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1381. [Feedback] Massive Driver - The Receiving End - in Feedback/Requests [original thread]
Being an armor tanker, my biggest threats are the Mass Driver, Flaylock and Contact Grenades. So this may come as a surprise when I say that I actually think the Mass Driver is very well balanced for its role and does its job very well. Allow me...
- by Aeon Amadi - at 2013.07.18 06:48:00
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1382. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Minor Treat wrote: Hope CCP will listen to this request its a great idea. Hell if its just 1 point it still will push players to use it alittle more. I personally enjoy the reaction it gets from my corp mates whenever they see more red than...
- by Aeon Amadi - at 2013.07.18 05:05:00
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1383. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Nova Knife wrote: Aeon Amadi wrote: This seems too wellbalanced imo. Perfect balance isnt same stats in different areas and honestly this idea just sounds like a massive blow to Gallente Scouts as damn near everything kills armor and putting...
- by Aeon Amadi - at 2013.07.18 04:27:00
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1384. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Telleth wrote: It sounds good, but would this cross over to vehicle active scanners as well? Maybe make it only work for kills not made by the scanner or some way to prevent it from just being bonus points for the player with the active scanner...
- by Aeon Amadi - at 2013.07.18 03:58:00
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1385. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
This seems too wellbalanced imo. Perfect balance isnt same stats in different areas and honestly this idea just sounds like a massive blow to Gallente Scouts as damn near everything kills armor and putting plates on a Scout is a death sentence. ...
- by Aeon Amadi - at 2013.07.18 03:01:00
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1386. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Essentially these reveal players on the map with different strengths, some have longer range and others show targets for longer. What it boils down is that no one uses them because - while useful - dont have much in line for rewarding the support...
- by Aeon Amadi - at 2013.07.18 01:22:00
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1387. CCP, please stop balancing and give us content - in Feedback/Requests [original thread]
ZDub 303 wrote: Cosgar wrote: Sorry, but I'd rather be able to enjoy existing content with balanced game mechanics in a functional environment than to deal with problems with nothing but bells and whistles added on. This... new content wi...
- by Aeon Amadi - at 2013.07.17 23:16:00
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1388. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Aeon Amadi wrote: Actually, I mentioned why in the first post. Amarr have higher CPU/PG values to accomodate for omni tanking. The HP values answer a previous question as to what this does in between placing Drop Uplin...
- by Aeon Amadi - at 2013.07.17 22:01:00
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1389. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Aeon Amadi wrote: Alright, before anyone reads this and questions why certain things are the way they are, Ill be explaining briefly. Common Amarr themes: Slowest in movement/sprint speed Even HP values resulting in h...
- by Aeon Amadi - at 2013.07.17 21:23:00
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1390. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Aeon Amadi wrote: Daxxis KANNAH wrote: Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks? I would also go lower on the HP - 110/120 and stamina should be standardized. You c...
- by Aeon Amadi - at 2013.07.17 21:21:00
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1391. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks? I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a slightly higher regen rate i...
- by Aeon Amadi - at 2013.07.17 17:27:00
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1392. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Having the bonus to literally be for one item is pretty crippling The reasthy I think theaCaldari and Amarr scouts have not yet been released is because EWAR has not been released yet and they might be tied in with thos...
- by Aeon Amadi - at 2013.07.17 17:20:00
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1393. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Nitrobeacon wrote: Give me a reason not to go Minmatar assault instead :) Healthy reduction to profile and Drop Uplink requirements, ?inmatar assault would light up the map, cover less ground while sprinting (180m is a lot of ground to cover...
- by Aeon Amadi - at 2013.07.17 13:36:00
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1394. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Alright, before anyone reads this and questions why certain things are the way they are, Ill be explaining briefly. Common Amarr themes: Slowest in movement/sprint speed Even HP values resulting in highest EHP Highest CPU/PG values Balanced slot...
- by Aeon Amadi - at 2013.07.17 06:50:00
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1395. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
Rich o wrote: level 1 and gn-20 flaylocks are fine IMO, the core is beast. this one should receive a small dmg and splash nerf. but i have to say that there are more variables in this issue: scouts are using this gun because their suit is broke...
- by Aeon Amadi - at 2013.07.16 10:31:00
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1396. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
OZAROW wrote: Sorry aeon dust realize it was ur post, trust me I hate em but as a guy that lost tons of sp to a scout class thats broken I gotta support this thing a little only cuz it's death power keeps my 250 hp butt alive an things got rang...
- by Aeon Amadi - at 2013.07.16 06:27:00
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1397. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
ECHO PACK wrote: Aeon Amadi wrote: Flawless Mequote=ladwar wrote: rocket vs grenade. you would think the grenade would win because of size and its launched by the gun rather then the ammo but hey something that is as big a marker beats so...
- by Aeon Amadi - at 2013.07.15 17:28:00
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1398. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
Flawless Mequote=ladwar wrote: rocket vs grenade. you would think the grenade would win because of size and its launched by the gun rather then the ammo but hey something that is as big a marker beats something larger than a softball in destruc...
- by Aeon Amadi - at 2013.07.14 09:33:00
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1399. [Feedback] Flaylock Pistol - in Feedback/Requests [original thread]
I think Ive held my tongue long enough being as this thing has been around for two months and nothing has been done about it despite having patience. More splash damage than a Mass Driver. Including Breach variant.
I should also point out t...
- by Aeon Amadi - at 2013.07.13 11:35:00
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1400. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Bear in mind youre comparing Caldari, which are designed for quick skirmish and long range engagement versus the Amarr, which are deigned for balance in all areas at the cost of speed. The numbers would be a lot more interesting and viable if it ...
- by Aeon Amadi - at 2013.07.10 14:53:00
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