedicated AV and area denial?
Area denial is not room by room brawling. Area denial is what you post at the door/gate to keep people OUT of the rooms in the first place.
Sentinel suit's advantages and disatvantages are TEXTBOOK examples of open-ground, area suppression parameters. But they are being crammed into close quarters.
Why?
The only answer anyone has EVER provided is "heavies are cqc." This is a non-answer that holds as much validity as when I say "because :reasons:"
There is no vision for the heavy suit. They were originally billed as the go-to suits for AV and area denial. What we have is a CQC brawler that performs poorly in an AV capacity compared to lighter, more agile AV options (swarms).
So instead of doing more of the same thing, why do we not separate the role of the heavy, which should be a support platform that assists an assault squad, from the assault, which should be the go-to suit for attacking in CQC?
A question I also want answered. Historically and at the same time logically you don't create a heavily armoured unit with massive ordinance and force it into confined conditions.
Units like this typically excel as Breaking has said in open field positions, or in defensible position in overwatch.
An overwatching unit is one that has taken a position where it can clearly see the terrain ahead and around it to provide clear lines of fire.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Doc DDD
TeamPlayers Negative-Feedback
375
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Posted - 2015.03.04 01:24:00 -
[192] - Quote
So everyonr armor stacking ftw
Shield suits only used because of hit detection / hit box issues
No surprises.
Shields are still garbage. |
Aeon Amadi
Chimera Core
8908
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Posted - 2015.03.04 01:26:00 -
[193] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:Tesfa Alem wrote:What would be more intersesting is PC deaths.
If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious.
Heavies suits are made for upclose point defense, PC is about grabing a letter and point defense. You don't need to redline the other team, you just need the majority of letters and keep them. I would be hard pressed to say its a revelation that heavies have the most kills by a good margin. But if heavy kills are in junction with the rest of the game outside of PC, then nerfing them doesn't make sense.
It aking to saying Logis have the most triage WP by a good margin, therefore nerf. Nobody would be surprised if there was data tommorrow saying Logis on average get 25% more WP
Anothing thing i noticed my end was the claim that the "incubus is fine by proxy" made by Rattati, because of python kills in PC. The highest ranked Proto Incubus has 909 kills on the chart. Only about 7427 kills behind the Python. Just saying.
The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't. Have you considered that the HMG is simply in massive usage due to the fact that PC map design heavily favors it because every PC battle is a cargo hub where they are the strongest? Heavies on, say, a production facility, typically get wrecked because they are being peppered from everywhere in the open and can't fire back. As far as pub data would go, its another simple reason. Most people play Domination, where a bunch of people are typically concentrated in one area around a single objective. That is the definition of HMG heaven. So it seems to me that the weapon itself isn't problematic. Rather, your maps and your overall design around them is problematic. It also doesn't help that current game mechanics allow the fatmen to spawn right next to the action, where again they are strongest. Extreme force projection for a unit who's largest downside is a lack of mobility is simply a bad game design choice. It wasn't your choice, of course, but there it is. Gimp the HMG any further however, and you're going to have a suit that only does as much appliable damage as one of the rifles but with no mobility, crippled scans, no ability to chase down an enemy, can't be used to really damage enemies behind partial cover unlike rifles, etc etc etc. Overall, it'll be just a bad weapon. Imo, you need to revamp force projection. Then you're going to find fewer people willing to use the heavy suit as they would actually have to move through exposed areas at a slow pace before they get to be effective. Ditch uplinks from the game, force people to use mobile CRU's. Put some actual tactical play back into the game rather than make it super-whack-a-mole with the uplinks.
You would be one to say that the HMG "isn't problematic" despite being shown glaring evidence that it is...
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
7217
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Posted - 2015.03.04 01:31:00 -
[194] - Quote
Himiko Kuronaga wrote:Have you considered that the HMG is simply in massive usage due to the fact that PC map design heavily favors it because every PC battle is a cargo hub where they are the strongest?
As far as pub data would go, its another simple reason. Most people play Domination ...
So it seems to me that the weapon itself isn't problematic. "possibility" "possibility" "bedrock conclusion"
Your argument lacks foundation. Have you considered the possibility that the HMG might actually be OP?
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8909
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Posted - 2015.03.04 01:36:00 -
[195] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that concern was well-founded. Imagine if the blob had unbeatable passive scans out to ~30 meters (instead of 10). That is what would've happened had Cat Merc and Zatara's proposal been passed without Rattati's intervention. Yes, the Range Amp nerf rendered the module useless, but it was a necessary evil. We could fix Range Amps if we found a way to extend upon Middle and Outer Scan Rings while leaving the super-precise inner ring constant. That is, if we wanted to ... I distinctly recall being told that "360 Wallhacks" were OP.
I love this "we" versus "them" thing you got going, Adipem. It really comes off as ostracizing, like the "we" you refer to is somehow better than Cat Merc and Zatara, especially when you say "if their proposal had passed without Rattati's intervention". It's cheeky, to say the least.
If I didn't know any better, I'd say that the "we" in this case paints a pretty sure-fire picture of a collective of individuals who are pressing their own particular agenda, because that's kinda what it comes off as.
Take a second to set aside whatever arbitrary barrier "you guys" threw up to segregate yourselves and remember that this is still a community and all of our voices are responsible for any changes that happen in this game, please.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
7217
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Posted - 2015.03.04 01:39:00 -
[196] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that concern was well-founded. Imagine if the blob had unbeatable passive scans out to ~30 meters (instead of 10). That is what would've happened had Cat Merc and Zatara's proposal been passed without Rattati's intervention. Yes, the Range Amp nerf rendered the module useless, but it was a necessary evil. We could fix Range Amps if we found a way to extend upon Middle and Outer Scan Rings while leaving the super-precise inner ring constant. That is, if we wanted to ... I distinctly recall being told that "360 Wallhacks" were OP. I love this "we" versus "them" thing you got going, Adipem. It really comes off as ostracizing, like the "we" you refer to is somehow better than Cat Merc and Zatara, especially when you say "if their proposal had passed without Rattati's intervention". It's cheeky, to say the least. If I didn't know any better, I'd say that the "we" in this case paints a pretty sure-fire picture of a collective of individuals who are pressing their own particular agenda, because that's kinda what it comes off as. Take a second to set aside whatever arbitrary barrier "you guys" threw up to segregate yourselves and remember that this is still a community and all of our voices are responsible for any changes that happen in this game, please.
By "we" above, I mean the collective "we" as in all of us. If "we" as in Community+Rattati want to restore passive scans ...
And yes, I'm calling out Cat Merc and Zatara for being dead wrong. I called them out at the time, and I'll call them out the next time they're wrong. Whether or not you find that "cheeky" matters very little to me.
Shoot scout with yes.
- Ripley Riley
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Big miku
Nation of Miku
469
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Posted - 2015.03.04 01:40:00 -
[197] - Quote
Aeon Amadi wrote:You would be one to say that the HMG "isn't problematic" despite being shown glaring evidence that it is...
Actually, there is no evidence proving that the HMG is the sole factor. It has been stated.
Heavies With Logi Bros are powerful, As they should be.
There is only one Heavy weapon meant for AI.
Until there is another option to weigh against the HMG needs to remain where it is.
You cannot take away from the Heavy+HMG combo to make it less offensive with out gimping its defensiveness.
People just want to Jam a heavy into a mold and force it to do only that, again look at the heavy in TF2, a much better and balanced game, you get down to it, the Heavy in TF2 is used exactly like our heavy minus the AV, but some Dust players refuse to adapt. |
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CCP Rattati
C C P C C P Alliance
17811
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Posted - 2015.03.04 02:50:00 -
[198] - Quote
Breakin Stuff wrote:Evan Gotabor wrote:I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right... there is absolutely ample reason to change/nerf the HMG. My problem is this particular "solution" proposed has been done four times already, and all it did was shift the pendulum the other way. So why not kick sentinels out of CQC and into the open where they can both excel, and be vulnerable to weapons that can kill them rapidly?
Simple, I want the Gallente Assault Rifle to have a place, and currently the HMG encroaches on the rifle range too much. The Busrt will be a longer range, and the Assault HMG will be an autocannon.
Other things we want to do, especially in PC, and this is mainly coming from Zatara, is to distribute the objectives more, and not let the meta be "If I have the city and the two points in that socket, we either win in a 3 point, or just need to get one more and hold the city with our sentinels"
And put more objectives in the relative open.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
17811
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Posted - 2015.03.04 02:52:00 -
[199] - Quote
One Eyed King wrote:Adipem Nothi wrote:CCP Rattati wrote:... for a recent time period.
Can you provide us with the specific time frame polled? If this data spans the last 6 months, for example, it may still reflect old trends. Still interested in the answer to this question.
It's from the day before and then some.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Big miku
Nation of Miku
469
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Posted - 2015.03.04 02:54:00 -
[200] - Quote
CCP Rattati wrote:Simple, I want the Gallente Assault Rifle to have a place
Oh is that it? Well it has a place, that place being under the Superior Combat Rifle and Rail Rifle.
Also, "Heavy" Blaster when?
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CCP Rattati
C C P C C P Alliance
17813
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Posted - 2015.03.04 03:00:00 -
[201] - Quote
True Adamance wrote:Breakin Stuff wrote:So I have a serious question, and this is not intended to come off in a snide tone.
But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not been a single dev response, nor any indication that these threads have even been reviewed.
In fact there has never been a non-trolling dev response in any similar thread in two years that I have read.
Why?
Further, Sentinels/heavies have been proven more problematic than worthwhile in a balance perspective, so the answer has been "make them even MORE CQC. More of the same thing that has never worked should work now, right?"
Why are Heavies not being repurposed to dedicated AV and area denial?
Area denial is not room by room brawling. Area denial is what you post at the door/gate to keep people OUT of the rooms in the first place.
Sentinel suit's advantages and disatvantages are TEXTBOOK examples of open-ground, area suppression parameters. But they are being crammed into close quarters.
Why?
The only answer anyone has EVER provided is "heavies are cqc." This is a non-answer that holds as much validity as when I say "because :reasons:"
There is no vision for the heavy suit. They were originally billed as the go-to suits for AV and area denial. What we have is a CQC brawler that performs poorly in an AV capacity compared to lighter, more agile AV options (swarms).
So instead of doing more of the same thing, why do we not separate the role of the heavy, which should be a support platform that assists an assault squad, from the assault, which should be the go-to suit for attacking in CQC? A question I also want answered. Historically and at the same time logically you don't create a heavily armoured unit with massive ordinance and force it into confined conditions. Units like this typically excel as Breaking has said in open field positions, or in defensible position in overwatch. An overwatching unit is one that has taken a position where it can clearly see the terrain ahead and around it to provide clear lines of fire. Moreover having trawled through the thread I never found an answer to Sgt Kirk's outrage either. Why are you converting the Assault HMG into an AV autocannon? You know full well we already have a disproportionate number of Anti Armour AV forms and you want to add more? I don't answer outrages or indignant anger.
To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm launchers and add an anti-air version, most likely a single long range swarm missile to hopefully improve the rendering of incoming threats to dropships.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Big miku
Nation of Miku
470
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Posted - 2015.03.04 03:10:00 -
[202] - Quote
True Adamance wrote:A question I also want answered. Historically and at the same time logically you don't create a heavily armoured unit with massive ordinance and force it into confined conditions.
Units like this typically excel as Breaking has said in open field positions, or in defensible position in overwatch.
Actually Historically speaking Heavy Armored Soldiers Trump Lightly armored Soldiers in CQC, but lighter armored people can skirmish harder.
Heavy Personal Armor came about due to close quarters combat after all. |
One Eyed King
Nos Nothi
8214
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Posted - 2015.03.04 03:27:00 -
[203] - Quote
CCP Rattati wrote:One Eyed King wrote:Adipem Nothi wrote:CCP Rattati wrote:... for a recent time period.
Can you provide us with the specific time frame polled? If this data spans the last 6 months, for example, it may still reflect old trends. Still interested in the answer to this question. It's from the day before and then some. Thank you.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17447
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Posted - 2015.03.04 03:30:00 -
[204] - Quote
Big miku wrote:True Adamance wrote:A question I also want answered. Historically and at the same time logically you don't create a heavily armoured unit with massive ordinance and force it into confined conditions.
Units like this typically excel as Breaking has said in open field positions, or in defensible position in overwatch. Actually Historically speaking Heavy Armored Soldiers Trump Lightly armored Soldiers in CQC, but lighter armored people can skirmish harder. Heavy Personal Armor came about due to close quarters combat after all.
I'm thinking more modern military....y'know guns and the like. You don't put massive fire power in the hands of a slow moving unit then force said unit into urban warfare.
What you did do was put that unit in the best available cover and have them rake enemy advances with gunfire. Machine-guns are most effective in areas where there is little or no cover for an enemy force to exploit whereas smaller and more compact weapons are useful in urban combat zones.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2525
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Posted - 2015.03.04 03:40:00 -
[205] - Quote
Pagl1u M wrote:jade gamester wrote:Pagl1u M wrote:CCP Rattati wrote:well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply don't aloow sub-optimal choices in their PC team, regardless of player preferences.
I am actually kind of happy to see that the situation is as flavorful as it is. I expected absolute black and white. This sentinel-meta has been the exact same since 1.8, it is about ******* time you do something to Fix it. This is not about avoid choosing the sub-optimal choice in PC, this is about "spam as many heavy as we can" (where heavy means sentinels.) I love CCP Rattati and everything but I cant stand these sentinels being so ez game But pag heavy spam is only reliable on two points :/ it's easy to deal with outside if that makes sense This reminds me of a conversation I had with Sota pop. He said the same thing you just said and I asked:"So what am I, as an assault, supposed to do in a PC match? " his answer was" stay outside of the city or camp roofs". This is BS to me! An assault is supposed to be assaulting points, not only outsider points. Jade you are a great PC sentinel, tell everyone here, what is the main force used to assault points in the city in any PC: assaults or sentinels? Sentinels role should be to defend points but they ve been since 1.8 also the greatest pushing resource for every team. But why are we even talking? Just take a look at the numbers! Remember when we did the Assault suit rework that wasn't? All that happened was an ehp buff.
We never did turn assault suits into assault suits, and now they're a minority in PC(game engine exploitation aside) - big surprise to anyone here?
Along with the basic frame rework, it's an important job left undone. Rattati has an unhealthy fondness for using the ehp/dps hammer when finer tools are called for.
Maybe the ehp buff was a stopgap measure to restore some viability to assaults. I certainly hope that's the case.
PSN: RationalSpark
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Big miku
Nation of Miku
472
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Posted - 2015.03.04 03:41:00 -
[206] - Quote
True Adamance wrote:I'm thinking more modern military....y'know guns and the like. You don't put massive fire power in the hands of a slow moving unit then force said unit into urban warfare.
What you did do was put that unit in the best available cover and have them rake enemy advances with gunfire. Machine-guns are most effective in areas where there is little or no cover for an enemy force to exploit whereas smaller and more compact weapons are useful in urban combat zones.
That is what we did, During Vitamin the US would use M48s and M60s in urban environments, these tanks were small compared to the MBT of today but we would trounce them in hot urban environments with infantry support to provide Firepower and wall busting to take out entrenched snipers and machine guns nest.
You telling me if we had a man sized heavily armored suit of Powered Armour armed with a LMG we'd not use it for Urban Fighting in buildings and out of?
A Man Sized Tank that can move faster than normal men while holding normal weaponry would not be used for breach and clear?
The US Navy and Marines think otherwise.
Whoops not the M60 but the M103, I can't recall if any M60s were fielded in Vietnam other than bridgers and recavs. |
Adipem Nothi
Nos Nothi
7219
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Posted - 2015.03.04 03:42:00 -
[207] - Quote
Vrain Matari wrote:Rattati has an unhealthy fondness for using the ehp/dps hammer when finer tools are called for. Was it once or twice that he tried tuning Heat to reign in the HMG?
Shoot scout with yes.
- Ripley Riley
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voidfaction
Nos Nothi
1238
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Posted - 2015.03.04 03:45:00 -
[208] - Quote
Adipem Nothi wrote:Vrain Matari wrote:Rattati has an unhealthy fondness for using the ehp/dps hammer when finer tools are called for. Was it once or twice that he tried tuning Heat to reign in the HMG? I thought it was 3 times
noi¦Ü+ö+Æßû+(V)Faction
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17449
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Posted - 2015.03.04 04:04:00 -
[209] - Quote
Big miku wrote:True Adamance wrote:I'm thinking more modern military....y'know guns and the like. You don't put massive fire power in the hands of a slow moving unit then force said unit into urban warfare.
What you did do was put that unit in the best available cover and have them rake enemy advances with gunfire. Machine-guns are most effective in areas where there is little or no cover for an enemy force to exploit whereas smaller and more compact weapons are useful in urban combat zones. That is what we did, During Vitamin the US would use M48s and M60s in urban environments, these tanks were small compared to the MBT of today but we would trounce them in hot urban environments with infantry support to provide Firepower and wall busting to take out entrenched snipers and machine guns nest. You telling me if we had a man sized heavily armored suit of Powered Armour armed with a LMG we'd not use it for Urban Fighting in buildings and out of? A Man Sized Tank that can move faster than normal men while holding normal weaponry would not be used for breach and clear? The US Navy and Marines think otherwise. Whoops not the M60 but the M103, I can't recall if any M60s were fielded in Vietnam other than bridgers and recavs.
It comes down to the simple ideal that when you put a great deal of armour plating and a powerful large calibre weapon on a frame that frame slows down.
Knight's invading castles would find it difficult to fight adequately in narrow corridors.
Calvary would suffer when funnelled into streets to be surrounded by more agile infantry.
Tanks suffer in urban environments as well vulnerable when unable to turn its main gun on enemies, from alley ways, from above.
I'd suggest that it's equally likely when you stack very dense armour plating (25mm thickness) and an under slung machine gun that functions in the manner it does, with the design that it has mobility would be impaired especially when entering into tight urban environments.
Consequently the benefit of that lessened mobility is that you gain that protection and capacity to carry more potent weaponry.
Also to note of the M103 bears many hall mark traits of an open country tank.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2526
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Posted - 2015.03.04 04:12:00 -
[210] - Quote
Adipem Nothi wrote:Vrain Matari wrote:Rattati has an unhealthy fondness for using the ehp/dps hammer when finer tools are called for. Was it once or twice that he tried tuning Heat to reign in the HMG? That's a good case in point, heat being a soft dps limit.
Heavies are pretty much what they should be, imo. Access to shared scans makes them very powerful and tends to negate the mobility advantage of lighter suits.
The assault needs a suite of skills that allow it to press heavies but not overwhelm them. Those skills should not involve ehp or dps, but it's really a separate conversation. Only bringing it up here because the state of the assault suit makes it largely incapable of assaulting heavy-entrenched points. The game needs a way to do this without relying on OHK weapons. The assault suit should be the answer.
Short-to-mid term advantage should go to the heavies, but as the fight drags out advantage should switch to the assaults by virtue of being able to apply sustained, adaptable pressure.
PSN: RationalSpark
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