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Thread Statistics | Show CCP posts - 178 post(s) |
IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.27 09:50:00 -
[38731] - Quote
Elite: Dangerous wrote:At E3 we announced our new PVP mode, Close Quarters Combat. CQC is coming to Elite: Dangerous for PC, Mac and Xbox One later this year, for free.
CQC goes beyond our original vision for Elite: Dangerous. It's a new PVP mode accessed from the main menu, launching you into instant combat on custom maps in twelve-player Free For All Deathmatch, Team Deathmatch and Capture The Flag (in the Xbox One Game Preview beta). Trailer
Competition for EVE: Valkyrie. Even without a VR headset. |
Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 11:25:00 -
[38732] - Quote
Adipem Nothi wrote:First Prophet wrote:VAHZZ wrote:Dreis ShadowWeaver wrote:I was just in a match against mr musturd. I killed him four times with my ACR. No duels unfortunately. He did manage to stab me once though when he spawned in on the CRU I was hacking. He was running a Myo-stacked Scout MK.0. He went 7/14. Somebody must've been playing for him. Or he just didn't care. Doesn't matter either way. Quit bein' nerds over Mustard's K/D after one pub match. Musturd sent me a dozen or so texts last night, pointing out a few things he was screwing around with (e.g. "those jumpy things" and flaylock pistols, for example) and few things he'd like to see changed (tap "jump" for small leap or hold "jump" for large; revert to Chromosome unit speeds). Also, he apparently had to have a SKIN for his MinScout. Lol. Was definitely Musturd, and he definitely wasn't out looking to stomp on anyone. Did seem to be having fun though. Also, it's worth pointing out that his KDR has always been around 2.0. He beasts when he chooses to beast, but he's not your typical KDR-obsessed, always-in-a-super-squad, always-in-FoTM-gear stomper beast. Never has been. I completely agree with the jumpy thingo and was thinking this to my self every time i jumped a stupid height with like 5 secs hang time to go up a ledge a heavy typically gets caught on :P I bet he was just sitting around eating chicken nuggets grooving out to his favorite tunes having a fun time :D
BUILD MORE FARMS!
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J0LLY R0G3R
Negative-Feedback.
3
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Posted - 2015.06.27 11:27:00 -
[38733] - Quote
Way to get some people to jump into light basic suits.
2 side arms Take away the grenade slot Bonus towards vehicles XD Do it about the time they do the reskinned racial vehicles.. if that is still going to be a thing. Havnt kept up really.
XD
TheYoutube XD
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Spademan
6
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Posted - 2015.06.27 11:32:00 -
[38734] - Quote
> tries to keep it in > can't let it out > can't keep it in > explodes
IAmDuncanIdaho II wrote:I don't see how you can give them role-related buffs that their role-based improvements don't have? THIS IS NOT A QUESTION!
I don't even know why people putting question marks in the wrong place bugs me so much but I see it so often and I just want to take away the typing privileges of anyone who does it until they learn.
What're you looking at me like that for? I'll shank you I will.
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Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 11:38:00 -
[38735] - Quote
Adipem Nothi wrote:VAHZZ wrote: I don't think I was here during the sidearm event, I have only been back a year. But I have crossed paths with him a good bit.
Get the most kills in a 24hr period with your sidearm of choice, and pick the name for the officer version. The trick was, the kills had to be made with militia grade sidearm. Getting a single kill with MLT NKs is no small feat. Musturd and Kaeru (2nd place) literally raked in thousands. i got like 500kills and word started to rumor in the NNU chat that there were sightings of Musturd running militia knives and the rumors were saying he was getting more kills in a game of ambush than I got within 4games... and i was hitting roughly between 0-20 kills every game (depending on how well I played as I am never consistent in my level of skill as people who have seen me around probably don't know as i only squad with certain corp members and i rarely do squad with them as it is. im open to squading with others but no one cool ever offers me a spot U.U) anyway after I heard about the rumours I instantly got into touch with the Musturd minja and asked him how he was and how his kills were looking (on my contact leader board he had over 1k kills that week and I was getting scared) i asked how many kills he had got with the poo knives and he replied "im not sure somewhere around 1000" (or something along those lines) I almost cried... then he said he was still practicing..... i rage quit and went and slept for a while :P that was the only time i have rage quit in Dust.... oh and a few times when i crashed multiple ads's into the ground or lost over 1.5mill from losing them in one game. When I don't leave from that I hurt myself in real life because i'm a idiot... (if you kill me while running officer gear I don't rage quit I protect my assets XD)
I don't ever know if these post even make sense I just start rambling in the brackets all the time XD
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 11:42:00 -
[38736] - Quote
IAmDuncanIdaho II wrote: Regarding the Minmatar Scout
Those who think it's in a good place, please list the typical fitting(s) you use in a battle. I'm almost always in an ADV suit, trying to get as many kincats on it as I can. If I did run proto, the 3rd low would be taken up by a dampener. Sometimes, the 2nd low on the ADV is taken up by a dampener depending on the EWAR on the field. It's rare that I bother with an ADV min scout with two damps. That's just silly when you can go Gal.
Regarding market sales: these are not an indicator of good performance. Riddle me this: - I go ten games in a gal scout and die 50 times - I go ten games in a min scout and die 70 times
If I replace all the suits I lost, what would suit sales show?
I've always thought basing suit performance on sales makes no sense - it only shows popularity. Aren't you making the assumption that people only use the most KDR efficient suit they can? I tend to stick with Minja when I'm having a bad match with it until I really can't enjoy myself any more or the stubbornness runs out. Then I switch to Gal and generally have better results.
I suspect the differences of opinion here related to fitting cost are likely related to how we fit our suits. If I didn't care so much about speed, I would probably think fitting it was fine as well. But I don't necessarily think that Min scouts need a fitting buff...at this point I just agree with the UP sentiment. Maybe I should try out a Minja with no kincats. But I said that about cloak after watching Kaeru, and I only used that for a few matches. I should probably try some more.
ATEOTD, Rattati will look at other metrics too, and then hopefully will ask for feedback before pushing ahead (or not) with any changes.
PS. Hmmm just had a thought. What if the ADV Min scout had a 2/3 hi/lo slot layout instead of its current 3/2 ? That might make a huge difference. If of course you agree it needs a change ;-)
i play one game in a minja or gal scout or any scout on this account - die between 5 and 20 times (5 on a good day or a half finished game orrr if I run around away from everything the whole game)
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 11:44:00 -
[38737] - Quote
Adipem Nothi wrote: We still need to come up with a way to make Light Frames better. Pretty sure we'll have to stick to the speed/hp tradeoff curve ... I'd proposed more speed, less hp, lower innate profile. I believe Duncan's leaning toward less speed, more hp. Does anyone have any clever, out-of-the-box ideas? Maybe go the Black Eagle route? Maybe 1EQ, 0 primary, 3x sidearms? Maybe keep it simple and just add a low slot? PS: / insomnia ... back to bed :-) NUHHH!! i want the scout to have all the speed. allow the scout MK0 to get up to speeds of 20m/s... then give me a pair of officer knives and some blue mods with controlled jump height (tap-small jump hold - big jump) and then ill be able to go positive every game :D
BUILD MORE FARMS!
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Fristname Family name
Opus Arcana Covert Intervention
228
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Posted - 2015.06.27 11:47:00 -
[38738] - Quote
VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote: I don't think I was here during the sidearm event, I have only been back a year. But I have crossed paths with him a good bit.
Get the most kills in a 24hr period with your sidearm of choice, and pick the name for the officer version. The trick was, the kills had to be made with militia grade sidearm. Getting a single kill with MLT NKs is no small feat. Musturd and Kaeru (2nd place) literally raked in thousands. To be fair, it is musturd. He is of a whole different plane of existence than the rest of us. Kaeru's close. I know who that is, just have yet to play with or against em. Same goes for you. I played with or against most active peeps in here, except you two. You probably haven't played against me.. on this account anyway.. Inmortal Slayer may have found you once or twice tho.
BUILD MORE FARMS!
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.27 12:28:00 -
[38739] - Quote
Spademan wrote:> tries to keep it in > can't let it out > can't keep it in > explodes IAmDuncanIdaho II wrote:I don't see how you can give them role-related buffs that their role-based improvements don't have? THIS IS NOT A QUESTION! I don't even know why people putting question marks in the wrong place bugs me so much but I see it so often and I just want to take away the typing privileges of anyone who does it until they learn.
Cry more? |
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.06.27 12:53:00 -
[38740] - Quote
J0LLY R0G3R wrote:Way to get some people to jump into light basic suits.
2 side arms Take away the grenade slot Bonus towards vehicles XD Do it about the time they do the reskinned racial vehicles.. if that is still going to be a thing. Havnt kept up really.
That's a variant of my fewkin idea to use the light suits as pilot suits instead of introducing new set of suits altogether!
Dammit im putting it in the R&D so it wont agitate my soul when its mentioned.
Matari In-Game & Out
Infiltrator-Sneaks behind enemy lines doing work no one else can
Training again... Lets do this
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 14:09:00 -
[38741] - Quote
IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
It could be a design goal of Rattati's to make Basic Frames less bad. He's adding a 2nd EQ slot to Basic Med Frames to make them less bad. Why not make Basic Light Frames less bad as well? Who are we to tell him, no you can't do that?
Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 14:41:00 -
[38742] - Quote
IAmDuncanIdaho II wrote: Regarding the Minmatar Scout
Those who think it's in a good place, please list the typical fitting(s) you use in a battle. I'm almost always in an ADV suit, trying to get as many kincats on it as I can. If I did run proto, the 3rd low would be taken up by a dampener. Sometimes, the 2nd low on the ADV is taken up by a dampener depending on the EWAR on the field. It's rare that I bother with an ADV min scout with two damps. That's just silly when you can go Gal.
Regarding market sales: these are not an indicator of good performance. Riddle me this: - I go ten games in a gal scout and die 50 times - I go ten games in a min scout and die 70 times
If I replace all the suits I lost, what would suit sales show?
I've always thought basing suit performance on sales makes no sense - it only shows popularity. Aren't you making the assumption that people only use the most KDR efficient suit they can? I tend to stick with Minja when I'm having a bad match with it until I really can't enjoy myself any more or the stubbornness runs out. Then I switch to Gal and generally have better results.
I suspect the differences of opinion here related to fitting cost are likely related to how we fit our suits. If I didn't care so much about speed, I would probably think fitting it was fine as well. But I don't necessarily think that Min scouts need a fitting buff...at this point I just agree with the UP sentiment. Maybe I should try out a Minja with no kincats. But I said that about cloak after watching Kaeru, and I only used that for a few matches. I should probably try some more.
ATEOTD, Rattati will look at other metrics too, and then hopefully will ask for feedback before pushing ahead (or not) with any changes.
PS. Hmmm just had a thought. What if the ADV Min scout had a 2/3 hi/lo slot layout instead of its current 3/2 ? That might make a huge difference. If of course you agree it needs a change ;-)
I also get better kill/spawn results when switching out of MinScout into GalScout. Further, I'd pretty much always choose a single damp'd CalScout or GalScout in PC over a double damp'd MinScout.
But this could easily change ...
* Changes to movement are imminent * Changes to EWAR seem very likely
Movement speeds are being reconfigured; for better or worse, this will affect NK takedown success rates. Further, it seems probable that EWAR improvements are on Rattati's list. He's yet to rule on the (low-risk / high-reward) nature of 21dB GalLogi scans. If he rules that they are too "always on" and should be more "hide-and-seek", MinScouts might not need to double damp to beat competitive permascan (as permascan would be made less perma).
TL; DR: I'm aware that the MinScout isn't doing well, and it certainly isn't a goal of mine to keep the MinScout down. I'm simply suggesting that we wait-and-see to avoid compounding improvements.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 14:45:00 -
[38743] - Quote
J0LLY R0G3R wrote:Way to get some people to jump into light basic suits.
2 side arms Take away the grenade slot Bonus towards vehicles XD Do it about the time they do the reskinned racial vehicles.. if that is still going to be a thing. Havnt kept up really.
Crossed my mind. Then it occurred to me that folks would have to train Pilot to Level 3 to access the (very different) Scout tree.
Shoot scout with yes. - Ripley Riley (for CPM2)
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.06.27 16:00:00 -
[38744] - Quote
Fristname Family name wrote: You probably haven't played against me.. on this account anyway.. Inmortal Slayer may have found you once or twice tho.
I have played against you and your alt lol |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.27 16:49:00 -
[38745] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
It could be a design goal of Rattati's to make Basic Frames less bad. He's adding a 2nd EQ slot to Basic Med Frames to make them less bad. Why not make Basic Light Frames less bad as well? Who are we to tell him, no you can't do that? Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile.
I think that's because only someone with no knowledge of the game would run them.
I've never understood he urge to have basic frames. Waste of time / energy. Spend it on something that matters.
Overlord of Broman
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.27 17:07:00 -
[38746] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
It could be a design goal of Rattati's to make Basic Frames less bad. He's adding a 2nd EQ slot to Basic Med Frames to make them less bad. Why not make Basic Light Frames less bad as well? Who are we to tell him, no you can't do that? Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile.
It could be. Is it? Didn't know about the EQ change to meds. What's the thinking behind that? What are heavies getting? I'm not saying don't do it, just that doing it a certain way doesn't make sense. If we actually knew what we were trying to encourage, maybe it wouldn't seem like a waste of dev time.
My opinion of course.
As for kill/spawn stats - something has to be bottom of that pile no? Doesn't it make sense that it's the squishiest possible suit? |
IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.27 17:17:00 -
[38747] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Min scout is a bit underpowered I also get better kill/spawn results when switching out of MinScout into GalScout. Further, I'd pretty much always choose a single damp'd CalScout or GalScout in PC over a double damp'd MinScout. But this could easily change ...* Changes to movement are imminent * Changes to EWAR seem very likely Movement speeds are being reconfigured; this will affect NK takedown success rates. Further, it seems probable that EWAR improvements are on Rattati's list. He's yet to rule on the (low-risk / high-reward) nature of 21dB GalLogi scans. If he rules that they are too "always on" and should be more "hide-and-seek", MinScouts might not need to double damp to beat competitive permascan (as permascan would be made less perma). TL; DR: I'm aware that the MinScout isn't doing well, and it certainly isn't a goal of mine to keep the MinScout down. I'm of the opinion that it is not doing well due to external factors, so I'm suggesting that we wait-and-see what comes of those factors rather than run the risk compounding improvements. Is my thinking off-the-mark?
No not at all, I agree, one change at a time, I'm not saying it needs to change now. I'm addressing those who think it's actually ok *right now*. Not in the future where it might be ok with external changes, but right now. I'm curious as to how others are more successful with it, or think it can be fitted just fine...right now. it could be as simple as I'm ****, but I want to find out either way.
Whilst we're on the subject of external factors affecting balance, I've several times mentioned the tiericide favouring suits with more slots. Any thoughts on that? Because I'm pretty sure that will be a nerf to scouts, and possibly moreso commandos. Again, not saying it shouldn't happen, just that I worry nobody has thought about it. |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 17:38:00 -
[38748] - Quote
:: incoming text ::
All the cool kids always dual tanks =( so boring, base hp with a flaylock will put hair on your peaches
- Captain Musturd
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 17:44:00 -
[38749] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
It could be a design goal of Rattati's to make Basic Frames less bad. He's adding a 2nd EQ slot to Basic Med Frames to make them less bad. Why not make Basic Light Frames less bad as well? Who are we to tell him, no you can't do that? Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile. It could be. Is it? Didn't know about the EQ change to meds. What's the thinking behind that? What are heavies getting? I'm not saying don't do it, just that doing it a certain way doesn't make sense. If we actually knew what we were trying to encourage, maybe it wouldn't seem like a waste of dev time. My opinion of course. As for kill/spawn stats - something has to be bottom of that pile no? Doesn't it make sense that it's the squishiest possible suit?
I think so. No point having trash suits in the game. Basics don't have to be as good as specialized suits, but they also don't have to be terrible. As far as Basic Heavies are concerned, I seem to recall that they ranked pretty well in the kill/spawn efficiency data (the complete opposite of Basic Lights). I like that the Basic Med is likely getting 2EQ; an Assault/Logi hybrid should make for some interesting loadouts.
Personally, I see no problem whatsoever making Basic Lights desirable to run. Ideas so far:
* Slower than Scouts, but more HP * Faster than Scouts, but less HP * Convert them into Pilot Suits * 1 Primary, 1 Secondary, 2 EQ ---> 2 Primaries, 1 EQ * 1 Primary, 1 Secondary, 2EQ ---> 3 Secondaries, 1 EQ * Add one Low Slot
Anyone else have ideas?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 18:14:00 -
[38750] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote: *snip*
No not at all, I agree, one change at a time, I'm not saying it needs to change now. I'm addressing those who think it's actually ok *right now*. Not in the future where it might be ok with external changes, but right now. I'm curious as to how others are more successful with it, or think it can be fitted just fine...right now. it could be as simple as I'm ****, but I want to find out either way.
Here are my usual first 3 Skirm loadouts:
Start of Match - MinScout HS: 1 PG, 2 Shields LS: 3 KinCats PW: Combat Rifle SW: Knives GR: Flux EQ: Cloak, Uplink
After 1st Death - MinScout HS: 1 PG, 2 Shields LS: 3 KinCats PW: Combat Rifle SW: Knives GR: Flux EQ: Cloak, Active Scanner
If Getting Active Scanned Switch out to single damped Gal or Cal Scout
These MinScout loadouts perform very well, right up until the enemy responds with permascan. Stab enough red-dots (or one important red dot) and out pop the GalLogi. Permascan renders these loadouts completely useless; I see little point running double damped MinScout when a single damped Cal or Gal does the job better. Also, I know lots of s like the flaylock and knives, but I find the flaylock to be far less reliable than a rifle. I think about it almost every time you pull out the pocket rocket in your vids ... if he had been running an AR, CR, ARR, or BP he would've survived / escaped / dropped the target / dropped the target faster. Don't get me wrong, if you're playing for fun or flare then obviously flaylock. But if you're looking to kill more efficiently, you might be better off with a combat rifle. My two cents, at least.
IAmDuncanIdaho II wrote: Whilst we're on the subject of external factors affecting balance, I've several times mentioned the tiericide favouring suits with more slots. Any thoughts on that? Because I'm pretty sure that will be a nerf to scouts, and possibly moreso commandos. Again, not saying it shouldn't happen, just that I worry nobody has thought about that particular aspect.
If it ultimately improves performance, I'm all for it. Beyond that, I have no opinion, predictions or thoughts on tiercide whatsoever.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.27 18:16:00 -
[38751] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile. That's probably because all the more experienced players are running the specialised frames, and all the new players are running the basic frames. This is what makes their kill/spawn efficiency so low, not the suits themselves.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 18:19:00 -
[38752] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile. That's probably because all the more experienced players are running the specialised frames, and all the new players are running the basic frames. This is what makes their kill/spawn efficiency so low, not the suits themselves. Agreed. Though distance from the median matters, and both Basic Heavy and Basic MedFrame efficiency were not as far removed. In other words, Basic Frame performance overall was bad, but Basic Light performance was especially bad.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.27 18:22:00 -
[38753] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile. That's probably because all the more experienced players are running the specialised frames, and all the new players are running the basic frames. This is what makes their kill/spawn efficiency so low, not the suits themselves. Agreed. Though distance from the median matters, and both Basic Heavy and Basic MedFrame efficiency were not as far removed. That's because most new players don't know how to play like a Scout, and instead play it like an Assault. New players survive better in Basic Heavy and Medium Frames because they have more EHP, and the role isn't as complicated for them as a Scout's role.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 18:29:00 -
[38754] - Quote
Dreis ShadowWeaver wrote: That's because most new players don't know how to play like a Scout, and instead play it like an Assault. New players survive better in Basic Heavy and Medium Frames because they have more EHP, and the role isn't as complicated for them as a Scout's role.
It could also be that Basic Lights are substantially worse than Scouts, while Basic Heavies are only slightly worse than Sentinels and Basic Meds are only slightly worse than Assaults. You and I know what we're doing, but I imagine we'd both do substantially worse in Light Frames. Me probably moreso than you. Because I actually use the lolCloak, and you ... well ... you dual tank and run with a stompsquad like a no-nuts scrub.
(Jokes. But seriously, I know I'd do ok w/ Basic Med or Heavy, but bad in a Basic Light. It needs something.)
Shoot scout with yes. - Ripley Riley (for CPM2)
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noob cavman
Fatal Absolution Negative-Feedback
2
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Posted - 2015.06.27 18:34:00 -
[38755] - Quote
Oh Oh! Oooooooh! SHOTTY BE LIKE EAT **** DRIES XD
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Officially team salmon #majestic leaps
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.27 18:34:00 -
[38756] - Quote
@Adipem
I think you're being too hasty in switching out to a Gal/Cal Scout. I noticed in your fits that you don't have a Minja with just one Damp. This is sufficient 90% of the time, an I really think you should try it before you switch out to a Gal/Cal Scout.
I also think that running 3 Kincats gimps yourself.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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noob cavman
Fatal Absolution Negative-Feedback
2
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Posted - 2015.06.27 18:36:00 -
[38757] - Quote
3 kincat dren shotty combo is the best though x(
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Officially team salmon #majestic leaps
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.27 18:39:00 -
[38758] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote: That's because most new players don't know how to play like a Scout, and instead play it like an Assault. New players survive better in Basic Heavy and Medium Frames because they have more EHP, and the role isn't as complicated for them as a Scout's role.
It could also be that Basic Lights are substantially worse than Scouts, while Basic Heavies are only slightly worse than Sentinels and Basic Meds are only slightly worse than Assaults. You and I know what we're doing, but I imagine we'd both do substantially worse in Light Frames. Me probably moreso than you. Because I actually use the lolCloak, and you ... well ... you dual tank and run with a stompsquad like a no-nuts scrub. Guess you forgot about all the posts I wrote about going solo.
Guess you forgot about the Ambush matches a couple of days ago where we kept running into each other whilst I was solo.
Guess you forgot about how you backed out of the Ambush match that I was in whilst I was solo.
(Jokes)
And I thank you. Really, you're saying that I'd perform better because my fits are more efficient. And you know I use the Cloak as well.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 18:41:00 -
[38759] - Quote
Dreis ShadowWeaver wrote:@Adipem
I think you're being too hasty in switching out to a Gal/Cal Scout. I noticed in your fits that you don't have a Minja with just one Damp. This is sufficient 90% of the time, an I really think you should try it before you switch out to a Gal/Cal Scout.
I also think that running 3 Kincats gimps yourself. Getting away with no damps is pretty much impossible in other modes, but I find I can make it work on occasion in Skirm. The extra speed really helps. For a long while, I used to step down once active scanned. No damp Min, to 1 damp Min, to 2 damp Min, to GalScout/CalScout. Depends on the opponent, but I found that more often than not, they'd jump straight from no scans to 21dB scans.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.27 18:42:00 -
[38760] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote: That's because most new players don't know how to play like a Scout, and instead play it like an Assault. New players survive better in Basic Heavy and Medium Frames because they have more EHP, and the role isn't as complicated for them as a Scout's role.
It could also be that Basic Lights are substantially worse than Scouts, while Basic Heavies are only slightly worse than Sentinels and Basic Meds are only slightly worse than Assaults. You and I know what we're doing, but I imagine we'd both do substantially worse in Light Frames. Me probably moreso than you. Because I actually use the lolCloak, and you ... well ... you dual tank and run with a stompsquad like a no-nuts scrub. Guess you forgot about all the posts I wrote about going solo. Guess you forgot about the Ambush matches a couple of days ago where we kept running into each other whilst I was solo. Guess you forgot about how you backed out of the Ambush match that I was in whilst I was solo. (Jokes)And I thank you. Really, you're saying that I'd perform better because my fits are more efficient. And you know I use the Cloak as well. You mad, bro?
Shoot scout with yes. - Ripley Riley (for CPM2)
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