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981. FEEDBACK/REQUEST: what do we need as a community in 1.8 - in Feedback/Requests [original thread]
I really wouldn't get my hopes up for racial parity being in 1.8, it's such a long way off we'll be lucky to see anything regarding it at Fan Fest. Hate to be a downer and I really hope I'm wrong but there's not much evidence to say otherwise.
- by Aeon Amadi - at 2014.01.06 04:47:00
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982. Re-Vamping the HUD/Overlay - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: As long as its optional, I still hate the neon outlines. Couldn't it just be a colored circle around or above the enemy's head? Possible. I really don't care what they decide to do as long as it's easy to recogni...
- by Aeon Amadi - at 2014.01.03 18:38:00
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983. Re-Vamping the HUD/Overlay - in Feedback/Requests [original thread]
I'll try to make this as brief as possible. 1.) The Information Read-out. That box in the lower part of the screen that shows armor, shield, efficiency rating and range? Yeah, that's not in the best position, I feel. I can't speak for everyone ...
- by Aeon Amadi - at 2014.01.03 18:17:00
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984. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Soraya Xel wrote: It wouldn't be so bad if it wasn't incredibly profitable to exploit. The way this game is operated, our alliance is nothing short of incredibly stupid for NOT exploiting. As is the case for anyone else not exploiting. It's no...
- by Aeon Amadi - at 2014.01.03 15:58:00
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985. So, can we have enter/exit animations for vehicles now? - in Feedback/Requests [original thread]
Korvin Lomont wrote: Apart from the obvious reason I am all for new and more animations I actually got twelve kills in one instance from jumping into/out of an LAV at select points and just generally bashing faces in. Only reason I did was...
- by Aeon Amadi - at 2014.01.02 23:06:00
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986. So, can we have enter/exit animations for vehicles now? - in Feedback/Requests [original thread]
You know why.
- by Aeon Amadi - at 2014.01.02 21:12:00
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987. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
I honestly think they should fall faster...
- by Aeon Amadi - at 2013.12.31 19:12:00
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988. Anti-matter grenades - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Antimatter doesn't make a black hole like thing ... It annihilates with matter, and releases massive amounts of gamma radiation. Then we need to implement it as soon as possible so we can get the Gallente Hulk. I me...
- by Aeon Amadi - at 2013.12.26 13:04:00
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989. [Request] Option to remove HUD entirely - in Feedback/Requests [original thread]
Killar-12 wrote: nice Idea cough cough... It is
- by Aeon Amadi - at 2013.12.25 15:23:00
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990. [Request] Option to remove HUD entirely - in Feedback/Requests [original thread]
Kasote Denzara wrote: Aeon Amadi wrote: Lawl, the new competitive game mode: Helmet-less. Can you imagine a Minmatar scout using it? Holy ****. That would be the most frightening thing to do. Ever. (But possibly also the most amazing.) ...
- by Aeon Amadi - at 2013.12.25 09:18:00
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991. [Request] Option to remove HUD entirely - in Feedback/Requests [original thread]
Kasote Denzara wrote: I'd use it. Man mode. Lawl, the new competitive game mode: Helmet-less.
- by Aeon Amadi - at 2013.12.25 09:14:00
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992. [Request] Option to remove HUD entirely - in Feedback/Requests [original thread]
For some of us more artsy types who love recording gameplay/taking screenshots.
- by Aeon Amadi - at 2013.12.25 06:07:00
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993. [Request] Frames that make sense - in Feedback/Requests [original thread]
Artificer Ghost wrote: Bumpity bump. Again. Why do I always kill threads? No clue man xD
- by Aeon Amadi - at 2013.12.23 17:26:00
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994. Ammuniton Types - in Feedback/Requests [original thread]
Cat Merc wrote: Aeon Amadi wrote: Cat Merc wrote: Aeon Amadi wrote: Cat Merc wrote: Anti Matter... Look, a single spoon of this stuff can create an explosion that is 10-20 times as strong as the typical fusion weapon. I don't thin...
- by Aeon Amadi - at 2013.12.22 13:15:00
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995. Ammuniton Types - in Feedback/Requests [original thread]
Cat Merc wrote: Aeon Amadi wrote: Cat Merc wrote: Anti Matter... Look, a single spoon of this stuff can create an explosion that is 10-20 times as strong as the typical fusion weapon. I don't think it's a good idea to give it to infantr...
- by Aeon Amadi - at 2013.12.22 13:12:00
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996. Ammuniton Types - in Feedback/Requests [original thread]
Cat Merc wrote: Anti Matter... Look, a single spoon of this stuff can create an explosion that is 10-20 times as strong as the typical fusion weapon. I don't think it's a good idea to give it to infantry lmao Bit of misunderstanding here. ...
- by Aeon Amadi - at 2013.12.22 13:07:00
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997. Why does everyone assume the next update will be 1.8 - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Paran Tadec wrote: And not the next full expansion? You all have your wishlists but its far too much for a simple point update. Its been what, 6-7 months since uprising dropped so its about that time CCP. It's alread...
- by Aeon Amadi - at 2013.12.22 10:12:00
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998. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
Fremder V1 wrote: Since it can be used against infantry as well as vehicles and installations, i think the Plasmacannon should be less efficient than weapons specialised for a specific role. That seems crucial to not overshadow and thus replace...
- by Aeon Amadi - at 2013.12.22 10:07:00
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999. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Alam Storm wrote: Aeon Amadi wrote: I'm not listing numbers because CCP already has them and if the community really needs them I suggest looking them up personally. Combat Rifle versus Burst Assault Rifle: Combat Rifle has higher damage ...
- by Aeon Amadi - at 2013.12.18 12:39:00
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1000. [Request] More stuff - in Feedback/Requests [original thread]
CCP Blowout wrote: David Spd wrote: CCP Blowout wrote: can confirm devices, things that shoot things, doohickys and junk, but we can not comment on thingymabobs at this present time. Thurak1: can confirm this thread has a ton of useful ...
- by Aeon Amadi - at 2013.12.18 10:47:00
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