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GENERAL FCF
Sentinels of New Eden
67
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Posted - 2015.03.01 00:19:00 -
[1] - Quote
Currently if you do the majority of the damage and someone else blows a kiss to the weakened enemy, they get the kill and you get the assist. This enables trolls or accidental "kill stealing" because the other person didn't do much to earn it. In other games the one who does the most damage gets the kill, while the assistant gets points for "assisting", not just being in the right place at the right time.
Solution: change the kill/assist metrics to more accurately credit those to whom it deserves.
Glad to help:D |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
186
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Posted - 2015.03.01 00:32:00 -
[2] - Quote
The person who killed the guy killed the guy. Yes it's annoying-and fun- but you just have to deal with it. Example(If I cut you with a knife and some guy shoots you, killing you, HE killed you. Not me. He goes to jail=ƒÿé. Jk) yes it's an but oh well. RUN SHOTTY
48th Special Operations Force.
Twitter- @48SOF
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Jotun Izalaru
Goonfeet
249
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Posted - 2015.03.01 00:36:00 -
[3] - Quote
Lightning35 Delta514 wrote:The person who killed the guy killed the guy. Yes it's annoying-and fun- but you just have to deal with it. Example(If I cut you with a knife and some guy shoots you, killing you, HE killed you. Not me. He goes to jail=ƒÿé. Jk) yes it's an but oh well. RUN SHOTTY
Actually you'd almost certainly both be charged with murder.
I guess maybe you'd get argued down to 'attempted murder' which is sort of like an assist, but I'm not sure any jury would let you off the hook for "I wanted to murder that guy but some dickhead beat me to the killshot!" |
GENERAL FCF
Sentinels of New Eden
67
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Posted - 2015.03.01 00:49:00 -
[4] - Quote
Lol awesome reply! But what he suggested proves my point! The guy who done shot me did the most damage and is charged with murder while you got the assist/attempted murder charge. |
GENERAL FCF
Sentinels of New Eden
67
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Posted - 2015.03.01 00:50:00 -
[5] - Quote
Strange to put it that way with me in it lol but hey, if it brings understanding then cool! |
Francois Sanchez
Prima Gallicus
277
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Posted - 2015.03.01 02:05:00 -
[6] - Quote
The guy who gets kill should have the kill points, even if he stole it. However it does irritate people to get 25 points as if they had put two rounds in the target whereas they blew up 90% of the enemy health. CCP should implement progressive rewards, 12 points if you helped a bit, 25 if you did between 40 and 75% of the damage, and 40 points if you did more than 75% of the damage. |
XxBlazikenxX
Y.A.M.A.H
382
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Posted - 2015.03.01 02:08:00 -
[7] - Quote
Francois Sanchez wrote:The guy who gets kill should have the kill points, even if he stole it. However it does irritate people to get 25 points as if they had put two rounds in the target whereas they blew up 90% of the enemy health. CCP should implement progressive rewards, 12 points if you helped a bit, 25 if you did between 40 and 75% of the damage, and 40 points if you did more than 75% of the damage. I like this solution.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Terry Webber
Molon Labe. General Tso's Alliance
594
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Posted - 2015.03.01 19:46:00 -
[8] - Quote
In Mass Effect multiplayer, it gives you a percentage of the points depending on how much damage you did, regardless of whoever killed the enemy. For example, if I destroy 75% of an enemy's HP and a friendly kills the enemy, he will earn 25% of the 50 WP for the kill and I will earn 75% of the 50 WP for assisting. |
XxBlazikenxX
Y.A.M.A.H
392
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Posted - 2015.03.02 00:55:00 -
[9] - Quote
Terry Webber wrote:In Mass Effect multiplayer, it gives you a percentage of the points depending on how much damage you did, regardless of whoever killed the enemy. For example, if I destroy 75% of an enemy's HP and a friendly kills the enemy, he will earn 25% of the 50 WP for the kill and I will earn 75% of the 50 WP for assisting. Is this Mass Effect Multiplayer?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Imp Smash
Molon Labe. General Tso's Alliance
709
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Posted - 2015.03.02 02:39:00 -
[10] - Quote
This idea has been discussed at great lengths in another thread. Mostly we have community support for the BF4 style of Kill/Assist scoring. Do a search and check it out. |
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XxBlazikenxX
Y.A.M.A.H
393
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Posted - 2015.03.02 02:44:00 -
[11] - Quote
Imp Smash wrote:This idea has been discussed at great lengths in another thread. Mostly we have community support for the BF4 style of Kill/Assist scoring. Do a search and check it out. The person who gets the kill gets the kill, although I do support the person doing the majority of damage getting at least more points than a usual kill assist.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Imp Smash
Molon Labe. General Tso's Alliance
709
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Posted - 2015.03.02 02:47:00 -
[12] - Quote
Pretty much that Blaziken. Although, if you do over 70% of the damage in BF (and someone else takes your kill) you both get a kill on your record. I'm not saying we need to go that far...for me the assist WPs being related to actual assist damage is enough.
Before this though, Assists in end of battle screen and ADR in character record please....that's EASY to implement and people would appreciate it. |
XxBlazikenxX
Y.A.M.A.H
393
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Posted - 2015.03.02 02:47:00 -
[13] - Quote
Imp Smash wrote:Pretty much that Blaziken. Although, if you do over 70% of the damage in BF (and someone else takes your kill) you both get a kill on your record. I'm not saying we need to go that far...for me the assist WPs being related to actual assist damage is enough.
Before this though, Assists in end of battle screen and ADR in character record please....that's EASY to implement and people would appreciate it. I agree with this. This would be a good idea.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Terry Webber
Molon Labe. General Tso's Alliance
595
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Posted - 2015.03.02 04:31:00 -
[14] - Quote
XxBlazikenxX wrote:Terry Webber wrote:In Mass Effect multiplayer, it gives you a percentage of the points depending on how much damage you did, regardless of whoever killed the enemy. For example, if I destroy 75% of an enemy's HP and a friendly kills the enemy, he will earn 25% of the 50 WP for the kill and I will earn 75% of the 50 WP for assisting. Is this Mass Effect Multiplayer? It's actually co-op multiplayer. |
Avallo Kantor
463
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Posted - 2015.03.02 04:41:00 -
[15] - Quote
Maybe you could adjust War Points on Kills to work like this:
Assist: 25 WP Kill: 40 WP Most Damage: 10 WP
This if the killer is the one who did the most damage, they still get their 50 WP, but if the one who did the most damage was an assist then the killer would only get 40, while the one who did the most damage (and got an assist) would get 35 WP, almost equal.
This still recognizes that getting the last hit is most important, but more fairly distributes the WP between the killer and the top damage dealer. |
MINA Longstrike
Kirjuun Heiian
2267
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Posted - 2015.03.02 04:49:00 -
[16] - Quote
More KDR whining? What a surprise.
Lets run a sample situation. You do 700 damage to a guy with 710 health. The guy now at 10 hp steps into cover and begins to wait, you can no longer hit him. But an ally comes on this persons flank and deals the finishing blow. Ally rightly gets the kill and you rightly get the assist. You could no longer shoot him. This is always the default presumption for 'kill vs assist'.
This is complaining about things that aren't actual problems. You are not getting 'trolled' by 'not getting the kill', you are simply unable to deal the finishing blow. Instead of being concerned over who 'got the kill' you should simply be glad that an enemy is dead.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Imp Smash
Molon Labe. General Tso's Alliance
711
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Posted - 2015.03.02 07:45:00 -
[17] - Quote
in your example, yes Mina.
Lets try it with another example.
You shoot a guy with 710 HP. Someone else sees you shooting and fires 1 AR bullet. Your stream of bullets knock him down to 700, several more impact after, but the last 10 damage was the 1 AR bullet, and your stream of bullets just peppers a dead body.
Limited context example situations do not an argument make. Consider the context of what the OP is discussing .... |
MINA Longstrike
Kirjuun Heiian
2267
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Posted - 2015.03.02 10:43:00 -
[18] - Quote
^And in that example the person still deserves the 'kill' as it goes to whoever dealt the finishing blow, not the most damage.
What a novel concept that is, the kill goes to whoever deals the killing blow. I don't think I've ever met anyone who actually cares about 'kills' that's actually half-decent at dust (let alone any game ever), it's always the wannabe's that are 'HEY THAT WAS MY KILL'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Imp Smash
Molon Labe. General Tso's Alliance
714
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Posted - 2015.03.03 00:28:00 -
[19] - Quote
MINA Longstrike wrote:^And in that example the person still deserves the 'kill' as it goes to whoever dealt the finishing blow, not the most damage.
What a novel concept that is, the kill goes to whoever deals the killing blow. I don't think I've ever met anyone who actually cares about 'kills' that's actually half-decent at dust (let alone any game ever), it's always the wannabe's that are 'HEY THAT WAS MY KILL'.
Let me put it this way Mina,
If you are a KDR guy (and there is nothing wrong with that) then it matters somewhat. If you are NOT a KDR guy it may or may not matter.
I'm not a KDR guy. I'm an assist guy. I want the Assists to be in the end of battle screen because I'll almost always have the most. Because I like to play a fire support role. If I'm not on my heavy Forge gunning, I'll usually be on my Amarr lasering. It helps having someone strip shields off of 4 guys super fast for the rushers to run in and have a life advantage.
Basically I have an extremely team oriented and unselfish play style.
And I get **** for WP often because of that. Well, that's fine. I don't care if I am at the top of the leaderboard or not.
But the WP I gain affects my SP and ISK gain. SP gain matters less to me now because I've been in this game as long or longer than anyone you'll run into on the forums regularly -- but I still like SP. More importantly -- ISK. I die just as much as the next guy and that costs me money. But because my contribution to the team is scored so low I don't get much in the way of ISK to compensate.
And that's the thing. There ARE people who like to support their team in ways other than equipment. I get Squad leaders tell me all the time how much they love having my laser in squad cause it makes it so much easier for the squad (I tend to run with people who communicate and work together) to assault objectives, hold territory, etc. So even though I sometimes have a SDG (scroll down game) because I got 30+ assists my squad mates appreciate it.
My wallet, however doesn't. The ISK/SP gain as a fire support player is the lowest of all the roles one can take in this game (minus terribad sniper -- good snipers still make more than me.) And that DISCOURAGES team play. Unselfish play. The kind of play that keeps new players or newish players around. If people could make a reasonable amount of cash outside of logi, slayer/hacker, vehicles then we would have better teamwork.
And we would have fewer redline stomps and overall game quality would improve. Does THAT make it worth considering a revisiting of the assist WP system? |
PLAYSTTION
Corrosive Synergy RISE of LEGION
599
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Posted - 2015.03.03 02:35:00 -
[20] - Quote
GENERAL FCF wrote:Currently if you do the majority of the damage and someone else blows a kiss to the weakened enemy, they get the kill and you get the assist. This enables trolls or accidental "kill stealing" because the other person didn't do much to earn it. In other games the one who does the most damage gets the kill, while the assistant gets points for "assisting", not just being in the right place at the right time.
Solution: change the kill/assist metrics to more accurately credit those to whom it deserves.
Glad to help:D Happens all the time with the laser. because it does more continuous low damage every other weapon hits him once and they get the kill.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 37.5 mil sp -
- Director of Corrosive Synergy -
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Talos Vagheitan
Ancient Exiles.
1062
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Posted - 2015.03.03 02:56:00 -
[21] - Quote
Just be thankful your blues are shooting people
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Aeon Amadi
Chimera Core
8904
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Posted - 2015.03.03 16:53:00 -
[22] - Quote
Think they should just copy the Battlefield-esque "Assist counts as kill" for when you do a certain amount of damage. In the long run it should still count as an assist but your WP value should go up based on how much damage you did in relation to that assist.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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XxBlazikenxX
Y.A.M.A.H
412
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Posted - 2015.03.03 18:06:00 -
[23] - Quote
You realize they have this same problem in League of Legends.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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GENERAL FCF
Sentinels of New Eden
73
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Posted - 2015.03.03 19:37:00 -
[24] - Quote
Avallo Kantor wrote:Maybe you could adjust War Points on Kills to work like this:
Assist: 25 WP Kill: 40 WP Most Damage: 10 WP
This if the killer is the one who did the most damage, they still get their 50 WP, but if the one who did the most damage was an assist then the killer would only get 40, while the one who did the most damage (and got an assist) would get 35 WP, almost equal.
This still recognizes that getting the last hit is most important, but more fairly distributes the WP between the killer and the top damage dealer.
Excellent excellent solution!!! This would fix the kill stealing problem as well as balance the system! Mmm.Mmm.Mmm! Perfect! Thanks:D |
Talos Vagheitan
Ancient Exiles.
1063
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Posted - 2015.03.04 04:21:00 -
[25] - Quote
I'd just settle for being given credit for assists, and everything else you accomplish in a match.
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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