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101. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: Sergei Domar wrote: Ok Finnish time. Here are some notes I gathered. Generally top tier names in non particular order. These sound just great from finnish pov. Should be names for proto kits. Here...
- by Aeon Amadi - at 2015.06.23 06:38:00
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102. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
Kevall Longstride wrote: CCP Rattati wrote: Quafe SKINs have been created on the backend, just sanity checking some things. We will have some news next week. Powercores are not imminent, but limited tiericide is. He's been in his Bunker ...
- by Aeon Amadi - at 2015.06.23 06:37:00
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103. [Feature] Uplink Status in HUD - in Feedback/Requests [original thread]
Sorry it took so long! I work very long hours on the weekends =P http://i.imgur.com/vsm2zZ2.png
- by Aeon Amadi - at 2015.06.22 02:27:00
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104. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
Lmfao, god, you guys are dumb sometimes. It is a design inconsistency. The Minmatar LIGHT FRAME (yanno, the one that doesn't get bonuses) has 70% strafe speed of it's movement speed. The Minmatar SCOUT (yanno, the one that gets bonuses to knives...
- by Aeon Amadi - at 2015.06.21 23:23:00
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105. The most basic buff to ADS which changes everything - in Feedback/Requests [original thread]
Bright Cloud wrote: CCP you could buff ADS by doing something so simple its unreal. You dont need to buff any turrets, any skills not even the ADS HP or fitting. What we the pilots really need is precision to land our shots. How to achieve this...
- by Aeon Amadi - at 2015.06.21 20:44:00
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106. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
Zan Azikuchi wrote: No, absolutely not, strafing shouldn't be a mean's to mitigate damage while directly in front of your target, unless you plan to use this to get behind cover quickly. If it's misused or abused in the way it is now, I say tak...
- by Aeon Amadi - at 2015.06.21 20:43:00
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107. Small change to breach mass driver. - in Feedback/Requests [original thread]
I wouldn't mind seeing the Breach MD turn into an AV weapon. +1.
- by Aeon Amadi - at 2015.06.20 19:53:00
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108. [Feature] Uplink Status in HUD - in Feedback/Requests [original thread]
Love this idea. Will hash up some UI concepts when I get home.
- by Aeon Amadi - at 2015.06.20 19:51:00
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109. Helping the Rail Rifle - in Feedback/Requests [original thread]
I'm not so fond of the reduced charge-time because I think it is unnecessary considering what the RR is for. At longer ranges, you can just hold your fire until the enemy has left cover and is too far away from it before you open fire. I will de...
- by Aeon Amadi - at 2015.06.20 19:49:00
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110. New shield modules. - in Feedback/Requests [original thread]
IMO, Shield Extenders need to have their PG/CPU costs re-evaluated. The amount of HP gained for such high fitting costs is a little extreme and discourages full on shield tanking. I can add extenders and get a bunch of HP but my regen capabiliti...
- by Aeon Amadi - at 2015.06.20 15:29:00
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111. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: Woah, I thought you're giving suits names like ships in EVE. Now I'm totally lost Dropsuit + Gear = Loadout create a named Loadout for each "normal" Dropsuit (i.e. Adv Gallente Assault ) Out of cu...
- by Aeon Amadi - at 2015.06.20 12:13:00
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112. CCP Ratatti and the role of Dropships - in Feedback/Requests [original thread]
I'd allow it. Provided that dropships exploded when they reached 0/0 instead of giving everyone time to bail.
- by Aeon Amadi - at 2015.06.18 11:44:00
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113. New shield modules. - in Feedback/Requests [original thread]
Its kind of ironic really. Shields are supposed to be all about regen rate and low HP values and armor is supposed to be all about high HP values with slower movement. This proposal goes through and it essentially reverses that design Not th...
- by Aeon Amadi - at 2015.06.09 19:44:00
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114. Been using the ScR lately. - in Feedback/Requests [original thread]
Been using the ASCR lately. Completely replaced my AR, no lie. My KDR has sky-rocketed since I grabbed this thing.
- by Aeon Amadi - at 2015.06.05 04:59:00
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115. Rifle normalization. - in Feedback/Requests [original thread]
Meh. I'm not really a fan. Mostly because I like the Rock/Paper/Scissors mechanics of Eve Online and Dust 514 and I think they need to be expanded on rather than narrowed inward. When I use an Assault Rifle on a Gal Assault, I want to know that ...
- by Aeon Amadi - at 2015.05.31 13:26:00
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116. Any other possible sources of lag? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2791009#post2791009
- by Aeon Amadi - at 2015.05.31 13:21:00
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117. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Assaults gain advantages to damage output, which does nothing to alter the balance of their mid range HP and Speed values
Sort of...? I mean, it's not directly damage and some would argue that some effects (reload speed...
- by Aeon Amadi - at 2015.05.30 17:54:00
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118. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
There's a hilarious level of irony in that the Assault came before the Commando and somehow is the one up for debate as to what role it plays.
- by Aeon Amadi - at 2015.05.30 16:37:00
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119. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: If his only advocacy is that a certain set of specifics be employed, and it has been understood that my stance does not exist for or against any set of specifics, only that all specifics be applied fairly to every role via one...
- by Aeon Amadi - at 2015.05.30 02:25:00
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120. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: So long as the ratio is applied - equally and to all roles - then the specific numbers of how it is applied are secondary. My advocacy is, and has always been, employing a game wide balance method. No more, no less. 0.02 I...
- by Aeon Amadi - at 2015.05.30 02:12:00
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