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381. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
I try to keep only two chat channels open because it does have a sizable impact on FPS and will even hard-freeze the PS3 if too many are open at once (5 custom channels or more will almost always hard-freeze your PS3). As far as frame-rate dips,...
- by Aeon Amadi - at 2015.01.29 07:23:00
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382. ScR is unfair towards shield - in Feedback/Requests [original thread]
taxi bastard wrote: Sir Dukey wrote: Imp Smash wrote: taxi bastard wrote: Zindorak wrote: What the... man r u high? SCR has a natural high damage per shot plus 20/20 damage profile what do you expect from a shield damaging weapon ...
- by Aeon Amadi - at 2015.01.29 03:24:00
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383. ScR is unfair towards shield - in Feedback/Requests [original thread]
Sir Dukey wrote: It has 139% efficiency toward shield at proficiency 5 and does 99 damage per shot toward shield with proficiency alone not to mention it has over 1000 DPS toward shield and you can't tank shield as high as Armor suits can tank ...
- by Aeon Amadi - at 2015.01.29 03:04:00
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384. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
One thing is for certain: Dual hardener shield HAVs need to die in a fire. Waaaaaay OP.
- by Aeon Amadi - at 2015.01.27 07:55:00
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385. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
SirManBoy wrote: CCP Rattati wrote: deezy dabest wrote: Alex-ZX wrote: The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not suppose...
- by Aeon Amadi - at 2015.01.27 05:32:00
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386. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dependent on user inpu...
- by Aeon Amadi - at 2015.01.27 00:06:00
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387. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Maybe the Blaster won't be competitive on a MBT, and shine on a DHAV. See additional edit in that post, if necessary. Perhaps. It could be an interesting twist to have it shine on the DHAV, which might fair a bit bette...
- by Aeon Amadi - at 2015.01.26 23:32:00
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388. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The Design Thoughts on Blaster is that "Blaster dps is only constrained by heat" but with the proposed changes, it very quickly becomes Heat, enemy regeneration, range, and Reload. My concern is that with the short magazine size you're going to wa...
- by Aeon Amadi - at 2015.01.26 23:22:00
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389. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool and moving on. Can we c...
- by Aeon Amadi - at 2015.01.25 03:51:00
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390. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedback. And it seems you don't even read my explana...
- by Aeon Amadi - at 2015.01.25 03:50:00
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391. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: Aeon Amadi wrote: Kevall Longstride wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using C...
- by Aeon Amadi - at 2015.01.23 09:50:00
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392. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: Placing timers on a difficult timer is still possible but there is now a direct cost to moving those timers using CP. The amount of CP that a corp can earn is also ...
- by Aeon Amadi - at 2015.01.23 09:35:00
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393. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: Aeon Amadi wrote: A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK...
- by Aeon Amadi - at 2015.01.23 09:27:00
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394. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pagl1u M wrote: Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively. If you make it so it is very hard to earn CPs then smaller Corps w...
- by Aeon Amadi - at 2015.01.23 09:23:00
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395. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
A
// Can raids affect an enemy corp's Command Points? This would give further incentive to defend against them and would encourage entities to launch raids on their enemies for more than just ISK (which we have plenty of). B
// POTENTIAL ...
- by Aeon Amadi - at 2015.01.23 09:21:00
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396. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Aeon Amadi wrote: Shamarskii Simon wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all mi...
- by Aeon Amadi - at 2015.01.23 09:02:00
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397. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Shamarskii Simon wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit No. I don't mean to burst your ...
- by Aeon Amadi - at 2015.01.23 08:52:00
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398. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: give noobs a mlt starter forge gun suit. or a mlt starter commando suit. new starter fit: "militia commando with faction assault rifle and militia plasma cannon" being planned as of three days ago ...
- by Aeon Amadi - at 2015.01.23 08:50:00
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399. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DHAVs should not want to be near AV infantry, I am talking instapop with a plc, almost LAV like. Heh heh heh, nice. Might actually go back into AV in that case. Tesfa Alem wrote: Hw about dropship like? I've talke...
- by Aeon Amadi - at 2015.01.22 11:04:00
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400. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
- Any intentions on making the forward turret able to swivel 360 degrees as they did in closed beta? Always a pain to be stuck on the front gun with anything other than a small missile turret for use against other tanks. - Proper vehicle locks? ...
- by Aeon Amadi - at 2015.01.22 09:27:00
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