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1581. 000 Clones Timer and "Stalemate" system - in Feedback/Requests [original thread]
DropKickSuicide wrote: I was in a match the other day, We cloned eachother 0-0 and both MCCs had almost full Armor and it counted as a loss for us By the way, we cloned them 1st Think I was in that match with you, sounds very familiar. ...
- by Aeon Amadi - at 2013.05.15 09:45:00
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1582. 000 Clones Timer and "Stalemate" system - in Feedback/Requests [original thread]
SherIock Holmes wrote: When the clone count is reduced to 0 theres a 30 second timer I believe where your/their remaining team has to survive . That's kind of a stupid system IMO. If you have no forces left to fight then how could it honest...
- by Aeon Amadi - at 2013.05.15 09:38:00
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1583. 000 Clones Timer and "Stalemate" system - in Feedback/Requests [original thread]
So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling. Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And we waited. And waited....
- by Aeon Amadi - at 2013.05.15 09:11:00
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1584. Starter LAVs need to GO - in Feedback/Requests [original thread]
Shady IceCream Truck wrote: Repe Susi wrote: Smoky The Bear wrote: So how many free ways to take out a jeep do you need? It only takes 1 shot to down them.... Its clear they gave the jeeps a lil something extra to resist small arms fire....
- by Aeon Amadi - at 2013.05.15 08:31:00
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1585. Starter LAVs need to GO - in Feedback/Requests [original thread]
Smoky The Bear wrote: A.) Troll harder. B.) Only the Swarm Launcher is free and even then it's a starter weapon. C.) This thread was made in response to the 60% increase to the starter LAV HP. D.) I use the Plasma Cannon, it's worthless against...
- by Aeon Amadi - at 2013.05.15 08:30:00
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1586. Starter LAVs need to GO - in Feedback/Requests [original thread]
Still blazn wrote: I think this is the "i just lost my free Hacked AV " grenade thread... The swarms are free.. but I guess youd have to lay down that AR for one second? lols TOO BAD Just saying.. Maybe you should BUY a FREE Swarm launcher/ ...
- by Aeon Amadi - at 2013.05.15 08:07:00
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1587. Starter LAVs need to GO - in Feedback/Requests [original thread]
I just want to know who's ******* idea it was to buff them up 60% HP - WHY WAS THAT NECESSARY? Hell, now it's easier to just shoot them out of the damned things than it is to try and kill the LAV in the first place. I mean, FFS a Prototype Swarm ...
- by Aeon Amadi - at 2013.05.15 07:20:00
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1588. [Feedback] Plasma Cannon - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Chunky Munkey wrote: It's intended as an AV weapon. I don't mind it being able to kill infantry, but when it does, it should be as a novelty act of desperation, not as a viable use of the weapon. The inevitable comparis...
- by Aeon Amadi - at 2013.05.15 07:07:00
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1589. Starter LAVs need to GO - in Feedback/Requests [original thread]
2000 EHP Starter LAVs? Who's decision was this and why? Plasma Cannon is DOA and now it's going to take 2+ Standard Swarm Launcher volleys to take out even the most rudimentary (militia) LAVs This wouldn't be a problem IF THEY WEREN'T ****ING FREE!
- by Aeon Amadi - at 2013.05.14 14:00:00
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1590. plasma launcher sucks, indirect fire close range AV weapon really? - in Feedback/Requests [original thread]
Plasma Cannon needs a hell of a lot more damage considering the skill required for it's use. Less damage than a Swarm Launcher
3x the CPU requirements of a Swarm Launcher
Less 'magazine' capacity than the Swarm Launcher
No lock-on
R...
- by Aeon Amadi - at 2013.05.14 13:54:00
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1591. Turret AI - Bearing a grudge - in Feedback/Requests [original thread]
Yanno I was saying the exact same thing the other day lmfao. Straight up, those Railguns are ridiculous right now. Fire one swarm launcher volley and it'll hunt you down for the rest of game.
- by Aeon Amadi - at 2013.05.13 08:59:00
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1592. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
CharCharOdell wrote: Nova sword= light weapon. Damage = 2x damage of knives+4x range increase. Nova Hammer= heavy weapon. damage = 5x damage of knives and effective vs vehicles. 7x range increase compared to knives. As far as range, 4 x 0 i...
- by Aeon Amadi - at 2013.05.13 05:12:00
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1593. [BALANCE] gallente light speed - in Feedback/Requests [original thread]
Scout is perma-****ed dude. I gave up on that damned thing back in Chromosome and as soon as I saw it's skill bonuses for Uprising on Sisi, I turned my back on it and never looked over my shoulder. Fact of the matter is - you're going to be waiti...
- by Aeon Amadi - at 2013.05.12 11:11:00
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1594. (Request/Feedback) Assault Dropship.... - in Feedback/Requests [original thread]
843 Unorthadox Hunter wrote: Aeon Amadi wrote: I've thought about going into the Assault Dropship solely because me and my mates have killed (to date) two HAVs using the Militia Dropship: Gorgon variant. They can't be -that- bad if a compet...
- by Aeon Amadi - at 2013.05.09 03:14:00
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1595. 10x sp for . . . less feedback damage? - in Feedback/Requests [original thread]
Did you watch the Fanfest Tournament? Did you SEE how many times those guys overheated the Scrambler Rifle? Just saying - less feedback damage would probably be a good thing when you're firing in a freaggin panic.
- by Aeon Amadi - at 2013.05.09 03:13:00
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1596. (Request/Feedback) Assault Dropship.... - in Feedback/Requests [original thread]
I've thought about going into the Assault Dropship solely because me and my mates have killed (to date) two HAVs using the Militia Dropship: Gorgon variant. They can't be -that- bad if a competent team can wreck *** on an HAV with a Militia variant.
- by Aeon Amadi - at 2013.05.09 03:07:00
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1597. [Request] increase the recoil on the Tactical assault rifle - in Feedback/Requests [original thread]
Dude - enough with this 'modded controller' BS. I picked it up KNOWING that people were going to be at a disadvantage now that Sharpshooter has been removed. I picked it up KNOWING that it did more damage than the other Assault Rifle variants. I ...
- by Aeon Amadi - at 2013.05.09 03:06:00
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1598. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
BasilStagHare wrote: I think that They should change the penalties on armor modes to subtract from your stamina instead of from your speed, that way it could be more easily counteracted by a stamina and stam recharge mod. I -really- like thi...
- by Aeon Amadi - at 2013.05.09 02:59:00
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1599. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Chilled Pill wrote: Or give shields modules % increase in their 'sig radius' making them easier to detect with passive and active scans. This would work... if our scans were still decent. As it stand glowing like a c...
- by Aeon Amadi - at 2013.05.09 02:58:00
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1600. [Request] Change to Medium Frame bonus to Assault Suits - in Feedback/Requests [original thread]
Just saying, we Gallente Assault suits aren't going to make much use of the 25% bonus to shield recharge rate with 120 shields.... Change the base frame bonus to something racial specific. Preferably stuff that matches to racial combat philosophy...
- by Aeon Amadi - at 2013.05.09 02:41:00
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