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Thread Statistics | Show CCP posts - 13 post(s) |
jade gamester
Dead Man's Game RUST415
155
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Posted - 2015.03.03 14:37:00 -
[91] - Quote
Not being funny but youre looming at the data for pc maps, which 90% of time are city dominated, most the time I'm killing scouts and logis which have no health? You can't nerf a heavy solely on five maps? When there are tonnes of maps that I hate using heavy on, trying to remove shield with a hmg is hard. Nerf the range then consider dps decrease unless the hmg will turn into contact grenades...
exposedsquad
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1346
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Posted - 2015.03.03 14:41:00 -
[92] - Quote
The-Errorist wrote: Based on the data, the assaults who get the most kills in PC use mostly assault variants; what's stopping the Amarr assault from using an aSCR?
Based on common sense Assault - universal basic infantry unit, everything else - highly specialized classes, especially Scouts and Logi.
Again: PC is SKIRMISH, Heavyes have many kills just cuz defend points.
Please support fair play!
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Adipem Nothi
Nos Nothi
7183
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Posted - 2015.03.03 14:41:00 -
[93] - Quote
Lorhak Gannarsein wrote:Adipem Nothi wrote:^ How does this relate to the data?
Assuming this data is current (i.e. post-falloff), Scouts have the best odds of ducking GalLogi scans and getting in close enough to the heavy blob to toss REs at it or shotgun it. While I am surprised that their killcounts are so high, I suspect their kills/spawn to be relatively low when compared to that of the blob.
TL;DR: Kamikazes. It's worth pointing out here that non-RE scout kills outnumber RE kills by a factor of four (at the outside; note that I didn't check past the top thirty results). While it's definitely likely that their K/S is lower than the Sentinel's, I'd wager that the Assault suit's K/S is somewhat lower still; based on the data if scouts and sentinels are to be modified in any direction they both ought to be modified downwards. It's also clear, based on their sheer quantity, that Sentinels are incredibly prevalent (and presumably strong, though strictly speaking the numbers don't state that). It would be interesting to see how many HMG-wielders there would be had Sentinels a wider variety of anti-infantry weapons available to them, with a greater spread of ranges. I'd guess, though, based on the nature of PC (being a skirmish-type match where the city points are of vast importance) that the HMG would still tend to be the most popular of any other heavy weapons we might add. Last but not least, the shotgun is (trailing at half the kills of the HMG, true) the second most prevalent weapon (in that top thirty mentions). It outstrips all four rifle classes. If the HMG is to be modified (and it definitely should be) I'd suggest keeping a close eye on shotgun performance - I expect to see it skyrocket, right behind Six Kin ACR usage.
If the Heavy meta changes -- and hopefully it does soon -- it'll be interesting to see if Scout kills decline alongside Heavy kills. If they do, this would be a strong indication that they were being used out of necessity.
The only other explanation I can think of is that competitive play is perma-scanned at 21dB, which is forcing slayers from their Assault suits into GA and CA Scout suits.
I imagine slayers would prefer to be running Assault. That's what everyone's running in Ambush.
Shoot scout with yes.
- Ripley Riley
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Lorhak Gannarsein
Nos Nothi
4372
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Posted - 2015.03.03 14:42:00 -
[94] - Quote
The-Errorist wrote:Based on the data, the assaults who get the most kills in PC use mostly assault variants; what's stopping the Amarr assault from using an aSCR? Nothing, except that Amarr Assault would be better off using an ACR than an AScR; the weapon is trash. Without the stopping power of the ScR, laser profile means you need to deal what, 1700 damage to kill a tanked Sentinel? And he's got a repper on him while you struggle, so that 1400 armour damage you have to deal with just got harder to break.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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DeathwindRising
ROGUE RELICS
896
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Posted - 2015.03.03 14:57:00 -
[95] - Quote
voidfaction wrote:DeathwindRising wrote:voidfaction wrote:Its funny they are going to nerf the weapon and not the to armor sentinels.
I bet they will nerf all the assaults to fix the min assault problem as well, lol The same as they nerfed all the scouts to fix the shotgun gal scout. they could do alot just by nerfing all weapon damage by 10%. Then add 10% damage bonuses to the appropriate suits. the end result would something like this: min assault 10% bonus to light projectile weaponry min scout 10% bonus to sidearm projectile weaponry what it also means, is that racial weapons would always perform better and their intended suit. a gal assault with AR would always be better than amarr assault with AR because the gal assault would get a 10% damage bonus over the amarr. and to compensate for commandos, you just buff their damage bonus to 20%. now you can balance suits by intended design, because no competitive player is going to put himself at a disadvantage by using a non bonused weapon on their suit. Even though I like the idea I use a tac-ar on a G-I scout so I already gimp myself enough. I don't need to be gimped even more and pushed to use the shotgun. Even though many THINK gal scout is shotguns they do have the hunter fitting that uses a AR and the blackeagle uses both shotgun and ar.
no need to be so literal with it. it was only an idea lol. there are ways for addressing issues like that. particularly for races that lack weapons within certain classes. gal only has one sidearm for instance so you could specifically bonus shotguns and ar on a gal scout if it worked out to be intended |
Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.03 15:04:00 -
[96] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
Sounds good. The main question I have is if you can pull the suits that died the most to HMGs. BTW - I am an analyst as well.
I bet the consensus will be that this is Heavy on Heavy/Logi death. The problem is that 10-12 guys go to the inside city for the big fight and 4-5 guys try to cap the outside plus one in ADS (Python).
If the heavy spam is the issue, then the best solution is to make more outside point maps. Heavies can't fight out in the open, rifles take them apart. The CQC combat required to hold a point makes a heavy the best choice and with 2 in city and 2 out, holding the city is a race for the more secure win.
This is the meta. Check out League of Legends and see that they have pushed hard to support their meta. I would not recommend that because it alienates some players.
My advice on balancing out heavies in PC - When we start getting value for holding districts, give more value to the open maps which are not prone to heavies, the bridge map is a good example, same as the table top map.
This isn't a heavy QQ, I run the burst HMG and over heat that thing all the time. I take my risk with my reward. I am surprised that cal heavy isn't higher though because I would want that next to me over a gal for speed and self charging.
The other funny thing is with all the sniper nerfs, now they aren't on this chart at all.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Bright Cloud
Namtar Elite Gallente Federation
822
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Posted - 2015.03.03 15:06:00 -
[97] - Quote
Its no surprise that sentinels/heavys get the most kills simply because they do what they are intended for and that is face to face combat. Nerfing reptools wont achieve anything cause you will just see a huge influx of Caldari sentinels due to their self efficency in HP regen. A Cal sentinel with 4 complex damage mods is probs the most brutal DPS king in the whole game.
Bright is the opposite of dark! Who would have thought of that?!
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ReGnYuM
State of Purgatory General Tso's Alliance
3515
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Posted - 2015.03.03 15:11:00 -
[98] - Quote
Breakin Stuff wrote:If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns.
Worst post in a long time...
Shotgun performance is heavily based on the speed and agility of the suit, more then range or damage. You're far more likely to see Heavies switch to rifles before shotguns |
Lorhak Gannarsein
Nos Nothi
4374
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Posted - 2015.03.03 15:13:00 -
[99] - Quote
voidfaction wrote:Its funny they are going to nerf the weapon and not the to armor sentinels. I'll point out that the problem isn't the sentinels - get a bricked Sentinel ak.0 by himself and he's meat - slow, big hitbox, poor regen.
Put him with a Logistics mk.0 and suddenly he's capable of eating you right up. And all your friends.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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Bright Steel
Horizons' Edge VP Gaming Alliance
1015
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Posted - 2015.03.03 15:14:00 -
[100] - Quote
Cat Merc wrote:Pokey Dravon wrote:Cat Merc wrote:>Looks at the raw data >Searches for Gallente Assault >Finds one in 28th place >Looks at the weapon >Sees that it's a rail rifle
>Head desk Well if the Caldari Assault actually got a bonus worth using.... Same goes for the Gal Assault, the bonus is too poor for them to care about losing it. I hope they take this in consideration when looking at the MinASS.
Other assaults don't appeal as much due to their bonus except amarr but the ScR isn't ideal to deal with the heavy spam where the MinASS with cr does pretty well against them.
I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of heavy armor.
Dust 514, the BEST WORST game you can't stop playing.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7453
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Posted - 2015.03.03 15:15:00 -
[101] - Quote
ReGnYuM wrote:Breakin Stuff wrote:If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns. Worst post in a long time... Shotgun performance is heavily based on the speed and agility of the suit, more then range or damage. You're far more likely to see Heavies switch to rifles before shotguns Done it before. Put two kincats on an amarr or galsent and you can efficiently ambush and butcher almost anything in CQC.
AV
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1362
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Posted - 2015.03.03 15:18:00 -
[102] - Quote
I can tell this data is old because none of my Min Logi Mk.0 Republic Freedom Specialist Mass Driver kills from 2015 are listed.
It could be up to the first part of January, since I've only been PCing again since mid January.
I think I am the only Logi left that uses this combo...
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Adipem Nothi
Nos Nothi
7184
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Posted - 2015.03.03 15:20:00 -
[103] - Quote
Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of heavy armor.
I suspect a simpler explanation:
A Fast and Tanky unit will tend to outperform Fast or Tanky units. The MN Assault is exceptionally good at being both.
Shoot scout with yes.
- Ripley Riley
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Bright Steel
Horizons' Edge VP Gaming Alliance
1016
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Posted - 2015.03.03 15:22:00 -
[104] - Quote
Rattati- "Also, Large Basic Frames are being used in PC, that is a conundrum to me..."
Prolly cause of the slot layouts.
Basic frames never got slot count and layout changes the specialized suits did...
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge VP Gaming Alliance
1016
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Posted - 2015.03.03 15:24:00 -
[105] - Quote
Adipem Nothi wrote:Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of heavy armor.
I suspect a simpler explanation: A Fast and Tanky unit will tend to outperform Fast or Tanky units. The MN Assault is exceptionally good at being both. I agree speed is to high but don't want the suite nerfed into the ground either!!!
Dust 514, the BEST WORST game you can't stop playing.
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Adipem Nothi
Nos Nothi
7184
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Posted - 2015.03.03 15:42:00 -
[106] - Quote
Bright Steel wrote:Adipem Nothi wrote:Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of heavy armor.
I suspect a simpler explanation: A Fast and Tanky unit will tend to outperform Fast or Tanky units. The MN Assault is exceptionally good at being both. I agree speed is to high but don't want the suite nerfed into the ground either!!! Here was a nice thread that showed the MinASS was dispaportionatly faster then other assault suits. Will try to find it at lunch Here are the numbers.
All Scouts are 0.2 m/s removed between tiers. All *Assaults are 0.2 m/s removed between tiers.
*Excluding MN Assault, which is 0.3 m/s removed (and is faster than AM Scout).
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8903
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Posted - 2015.03.03 16:18:00 -
[107] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
An entire year later you finally touch the DPS
Have a suggestion for the Planetary Services Department?
Founder of AIV
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LOOKMOM NOHANDS
Warpoint Sharx
72
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Posted - 2015.03.03 16:25:00 -
[108] - Quote
Ratatti,
Can you tell us what factors you are analyzing on out side of the numbers them self? There are just so many factors coming into play here that we really should get a little more insight to the actual process.
Some of these things may include.
analyzing based on logi versus heavy concentration to eliminate outlying data when several logis are present
when looking at kills versus suit how do injectors fall into that ratio
shotgun kill proximity to the objective (aka was this an easy kill by someone camping around the corner waiting to shoot you in the back)
RE kill proximity to the letter (aka did someone forget to flux)
what were most of the suits killed by X weapon
These are all I can think of for now. My point is just that there are so many real world scenarios that numbers do not show that we need to be able to both point out situations to you that may b getting overlooked and understand your thought process a little bit better. I am not asking for data dumps of those cases just know that they are being considered and that they are being considered in the right quantity.
Some examples of questions that the raw numbers would not answer:
Is the Min Assault getting most of its kills when flanking and killing logis?
Are shotgun kills mainly in the back while someone is hacking?
Are REs mostly from letters that were not cleared before hacking?
Are heavies really getting all of their kills when sitting very close to the letter? (Would naturally inflate the numbers due to a high volume of enemies moving to them at various times)
There are tons more questions I want to ask because the data really gives no information on that but I will leave it there. Lets just all get close to the same page to make sure the discussion is as productive as possible.
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Meee One
Amakakeru-Ryu-no-Hirameki
1555
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Posted - 2015.03.03 16:26:00 -
[109] - Quote
My suggestion?
Add a shield rep tool.
Then see how the numbers add up.
P.S. A 20m SG is a terrible idea,and sounds like it was given by a scout who can't be bothered to sneak up on a repping logi.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Adipem Nothi
Nos Nothi
7184
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Posted - 2015.03.03 16:32:00 -
[110] - Quote
Meee One wrote:P.S. A 20m SG is a terrible idea .
I don't know where this came from, but I agree. A Shotgun w/ 20m optimal would be a very bad idea.
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8903
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Posted - 2015.03.03 16:34:00 -
[111] - Quote
So, just singled out some information with my own spreadsheet and decided to take a look at this from a different light. Bear in mind this is raw values from the last three columns and does not sub-divide the data by other things. Caldari/Gallente could be higher due to vehicles, for instance.
1) Races by popularity 2) Suit Type Popularity 3) Top 10 Weapon Popularity 4) Rifle Popularity
Top 10 Assault combinations (italics indicate a 'pure' choice, with racial dropsuit and racial weapon. This is because Assaults give a specialized bonus to their weapon type.):
MinmatarAssault Combat Rifle Caldari Assault Rail Rifle Amarr Scrambler Rifle MinmatarCombat Rifle Gallente Assault Rail Rifle MinmatarShotgun Gallente Assault Rifle Gallente Breach Assault Rifle MinmatarCore Locus Grenade MinmatarShotgun
A few fun facts that can be derived: - In weapon popularity, Remote Explosives are more popular than Assault Rifles (lol!) - Submachine guns are more popular than -any other rifle- besides Combat Rifles/Assault Combat Rifles. - Bolt Pistols and Flaylock Pistols came up the same number of times (10 each). Ion Pistol only came up once. - If you combine Heavy Machine Guns and Shotguns, they came up 124 times, versus -ALL RIFLES COMBINED- with 163 occurrences.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.03 16:49:00 -
[112] - Quote
The major problem is going to be how the community responds to dropping the dmg on HMGs. As a heavy in most PCs, I agree that our next weapon will be the shotgun and ACR. We may even switch to commandos if we need two CQC weapons.
The biggest problem will be that heavies will start to have a real hard time fighting each other and with the HMG being bad at range it will get horrible at range.
CCP - Take all the guns TTK and ranges and find a place for the HMG. You should be able to do that with spread sheets.
We will also see more min assaults mixed in for the city if this changes. Sorry, they are effective, no complaining about that please. Time to dust mine off.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Sgt Kirk
Fatal Absolution Negative-Feedback
9729
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Posted - 2015.03.03 16:51:00 -
[113] - Quote
Aeon, you put Gallente Assault Rail as pure.
As much as I'd love for that to be true....nah.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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M Zwei
Nyain San
42
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Posted - 2015.03.03 16:52:00 -
[114] - Quote
CCP Rattati wrote:HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
one idea:
would the HMG receive an ability to hurt vehicle, with the laser rifle mechanic : focusing and continuous fire build up damage, but not hit & run. |
Adipem Nothi
Nos Nothi
7184
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Posted - 2015.03.03 16:54:00 -
[115] - Quote
Balistyc Farshot wrote:The biggest problem will be that heavies will start to have a real hard time fighting each other and with the HMG being bad at range it will get horrible at range.
If it becomes a real problem, we could nerf Heavy HP :P
(jokes)
Shoot scout with yes.
- Ripley Riley
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Bright Steel
Horizons' Edge VP Gaming Alliance
1016
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Posted - 2015.03.03 17:09:00 -
[116] - Quote
Breakin Stuff wrote:So I have a serious question, and this is not intended to come off in a snide tone.
But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not been a single dev response, nor any indication that these threads have even been reviewed.
In fact there has never been a non-trolling dev response in any similar thread in two years that I have read.
Why?
Further, Sentinels/heavies have been proven more problematic than worthwhile in a balance perspective, so the answer has been "make them even MORE CQC. More of the same thing that has never worked should work now, right?"
Why are Heavies not being repurposed to dedicated AV and area denial?
Area denial is not room by room brawling. Area denial is what you post at the door/gate to keep people OUT of the rooms in the first place.
Sentinel suit's advantages and disatvantages are TEXTBOOK examples of open-ground, area suppression parameters. But they are being crammed into close quarters.
Why?
The only answer anyone has EVER provided is "heavies are cqc." This is a non-answer that holds as much validity as when I say "because :reasons:"
There is no vision for the heavy suit. They were originally billed as the go-to suits for AV and area denial. What we have is a CQC brawler that performs poorly in an AV capacity compared to lighter, more agile AV options (swarms).
So instead of doing more of the same thing, why do we not separate the role of the heavy, which should be a support platform that assists an assault squad, from the assault, which should be the go-to suit for attacking in CQC? +10
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge VP Gaming Alliance
1016
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Posted - 2015.03.03 17:16:00 -
[117] - Quote
Breakin Stuff wrote:Let's be clear about one thing even though my posts might on the surface smell of "dont nerf my (insert stupid thing here).
I am all for fixing sentinels. I am all for making HMGs not be instapop deathvomit.
I am not, however, a fan of balancing methods which have, time and time again, proven either inineffectual or utterly neutering.
The whole "reduce HMG range/damage" have been done over and over again. And every single time within three patch cycles, someone gets it in their head that reverting those changes will provide a balanced fix.
This pendulum has been swung far too many times for me to have any faith in it's ability to solve the core issues with the gun. It's time to rethink how the gun works entirely. +1
Dust 514, the BEST WORST game you can't stop playing.
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Leadfoot10
Molon Labe. General Tso's Alliance
3389
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Posted - 2015.03.03 17:35:00 -
[118] - Quote
Archduke Ferd1nand wrote:Scouts are irrelevant for slaying in PC now. Only reason to use one is for links and RE's on the same fit.
I wanna know what PCs you're playing in -- because in the ones I'm playing in virtually every night, nothing could be further from the truth....and the data posted above confirms this as the truth more broadly in PC. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7461
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Posted - 2015.03.03 17:38:00 -
[119] - Quote
Leadfoot10 wrote:Archduke Ferd1nand wrote:Scouts are irrelevant for slaying in PC now. Only reason to use one is for links and RE's on the same fit. I wanna know what PCs you're playing in -- because in the ones I'm playing in virtually every night, nothing could be further from the truth....and the data posted above confirms this as the truth more broadly in PC. scout vs fat meta byplay is starting to define pubs as much as it does in PC.
whatever is abused in PC will creep into pubs over the course of three months
AV
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The-Errorist
1072
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Posted - 2015.03.03 17:54:00 -
[120] - Quote
Adipem Nothi wrote:Zaria Min Deir wrote:Adipem Nothi wrote:John Psi wrote: Scout, whose task should be to EWAR
EWAR Scouts were put out to pasture with Falloff. The GalLogi is the only competitive Recon & Counter-Infiltration unit. What exactly do you mean by the Falloff mechanic removing the EWAR role from scouts? In what sense? There are three parts to EWAR: infiltration, counter-infiltration and recon. Between HF Alpha and HF Charlie, there were two competitive EWAR Scouts: GA Scout - Infiltration CA Scout - Counter-Infiltration, Recon (long-range / low-precision) Between HF Charlie and Falloff, there were three competitive EWAR Scouts: GA Scout - Infiltration AM Scout - Counter-Infiltration (short-range / low-precision) CA Scout - Recon (long range / high-precision) Following Falloff, there remains one competitive EWAR Scout: GA Scout - Infiltration
Today, passive counter-infiltration and passive recon are both insufficiently potent to compete with GalLogi long-range / low-precision active scans. Since Falloff, the GalLogi has replaced 2 of 3 EWAR Scouts and has become the only source of competitive recon and competitive counter-infiltration. Whether or not this is good or bad is up for debate, but if our thinking is like John Psi's in that "Scouts should be out scouting" then our thinking is out-dated. Scouts are still good for sneaking, but they are no longer good for scouting. You didn't answer his question; you haven't make it clear how having the concentric scanning circles with scan precision falloff, ruined EWAR and somehow suddenly made the GalLogi better in comparison.
If anything, having a close range scanning circle with higher precision and a higher than base range scanning circle with lower precision, improves EWAR scouts and makes EWAR in general better with more counterplay (assualts can dampen a litlle, logis can scan a bit, and you can now play with varying zones of precision). Also nothing about the GalLogi or active scanners changed with that.
Suits, Tanks, a mode
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