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KingBabar
The-Butterfly-Effect
806
|
Posted - 2013.06.13 12:31:00 -
[1] - Quote
I dunno how it actually works, but could it be a lot easier to simply give a global respec with the new patch?
As opposed to doing one merc at a time?
Many are still waiting and I don't really see a problem with respeccing those that haven't asked for it, it only takes minutes to buy into the same skills.
I personally mean that when changes are made to the game, such as new suits, weapons, vehicles and large nerfs/buffs, a respec is in order.
I was clever enough to check the MD's stats before speccing into them at release, if they get fixed I'd rather like to spec into them again. I really don't wanna grind 3 months just for that.... |
IamI3rian
OSG Planetary Operations Covert Intervention
163
|
Posted - 2013.06.13 12:35:00 -
[2] - Quote
but... we're not getting another respec. Ever.
Which puts a dampener on your whole plan, huh? |
ZDub 303
TeamPlayers EoN.
348
|
Posted - 2013.06.13 12:37:00 -
[3] - Quote
Pretty sure they don't plan any more respecs at this time. New stuff comes out, start grinding.
Only people who deserve a respec now are heavies, as they don't have all of their racial suit options.
However, I think they need to reevaluate all of the suit bonuses, considering most of them are garbage and counter intuitive to the play style each race was designed for (armor tankers being the glaring problem).
At which, point once the suit bonuses are fixed and heavy racial variants are released, we should prob get another respec, given how much change there will be to the game (again) |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
157
|
Posted - 2013.06.13 12:37:00 -
[4] - Quote
IamI3rian wrote:but... we're not getting another respec. Ever.
Which puts a dampener on your whole plan, huh? Except for the people still waiting for a respec where every snippet of patch news probably gives them an advantage. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1527
|
Posted - 2013.06.13 12:40:00 -
[5] - Quote
If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. |
IamI3rian
OSG Planetary Operations Covert Intervention
163
|
Posted - 2013.06.13 12:45:00 -
[6] - Quote
Allah's Snackbar wrote:IamI3rian wrote:but... we're not getting another respec. Ever.
Which puts a dampener on your whole plan, huh? Except for the people still waiting for a respec where every snippet of patch news probably gives them an advantage.
Fair enough. Until then, they're stuck with (likely) a crap build, no?
And I'd like to mention I've got a decent alt or two still waiting. Rather impatiently. Not to mention corp mates. =' (
I feel your pain, but it's luck of the draw. Advantage now, or advantage later.
Also, and I know this is gonna sound crazy... but you didn't have to re-spend your sp. You simply chose to. |
stlcarlos989
SVER True Blood Public Disorder.
105
|
Posted - 2013.06.13 12:45:00 -
[7] - Quote
Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it.
So player skill is aiming at someones feet? |
IamI3rian
OSG Planetary Operations Covert Intervention
163
|
Posted - 2013.06.13 12:47:00 -
[8] - Quote
Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it.
It was similar to the TAC, in that it owned shotgunners at shotgun range, (other) AR users at AR range, Lasers at (Chromosome) laser range, and I've seen a corpmate headshot a sniper at 100m+ with the damn thing in chromosome.
Skill involved? Certainly. OP? Yup. Without question.
Of course, so was the Viziam, and they broke lasers too. Don't mistake my disagreement with agreeing with the way it was handled. = /
You're right... nerf hammer hit WAY too hard. |
Sax Rage
SVER True Blood Public Disorder.
7
|
Posted - 2013.06.13 12:50:00 -
[9] - Quote
I just want my first respec that was promised. I could care less if they give more after that. My issue is CCP not doing what they promised. I've been waiting the better part of a month for a respec. |
Azura Sakura
Militaires-Sans-Frontieres
95
|
Posted - 2013.06.13 12:52:00 -
[10] - Quote
I personally think MD is fine since I never used it in Chromosome. I mainly use it in CQC battles or a spot with a lot of people protecting it. But I'm all for a global respec if everything is "balanced", don't wanna see to many noobs going to the FoTM |
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
778
|
Posted - 2013.06.13 12:53:00 -
[11] - Quote
stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet?
The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. |
stlcarlos989
SVER True Blood Public Disorder.
106
|
Posted - 2013.06.13 12:56:00 -
[12] - Quote
Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is.
In my opinion a weapon takes more skill if you have to actually hit your target not just be close. |
IamI3rian
OSG Planetary Operations Covert Intervention
163
|
Posted - 2013.06.13 12:57:00 -
[13] - Quote
Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is.
But with that 'skill' (knowing how to aim) you were more deadly than every other weapon at those weapons optimal ranges.
Don't you see that it was overpowered? Again, they went too far with the nerf, but rebalancing was needed. It was the best gun at all ranges, bar none.
TAC much? Much too much. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
258
|
Posted - 2013.06.13 12:58:00 -
[14] - Quote
stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet?
It's NEAR someone's feet... NEAR...
Get it straight.
|
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
778
|
Posted - 2013.06.13 12:58:00 -
[15] - Quote
And to respond to the OP.
A global respec could mess things up, because if someone has already invested into what they want and then a global respec comes, and somehow they mess it up, they're going to demand another one.
Best solution is to have a MAG like respec option, once you reach a certain amount of WP, you get the option to respec, and if you do, the WP needed to get another respec increases. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
288
|
Posted - 2013.06.13 13:02:00 -
[16] - Quote
ZDub 303 wrote:Pretty sure they don't plan any more respecs at this time. New stuff comes out, start grinding.
Only people who deserve a respec now are heavies, as they don't have all of their racial suit options.
Scouts get overlooked again . 2 choices isn't much better that 1. Give both Scouts and Heavies the opportunity to respec their dropsuit skills once all the variants are available.
No respecs just for new content. Respecs should only be for people who had no choices and had to spec the only available variant. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
779
|
Posted - 2013.06.13 13:05:00 -
[17] - Quote
Ivan Avogadro wrote:ZDub 303 wrote:Pretty sure they don't plan any more respecs at this time. New stuff comes out, start grinding.
Only people who deserve a respec now are heavies, as they don't have all of their racial suit options.
Scouts get overlooked again . 2 choices isn't much better that 1. Give both Scouts and Heavies the opportunity to respec their dropsuit skills once all the variants are available. No respecs just for new content. Respecs should only be for people who had no choices and had to spec the only available variant.
But even if I get a respec to dropsuits, I've still got my points in Biotics, Shotguns .etc, and if I want to put points into Pilot suits, those skills would be near useless. A total respec would be the only way to go. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
259
|
Posted - 2013.06.13 13:08:00 -
[18] - Quote
Ivan Avogadro wrote:ZDub 303 wrote:Pretty sure they don't plan any more respecs at this time. New stuff comes out, start grinding.
Only people who deserve a respec now are heavies, as they don't have all of their racial suit options.
Scouts get overlooked again . 2 choices isn't much better that 1. Give both Scouts and Heavies the opportunity to respec their dropsuit skills once all the variants are available. No respecs just for new content. Respecs should only be for people who had no choices and had to spec the only available variant.
Right, a targeted respec that is aimed straight at the trees effected by the update.
That seems reasonable. |
KingBabar
The-Butterfly-Effect
806
|
Posted - 2013.06.13 13:12:00 -
[19] - Quote
I don't see what the big deal is, if CCP does 4 respecs a year, so what?
It will only lead to less butt-hurt players and it will reduce the amounts leaving from suddenly having their suit, vehicle or gun suddenly become next to useless... This wouldn't be such a big issue if CCP was competent to adjust stats instead of bringing down a sledge hammer every time.
So I guess I'm saying really; Why not? What reasons can you possibly have for this to affect the game in a negative way?
|
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
|
Posted - 2013.06.13 13:18:00 -
[20] - Quote
KingBabar wrote:I don't see what the big deal is, if CCP does 4 respecs a year, so what?
It will only lead to less butt-hurt players and it will reduce the amounts leaving from suddenly having their suit, vehicle or gun suddenly become next to useless... This wouldn't be such a big issue if CCP was competent to adjust stats instead of bringing down a sledge hammer every time.
So I guess I'm saying really; Why not? What reasons can you possibly have for this to affect the game in a negative way?
I kind of agree with you KingBabar, however you should not be able to buy respecs all the time. Once or twice a year would be good for people to go a different route, this might actually make people NOT go the FOTM route and try out different things, if you know that you will get a respec in half a year again.
At least I am the kind of person that like to experiment with specs and theorycraft. How can you theorycraft if you cannot try your theories in practice.
Also, Dust is not EVE, it is a FPS. Re-specing adds replayability. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1533
|
Posted - 2013.06.13 13:24:00 -
[21] - Quote
I love how people who obviously never use a game mechanic try to act like they're an authority on how it should be balanced. You can't bull **** a bull ****er... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3662
|
Posted - 2013.06.13 13:34:00 -
[22] - Quote
Having no respecs in an FPS that has such depth with no form of tutorials or way to test new playstyles is a horrible idea.
It will only serve to drive people away, not keep them interested. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2013.06.13 13:35:00 -
[23] - Quote
DUST Fiend wrote:Having no respecs in an FPS that has such depth with no form of tutorials or way to test new playstyles is a horrible idea.
It will only serve to drive people away, not keep them interested.
+1 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1535
|
Posted - 2013.06.13 13:39:00 -
[24] - Quote
DUST Fiend wrote:Having no respecs in an FPS that has such depth with no form of tutorials or way to test new playstyles is a horrible idea.
It will only serve to drive people away, not keep them interested. And especially when things get ninja nerfed on a whim. I'm not talking about the TAC AR that got a love tap, but when they bring down Mjolnir on something and never mention it in the patch notes. Contrary to what any heavy will tell you, CCP doesn't hate them, they respected them enough to forewarn them and let them keep the jar when they got neutered.
In a game about living with the consequences of your actions, they're sure breaking the 4th wall and changing those consequences too much that your actions won't matter in the end. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2013.06.13 13:40:00 -
[25] - Quote
Respec 5/14 every year kthx. Starting now. |
Thor Odinson42
Molon Labe. League of Infamy
358
|
Posted - 2013.06.13 13:42:00 -
[26] - Quote
DUST Fiend wrote:Having no respecs in an FPS that has such depth with no form of tutorials or way to test new playstyles is a horrible idea.
It will only serve to drive people away, not keep them interested. /thread |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
|
Posted - 2013.06.13 13:44:00 -
[27] - Quote
i vote for: NO RESPEC ever |
KingBabar
The-Butterfly-Effect
806
|
Posted - 2013.06.13 13:46:00 -
[28] - Quote
Donnerwerk wrote:i vote for: NO RESPEC ever
Can you elaborate to why you have this opinion.
An opinion without arguments to back it up is like a pizza without cheese, did you ever order one? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1535
|
Posted - 2013.06.13 13:48:00 -
[29] - Quote
Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? |
Azura Sakura
Militaires-Sans-Frontieres
95
|
Posted - 2013.06.13 14:38:00 -
[30] - Quote
Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? If that happens I will go ape shet but I think I'm like the only dude that spec into 2 paths instead of 1 |
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steadyhand amarr
Amarr Immortal Volunteers
697
|
Posted - 2013.06.13 14:41:00 -
[31] - Quote
Everybody is now on same level now thet the skills work correctly. As a result no more respects. Getting your skills right is an important part of the game and rewards players who take a risk or gamble. In dust u need to learn to live with your choices |
DUST Fiend
OSG Planetary Operations Covert Intervention
3670
|
Posted - 2013.06.13 14:46:00 -
[32] - Quote
steadyhand amarr wrote:Everybody is now on same level now thet the skills work correctly. As a result no more respects. Getting your skills right is an important part of the game and rewards players who take a risk or gamble. In dust u need to learn to live with your choices
Except you can't plan your choices because they're constantly being fiddled with, nerfed out of relevance, or buffed to the point that they will soon be nerfed out of relevance.
Really the thought of not allowing respecs just feels like people who need to rely on spreadsheets to get the upper hand don't want other players to have the chance to fix uneducated (not really their fault, they shouldn't have to dig through pages and pages of threads and youtube videos to find this stuff out) choices that they've made.
Also, why let people move out of a playstyle they've been playing for months? It's far more entertaining to let them grind for a few more months to get to the point where their new playstyle is even worth fielding in any match that even remotely matters.
If there was actually stuff to do in DUST, then maybe, just maybe, I wouldn't mind this mentality. Unfortunately, it's a lobby shooter, and forcing people to stick to a single playstyle with no hope of changing it other than biting the bullet and grinding for months is absurd.
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stlcarlos989
SVER True Blood Public Disorder.
107
|
Posted - 2013.06.13 14:47:00 -
[33] - Quote
Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is.
In my opinion a weapon takes more skill if you have to actually hit your target who is strafing while you're also strafing. Not just hit their general vicinity, I will will you credit that a mass driver takes more skill to use than a the flaylock pistol which does virtually the same splash damage as direct damage which is complete BS. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
361
|
Posted - 2013.06.13 14:48:00 -
[34] - Quote
There are still respecs being waited on? wow, that sucks. I got mine first batch |
Sergamon Draco
Rautaleijona
42
|
Posted - 2013.06.13 14:52:00 -
[35] - Quote
No more respecs,if you have put your sp to wrong place stick with that,in uprising i put my sp to wrong places put dident ask respec i just stick my mistake |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1549
|
Posted - 2013.06.13 14:55:00 -
[36] - Quote
Sergamon Draco wrote:No more respecs,if you have put your sp to wrong place stick with that,in uprising i put my sp to wrong places put dident ask respec i just stick my mistake So bugged skills, and ninja nerfs are our fault? Yeah, that makes sense... |
Mike Poole
Kirkinen Risk Control Caldari State
240
|
Posted - 2013.06.13 14:56:00 -
[37] - Quote
CCP needs to get their **** in order and realize that at this stage of the game either they need to implement temporary self-respecs or just pack up and go home.
With the level of content that is still up in the air they're punishing their pleyer base by either forcing them to self gimp themselves in the hope that their awaited weapon/suit/vehicle/whatever will eventually be released or forcing them to double grind first to use the available content and then to abandon all of that investment and grind all over again once the promised content is released.
If this game were anywhere even near release ready, if they had the fundamentals like all racial dropsuits and a weapon system that wasn't a jumble of incomprehensible ranges and damages available at release this wouldn't be much of a deal and there wouldn't be as serious a need for respecs.
But this game wasn't release ready. It had, and still has, large chunks of it's core content missing and punishing players for CCP's own lack of forethought just isn't going to cut it. |
FatalFlaw V1
ISK Faucet Industries
93
|
Posted - 2013.06.13 15:00:00 -
[38] - Quote
I am among the many others waiting for their respec, and to be honest I am starting to wonder if they just plan on making us wait so they can simply do another across the board respec with the next major update to quell all of the other people whining about wanting another as well. |
Chinduko
KILL-EM-QUICK RISE of LEGION
188
|
Posted - 2013.06.13 15:11:00 -
[39] - Quote
stlcarlos989 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. In my opinion a weapon takes more skill if you have to actually hit your target who is strafing while you're also strafing, not just hit their general vicinity, I will will you credit that a mass driver takes more skill to use than a the flaylock pistol which does virtually the same splash damage as direct damage which is complete BS.
I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death. |
TheMarkOf22
Internal Error. Negative-Feedback
214
|
Posted - 2013.06.13 15:15:00 -
[40] - Quote
Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is.
all noob tubes have travel time in any game, they are still NOOBtubes...
Any gun with approximation is skill-less |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1559
|
Posted - 2013.06.13 15:17:00 -
[41] - Quote
TheMarkOf22 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. all noob tubes have travel time in any game, they are still NOOBtubes... Any gun with approximation is skill-less Says the guy that QQed about the TAC AR nerf and Fused Locus Grenades while using a CaLogi suit as an assault +1 |
Chinduko
KILL-EM-QUICK RISE of LEGION
188
|
Posted - 2013.06.13 15:19:00 -
[42] - Quote
Cosgar wrote:TheMarkOf22 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. all noob tubes have travel time in any game, they are still NOOBtubes... Any gun with approximation is skill-less Says the guy that QQed about the TAC AR nerf and Fused Locus Grenades while using a CaLogi suit as an assault +1
You hit the nail on the head. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
224
|
Posted - 2013.06.13 15:21:00 -
[43] - Quote
KingBabar wrote:I dunno how it actually works, but could it be a lot easier to simply give a global respec with the new patch?
As opposed to doing one merc at a time?
Many are still waiting and I don't really see a problem with respeccing those that haven't asked for it, it only takes minutes to buy into the same skills.
I personally mean that when changes are made to the game, such as new suits, weapons, vehicles and large nerfs/buffs, a respec is in order.
I was clever enough to check the MD's stats before speccing into them at release, if they get fixed I'd rather like to spec into them again. I really don't wanna grind 3 months just for that....
Chromosome?
You mean Uprising... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3674
|
Posted - 2013.06.13 15:22:00 -
[44] - Quote
Aesiron Kor-Azor wrote:Chromosome?
You mean Uprising...
I imagine it's a swipe at us still being in Beta instead of full release |
Jin Robot
Foxhound Corporation General Tso's Alliance
854
|
Posted - 2013.06.13 15:24:00 -
[45] - Quote
Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
81
|
Posted - 2013.06.13 15:24:00 -
[46] - Quote
So sick of the noob tube argument - I am an average FPS, I sometimes use them but you know what, more times than not a veteran player will kill me with their preferred weapon or the "cheap gun"
Over and over again I watched top notch players use all sorts of means to dominate in Halo, Gears, COD etc. Some of them may be a bit pissed if they get killed "cheaply" but most of the time they know they can avoid it and do.
You want to talk cheap - stay in red zone or mcc with a militia sniper and even scrubs like me can get two hit or one hit kills. No SP required. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1559
|
Posted - 2013.06.13 15:24:00 -
[47] - Quote
Chinduko wrote: I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death.
Yeah, about that nerf:
CCP Remnant wrote:KA24DERT wrote:SirManBoy wrote:The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash area, and its aiming. In its current state, the mass driver is a hot mess that no longer commands any respect on the battlefield, which means all of its tactical value is gone. This is especially true for logi bros who used it to enhance their support role. A mass driver used to scare people away long enough to make revives, throw down nanos, and make repairs. This is no longer the case. Yeah, the MD has gotten hit pretty hard: MD Specific: 1) Splash Radius 2) Misleading Smoke Trail 3) Damage nerf 4) Range Nerf General, but hits MD hard: 1) Nanohive Nerf (my smg kills have gone way up.) This has changed the weapon entirely. People can hide behind obstacles and be safe, People can run from cover to cover at a distance and be safe. People can charge at me and absorb my damage while taking me down (easier than before). I've adjusted my playstyle to this. And am now finding myself charging into groups of enemies and using the MD like a blind man's shotgun. It works, but i'm not sure that's the weapon's intended role. If the 10% damage buff is across the board, then bringing back the splash radius and increasing the range will bring this weapon back up to snuff. To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance. One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon. I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). AR users aren't what you have to worry about. It's Devs getting butthurt over a LAN party. A real spit in the face to anyone who gave feedback during beta. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3674
|
Posted - 2013.06.13 15:26:00 -
[48] - Quote
Jin Robot wrote:Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. Not all of us are as convinced of CCPs infinite wisdom, I guess
|
Jin Robot
Foxhound Corporation General Tso's Alliance
854
|
Posted - 2013.06.13 15:37:00 -
[49] - Quote
DUST Fiend wrote:Jin Robot wrote:Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. Not all of us are as convinced of CCPs infinite wisdom, I guess Well, this is not something that feedback(QQ) will change. It is a design choice. Here comes the snarky bit. If you want a different game, feel free to start your own game company. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 15:45:00 -
[50] - Quote
Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs?
i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating)
usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it.
I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault.
Choose wisely and live with the consequences.
Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it.
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3677
|
Posted - 2013.06.13 15:51:00 -
[51] - Quote
Jin Robot wrote:Well, this is not something that feedback(QQ) will change. It is a design choice. Here comes the snarky bit. If you want a different game, feel free to start your own game company.
I don't want a different game. I'm so close to being done with gaming all together it's not even funny.
And it may very well be, when this game starts hemorrhaging players as AAA shooters start being released on these new consoles. Forcing players to stick to the same boring build day in and day out, month in and month out, when these new games are likely filled to brim with different playstyles, you may very well see more of this.
Like I've said before though, if DUST wasn't a lobby shooter, and actually had any form of persistence or meaning whatsoever, then maybe, just maybe, I could agree with this mentality.
But DUST is primarily a lobby shooter. And playing the exact same build in a lobby shooter gets very boring. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1565
|
Posted - 2013.06.13 15:52:00 -
[52] - Quote
Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating) usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it. I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault. Choose wisely and live with the consequences. Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it. I always keep thinking you run Gallente logi for some reason, my fault. But anyway, you're missing my point. If you invest your SP into something you should be rewarded for what it brings. But the cutoff is that we have bugged skills, skills that don't work as described in the text and things that are changing overnight without any indication or forewarning like the series of ninja nerfs vehicles are going through. I'm with you on you should life with your choices, but if those choices are misinformed or baited and switched by CCP's influence breaking the 4th wall of New Eden's rules, all bets should be off if it's so drastic that you would have never made that choice to begin with since the outcome was altered. It's like buying an apple but it gets turned into an orange when you bite into it and the vender you bought it from tells you to deal with it. |
Mike Poole
Kirkinen Risk Control Caldari State
245
|
Posted - 2013.06.13 15:57:00 -
[53] - Quote
Jin Robot wrote:DUST Fiend wrote:Jin Robot wrote:Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. Not all of us are as convinced of CCPs infinite wisdom, I guess Well, this is not something that feedback(QQ) will change. It is a design choice. Here comes the snarky bit. If you want a different game, feel free to start your own game company.
Seriously? Here's your problem. People don't have to go start their own game company, all they have to do is something far simpler and pick up any other better designed game out there.
This is what happens when a company looks at player feedback and then spits in their faces, the players aren't going to suck it up because their only alternative is something stupid like forming their own company, they're going to leave and the game is going to die.
|
Chinduko
KILL-EM-QUICK RISE of LEGION
188
|
Posted - 2013.06.13 16:01:00 -
[54] - Quote
Cosgar wrote:Chinduko wrote: I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death.
Yeah, about that nerf:
Once CCP is capable of balancing weapons so there is a lot more diversity, I for one will find that acceptable. For now, however, the AR is the only weapon in Dust I find effective. In Chromosome, the AR was still the most used weapon but we had more weapon diversity. There were more lasers, MD's, HMG's and the dreaded shotguns than now. For the most part, we feared them all because they did what they were supposed to. Players complained about every weapon being OP. To me, that's balance. That weapon balance is what I miss, perhaps most. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 16:09:00 -
[55] - Quote
Cosgar wrote:Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating) usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it. I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault. Choose wisely and live with the consequences. Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it. I always keep thinking you run Gallente logi for some reason, my fault. But anyway, you're missing my point. If you invest your SP into something you should be rewarded for what it brings. But the cutoff is that we have bugged skills, skills that don't work as described in the text and things that are changing overnight without any indication or forewarning like the series of ninja nerfs vehicles are going through. I'm with you on you should life with your choices, but if those choices are misinformed or baited and switched by CCP's influence breaking the 4th wall of New Eden's rules, all bets should be off if it's so drastic that you would have never made that choice to begin with since the outcome was altered. It's like buying an apple but it gets turned into an orange when you bite into it and the vender you bought it from tells you to deal with it.
see i agree with you to some point, BUT let me tell you a story.
In Chromosome i loved the laser rifle. Then came uprising. I didn't jump into lasers just from the start because lasers were kewl in the last build. I looked at the stats first. i invested 1 lvl, which won't brake your legs, into it and saw the sight range etc. The changes led me to the point where i decided not to spec into lasers anymore.
My point is: Don't jump into stuff just because it was good in the last build.
Second.
If the AR or the SCR get nerfed, or the new guns (Caldari, MinmaTard) prove to be superior, then its bad luck i guess. i hold about 1.5 mil sp on the side for such events. Why you ask? because thats what you do if you know that stuff may change. And if those 1.5 mil won't be enough well then its bad luck for me and i start to grind.
Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1566
|
Posted - 2013.06.13 16:12:00 -
[56] - Quote
Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating) usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it. I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault. Choose wisely and live with the consequences. Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it. I always keep thinking you run Gallente logi for some reason, my fault. But anyway, you're missing my point. If you invest your SP into something you should be rewarded for what it brings. But the cutoff is that we have bugged skills, skills that don't work as described in the text and things that are changing overnight without any indication or forewarning like the series of ninja nerfs vehicles are going through. I'm with you on you should life with your choices, but if those choices are misinformed or baited and switched by CCP's influence breaking the 4th wall of New Eden's rules, all bets should be off if it's so drastic that you would have never made that choice to begin with since the outcome was altered. It's like buying an apple but it gets turned into an orange when you bite into it and the vender you bought it from tells you to deal with it. see i agree with you to some point, BUT let me tell you a story. In Chromosome i loved the laser rifle. Then came uprising. I didn't jump into lasers just from the start because lasers were kewl in the last build. I looked at the stats first. i invested 1 lvl, which won't brake your legs, into it and saw the sight range etc. The changes led me to the point where i decided not to spec into lasers anymore. My point is: Don't jump into stuff just because it was good in the last build. Second. If the AR or the SCR get nerfed, or the new guns (Caldari, MinmaTard) prove to be superior, then its bad luck i guess. i hold about 1.5 mil sp on the side for such events. Why you ask? because thats what you do if you know that stuff may change. And if those 1.5 mil won't be enough well then its bad luck for me and i start to grind. Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again Check my updated post. I have a gun that's bugged... in a FPS and devs saying it won't be fixed in the next major update. I got 1.5 million SP invested in it and it's more reliable if I swung it at someone. This is why you guys don't see me on anymore... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3678
|
Posted - 2013.06.13 16:13:00 -
[57] - Quote
Donnerwerk wrote:Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again So just like AFK, the best way to play DUST is to not
Got it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1566
|
Posted - 2013.06.13 16:15:00 -
[58] - Quote
DUST Fiend wrote: So just like AFK, the best way to play DUST is to not
Got it.
I'm so pissed off, I don't even want to AFK because it'll give them the satisfaction that there's one more person going towards their projected server turnout. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3678
|
Posted - 2013.06.13 16:17:00 -
[59] - Quote
Cosgar wrote:DUST Fiend wrote: So just like AFK, the best way to play DUST is to not
Got it.
I'm so pissed off, I don't even want to AFK because it'll give them the satisfaction that there's one more person going towards their projected server turnout. I've never AFK'd because if I did I would quit this game.
Despite my constant negativity around here, I would really like to see something become of this game. A few of you might remember back towards the beginning, even partway through, I was a CCP fanboy through and through, defending them through thick and thin.
Yea, the times, they are a changin' |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1568
|
Posted - 2013.06.13 16:25:00 -
[60] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote: So just like AFK, the best way to play DUST is to not
Got it.
I'm so pissed off, I don't even want to AFK because it'll give them the satisfaction that there's one more person going towards their projected server turnout. I've never AFK'd because if I did I would quit this game. Despite my constant negativity around here, I would really like to see something become of this game. A few of you might remember back towards the beginning, even partway through, I was a CCP fanboy through and through, defending them through thick and thin. Yea, the times, they are a changin' I'm going to tell you the same thing I told Cat Merc: "The people on here that give CCP the most flak are the ones who care about this game the most." We went through beta, all the wipes, nerfs, everything and we're still here because we want Dust 514 to be something. You think I want to be on here bitching about a broken weapon? Hell no! I want to be in game shooting people in the face like the next guy, but I got a weapon that doesn't work, a suit that will probably get restricted to sidearms the next time I log in and I'm still waiting on a SP respec I petitioned for on the first day when people got theirs after petitioning at the last minute... |
|
Jin Robot
Foxhound Corporation General Tso's Alliance
854
|
Posted - 2013.06.13 16:26:00 -
[61] - Quote
Mike Poole wrote:Jin Robot wrote:DUST Fiend wrote:Jin Robot wrote:Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. Not all of us are as convinced of CCPs infinite wisdom, I guess Well, this is not something that feedback(QQ) will change. It is a design choice. Here comes the snarky bit. If you want a different game, feel free to start your own game company. Seriously? Here's your problem. People don't have to go start their own game company, all they have to do is something far simpler and pick up any other better designed game out there. This is what happens when a company looks at player feedback and then spits in their faces, the players aren't going to suck it up because their only alternative is something stupid like forming their own company, they're going to leave and the game is going to die. Then do that, leave. Its like you are in line to get a free Dali painting and then give "feedback" on how you dont want any melting clocks in it. It is not a bug, it is a design choice. If you dont want it, accept it and leave. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 16:30:00 -
[62] - Quote
DUST Fiend wrote:Donnerwerk wrote:Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again So just like AFK, the best way to play DUST is to not Got it.
when did I say anything about afking?
I don't afk. Just yesterday i had a very very bad match. 13/16. The other team had good teamwork 2 full squads and most of them ran proto. I refuse to run proto in pubs. went into fights throug the hole game and made sure that at least 2 protos went home with negativ isk. This costed me 30k isk (yes i mean 30k not 300k) but sometimes you have to invest some isk
Cosgar: yes i see but how about just running an AR? The standard issue AR is enough to be successfull most of the time. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3680
|
Posted - 2013.06.13 16:31:00 -
[63] - Quote
Jin Robot wrote:Then do that, leave. Its like you are in line to get a free Dali painting and then give "feedback" on how you dont want any melting clocks in it. It is not a bug, it is a design choice. If you dont want it, accept it and leave.
I'm sorry that some of us have foresight and would actually like to see the already terrible player retention increase, as opposed to decrease.
Just because something is a design choice doesn't mean it's automatically right
Donnerwerk wrote:when did I say anything about afking? You didn't, but what you're saying is don't use your SP because CCP is unpredictable and doesn't communicate decisions like this with us. So instead of playing the game and using your SP to enhance your experience, you sit on it, in the hopes that CCP gets something right SOONtm.
AKA, AFKing with your SP |
hamual jackson
OSG Planetary Operations Covert Intervention
19
|
Posted - 2013.06.13 16:33:00 -
[64] - Quote
ZDub 303 wrote:Pretty sure they don't plan any more respecs at this time. New stuff comes out, start grinding.
Only people who deserve a respec now are heavies, as they don't have all of their racial suit options.
However, I think they need to reevaluate all of the suit bonuses, considering most of them are garbage and counter intuitive to the play style each race was designed for (armor tankers being the glaring problem).
At which, point once the suit bonuses are fixed and heavy racial variants are released, we should prob get another respec, given how much change there will be to the game (again)
Nor does Scout suits have all the races. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
783
|
Posted - 2013.06.13 16:33:00 -
[65] - Quote
Donnerwerk wrote:DUST Fiend wrote:Donnerwerk wrote:Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again So just like AFK, the best way to play DUST is to not Got it. when did I say anything about afking? I don't afk. Just yesterday i had a very very bad match. 13/16. The other team had good teamwork 2 full squads and most of them ran proto. I refuse to run proto in pubs. went into fights throug the hole game and made sure that at least 2 protos went home with negativ isk. This costed me 30k isk (yes i mean 30k not 300k) but sometimes you have to invest some isk Cosgar: yes i see but how about just running an AR? The standard issue AR is enough to be successfull most of the time.
But why should Cosgar change his playstyle because CCP decided to nerf a perfectly balanced weapon? |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 16:37:00 -
[66] - Quote
Knight SoIaire wrote:Donnerwerk wrote:DUST Fiend wrote:Donnerwerk wrote:Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again So just like AFK, the best way to play DUST is to not Got it. when did I say anything about afking? I don't afk. Just yesterday i had a very very bad match. 13/16. The other team had good teamwork 2 full squads and most of them ran proto. I refuse to run proto in pubs. went into fights throug the hole game and made sure that at least 2 protos went home with negativ isk. This costed me 30k isk (yes i mean 30k not 300k) but sometimes you have to invest some isk Cosgar: yes i see but how about just running an AR? The standard issue AR is enough to be successfull most of the time. But why should Cosgar change his playstyle because CCP decided to nerf a perfectly balanced weapon?
i liked the laser rifle. got nerfed to the ground. do you see me complain?
Addapt and overcome buttercup |
DUST Fiend
OSG Planetary Operations Covert Intervention
3681
|
Posted - 2013.06.13 16:40:00 -
[67] - Quote
Donnerwerk wrote:i liked the laser rifle. got nerfed to the ground. do you see me complain? Addapt and overcome buttercup
So when the weapon or suit you like gets nerfed to the ground, and your playstyle becomes a chore at best, I guess you can adapt by grinding out another month or two of SP (or pay CCP $$ to help move you along) with your now gimped fit in order to get into a new style, that very well might suffer the exact same fate
You got it, buttercup |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 16:41:00 -
[68] - Quote
DUST Fiend wrote:Jin Robot wrote:Then do that, leave. Its like you are in line to get a free Dali painting and then give "feedback" on how you dont want any melting clocks in it. It is not a bug, it is a design choice. If you dont want it, accept it and leave. I'm sorry that some of us have foresight and would actually like to see the already terrible player retention increase, as opposed to decrease. Just because something is a design choice doesn't mean it's automatically right Donnerwerk wrote:when did I say anything about afking? You didn't, but what you're saying is don't use your SP because CCP is unpredictable and doesn't communicate decisions like this with us. So instead of playing the game and using your SP to enhance your experience, you sit on it, in the hopes that CCP gets something right SOONtm. AKA, AFKing with your SP
do you have a bankaccount or do you just spend all you money on payday? Hoping nothing unforseen will happen? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3681
|
Posted - 2013.06.13 16:42:00 -
[69] - Quote
Donnerwerk wrote:do you have a bankaccount or do you just spend all you money on payday? Hoping nothing unforseen will happen?
Do you not pay any of your bills, and just sit on all your money until you think you have enough to make you happy? |
Jin Robot
Foxhound Corporation General Tso's Alliance
855
|
Posted - 2013.06.13 16:43:00 -
[70] - Quote
DUST Fiend wrote:Jin Robot wrote:Then do that, leave. Its like you are in line to get a free Dali painting and then give "feedback" on how you dont want any melting clocks in it. It is not a bug, it is a design choice. If you dont want it, accept it and leave. I'm sorry that some of us have foresight and would actually like to see the already terrible player retention increase, as opposed to decrease. Just because something is a design choice doesn't mean it's automatically right Donnerwerk wrote:when did I say anything about afking? You didn't, but what you're saying is don't use your SP because CCP is unpredictable and doesn't communicate decisions like this with us. So instead of playing the game and using your SP to enhance your experience, you sit on it, in the hopes that CCP gets something right SOONtm. AKA, AFKing with your SP If the only road to success was to compromise your vision and start doing things in a more traditional way, I would rather it die than turn into a shadow of what it started to be. It will succeed or it will fail, more important imo is seeing those that have faith in the vision and not catering to people who are not ready or willing to be apart of it. |
|
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 16:44:00 -
[71] - Quote
DUST Fiend wrote:Donnerwerk wrote:do you have a bankaccount or do you just spend all you money on payday? Hoping nothing unforseen will happen? Do you not pay any of your bills, and just sit on all your money until you think you have enough to make you happy?
How did you know? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1569
|
Posted - 2013.06.13 16:44:00 -
[72] - Quote
Donnerwerk wrote:i liked the laser rifle. got nerfed to the ground. do you see me complain? Addapt and overcome buttercup Laser nerf was in the patch notes, MD nerf wasn't and no info on bugs because they obviously didn't test it. Also, laser still gets kills, play with Jaden once in a while... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3681
|
Posted - 2013.06.13 16:46:00 -
[73] - Quote
Jin Robot wrote:If the only road to success was to compromise your vision and start doing things in a more traditional way, I would rather it die than turn into a shadow of what it started to be. It will succeed or it will fail, more important imo is seeing those that have faith in the vision and not catering to people who are not ready or willing to be apart of it.
Don't even ******* talk to me about the god damn vision.
I'm sick and tired about hearing about their vision. You know how other companies show you their vision? They give you something to bite into. They release finished games. Sure they might charge you for the pleasure, and even charge you for their expansions, but you know what? You generally are playing a completed game.
Don't even mention the vision until we have some kind of MMO aspects in this game.
Vison. Yea, you're right, CCP <3 LSD me thinks. |
hamual jackson
OSG Planetary Operations Covert Intervention
19
|
Posted - 2013.06.13 16:48:00 -
[74] - Quote
I say it again, if dust had subscription the game would be in better shape. EvE is taking care of the minute there is a issue with the game. They receive players receive 50k sp as compensation for the downtime during that DDOs attack a week ago. Yet Dust 514 player gets told there working on composition. I lost 2 days of active boost, where is my compensation. Not asking for sp, but a extension on booster time is a must. Where out of beta so now any purchase i make that is unjustly taken away can become a legal matter. The problem is majority PC gamers are smart, your not going to con then out of investments, as far majority of Dust 514 players (console) , throw a new weapon in the market and they will forget all about what else they where screwed out of. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 16:49:00 -
[75] - Quote
Cosgar wrote:Donnerwerk wrote:i liked the laser rifle. got nerfed to the ground. do you see me complain? Addapt and overcome buttercup Laser nerf was in the patch notes, MD nerf wasn't and no info on bugs because they obviously didn't test it. Also, laser still gets kills, play with Jaden once in a while...
ahh you're jaden k. will hit you up to form squads :)
and lasers, if i ever meet them on the battlefield, get killed quickly. just close in and dont stand still. thats all you have to do to win 94.56% of the fight.
(percentage is purely made up) |
Buster Friently
Rosen Association
693
|
Posted - 2013.06.13 16:49:00 -
[76] - Quote
DUST Fiend wrote:Jin Robot wrote:Then do that, leave. Its like you are in line to get a free Dali painting and then give "feedback" on how you dont want any melting clocks in it. It is not a bug, it is a design choice. If you dont want it, accept it and leave. I'm sorry that some of us have foresight and would actually like to see the already terrible player retention increase, as opposed to decrease. Just because something is a design choice doesn't mean it's automatically right Donnerwerk wrote:when did I say anything about afking? You didn't, but what you're saying is don't use your SP because CCP is unpredictable and doesn't communicate decisions like this with us. So instead of playing the game and using your SP to enhance your experience, you sit on it, in the hopes that CCP gets something right SOONtm. AKA, AFKing with your SP
Here's the problem. The forum whiners and doomsayers actually believe that they run CCP. Dust isn't designed by forumites, and thankfully so. A design choice, is by design, and therefore automatically what CCP wants. It's not your call. You aren't that important. Please leave and stop trying to turn Dust into COD and it's ilk.
Some will leave. Some will stay. Dust will survive. You guys REALLY have an inflated sense of your self worth, and btw, the validity of your input.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.06.13 16:49:00 -
[77] - Quote
Donnerwerk wrote:i liked the laser rifle. got nerfed to the ground. do you see me complain? Addapt and overcome buttercup
No weapon should be nerfed to the ground though. And you shouldnt be OK with that unless you are just a FotM weapon user who loves searching for the next OP. All skills should have use or be removed.
I could easily say, I want to "adapt" that SP in another area I use weapons I like and others that I find fit my playstyle. I really dont think its right that I should have to jump through hoops to use them or abandon them because of some silly axiom this game promotes.
Adapting should be tactics not finding out your weapon now shoots rainbows. |
Buster Friently
Rosen Association
693
|
Posted - 2013.06.13 16:50:00 -
[78] - Quote
Jin Robot wrote:DUST Fiend wrote:Jin Robot wrote:Then do that, leave. Its like you are in line to get a free Dali painting and then give "feedback" on how you dont want any melting clocks in it. It is not a bug, it is a design choice. If you dont want it, accept it and leave. I'm sorry that some of us have foresight and would actually like to see the already terrible player retention increase, as opposed to decrease. Just because something is a design choice doesn't mean it's automatically right Donnerwerk wrote:when did I say anything about afking? You didn't, but what you're saying is don't use your SP because CCP is unpredictable and doesn't communicate decisions like this with us. So instead of playing the game and using your SP to enhance your experience, you sit on it, in the hopes that CCP gets something right SOONtm. AKA, AFKing with your SP If the only road to success was to compromise your vision and start doing things in a more traditional way, I would rather it die than turn into a shadow of what it started to be. It will succeed or it will fail, more important imo is seeing those that have faith in the vision and not catering to people who are not ready or willing to be apart of it.
QFFT |
Jin Robot
Foxhound Corporation General Tso's Alliance
856
|
Posted - 2013.06.13 16:50:00 -
[79] - Quote
DUST Fiend wrote:Jin Robot wrote:If the only road to success was to compromise your vision and start doing things in a more traditional way, I would rather it die than turn into a shadow of what it started to be. It will succeed or it will fail, more important imo is seeing those that have faith in the vision and not catering to people who are not ready or willing to be apart of it. Don't even ******* talk to me about the god damn vision. I'm sick and tired about hearing about their vision. You know how other companies show you their vision? They give you something to bite into. They release finished games. Sure they might charge you for the pleasure, and even charge you for their expansions, but you know what? You generally are playing a completed game. Don't even mention the vision until we have some kind of MMO aspects in this game. Vison. Yea, you're right, CCP <3 LSD me thinks. CCP is not "other companies" |
DUST Fiend
OSG Planetary Operations Covert Intervention
3682
|
Posted - 2013.06.13 16:51:00 -
[80] - Quote
Jin Robot wrote:CCP is not "other companies" I know that, I play DUST
|
|
hamual jackson
OSG Planetary Operations Covert Intervention
20
|
Posted - 2013.06.13 16:51:00 -
[81] - Quote
O just incase some wise guy say's prove it about the Eve 50K sp compensation for DDos downtime here is a linkhttp://www.geimin.co.uk/category/eve-online/ |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
83
|
Posted - 2013.06.13 16:53:00 -
[82] - Quote
Buster Friently wrote:
Here's the problem. The forum whiners and doomsayers actually believe that they run CCP. Dust isn't designed by forumites, and thankfully so. A design choice, is by design, and therefore automatically what CCP wants. It's not your call. You aren't that important. Please leave and stop trying to turn Dust into COD and it's ilk.
Some will leave. Some will stay. Dust will survive. You guys REALLY have an inflated sense of your self worth, and btw, the validity of your input.
So they wanted Roadkill Rampage and Pot Shot Safari
Shouldve put that in a Devblog |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
265
|
Posted - 2013.06.13 16:55:00 -
[83] - Quote
Something tells me that we're going to have more than a few "Logi's" crying for a repec in the near future... |
WyrmHero1945
SyNergy Gaming EoN.
420
|
Posted - 2013.06.13 16:56:00 -
[84] - Quote
I want to respec into LR again because I'm bored of the LAV + heavy easy mode and I miss my baby. But for that I'll need to grind another 4 million HP for the proto Amarr assault and proto LR with prof +5. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3682
|
Posted - 2013.06.13 16:56:00 -
[85] - Quote
I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1569
|
Posted - 2013.06.13 16:57:00 -
[86] - Quote
Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:i liked the laser rifle. got nerfed to the ground. do you see me complain? Addapt and overcome buttercup Laser nerf was in the patch notes, MD nerf wasn't and no info on bugs because they obviously didn't test it. Also, laser still gets kills, play with Jaden once in a while... ahh you're jaden k. will hit you up to form squads :) and lasers, if i ever meet them on the battlefield, get killed quickly. just close in and dont stand still. thats all you have to do to win 94.56% of the fight. (percentage is purely made up) My point is that you got forewarned about the laser and got a chance to say "Hey, I might not like this weapon anymore, maybe I'll try this instead..." I didn't get that, a lot of people didn't get that chance because the patch notes had more holes than a plot in a M Night Shyamalan movie. On top of that Uprising was incomplete because I'll be damned if a Dev actually tested the laser, MD, tanks, derpships and the HMG. Hell, I want to see them test these things right now and try to tell us with a straight face that they're perfectly balanced.
Also, there are still quit a few people out there that can put in work with a laser. I don't know how they do it, but they manage it somehow. Probably because their weapon is actually relaible.
|
Buster Friently
Rosen Association
694
|
Posted - 2013.06.13 16:58:00 -
[87] - Quote
Daxxis KANNAH wrote:Buster Friently wrote:
Here's the problem. The forum whiners and doomsayers actually believe that they run CCP. Dust isn't designed by forumites, and thankfully so. A design choice, is by design, and therefore automatically what CCP wants. It's not your call. You aren't that important. Please leave and stop trying to turn Dust into COD and it's ilk.
Some will leave. Some will stay. Dust will survive. You guys REALLY have an inflated sense of your self worth, and btw, the validity of your input.
So they wanted Roadkill Rampage and Pot Shot Safari Shouldve put that in a Devblog
That will be iterated out.
I was referring to the debate about the design choice of not having respecs, and the debate around not having respecs. You see, bumper cars etc isn't a design choice. It is a manifestation of imbalances, mostly in the matchmaker. That's different than a design choice to make SP decisions meaningful. |
Jin Robot
Foxhound Corporation General Tso's Alliance
856
|
Posted - 2013.06.13 17:02:00 -
[88] - Quote
DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. At one point nobody had ever ridden a bicycle. That did not mean A. Nobody wanted to ride one. B. It should not have been attempted. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1569
|
Posted - 2013.06.13 17:03:00 -
[89] - Quote
Novawolf McDustingham The514th wrote:Something tells me that we're going to have more than a few "Logi's" crying for a repec in the near future... If it's all logis, I'm officially done with this game and sending getting a refund through Sony like everyone else has. If a stackable %35 shield efficiency bonus on one suit doesn't scream "Nerf me! Leave the others alone!" I don't know what does... |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 17:05:00 -
[90] - Quote
Daxxis KANNAH wrote:Donnerwerk wrote:i liked the laser rifle. got nerfed to the ground. do you see me complain? Addapt and overcome buttercup No weapon should be nerfed to the ground though. And you shouldnt be OK with that unless you are just a FotM weapon user who loves searching for the next OP. All skills should have use or be removed. I could easily say, I want to "adapt" that SP in another area I use weapons I like and others that I find fit my playstyle. I really dont think its right that I should have to jump through hoops to use them or abandon them because of some silly axiom this game promotes. Adapting should be tactics not finding out your weapon now shoots rainbows.
not FotM user. didn't spec into whatever fit was popular apart from lasers. I play what i like. if it's broken... well i usually try to make it work for me and my playstyle.
(Btw: not saying that CCP hasn't got anything to work on and everything is perfect. Many many things are obviously broken. I just don't see most of CCP's employees as professionals. Last addition to the non professional employees being Mintchip. Therefor i cut them some slack because i know they try but as i said... sometimes not very professional.
If CCP should be willing to copy anything from an other game then its the DEV, communitiy communications policy from Planetside 2 bringing updates and reworks to Planetside every month including a roadmap for many months an precise communication for upcomming updates.)
|
|
DeadlyAztec11
One-Armed Bandits Unclaimed.
445
|
Posted - 2013.06.13 17:06:00 -
[91] - Quote
Cosgar wrote:DUST Fiend wrote:Having no respecs in an FPS that has such depth with no form of tutorials or way to test new playstyles is a horrible idea.
It will only serve to drive people away, not keep them interested. And especially when things get ninja nerfed on a whim. I'm not talking about the TAC AR that got a love tap, but when they bring down Mjolnir on something and never mention it in the patch notes. Contrary to what any heavy will tell you, CCP doesn't hate them, they respected them enough to forewarn them and let them keep the jar when they got neutered. In a game about living with the consequences of your actions, they're sure breaking the 4th wall and changing those consequences too much that your actions won't matter in the end.
Exactly, their would be no need for respecs, except that CCP always seems to completely ruin a weapon/suit/vehicle every build. This usually makes anything that is deemed 'OP', UP.
If it were not for the sudden nerfs, I would not support respecs. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3684
|
Posted - 2013.06.13 17:08:00 -
[92] - Quote
Jin Robot wrote:At one point nobody had ever ridden a bicycle. That did not mean A. Nobody wanted to ride one. B. It should not have been attempted. That has to be one of the worst and most random analogies I've ever seen....
All I'm saying is that the only thing to do in this game is shoot people in the face.
Since the SP grind was increased without giving any real content in between, you have to literally spend months and months and months (less, if you open up your wallet) in order to play any other meaningful playstyles. New players have NO way of knowing how these will perform, hell, even vets are often left in the dark and forced to search through third party software to try and plan out builds that may very well be ripped apart with little notice.
There is no meaning behind what you do. You shoot people. It's a lobby shooter. There are virtually NO mmo aspects that give this game anything fresh. The mechanics and graphics are basic and even subpar at times. The game modes are horrifically boring, and we've been playing them for over a year now. (hell, even Domination is just an old game mode brought back to life)
People acting like your build is "a choice that matters" are still caught in the lala land that CCPs admittedly small marketing devision has trapped you in. (well, it matters if you want to be competitive. So, it's not that it actually has any real impact or meaning, it's just that if you don't get it right the first time, then you simply don't deserve to ever get it right, not without wasting thousands of SP for your trouble) |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
84
|
Posted - 2013.06.13 17:12:00 -
[93] - Quote
Buster Friently wrote:Daxxis KANNAH wrote:Buster Friently wrote:
Here's the problem. The forum whiners and doomsayers actually believe that they run CCP. Dust isn't designed by forumites, and thankfully so. A design choice, is by design, and therefore automatically what CCP wants. It's not your call. You aren't that important. Please leave and stop trying to turn Dust into COD and it's ilk.
Some will leave. Some will stay. Dust will survive. You guys REALLY have an inflated sense of your self worth, and btw, the validity of your input.
So they wanted Roadkill Rampage and Pot Shot Safari Shouldve put that in a Devblog That will be iterated out. I was referring to the debate about the design choice of not having respecs, and the debate around not having respecs. You see, bumper cars etc isn't a design choice. It is a manifestation of imbalances, mostly in the matchmaker. That's different than a design choice to make SP decisions meaningful.
Point taken but my whole philosophy of the no respec (which I agree with) is that if you want things to be meaningful and you want a player to chart a course then give them the necessary tools. I shouldnt have to wait, then come on forums to find out that skilling up in certain things are trash and weapons that should act a certain way dont.
Take the MD, I loved it because I am not the most accurate and I could at least aid my team in controlling an area and if lucky I could get to an elevated spot and just damage the opponent. Now players dont even blink at you. Also profile dampening and precision and range amplification. Sounds decent in the description but after playing and listening to other vets I found out its a total waste to use them at this point in time.
How long is a person expected to wait for these things to be iterated out, especially when Devs arent really saying what is working as expected, it has to be pulled out of them by constant posting on subjects. If you are just a normal player you will just say this is sh!t and be done with it. And for the EVE-its that say "has your stuff" and go back to (insert better FPS product) that only ensures the game stays will a small player base which only suits them, not developer or new people who would love to enjoy the EVE vision.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1569
|
Posted - 2013.06.13 17:13:00 -
[94] - Quote
Buster Friently wrote:Daxxis KANNAH wrote:Buster Friently wrote:
Here's the problem. The forum whiners and doomsayers actually believe that they run CCP. Dust isn't designed by forumites, and thankfully so. A design choice, is by design, and therefore automatically what CCP wants. It's not your call. You aren't that important. Please leave and stop trying to turn Dust into COD and it's ilk.
Some will leave. Some will stay. Dust will survive. You guys REALLY have an inflated sense of your self worth, and btw, the validity of your input.
So they wanted Roadkill Rampage and Pot Shot Safari Shouldve put that in a Devblog That will be iterated out. I was referring to the debate about the design choice of not having respecs, and the debate around not having respecs. You see, bumper cars etc isn't a design choice. It is a manifestation of imbalances, mostly in the matchmaker. That's different than a design choice to make SP decisions meaningful. Ding! Ding! Ding! You just said the secret word!
When CCP said that matchmaking wasn't a priority, I knew it was going to come and bite them in the ass. Matchmaking isn't just an issue for newer players being stomped out by vets, it's an issue about balancing game mechanics.
Look at the Freedom MD last build for example. I used to crush people with that thing in pub matches because I had a prototype weapon with prof 5, going against people running militia and standard suits. In CBs, I had to quad stack CDMs just to have a fighting chance against other suits. That's just one weapon, imagine this with everything in the game. No, don't imagine it, it's a reality. Not having matchmaking ruined balance from the beginning. |
Jin Robot
Foxhound Corporation General Tso's Alliance
856
|
Posted - 2013.06.13 17:16:00 -
[95] - Quote
DUST Fiend wrote:Jin Robot wrote:At one point nobody had ever ridden a bicycle. That did not mean A. Nobody wanted to ride one. B. It should not have been attempted. That has to be one of the worst and most random analogies I've ever seen.... All I'm saying is that the only thing to do in this game is shoot people in the face. Since the SP grind was increased without giving any real content in between, you have to literally spend months and months and months (less, if you open up your wallet) in order to play any other meaningful playstyles. New players have NO way of knowing how these will perform, hell, even vets are often left in the dark and forced to search through third party software to try and plan out builds that may very well be ripped apart with little notice. There is no meaning behind what you do. You shoot people. It's a lobby shooter. There are virtually NO mmo aspects that give this game anything fresh. The mechanics and graphics are basic and even subpar at times. The game modes are horrifically boring, and we've been playing them for over a year now. People acting like your build is "a choice that matters" are still caught in the lala land that CCPs admittedly small marketing devision has trapped you in. You dont understand the analogy because your mind is closed to the concept. You stating you have never played a fps like this as some kind of point about how CCP should just start doing things like a mainstream FPS backs the analogy. You have never seen it, its different ( remember know, my only stated opinion in this thread is anti constant respecs) and you are not ready or willing to try a new approach. Its not a bug, its not a glitch. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3684
|
Posted - 2013.06.13 17:18:00 -
[96] - Quote
Jin Robot wrote:You dont understand the analogy because your mind is closed to the concept. You stating you have never played a fps like this as some kind of point about how CCP should just start doing things like a mainstream FPS backs the analogy. You have never seen it, its different ( remember know, my only stated opinion in this thread is anti constant respecs) and you are not ready or willing to try a new approach. Its not a bug, its not a glitch.
So you'd rather have the plague than the flu because you've never seen it before? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1569
|
Posted - 2013.06.13 17:19:00 -
[97] - Quote
Jin Robot wrote:DUST Fiend wrote:Jin Robot wrote:At one point nobody had ever ridden a bicycle. That did not mean A. Nobody wanted to ride one. B. It should not have been attempted. That has to be one of the worst and most random analogies I've ever seen.... All I'm saying is that the only thing to do in this game is shoot people in the face. Since the SP grind was increased without giving any real content in between, you have to literally spend months and months and months (less, if you open up your wallet) in order to play any other meaningful playstyles. New players have NO way of knowing how these will perform, hell, even vets are often left in the dark and forced to search through third party software to try and plan out builds that may very well be ripped apart with little notice. There is no meaning behind what you do. You shoot people. It's a lobby shooter. There are virtually NO mmo aspects that give this game anything fresh. The mechanics and graphics are basic and even subpar at times. The game modes are horrifically boring, and we've been playing them for over a year now. People acting like your build is "a choice that matters" are still caught in the lala land that CCPs admittedly small marketing devision has trapped you in. You dont understand the analogy because your mind is closed to the concept. You stating you have never played a fps like this as some kind of point about how CCP should just start doing things like a mainstream FPS backs the analogy. You have never seen it, its different ( remember know, my only stated opinion in this thread is anti constant respecs) and you are not ready or willing to try a new approach. Its not a bug, its not a glitch. Tell that to people that have to focus on fighting to controls more than the guy in front of him, die to getting stuck on terrain more than the guy shooting back at him, spend SP on bugged skills that don't work or don't do what the text dictates what they do, have guns that shoot ghost rounds, have to hard reset their PS3 wondering if this is the reset that's going to kill it... |
Master Jaraiya
Ultramarine Corp
207
|
Posted - 2013.06.13 17:19:00 -
[98] - Quote
Cosgar wrote: Ding! Ding! Ding! You just said the secret word!
When CCP said that matchmaking wasn't a priority, I knew it was going to come and bite them in the ass. Matchmaking isn't just an issue for newer players being stomped out by vets, it's an issue about balancing game mechanics.
Look at the Freedom MD last build for example. I used to crush people with that thing in pub matches because I had a prototype weapon with prof 5, going against people running militia and standard suits. In CBs, I had to quad stack CDMs just to have a fighting chance against other suits. That's just one weapon, imagine this with everything in the game. No, don't imagine it, it's a reality. Not having matchmaking ruined balance from the beginning.
I think I might have mentioned something like that a while back, but of course like all good ideas it got buried. |
Jin Robot
Foxhound Corporation General Tso's Alliance
856
|
Posted - 2013.06.13 17:22:00 -
[99] - Quote
Cosgar wrote:Jin Robot wrote:DUST Fiend wrote:Jin Robot wrote:At one point nobody had ever ridden a bicycle. That did not mean A. Nobody wanted to ride one. B. It should not have been attempted. That has to be one of the worst and most random analogies I've ever seen.... All I'm saying is that the only thing to do in this game is shoot people in the face. Since the SP grind was increased without giving any real content in between, you have to literally spend months and months and months (less, if you open up your wallet) in order to play any other meaningful playstyles. New players have NO way of knowing how these will perform, hell, even vets are often left in the dark and forced to search through third party software to try and plan out builds that may very well be ripped apart with little notice. There is no meaning behind what you do. You shoot people. It's a lobby shooter. There are virtually NO mmo aspects that give this game anything fresh. The mechanics and graphics are basic and even subpar at times. The game modes are horrifically boring, and we've been playing them for over a year now. People acting like your build is "a choice that matters" are still caught in the lala land that CCPs admittedly small marketing devision has trapped you in. You dont understand the analogy because your mind is closed to the concept. You stating you have never played a fps like this as some kind of point about how CCP should just start doing things like a mainstream FPS backs the analogy. You have never seen it, its different ( remember know, my only stated opinion in this thread is anti constant respecs) and you are not ready or willing to try a new approach. Its not a bug, its not a glitch. Tell that to people that have to focus on fighting to controls more than the guy in front of him, die to getting stuck on terrain more than the guy shooting back at him, spend SP on bugged skills that don't work or don't do what the text dictates what they do, have guns that shoot ghost rounds, have to hard reset their PS3 wondering if this is the reset that's going to kill it... Facepalm |
Iron Wolf Saber
Den of Swords
5128
|
Posted - 2013.06.13 17:22:00 -
[100] - Quote
DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury.
I am glad dust 514 isn't one of them but planetside 2 is. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3687
|
Posted - 2013.06.13 17:23:00 -
[101] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. I am glad dust 514 isn't one of them but planetside 2 is. ?
Isn't what, a lobby shooter? |
jenza aranda
BetaMax. CRONOS.
1833
|
Posted - 2013.06.13 17:24:00 -
[102] - Quote
no more respecs. |
Johnny Guilt
Algintal Core Gallente Federation
108
|
Posted - 2013.06.13 17:25:00 -
[103] - Quote
No more repspecs please,everytime theres a new update i see more and more "restart button"threads that that completely undermind the whole "living with yuor choices" part of the game... For those who obviously invested into broken ass equipment or suits have fun with them for the time being. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1569
|
Posted - 2013.06.13 17:25:00 -
[104] - Quote
Jin Robot wrote:Cosgar wrote:Jin Robot wrote:DUST Fiend wrote:Jin Robot wrote:At one point nobody had ever ridden a bicycle. That did not mean A. Nobody wanted to ride one. B. It should not have been attempted. That has to be one of the worst and most random analogies I've ever seen.... All I'm saying is that the only thing to do in this game is shoot people in the face. Since the SP grind was increased without giving any real content in between, you have to literally spend months and months and months (less, if you open up your wallet) in order to play any other meaningful playstyles. New players have NO way of knowing how these will perform, hell, even vets are often left in the dark and forced to search through third party software to try and plan out builds that may very well be ripped apart with little notice. There is no meaning behind what you do. You shoot people. It's a lobby shooter. There are virtually NO mmo aspects that give this game anything fresh. The mechanics and graphics are basic and even subpar at times. The game modes are horrifically boring, and we've been playing them for over a year now. People acting like your build is "a choice that matters" are still caught in the lala land that CCPs admittedly small marketing devision has trapped you in. You dont understand the analogy because your mind is closed to the concept. You stating you have never played a fps like this as some kind of point about how CCP should just start doing things like a mainstream FPS backs the analogy. You have never seen it, its different ( remember know, my only stated opinion in this thread is anti constant respecs) and you are not ready or willing to try a new approach. Its not a bug, its not a glitch. Tell that to people that have to focus on fighting to controls more than the guy in front of him, die to getting stuck on terrain more than the guy shooting back at him, spend SP on bugged skills that don't work or don't do what the text dictates what they do, have guns that shoot ghost rounds, have to hard reset their PS3 wondering if this is the reset that's going to kill it... Facepalm If you're still blindly buying a vision of the future when the here and now is still broken, I got a bridge to sell you... |
Buster Friently
Rosen Association
696
|
Posted - 2013.06.13 17:26:00 -
[105] - Quote
Daxxis KANNAH wrote:Buster Friently wrote:Daxxis KANNAH wrote:Buster Friently wrote:
Here's the problem. The forum whiners and doomsayers actually believe that they run CCP. Dust isn't designed by forumites, and thankfully so. A design choice, is by design, and therefore automatically what CCP wants. It's not your call. You aren't that important. Please leave and stop trying to turn Dust into COD and it's ilk.
Some will leave. Some will stay. Dust will survive. You guys REALLY have an inflated sense of your self worth, and btw, the validity of your input.
So they wanted Roadkill Rampage and Pot Shot Safari Shouldve put that in a Devblog That will be iterated out. I was referring to the debate about the design choice of not having respecs, and the debate around not having respecs. You see, bumper cars etc isn't a design choice. It is a manifestation of imbalances, mostly in the matchmaker. That's different than a design choice to make SP decisions meaningful. Point taken but my whole philosophy of the no respec (which I agree with) is that if you want things to be meaningful and you want a player to chart a course then give them the necessary tools. I shouldnt have to wait, then come on forums to find out that skilling up in certain things are trash and weapons that should act a certain way dont. Take the MD, I loved it because I am not the most accurate and I could at least aid my team in controlling an area and if lucky I could get to an elevated spot and just damage the opponent. Now players dont even blink at you. Also profile dampening and precision and range amplification. Sounds decent in the description but after playing and listening to other vets I found out its a total waste to use them at this point in time. How long is a person expected to wait for these things to be iterated out, especially when Devs arent really saying what is working as expected, it has to be pulled out of them by constant posting on subjects. If you are just a normal player you will just say this is sh!t and be done with it. And for the EVE-its that say "has your stuff" and go back to (insert better FPS product) that only ensures the game stays will a small player base which only suits them, not developer or new people who would love to enjoy the EVE vision.
Think about real life. This is exactly how it works in real life.
What you need to be doing is keep some SP in reserve. Diversify a bit. Do some research. That way when the next tornado comes, I mean new skills, you aren't completely ruined. In short, use intelligence. Dust, like Eve, rewards those who use intelligence, and that means finding out some info before you spend SP, just like you'd do a little research before buying a car. It isn't about should or shouldn't.
As for your direct questions. You should wait until it's done, or you get tired of waiting. Adapt or Die. <---- really. |
Sax Rage
SVER True Blood Public Disorder.
10
|
Posted - 2013.06.13 17:26:00 -
[106] - Quote
Jenza - Are you saying they're not going to complete the respecs they already promised? The ones that were in queue for? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3687
|
Posted - 2013.06.13 17:27:00 -
[107] - Quote
jenza aranda wrote:no more respecs. So you're actively pushing for detailed tutorials, full weapon and suit information, and ways to test suits and playstyles extensively before actually investing in them?
You know, even car dealerships let you test drive the car, and they don't make you drive a terrible beaten up car in order to judge if you like the new one or not. |
Jin Robot
Foxhound Corporation General Tso's Alliance
856
|
Posted - 2013.06.13 17:27:00 -
[108] - Quote
Sax Rage wrote:Jenza - Are you saying they're not going to complete the respecs they already promised? The ones that were in queue for? Seems like a troll response to still up rabble, I hope the alternative is sad. |
Ncredible Beast
NEW AGE EMPIRE The Family Syndicate
79
|
Posted - 2013.06.13 17:32:00 -
[109] - Quote
The community here would rather see people leave Dust then get a respec and be a potential threat with new skills. |
KING SALASI
MAJOR DISTRIBUTION
51
|
Posted - 2013.06.13 17:35:00 -
[110] - Quote
Knight SoIaire wrote:And to respond to the OP.
A global respec could mess things up, because if someone has already invested into what they want and then a global respec comes, and somehow they mess it up, they're going to demand another one.
Best solution is to have a MAG like respec option, once you reach a certain amount of WP, you get the option to respec, and if you do, the WP needed to get another respec increases.
This makes the most sense we should have a community vote on this. This would eliminate so many problems with skilling. Esp for new players or if CCP breaks a particular weapon or vehicle. |
|
Buster Friently
Rosen Association
697
|
Posted - 2013.06.13 17:38:00 -
[111] - Quote
DUST Fiend wrote:jenza aranda wrote:no more respecs. So you're actively pushing for detailed tutorials, full weapon and suit information, and ways to test suits and playstyles extensively before actually investing in them? You know, even car dealerships let you test drive the car, and they don't make you drive a terrible beaten up car in order to judge if you like the new one or not. This might be the EVE universe, but it's not EVE; it's an FPS. In EVE you have a ton of stuff to do. You can be a trader, you can be an industrialist, you can explore the galaxy, you can ruin peoples day, you can protect miners, you can be a miner, you can troll around low / null alone or in packs, you can constantly have something to work towards, you can enjoy stunning visuals, you can scam and provide contracts, you can go ratting, you can fight for the empires in meaningful ways, etc etc. You know what you do in DUST? Shoot people.
Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Now, I agree that all of this should be in game, but Dust, like Eve, rewards those who use their brain. Using your brain means asking "what can I find out" before spending money or SP, whereas stupid means asking "why didn't you tell me"
|
Buster Friently
Rosen Association
698
|
Posted - 2013.06.13 17:40:00 -
[112] - Quote
Ncredible Beast wrote:The community here would rather see people leave Dust then get a respec and be a potential threat with new skills.
No, we want to see SP decisions have long lasting meaning. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3690
|
Posted - 2013.06.13 17:42:00 -
[113] - Quote
Buster Friently wrote:Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Now, I agree that all of this should be in game, but Dust, like Eve, rewards those who use their brain. Using your brain means asking "what can I find out" before spending money or SP, whereas stupid means asking "why didn't you tell me"
I don't exactly call buying a candy bar, router, coffee cup, or even a lawn mower to be much of an investment
Putting months and months of your time into a single build in order to remain competitive; that's an investment, like buying a car is an investment.
I used my brain, I went for ARs and Heavies so that way I can be repped by my squad, have access to lolmilitia forge guns, and actually take a hit (also in anticipation of Commando's, which already look horrible....2 highs and 1 low at proto...HAHAHAHAHA)
Fact is you can't expect to retain a healthy number of FPS players if you don't tell them anything about the skill system or progression and then go LOL should have stuck your head on google for a month and figured it out yourself. Oh, and it's your fault that CCP nerfed the crap out of that suit you thought you liked.
Too bad bro, adapt or die
I really am stupid though. If I was smart, I would have sat on my SP from my respec for the next 3 months, maybe by then we'd have some form of stability in this game and my decisions might actually be worth a damn. (as I've said before, the best way to play this game is to not. Don't spend your SP, and sit in the MCC all day) |
Buster Friently
Rosen Association
698
|
Posted - 2013.06.13 17:47:00 -
[114] - Quote
DUST Fiend wrote:Buster Friently wrote:Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Now, I agree that all of this should be in game, but Dust, like Eve, rewards those who use their brain. Using your brain means asking "what can I find out" before spending money or SP, whereas stupid means asking "why didn't you tell me"
I don't exactly call buying a candy bar, router, coffee cup, or even a lawn mower to be much of an investment Putting months and months of your time into a single build in order to remain competitive; that's an investment, like buying a car is an investment. I used my brain, I went for ARs and Heavies so that way I can be repped by my squad, have access to lolmilitia forge guns, and actually take a hit (also in anticipation of Commando's, which already look horrible....2 highs and 1 low at proto...HAHAHAHAHA) Fact is you can't expect to retain a healthy number of FPS players if you don't tell them anything about the skill system or progression and then go LOL should have stuck your head on google for a month and figured it out yourself. Oh, and it's your fault that CCP nerfed the crap out of that suit you thought you liked. Too bad bro, adapt or die I really am stupid though. If I was smart, I would have sat on my SP from my respec for the next 3 months, maybe by then we'd have some form of stability in this game and my decisions might actually be worth a damn.
Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain.
Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3694
|
Posted - 2013.06.13 17:52:00 -
[115] - Quote
Buster Friently wrote:Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain.
Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets.
Don't tell me to diversify, I did that for almost 8 months; noobs and people who can't decide what they want to play diversify. This game doesn't reward you for diversifying unless you're waaaaaaaaaaaaay ahead in SP, and even then.
So perhaps investment was too strong of a word, but all in all, the point remains; you dump your SP in the hopes that your choices don't get ripped apart / were well educated, or you pretend like SP doesn't exist and further push the fact that this is a lobby shooter with little to no variation, despite what would appear like plenty of variation in suits and equipment.
It's been over a year, and you know what 90% of players still put in their high slots?
Complex damage mods or shield mods
I need to just stop this discussion, because every day I try to like this game lately I just end up hating it that much more. |
Ncredible Beast
NEW AGE EMPIRE The Family Syndicate
80
|
Posted - 2013.06.13 18:05:00 -
[116] - Quote
DUST Fiend wrote:
Every day I try to like this game lately I just end up hating it that much more.
Much like you the only reason most of us are playing still is because IF this game gets anywhere near what the devs have in mind for it, it will be a decent game & we don't want to be millions of SP behind at that point. But also like others we don't want to wait over another year for that promise....ill be here till November watch some sort of triple XP or some BPO event come out Q4 so they can try to retain as much players as they can.
Back on topic i agree with OP it will keep players playing instead of leaving to other games when they make a mistake, new content is out, or get need hammered |
Buster Friently
Rosen Association
698
|
Posted - 2013.06.13 18:05:00 -
[117] - Quote
DUST Fiend wrote:Buster Friently wrote:Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain.
Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets. Don't tell me to diversify, I did that for almost 8 months; noobs and people who can't decide what they want to play diversify. This game doesn't reward you for diversifying unless you're waaaaaaaaaaaaay ahead in SP, and even then. So perhaps investment was too strong of a word, but all in all, the point remains; you dump your SP in the hopes that your choices don't get ripped apart / were well educated, or you pretend like SP doesn't exist and further push the fact that this is a lobby shooter with little to no variation, despite what would appear like plenty of variation in suits and equipment. It's been over a year, and you know what 90% of players still put in their high slots? Complex damage mods or shield mods I need to just stop this discussion, because every day I try to like this game lately I just end up hating it that much more.
I don't really know what to tell you. I agree that there should be more info in game, but you're still stuck on "should" rather than "is". Dust will always be changing. This is why I diversify.
|
Cass Barr
Red Star. EoN.
225
|
Posted - 2013.06.13 18:06:00 -
[118] - Quote
I don't think I've seen anyone post a single good reason for having no respecs, across multiple threads.
Every argument against them that I've seen all boil down to, "but that's how EvE does it, so it's the right way."
Now it appears the Devs are going to go the "no respecs" route, and that's their prerogative. It's also yet another entry on their long list of mistakes that is driving casuals and non-EvE fans away.
But hey that list is getting pretty long at this point so I suppose getting too worked up over a single line item on it is a waste of time at this point.
But it's still a mistake. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3703
|
Posted - 2013.06.13 18:07:00 -
[119] - Quote
Buster Friently wrote:I don't really know what to tell you. I agree that there should be more info in game, but you're still stuck on "should" rather than "is". Dust will always be changing. This is why I diversify.
If I was stuck on "should" as opposed to "is", I would still be flying dropships |
KING SALASI
MAJOR DISTRIBUTION
51
|
Posted - 2013.06.13 18:09:00 -
[120] - Quote
Cosgar wrote:Novawolf McDustingham The514th wrote:Something tells me that we're going to have more than a few "Logi's" crying for a repec in the near future... If it's all logis, I'm officially done with this game and getting a refund through Sony like everyone else that left did. If a stackable %35 shield efficiency bonus on one suit doesn't scream "Nerf me! Leave the others alone!" I don't know what does... PS: My suit's racial bonus is only OP in 2 game modes...
Same here side arm only im done with Dust and i will never look back. U can bet more than half the player base will quit. |
|
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
789
|
Posted - 2013.06.13 18:11:00 -
[121] - Quote
jenza aranda wrote:no more respecs.
Oh wow.
I like how you highlighted your points so clearly and effectively.
Boy, am I glad I voted you for CP- Oh wait I didn't. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
789
|
Posted - 2013.06.13 18:13:00 -
[122] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. I am glad dust 514 isn't one of them but planetside 2 is.
Have CCP hired you to **** talk PS2 in every thread to try make Dust look better? 'Cause really, thats all you seem to be doing.
Pay2Win or not, atleast Planetside 2 is a full game. |
Chinduko
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.06.13 18:16:00 -
[123] - Quote
DUST Fiend wrote:Buster Friently wrote:Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain.
Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets. Don't tell me to diversify, I did that for almost 8 months; noobs and people who can't decide what they want to play diversify. This game doesn't reward you for diversifying unless you're waaaaaaaaaaaaay ahead in SP, and even then. So perhaps investment was too strong of a word, but all in all, the point remains; you dump your SP in the hopes that your choices don't get ripped apart / were well educated, or you pretend like SP doesn't exist and further push the fact that this is a lobby shooter with little to no variation, despite what would appear like plenty of variation in suits and equipment. It's been over a year, and you know what 90% of players still put in their high slots? Complex damage mods or shield mods I need to just stop this discussion, because every day I try to like this game lately I just end up hating it that much more.
This is true. It's a shame that brand new players won't know this. They'll put all their SP into useless and ineffective skills to realize they can't compete with others. When they realize what they actually needed, which is what ALL the beta players use, they're "stuck with their decisions" and they'll go play another game. I'll be right there with them and so will many others. There will be much more enjoyable games soon. Eventually all that will remain in Dust will be those that keep telling others to play the game they way they want. The problem is they have to play the game the way the no respect voting players want. Everyone else is unimportant to them. It's ok though. In a few months, they'll have only the handful of themselves to play with, wondering why there is such a low player count. It's what they unwittingly asked for. The sad thing is, they probably won't see it coming. They'll blame everyone else and not themselves.
|
Ncredible Beast
NEW AGE EMPIRE The Family Syndicate
80
|
Posted - 2013.06.13 18:16:00 -
[124] - Quote
Knight SoIaire wrote:Iron Wolf Saber wrote:DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. I am glad dust 514 isn't one of them but planetside 2 is. Have CCP hired you to **** talk PS2 in every thread to try make Dust look better? 'Cause really, thats all you seem to be doing. Pay2Win or not, atleast Planetside 2 is a full game.
The die hard Dust514 fanbois will be very lonely 2014. |
Chinduko
KILL-EM-QUICK RISE of LEGION
190
|
Posted - 2013.06.13 18:27:00 -
[125] - Quote
Buster Friently wrote:DUST Fiend wrote:Buster Friently wrote:Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Now, I agree that all of this should be in game, but Dust, like Eve, rewards those who use their brain. Using your brain means asking "what can I find out" before spending money or SP, whereas stupid means asking "why didn't you tell me"
I don't exactly call buying a candy bar, router, coffee cup, or even a lawn mower to be much of an investment Putting months and months of your time into a single build in order to remain competitive; that's an investment, like buying a car is an investment. I used my brain, I went for ARs and Heavies so that way I can be repped by my squad, have access to lolmilitia forge guns, and actually take a hit (also in anticipation of Commando's, which already look horrible....2 highs and 1 low at proto...HAHAHAHAHA) Fact is you can't expect to retain a healthy number of FPS players if you don't tell them anything about the skill system or progression and then go LOL should have stuck your head on google for a month and figured it out yourself. Oh, and it's your fault that CCP nerfed the crap out of that suit you thought you liked. Too bad bro, adapt or die I really am stupid though. If I was smart, I would have sat on my SP from my respec for the next 3 months, maybe by then we'd have some form of stability in this game and my decisions might actually be worth a damn. Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain. Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets.
It's not how much you spend on the car but what and why a person uses an automobile for that makes it an investment. Ranchers invest in tough trucks, traveling employees invest in comfort and miles per gallon. Wealthy people invest in high class automobiles to announce their high status while blue collar people may invest in muscle cars to display their masculinity. Gamers invest time in games for future enjoyment. If the game isn't fun, we won't invest time or money into it. The complaints of experienced players and unknown complaints of new players will help them decide to invest in other games that will be more fun and much less like work. |
Buster Friently
Rosen Association
699
|
Posted - 2013.06.13 18:34:00 -
[126] - Quote
Chinduko wrote:Buster Friently wrote:DUST Fiend wrote:Buster Friently wrote:Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Now, I agree that all of this should be in game, but Dust, like Eve, rewards those who use their brain. Using your brain means asking "what can I find out" before spending money or SP, whereas stupid means asking "why didn't you tell me"
I don't exactly call buying a candy bar, router, coffee cup, or even a lawn mower to be much of an investment Putting months and months of your time into a single build in order to remain competitive; that's an investment, like buying a car is an investment. I used my brain, I went for ARs and Heavies so that way I can be repped by my squad, have access to lolmilitia forge guns, and actually take a hit (also in anticipation of Commando's, which already look horrible....2 highs and 1 low at proto...HAHAHAHAHA) Fact is you can't expect to retain a healthy number of FPS players if you don't tell them anything about the skill system or progression and then go LOL should have stuck your head on google for a month and figured it out yourself. Oh, and it's your fault that CCP nerfed the crap out of that suit you thought you liked. Too bad bro, adapt or die I really am stupid though. If I was smart, I would have sat on my SP from my respec for the next 3 months, maybe by then we'd have some form of stability in this game and my decisions might actually be worth a damn. Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain. Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets. It's not how much you spend on the car but how and why a person uses an automobile for that makes it an investment. Ranchers invest in tough trucks, traveling employees invest in comfort and miles per gallon. Wealthy people invest in high class automobiles to announce their high status while blue collar people may invest in muscle cars to display their masculinity. Gamers invest time in games for future enjoyment. If the game isn't fun, we won't invest time or money into it. The complaints of experienced players and unknown complaints of new players will help them decide to invest in other games that will be more fun and much less like work.
Actually, the only legitimate investment on that list is the Truck for the rancher. Now, a collectible car can be an investment, but not in the way you describe. An investment is an investment in an asset, or it can be an investment in something that appreciates.
The cost of something, either in time or money, doesn't define whether a transaction is an investment or not.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
87
|
Posted - 2013.06.13 18:39:00 -
[127] - Quote
Ncredible Beast wrote:Knight SoIaire wrote:Iron Wolf Saber wrote:DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. I am glad dust 514 isn't one of them but planetside 2 is. Have CCP hired you to **** talk PS2 in every thread to try make Dust look better? 'Cause really, thats all you seem to be doing. Pay2Win or not, atleast Planetside 2 is a full game. The die hard Dust514 fanbois will be very lonely 2014.
I think many of them want it to be their personal little play area. |
Jin Robot
Foxhound Corporation General Tso's Alliance
857
|
Posted - 2013.06.13 18:43:00 -
[128] - Quote
Daxxis KANNAH wrote:Ncredible Beast wrote:Knight SoIaire wrote:Iron Wolf Saber wrote:DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. I am glad dust 514 isn't one of them but planetside 2 is. Have CCP hired you to **** talk PS2 in every thread to try make Dust look better? 'Cause really, thats all you seem to be doing. Pay2Win or not, atleast Planetside 2 is a full game. The die hard Dust514 fanbois will be very lonely 2014. I think many of them want it to be their personal little play area. If the trolls and crybabies left, I do think we would enjoy it more. I have said before, I would rather it not succeed than be changed because of a bunch of whiners. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3718
|
Posted - 2013.06.13 18:54:00 -
[129] - Quote
Jin Robot wrote:If the trolls and crybabies left, I do think we would enjoy it more. I have said before, I would rather it not succeed than be changed because of a bunch of whiners.
So what you're saying is that we never should have had a closed or open beta, and that CCP shouldn't listen to any feedback because it's people "trolling or crying?"
So basically unless you lick CCPs feet and wag your tail for them, you don't deserve to be here, amirite? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
87
|
Posted - 2013.06.13 18:55:00 -
[130] - Quote
But the game is free so you will never control that
also if CCP is actually looking to grow their playerbase they shouldnt be just appealing to EVE-ites who want to play around in the shooter portion of the universe.
And I am far from an FPS specialist but the responses from many seem happy to wait till kingdom come for this utopia and tell any dissenting voices where to go while others (read not trolls and whingers) spend many hours putting forth great suggestions. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1583
|
Posted - 2013.06.13 18:58:00 -
[131] - Quote
Daxxis KANNAH wrote:@Jin - But the game is free so you will never control that also if CCP is actually looking to grow their playerbase they shouldnt be just appealing to EVE-ites who want to play around in the shooter portion of the universe. And I am far from an FPS specialist but the responses from many seem happy to wait till kingdom come for this utopia and tell any dissenting voices where to go while others (read not trolls and whingers) spend many hours putting forth great suggestions. I've played EVE for 5 years and to be honest, I don't give a flying kitten who plays this game and who doesn't. I just want it to be fun, balanced, intense, successful, and not a CoD clone with a shade of chrome. |
Iron Wolf Saber
Den of Swords
5129
|
Posted - 2013.06.13 19:12:00 -
[132] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:I've just never once played a lobby shooter where you were only allowed to use one build for months on end unless you paid the company to get you there quicker, or were forced to play in highly gimped fits (low SP) in order to enjoy other aspects of the game.
MMO's cover this by allowing you to do all sorts of things not related to shooting another player in the face as you slowly level up. Lobby shooters don't have this luxury. I am glad dust 514 isn't one of them but planetside 2 is. ? Isn't what, a lobby shooter?
The error I got on the first day of the alert system came out. "You cannot join this match, this match is full"
The week after they added a queue:
"You are now 47,850,130,527 in queue for the alert." WTF? |
Chinduko
KILL-EM-QUICK RISE of LEGION
193
|
Posted - 2013.06.13 19:12:00 -
[133] - Quote
Buster Friently wrote:Chinduko wrote:Buster Friently wrote:DUST Fiend wrote:[quote=Buster Friently]Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain. Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets. It's not how much you spend on the car but how and why a person uses an automobile for that makes it an investment. Ranchers invest in tough trucks, traveling employees invest in comfort and miles per gallon. Wealthy people invest in high class automobiles to announce their high status while blue collar people may invest in muscle cars to display their masculinity. Gamers invest time in games for future enjoyment. If the game isn't fun, we won't invest time or money into it. The complaints of experienced players and unknown complaints of new players will help them decide to invest in other games that will be more fun and much less like work. Actually, the only legitimate investment on that list is the Truck for the rancher. Now, a collectible car can be an investment, but not in the way you describe. An investment is an investment in an asset, or it can be an investment in something that appreciates. The cost of something, either in time or money, doesn't define whether a transaction is an investment or not.
These are abstract concepts. A person invests in a safe automobile for the safety of their family. A person invests in the automobile as a status symbol to maintain or further that status which can increase their potential income by recognition, a automobile collector invests in status or potential monetary gain. The traveling worker invests in an automobile that will cost less in the long run. We invest in ourselves through education as well.
These are abstract ideas that are not new and do not rely on superficial definitions. In fact, these ideas are taught in university courses other than business related fields. People invest in many things other than monetary gain. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3722
|
Posted - 2013.06.13 19:13:00 -
[134] - Quote
Iron Wolf Saber wrote:The error I got on the first day of the alert system came out. "You cannot join this match, this match is full"
The week after they added a queue:
"You are now 47,850,130,527 in queue for the alert." WTF?
I've actually never played PS2, don't have much desire to. I was just stating that DUST is a lobby shooter, not an MMOFPS.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
87
|
Posted - 2013.06.13 19:16:00 -
[135] - Quote
Cosgar, I have read many of your posts and you arent one I would put in that lot.
At the moment I am not frustrated that much with the game or even what CCP seems to be trying to achieve. I do have a big issue though with the lack of content that I would expect in a base product and also the sentiment that is put forth by many with regards to other games or players that came from other titles.
Many, including myself dont want this to be a clone of other titles but those other games do many things right in certain aspects. Also if you are a proven company you should be able to get things done in a reasonable time.
I also dont have much of an issue with pub stomping but I have issues with weapon balance when you expect a heavy investment into said weapons.
And Adapt or Die is a stupid sentiment in this game because it doesnt really apply, it should be AFK and read the forum and then skill into whats hot and have some fun.
I am really hoping for the best with these new updates but I am going to call CCP on things I dont think are acceptable. You cant flaunt your EVE cred and say you are putting out a top flight shooter and not deliver a quality title. You cant take jabs at other games about we dont make sequels and then deliver a piecemeal product.
I just call it how I see it. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
158
|
Posted - 2013.06.13 19:32:00 -
[136] - Quote
Considering all the problems CCP is having with the Respecs it may be easier for them to Respec everybody rather than individuals or a specific skill tree.
I will not say whether I agree or disagree with Respecs in general but if they can not process everybody who requested one by the time Uprising 1.2 then a full Respec for everyone would be a final line under the matter.
Finally based on evidence it seems far easier for CCP to do a global Respec rather than a targeted one. |
Chinduko
KILL-EM-QUICK RISE of LEGION
193
|
Posted - 2013.06.13 19:35:00 -
[137] - Quote
Daxxis KANNAH wrote:Cosgar, I have read many of your posts and you arent one I would put in that lot. At the moment I am not frustrated that much with the game or even what CCP seems to be trying to achieve. I do have a big issue though with the lack of content that I would expect in a base product and also the sentiment that is put forth by many with regards to other games or players that came from other titles. Many, including myself dont want this to be a clone of other titles but those other games do many things right in certain aspects. Also if you are a proven company you should be able to get things done in a reasonable time. I also dont have much of an issue with pub stomping but I have issues with weapon balance when you expect a heavy investment into said weapons. And Adapt or Die is a stupid sentiment in this game because it doesnt really apply, it should be AFK and read the forum and then skill into whats hot and have some fun. I am really hoping for the best with these new updates but I am going to call CCP on things I dont think are acceptable. You cant flaunt your EVE cred and say you are putting out a top flight shooter and not deliver a quality title. You cant take jabs at other games about we dont make sequels and then deliver a piecemeal product. I just call it how I see it.
I'm with you in that I don't want another COD or BF game but I would be more than thrilled if CCP copied one of those two game's gun specs. These two games have a lot of experience in gun balance which may be the best thing about them. If CCP could only get the guns balanced and then fix the hit detection, it may help the game. Then, if CCP will balance the suits, not to weapons but balance suits to each other, it would help. |
Jin Robot
Foxhound Corporation General Tso's Alliance
861
|
Posted - 2013.06.13 19:36:00 -
[138] - Quote
A'Real Fury wrote:Considering all the problems CCP is having with the Respecs it may be easier for them to Respec everybody rather than individuals or a specific skill tree.
I will not say whether I agree or disagree with Respecs in general but if they can not process everybody who requested one by the time Uprising 1.2 then a full Respec for everyone would be a final line under the matter.
Finally based on evidence it seems far easier for CCP to do a global Respec rather than a targeted one. The problem with that is uprising 1.2 is not the last update. If they allow a respec for it they set a precedent of respecs because of updates. Why isnt this understood? |
Jin Robot
Foxhound Corporation General Tso's Alliance
861
|
Posted - 2013.06.13 19:40:00 -
[139] - Quote
Daxxis KANNAH wrote:@Jin - But the game is free so you will never control that also if CCP is actually looking to grow their playerbase they shouldnt be just appealing to EVE-ites who want to play around in the shooter portion of the universe. And I am far from an FPS specialist but the responses from many seem happy to wait till kingdom come for this utopia and tell any dissenting voices where to go while others (read not trolls and whingers) spend many hours putting forth great suggestions. I am not trying to control anything. I am just voicing an opinion (that CCP shares) about how I think constant respecs are bad. It is not the lobby shooter you are looking for. |
Mike Poole
Kirkinen Risk Control Caldari State
249
|
Posted - 2013.06.13 19:44:00 -
[140] - Quote
Jin Robot wrote:A'Real Fury wrote:Considering all the problems CCP is having with the Respecs it may be easier for them to Respec everybody rather than individuals or a specific skill tree.
I will not say whether I agree or disagree with Respecs in general but if they can not process everybody who requested one by the time Uprising 1.2 then a full Respec for everyone would be a final line under the matter.
Finally based on evidence it seems far easier for CCP to do a global Respec rather than a targeted one. The problem with that is uprising 1.2 is not the last update. If they allow a respec for it they set a precedent of respecs because of updates. Why isnt this understood?
What don't you understand this isn't just some average update?
The added dropsuits to finish off the heavy and light tiers are going to have a large impact on the game, not to forget the immense effect that having a properly functioning weapon range and damage falloff system will have on all weapon types across the board.
This isn't "Oh, CCP added a new OP weapon I want a full respec so I can switch to it", this is "Oh crap, CCP just entirely changed how all weapons function and the basis for why I've pumped all of my SP into this weapon class is now a pile of trash"
|
|
Jin Robot
Foxhound Corporation General Tso's Alliance
862
|
Posted - 2013.06.13 19:48:00 -
[141] - Quote
Mike Poole wrote:Jin Robot wrote:A'Real Fury wrote:Considering all the problems CCP is having with the Respecs it may be easier for them to Respec everybody rather than individuals or a specific skill tree.
I will not say whether I agree or disagree with Respecs in general but if they can not process everybody who requested one by the time Uprising 1.2 then a full Respec for everyone would be a final line under the matter.
Finally based on evidence it seems far easier for CCP to do a global Respec rather than a targeted one. The problem with that is uprising 1.2 is not the last update. If they allow a respec for it they set a precedent of respecs because of updates. Why isnt this understood? What don't you understand this isn't just some average update? The added dropsuits to finish off the heavy and light tiers are going to have a large impact on the game, not to forget the immense effect that having a properly functioning weapon range and damage falloff system will have on all weapon types across the board. This isn't "Oh, CCP added a new OP weapon I want a full respec so I can switch to it", this is "Oh crap, CCP just entirely changed how all weapons function and the basis for why I've pumped all of my SP into this weapon class is now a pile of trash" So then what about mechs? Jets? Speeders? Whatever else they come up with? Your argument is full of holes and having seen your posts before, I am not surprised. |
Skihids
The Tritan Industries RISE of LEGION
1606
|
Posted - 2013.06.13 20:05:00 -
[142] - Quote
I agree with both sides.
We should continue with respecs as long as this game is in beta. When it gets out of beta with a set of stable core skills, dropsuits, and weapons and a decent tutorial you can eliminate respecs.
Beta products are in too great a flux for anyone to know enough about the future to make an educated decision on where to invest SP. What was reasonable yesterday is destroyed tomorrow.
Before anyone claims this game is released therefore it isn't in beta I will remind you that hanging a "Mission Accomplished" banner doesn't alter reality. CCP released a beta onto an unsuspecting public and they should be ashamed of that. This isn't a matter of expanding a stable game, it's thrashing around to find an initial balance as it strives to finish core content. It may have been forced on the devs by marketing or by Sony, but they don't do themselves any favors by claiming this is finished quality.
Beta products are handled differently than finished products. They get a lot more leeway and they also treat their players differently. That's the core issue in this thread. You are all right if you come at the argument from your point of view.
We just need to agree when DUST finally achieves released status since CCP can't be trusted to do so accurately.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
89
|
Posted - 2013.06.13 20:10:00 -
[143] - Quote
Jin Robot wrote:Daxxis KANNAH wrote:@Jin - But the game is free so you will never control that also if CCP is actually looking to grow their playerbase they shouldnt be just appealing to EVE-ites who want to play around in the shooter portion of the universe. And I am far from an FPS specialist but the responses from many seem happy to wait till kingdom come for this utopia and tell any dissenting voices where to go while others (read not trolls and whingers) spend many hours putting forth great suggestions. I am not trying to control anything. I am just voicing an opinion (that CCP shares) about how I think constant respecs are bad. It is not the lobby shooter you are looking for.
Well on the respec issue I agree and stated so.
But you have to make sure that all your skills have value so when you hold the line of no respecs it is actually valid and not "Because Daddy says so"
If Weapons are sorted, the other basic Suits come in and some of the other skills are given value you wont here me complain. I also think whomever is calling for respecs now is more than likely disingenuous because only TAR got slightly nerfed and that was widely reported and hasnt crippled it.
Anyone with a heavy (or light if those are coming in) can get a respec in that tree. The other maybe AR and that tree could be refunded. I guess I am saying only respecs on the racial basic stuff that should be in the game from jump.
Personally the OP has no legs to stand on because he knew the weapon wasnt good and chose to avoid it. |
Mike Poole
Kirkinen Risk Control Caldari State
250
|
Posted - 2013.06.13 20:23:00 -
[144] - Quote
Jin Robot wrote:Mike Poole wrote:Jin Robot wrote:A'Real Fury wrote:Considering all the problems CCP is having with the Respecs it may be easier for them to Respec everybody rather than individuals or a specific skill tree.
I will not say whether I agree or disagree with Respecs in general but if they can not process everybody who requested one by the time Uprising 1.2 then a full Respec for everyone would be a final line under the matter.
Finally based on evidence it seems far easier for CCP to do a global Respec rather than a targeted one. The problem with that is uprising 1.2 is not the last update. If they allow a respec for it they set a precedent of respecs because of updates. Why isnt this understood? What don't you understand this isn't just some average update? The added dropsuits to finish off the heavy and light tiers are going to have a large impact on the game, not to forget the immense effect that having a properly functioning weapon range and damage falloff system will have on all weapon types across the board. This isn't "Oh, CCP added a new OP weapon I want a full respec so I can switch to it", this is "Oh crap, CCP just entirely changed how all weapons function and the basis for why I've pumped all of my SP into this weapon class is now a pile of trash" So then what about mechs? Jets? Speeders? Whatever else they come up with? Your argument is full of holes and having seen your posts before, I am not surprised.
Your argument is like comparing apples to oranges. None of those additions have already been partially introduced forcing people to spec into the existing available models, the new dropsuits and the changes to weapon ranges effect an existing infrastructure people have been forced into.
And why not allow respecs when any of those features are added? How much variety is there going to be in the game when any of those are released and you have a relative handful of players that saved up prior or grinded after the release to access them? How many players that have already sunk their SP into a specific setup are going to toss it all away to start all over again investing in something new?
If you make massive adjustments to the game you need to allow respecs not just to allow people to spread out into the new roles but to allow those that enjoy their existing setup to adapt to the new situations without taking weeks or months to do so.
What happens when CCP gets off their asses and adjusts shield tanking? You're going to have a HUGE segment of the population that was reliant on a mechanic working a certain way who now have to entirely retool how they play. Someone like you would end up saying "adapt or die" and those players are going to die a whole lot until they're able to save up the SP to entirely retool their setups and that could take again weeks and weeks and many players won't have the patience to wait that long just to bring themselves back to a point they were at before the changes. |
Skihids
The Tritan Industries RISE of LEGION
1606
|
Posted - 2013.06.13 20:36:00 -
[145] - Quote
Mike Poole wrote:Jin Robot wrote:Mike Poole wrote:Jin Robot wrote:A'Real Fury wrote:Considering all the problems CCP is having with the Respecs it may be easier for them to Respec everybody rather than individuals or a specific skill tree.
I will not say whether I agree or disagree with Respecs in general but if they can not process everybody who requested one by the time Uprising 1.2 then a full Respec for everyone would be a final line under the matter.
Finally based on evidence it seems far easier for CCP to do a global Respec rather than a targeted one. The problem with that is uprising 1.2 is not the last update. If they allow a respec for it they set a precedent of respecs because of updates. Why isnt this understood? What don't you understand this isn't just some average update? The added dropsuits to finish off the heavy and light tiers are going to have a large impact on the game, not to forget the immense effect that having a properly functioning weapon range and damage falloff system will have on all weapon types across the board. This isn't "Oh, CCP added a new OP weapon I want a full respec so I can switch to it", this is "Oh crap, CCP just entirely changed how all weapons function and the basis for why I've pumped all of my SP into this weapon class is now a pile of trash" So then what about mechs? Jets? Speeders? Whatever else they come up with? Your argument is full of holes and having seen your posts before, I am not surprised. Your argument is like comparing apples to oranges. None of those additions have already been partially introduced forcing people to spec into the existing available models, the new dropsuits and the changes to weapon ranges effect an existing infrastructure people have been forced into. And why not allow respecs when any of those features are added? How much variety is there going to be in the game when any of those are released and you have a relative handful of players that saved up prior or grinded after the release to access them? How many players that have already sunk their SP into a specific setup are going to toss it all away to start all over again investing in something new? If you make massive adjustments to the game you need to allow respecs not just to allow people to spread out into the new roles but to allow those that enjoy their existing setup to adapt to the new situations without taking weeks or months to do so. What happens when CCP gets off their asses and adjusts shield tanking? You're going to have a HUGE segment of the population that was reliant on a mechanic working a certain way who now have to entirely retool how they play. Someone like you would end up saying "adapt or die" and those players are going to die a whole lot until they're able to save up the SP to entirely retool their setups and that could take again weeks and weeks and many players won't have the patience to wait that long just to bring themselves back to a point they were at before the changes.
The answer is that once these core mechanics are sorted out we will be out of beta.
Before then we can continue with respecs as each major change is introduced. Once it is done the respecs can end.
Game expansions don't require a respec because added features should not destroy existing features unless they have been very poorly designed. In that event the expansion material can be removed and retooled before being reintroduced. |
KingBabar
The-Butterfly-Effect
809
|
Posted - 2013.06.13 21:01:00 -
[146] - Quote
DUST Fiend wrote:Aesiron Kor-Azor wrote:Chromosome?
You mean Uprising... I imagine it's a swipe at us still being in Beta instead of full release
Sure, why not?
|
Master Jaraiya
Ultramarine Corp
208
|
Posted - 2013.06.13 21:03:00 -
[147] - Quote
Buster Friently wrote:Using your brain means asking "what can I find out" before spending money or SP, whereas stupid means asking "why didn't you tell me"
Concerning Heavy dropsuits:
I do not wish to spec into Amarr Heavies, but in order to have a viable loadout I have been forced to! I searched far and wide for ANY info concerning when the other Dropsuits would be added.
I have made numerous posts and threads concerning this.
The only thing I heard from CCP was crickets chirping.
So tell me do you think those who were forced to spec into a Racial Role simply because it was the only one available deserve to get at least a partial respec?
Let me guess "you should have just saved your SP". For how long? How long would I have to run around in a pretty much worthless MLT Dropsuit (1H, 1L slot)? I couldn't even equip an advanced HMG on it without that being the ONLY thing equipped because of the extremely low CPU/PG of the suit.
So I should be punished because CCP did not have all BASIC CONTENT in their 'full release".
Now come Uprising 1.2 they will be adding commando and pilot suits. Still no word on the missing Racial Variants for the Classes/Roles that already exist in game!
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
158
|
Posted - 2013.06.13 21:24:00 -
[148] - Quote
Jin Robot wrote:A'Real Fury wrote:Considering all the problems CCP is having with the Respecs it may be easier for them to Respec everybody rather than individuals or a specific skill tree.
I will not say whether I agree or disagree with Respecs in general but if they can not process everybody who requested one by the time Uprising 1.2 then a full Respec for everyone would be a final line under the matter.
Finally based on evidence it seems far easier for CCP to do a global Respec rather than a targeted one. The problem with that is uprising 1.2 is not the last update. If they allow a respec for it they set a precedent of respecs because of updates. Why isnt this understood?
I wasn't referring to updates I only mentioned the Respecs that a number of people requested but never received. Based on what people are saying on the forums it appears that CCP have stopped communicating with their player base on this matter.
Uprising 1.2 should be the deadline for resolving this matter. If CCP can not manage to grant those remaining players the Respec they wanted by early july then do a global Respec by Uprising 1.2 (early July) and have done.
So I never said a new Respec for every update only that they need to resolve the current Respec by a specific deadline. This Respec issue has been going on long enough as is. |
KingBabar
The-Butterfly-Effect
811
|
Posted - 2013.06.13 21:55:00 -
[149] - Quote
Cass Barr wrote:I don't think I've seen anyone post a single good reason for having no respecs, across multiple threads.
Every argument against them that I've seen all boil down to, "but that's how EvE does it, so it's the right way."
Now it appears the Devs are going to go the "no respecs" route, and that's their prerogative. It's also yet another entry on their long list of mistakes that is driving casuals and non-EvE fans away.
But hey that list is getting pretty long at this point so I suppose getting too worked up over a single line item on it is a waste of time at this point.
But it's still a mistake.
+1
Thats just it. This community is more or less split in two by the FPS crowd and the EVE crowd.
As a member of the FPS part of the crowd its really hard for us to understand the general HTFU mentality of the EVE crowd. They say they want it to be a no mercy hardcore shooter, yet they still seem to mostly be in favor of every small step this game has taken to reduce actual player skill. We all want this game to be as good as possible and we all want it to succeed. That you guys keep defending obviously broken stuff as "design choices", like the current LAV situation, just goes beyond me. Yes I can adapt or die, no problem... The issue should rather be; "do we really want a shooter to be designd in a way that make murdertaxying a viable option for coming on top of the list every single game? Do we want an FPS game where getting run over by a jeep is the biggest threath on the battlefield? A little more constructive input and a little less "adapt or die" would go a long way.
And about the current topic:
I am very much in favor of choices that have concequences and the whole idea that smart decisions should be benefitial. I for one, was dead set on runnng a scout MD combo since its the most fun I've had in Dust. But I was clever enough to check out the stats before spending skillpoints and chose to get my old AR back instead. I have wastd lvl 2 and 3 on remote explosives, the rest of my skillpoints are "perfectly placed" as far as I'm concerned, I don't need a respec as it is now.
My main gripe is that they keep changing stuff for the wrong reasons and definately in the wrong way. If all of CCPs adjustments where like the resent TAC nerf, I wouldn't have any problem with no more respects. But as long as CCP keeps over nerfing and buffing stuff to the extremes, even things that no one wanted, it gets frustraiting.
We should get respects until the point where most of the basic content is out and as long as its somewhat stable in output. (Semi-balanced at least) When they have brought this game up to a decent level they can say: "The next patch will bring the last ever respec, we won't fiddle with any stats, just add some more maps. This is the last respec you get, chose wisely."
In short: When this game gets factually released, (not technically) then I'm ok with no more respects. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
158
|
Posted - 2013.06.13 22:00:00 -
[150] - Quote
KingBabar wrote:Cass Barr wrote:I don't think I've seen anyone post a single good reason for having no respecs, across multiple threads.
Every argument against them that I've seen all boil down to, "but that's how EvE does it, so it's the right way."
Now it appears the Devs are going to go the "no respecs" route, and that's their prerogative. It's also yet another entry on their long list of mistakes that is driving casuals and non-EvE fans away.
But hey that list is getting pretty long at this point so I suppose getting too worked up over a single line item on it is a waste of time at this point.
But it's still a mistake. +1 Thats just it. This community is more or less split in two by the FPS crowd and the EVE crowd. As a member of the FPS part of the crowd its really hard for us to understand the general HTFU mentality of the EVE crowd. They say they want it to be a no mercy hardcore shooter, yet they still seem to mostly be in favor of every small step this game has taken to reduce actual player skill. We all want this game to be as good as possible and we all want it to succeed. That you guys keep defending obviously broken stuff as "design choices", like the current LAV situation, just goes beyond me. Yes I can adapt or die, no problem... The issue should rather be; "do we really want a shooter to be designd in a way that make murdertaxying a viable option for coming on top of the list every single game? Do we want an FPS game where getting run over by a jeep is the biggest threath on the battlefield? A little more constructive input and a little less "adapt or die" would go a long way. And about the current topic: I am very much in favor of choices that have concequences and the whole idea that smart decisions should be benefitial. I for one, was dead set on runnng a scout MD combo since its the most fun I've had in Dust. But I was clever enough to check out the stats before spending skillpoints and chose to get my old AR back instead. I have wastd lvl 2 and 3 on remote explosives, the rest of my skillpoints are "perfectly placed" as far as I'm concerned, I don't need a respec as it is now. My main gripe is that they keep changing stuff for the wrong reasons and definately in the wrong way. If all of CCPs adjustments where like the resent TAC nerf, I wouldn't have any problem with no more respects. But as long as CCP keeps over nerfing and buffing stuff to the extremes, even things that no one wanted, it gets frustraiting. We should get respects until the point where most of the basic content is out and as long as its somewhat stable in output. (Semi-balanced at least) When they have brought this game up to a decent level they can say: "The next patch will bring the last ever respec, we won't fiddle with any stats, just add some more maps. This is the last respec you get, chose wisely."In short: When this game gets factually released, (not technically) then I'm ok with no more respects.
+1
|
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1607
|
Posted - 2013.06.13 22:03:00 -
[151] - Quote
KingBabar wrote: In short: When this game gets factually released, (not technically) then I'm ok with no more respects.
You hit the nail on the head. |
Jin Robot
Foxhound Corporation General Tso's Alliance
862
|
Posted - 2013.06.13 22:03:00 -
[152] - Quote
Bull, the reason is that it creates a longer term thoughtful approach. Your choices matter. Sound familier? why do you need this feature? Are you all honestly that entitled that you wont invest any time? |
Jin Robot
Foxhound Corporation General Tso's Alliance
862
|
Posted - 2013.06.13 22:05:00 -
[153] - Quote
CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1609
|
Posted - 2013.06.13 22:12:00 -
[154] - Quote
Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? |
KingBabar
The-Butterfly-Effect
816
|
Posted - 2013.06.13 22:20:00 -
[155] - Quote
Jin Robot wrote:Bull, the reason is that it creates a longer term thoughtful approach. Your choices matter. Sound familier? why do you need this feature? Are you all honestly that entitled that you wont invest any time?
I don't need this feature, the game in its current state does. I agree with you 100% if I where able to make educated choices, so far though, CCP's actions have led me to believe that all my clever choices are up for suddenly being completely useles for no good reason. So how can my choice matter in this scenario?
Be more concerned with making this an inclusive game, not a club for spreadsheet users. If you can't see that your mentality is damaging for the wast majority of an FPS population then you are lost.
And lastly, "won't invest any time?" We all have to spend lots and lots of time to stay at the top of the arms race in this game, having 3 monts of grinding suddenly be swept away for no good reason and then be expected to it all over again is not "won't invest any time", not by a long shot.
I am getting paranoid here, does the EVE players want all the FPS players to back out of this game so they can have their own little club going? Seems like its where itsheading... |
Doyle Reese
OSG Planetary Operations Covert Intervention
123
|
Posted - 2013.06.13 22:21:00 -
[156] - Quote
Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? true, but at the same time this opened up a precedent where every time something changes, you got people asking for a respec. Let CCP do their thing with releasing everything first, then have a one and done respec
but yeah, I really hope we have a test server where we can actually test the stuff, it's one thing to have internal tests, but it's a whole other thing actually playing in real network matches, even if it is on a private server |
DUST Fiend
OSG Planetary Operations Covert Intervention
3752
|
Posted - 2013.06.13 22:23:00 -
[157] - Quote
Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? Probably not.
Jin is convinced that his spreadsheet powers are 1337 and anyone who doesn't have Spreadhseet Master skilled to V is just S.O.L.
Also, I LOVE how closed Beta vets know that this game is still in Beta
Full release; my dropship |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1613
|
Posted - 2013.06.13 22:31:00 -
[158] - Quote
DUST Fiend wrote:Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? Probably not. Jin is convinced that his spreadsheet powers are 1337 and anyone who doesn't have Spreadhseet Master skilled to V is just S.O.L. Also, I LOVE how closed Beta vets know that this game is still in Beta Full release; my dropship You know what the funny part is? I actually used a spreadsheet and planned my SP allocation out 100% to where I wanted to be. If stuff actually worked as advertised, I wouldn't even want a respec. Hell, if Dust was held to the same standards as EVE, nobody would need a respec and the forums would be barren because we'd all be too busy in game, shooting eachother in the face with balanced weapons and terrain that doesn't try to swallow you whole. Tanks would be kicking ass and taking names, Dropships would be supporting their teams, heavies with an HMG would dominate inside their own optimal range, planatery conquest and FW would matter, newberries wouldn't be protostomped because there would be actual matchmaking... .... ....whoah, I just got lightheaded for a moment there.
Also, I agree with the PS4 point. Beta will never be over until Dust 514 is on the PS4. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3753
|
Posted - 2013.06.13 22:45:00 -
[159] - Quote
Cosgar wrote:You know what the funny part is? I actually used a spreadsheet and planned my SP allocation out 100% to where I wanted to be
Me too, it literally worked out to the exact CPU / PG that I needed
The only two things I wanted to do in this game were fly dropships (lol) and shotgun scout, and while shotgun scouts can sometimes put up descent numbers, a big part of that is the shoddy hit detection still making bullets randomly vanish when they hit scouts.
Scouts are already in a bad spot, I wasn't about to skill into them only to have the game get a performance boost and directly nerf them even further. |
KingBabar
The-Butterfly-Effect
817
|
Posted - 2013.06.13 22:51:00 -
[160] - Quote
DUST Fiend wrote: Scouts are already in a bad spot, I wasn't about to skill into them only to have the game get a performance boost and directly nerf them even further.
Dust in a nutshell if I ever saw one.
So I finally got a quote worth of being the first I actually copy-paste for safekeeping.... |
|
xjumpman23
Royal Uhlans Amarr Empire
338
|
Posted - 2013.06.13 23:20:00 -
[161] - Quote
The game needs respecs.
|
mikegunnz
Zumari Force Projection Caldari State
610
|
Posted - 2013.06.13 23:35:00 -
[162] - Quote
I remember a while back, a smart man (ME) had a suggestion to allow respecs at a cost. Player must save up 250,000SP and spend it on a resped option. This would mean, that a player had to use up a week's worth of playtime. Not a HUGE amount, but enough to make them "feel it" if they respec'ed often.
I guess, like many of history's greats... I was ahead of my time. |
Cass Barr
Red Star. EoN.
231
|
Posted - 2013.06.13 23:36:00 -
[163] - Quote
DUST Fiend wrote:Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? Probably not. Jin is convinced that his spreadsheet powers are 1337 and anyone who doesn't have Spreadhseet Master skilled to V is just S.O.L. Also, I LOVE how closed Beta vets know that this game is still in Beta Full release; my dropship
EvE Fanbois: CCP can do no wrong. Until it finally effects them enough to throw a riot. Why bother with the whole middle ground constructive dialogue approach? That takes too much time.
Since we're technically not even in full beta yet, it will be a while before I think the game's at a point to support a no-respec system.
Even then, tying people into a single playstyle for such a long period of time is a bad mechanic. It WILL lead to player burnout and poor retention of new players. But again, that's just another drop in the bucket of problems that will lead to new players dropping like flies.
Coming into this game with no respecs available, a new player will have 2 options:
1. Specialize on a role, as the system is designed, and have basically NO variability in playstyle for many months. Hell I've been playing this character for 6 months and my primary build isn't even close to being filled out. (Damn you, logis, and all your equipment!)
2. Spec broadly from the get go. They have variety in playstyle now, to avoid the crushing boredom of playing the same way for months on end. But now they've voluntarily gimped themselves for all those months of grinding.
That's it, those are your options. Be bored, or be gimp (and far less effective in competitive play).
Strict specialization will work in MMO's, but only if they have a variety of activities to be involved in. All the disparate activities you can perform are what keeps you from being locked into a SSDD routine, even if your spec remains mostly static. That's why the games can display the longevity they do, it takes a lot longer for people to become bored with the many different systems.
When you have a static playstyle/spec AND a static activity(singular)? That's poor design; it becomes boring far more quickly. It will have adverse effects on all of us, both the players and CCP.
And that's just one of the reasons I support a system for (occasional) respeccing.
The fact that this game doesn't even qualify as a Beta yet is another. Beta's are for testing core content and functionality, yet we don't even have the basic set of weapons, dropsuits, and vehicles fully implemented yet. And one of the biggest aspects of core functionality, PC and it's attendant systems, was just rolled out. This game is still between Alpha and Beta stages for any correct usage of the words.
Also, CCP can't figure out how to adjust and balance things without breaking them. That's partly a function of the very slow patch cycle. Instead of making relatively small adjustments, then observing the effects and proceeding accordingly, they get overly ambitious and make sweeping changes all at once in hopes of getting it right all at one time, because only God knows when the next patch might roll around with their next opportunity. Also, they haven't figured out that when you're presented with a list of options to balance an item, any one of which will resolve the issue on it's own, "Yes, we'll take them all" isn't the correct response.
Additionally, new players will make mistakes as they happily frolic around in the Academy, oblivious to what's about to happen to them. Personally I haven't made any mistakes in a spec, I'm pretty careful about how I allocate SP. Maybe playing Eve for one month many years ago helped, since I was familiar with the system; I don't know. I'm sure many of you have likewise had no issues. Guess what? No one gives a damn. No cookies are to be distributed on account of your 1337 SP allocating skills. When the newbie realizes the 700k SP he dumped into Plasma Cannons was a complete and utter waste, or that Laser Rifles aren't exactly useful, he's going to be upset, and rightfully so. And quite frankly this game is going to need all the help it can get in retaining players.
But hey, **** it.
Who cares if having a reasonable system for respeccing would have numerous positive benefits? That's not how Eve does it, and that's the only thing that matters!
'Dis **** is hardcore yo. HTFU noobz.
|
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.13 23:45:00 -
[164] - Quote
Im fine with no respecs if they would actually fix the core part of this game and make the rest interesting.
- Lag makes this game unplayable at times - Bugs lead to hard restarts on our systems which cannot be healthy for them - Massive overheating of PS3's due to inefficiencies in the game - Poor hit detection - Hills that have hands - PC is already boring - FW means nothing to the non-EVE crowd as it is just Skirmish in a different wrapper - There is nothing to be gained by PC for DUST players other than bragging rights. You cant build anything, you cant create something greater. Its just a big game of checkers.
Ive purchased Merc Packs since I started this game. I will not anymore until something other than 'new suits and textures' is done with this game. Im done paying for shiny objects and lip service. |
Chinduko
KILL-EM-QUICK RISE of LEGION
200
|
Posted - 2013.06.13 23:50:00 -
[165] - Quote
Cass Barr wrote:[quote=DUST Fiend][quote=Cosgar][quote=Jin Robot]CCP should have never allowed the optional respec. EvE Fanbois: CCP can do no wrong. Until it finally effects them enough to throw a riot. Why bother with the whole middle ground constructive dialogue approach? That takes too much time. Since we're technically not even in full beta yet, it will be a while before I think the game's at a point to support a no-respec system. Even then, tying people into a single playstyle for such a long period of time is a bad mechanic. It WILL lead to player burnout and poor retention of new players. But again, that's just another drop in the bucket of problems that will lead to new players dropping like flies. Coming into this game with no respecs available, a new player will have 2 options: 1. Specialize on a role, as the system is designed, and have basically NO variability in playstyle for many months. Hell I've been playing this character for 6 months and my primary build isn't even close to being filled out. (Damn you, logis, and all your equipment!) 2. Spec broadly from the get go. They have variety in playstyle now, to avoid the crushing boredom of playing the same way for months on end. But now they've voluntarily gimped themselves for all those months of grinding. That's it, those are your options. Be bored, or be gimp (and far less effective in competitive play). Strict specialization will work in MMO's, but only if they have a variety of activities to be involved in. All the disparate activities you can perform are what keeps you from being locked into a SSDD routine, even if your spec remains mostly static. That's why the games can display the longevity they do, it takes a lot longer for people to become bored with the many different systems. When you have a static playstyle/spec AND a static activity(singular)? That's poor design; it becomes boring far more quickly. It will have adverse effects on all of us, both the players and CCP. And that's just one of the reasons I support a system for (occasional) respeccing. The fact that this game doesn't even qualify as a Beta yet is another. Beta's are for testing core content and functionality, yet we don't even have the basic set of weapons, dropsuits, and vehicles fully implemented yet. And one of the biggest aspects of core functionality, PC and it's attendant systems, was just rolled out. This game is still between Alpha and Beta stages for any correct usage of the words. Also, CCP can't figure out how to adjust and balance things without breaking them. That's partly a function of the very slow patch cycle. Instead of making relatively small adjustments, then observing the effects and proceeding accordingly, they get overly ambitious and make sweeping changes all at once in hopes of getting it right all at one time, because only God knows when the next patch might roll around with their next opportunity. Also, they haven't figured out that when you're presented with a list of options to balance an item, any one of which will resolve the issue on it's own, "Yes, we'll take them all" isn't the correct response. Additionally, new players will make mistakes as they happily frolic around in the Academy, oblivious to what's about to happen to them. Personally I haven't made any mistakes in a spec, I'm pretty careful about how I allocate SP. Maybe playing Eve for one month many years ago helped, since I was familiar with the system; I don't know. I'm sure many of you have likewise had no issues. Guess what? No one gives a damn. No cookies are to be distributed on account of your 1337 SP allocating skills. When the newbie realizes the 700k SP he dumped into Plasma Cannons was a complete and utter waste, or that Laser Rifles aren't exactly useful, he's going to be upset, and rightfully so. And quite frankly this game is going to need all the help it can get in retaining players. But hey, **** it. Who cares if having a reasonable system for respeccing would have numerous positive benefits? That's not how Eve does it, and that's the only thing that matters!'Dis **** is hardcore yo. HTFU noobz.
I'd be ok if CPP completely disconnected Dust from EVE, I'd welcome it. On the positive side, we wouldn't have to listen to EVE players pretend to know anything about a FPS and it might also free up some memory to actually have those 24v24, 32v32, or 48v48. Even while connected to EVE, I find no benefit to the Dust merc. Dust is not EVE and if CCP tries to mold Dust with their EVE player mentality, the real FPS players will leave for a real FPS. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
91
|
Posted - 2013.06.14 00:01:00 -
[166] - Quote
I dont think anything above 32 players is truly feasible on PS3 / 360 |
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.14 00:09:00 -
[167] - Quote
Daxxis KANNAH wrote:I dont think anything above 32 players is truly feasible for CCP
Fixed that for you. The amount of inefficiency and extra junk we have is what is causing the PS3 to be maxed out. You could easily run larger player counts if there werent so many holes in the script.
|
KingBabar
The-Butterfly-Effect
820
|
Posted - 2013.06.14 00:11:00 -
[168] - Quote
Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP
Fixed |
Chinduko
KILL-EM-QUICK RISE of LEGION
200
|
Posted - 2013.06.14 00:14:00 -
[169] - Quote
KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed
True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
91
|
Posted - 2013.06.14 00:33:00 -
[170] - Quote
Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it.
On a console?
Most games on console are up to 32. There maybe some that are 48 but not sure.
Next Gen consoles will feature 64v64 combat as confirmed by BF4.
Edit - apologies - just looked it up.
Never played MAG, only played Xbox FPS's until Dust. |
|
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.14 00:33:00 -
[171] - Quote
KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed
Late to the punchline ;) |
mollerz
Minja Scouts
384
|
Posted - 2013.06.14 00:44:00 -
[172] - Quote
I can't see the problem with respecs. For the life of me, I can't see it ruining any aspect of the game for now. IT certainly doesn't violate some sense of fairness.
The only way I'd be on board with shutting off respecs is the day CCP rolls out a game free of FPS breaking bugs, at least a basic set of each races suit, vehicles and whatever else is to come, as well as their network issues fixed.
This game will be great. At that point we can take it seriously. But at this point, they need more players trying out all the new stuff they are trickling out, and for us to test it over weeks of skill training hampers the whole game improving process with regards to interfacing with their community. if something new gets introduced, yet it takes the community a few weeks to even test it out.. what is the thinking there?
To say that respecs are out of the question is to say this game is golden and complete. It is so far from either of those qualities it isn't even funny. To add to it, why do they keep the stats of the game items classified even though we all know kit's on their road map. That would in the very least allow players to plan accordingly.
This whole games development has become very bizarre. the information we get is seldom complete, and hell.. have we ever gotten any complete information? ever? is there a project manager over seeing dust? Do the developers even play the game? half the time they act surprised about bugs. meanwhile, playing the game for 5 minutes and certain bugs are all you notice. How is that disconnect happening? For example, getting stuck to geometry. One dev asked what we were getting stuck to. Dude- we are getting stuck to EVERYTHING. How do you not know that? then there's always the lack of attention to any details. man, i couldn't develop a game without obsessing over the details.
like I said, bizarre. |
Chinduko
KILL-EM-QUICK RISE of LEGION
203
|
Posted - 2013.06.14 01:14:00 -
[173] - Quote
Daxxis KANNAH wrote:Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. On a console? Most games on console are up to 32. There maybe some that are 48 but not sure. Next Gen consoles will feature 64v64 combat as confirmed by BF4. Edit - apologies - just looked it up. Never played MAG, only played Xbox FPS's until Dust.
The playerbase is so low now, you can't play the 128v128 but when the player base was large enough, it was a fun game. It can still fill the 32v32 game mode Sabotage which is MAG's smaller game mode can be fun. |
KOBLAKA1
Opus Arcana Orion Empire
75
|
Posted - 2013.06.14 01:21:00 -
[174] - Quote
mollerz wrote:I can't see the problem with respecs. For the life of me, I can't see it ruining any aspect of the game for now. IT certainly doesn't violate some sense of fairness.
The only way I'd be on board with shutting off respecs is the day CCP rolls out a game free of FPS breaking bugs, at least a basic set of each races suit, vehicles and whatever else is to come, as well as their network issues fixed.
This game will be great. At that point we can take it seriously. But at this point, they need more players trying out all the new stuff they are trickling out, and for us to test it over weeks of skill training hampers the whole game improving process with regards to interfacing with their community. if something new gets introduced, yet it takes the community a few weeks to even test it out.. what is the thinking there?
To say that respecs are out of the question is to say this game is golden and complete. It is so far from either of those qualities it isn't even funny. To add to it, why do they keep the stats of the game items classified even though we all know kit's on their road map. That would in the very least allow players to plan accordingly.
This whole games development has become very bizarre. the information we get is seldom complete, and hell.. have we ever gotten any complete information? ever? is there a project manager over seeing dust? Do the developers even play the game? half the time they act surprised about bugs. meanwhile, playing the game for 5 minutes and certain bugs are all you notice. How is that disconnect happening? For example, getting stuck to geometry. One dev asked what we were getting stuck to. Dude- we are getting stuck to EVERYTHING. How do you not know that? then there's always the lack of attention to any details. man, i couldn't develop a game without obsessing over the details.
like I said, bizarre.
This just deserves to be here twice
|
Canari Elphus
Pro Hic Immortalis
118
|
Posted - 2013.06.14 01:26:00 -
[175] - Quote
Daxxis KANNAH wrote:Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. On a console? Most games on console are up to 32. There maybe some that are 48 but not sure. Next Gen consoles will feature 64v64 combat as confirmed by BF4. Edit - apologies - just looked it up. Never played MAG, only played Xbox FPS's until Dust.
MAG wasnt perfect but as far as map size, player counts, and roles it was pretty good. For those that didnt play:
All modes played like Skirmish 1.0 where you had lines of defense that the attackers had to clear to win. Sabotage - Gun vs. Gun - 32 vs 32 Acquisition - Guns, Bunkers, Armored Vehicles - 64 vs 64 Domination - All of the above - 128 vs 128
Roles - Squad Leader - Set objectives. Had certain buffs. Could call in air strikes/artillery on 64v64 and above Platoon Leader - Could not set objectives but could talk to all squads. Had own set of strikes/options Commander (forgot official name) - No strikes but had ECMs and other strategic options
DUST should not become another MAG but there is a lot to learn from since they are both strategic squad based FPS games. The thing I liked about MAG was that there was more strategy involved in making sure that the teams were coordinated. There was also a feel of immediacy and a fast pace to it that DUST lacks at the moment. |
J4yne C0bb
DUST University Ivy League
29
|
Posted - 2013.06.14 01:39:00 -
[176] - Quote
DUST Fiend wrote:Except you can't plan your choices because they're constantly being fiddled with, nerfed out of relevance, or buffed to the point that they will soon be nerfed out of relevance.
Really the thought of not allowing respecs just feels like people who need to rely on spreadsheets to get the upper hand don't want other players to have the chance to fix uneducated (not really their fault, they shouldn't have to dig through pages and pages of threads and youtube videos to find this stuff out) choices that they've made.
Also, why let people move out of a playstyle they've been playing for months? It's far more entertaining to let them grind for a few more months to get to the point where their new playstyle is even worth fielding in any match that even remotely matters.
If there was actually stuff to do in DUST, then maybe, just maybe, I wouldn't mind this mentality. Unfortunately, it's a lobby shooter, and forcing people to stick to a single playstyle with no hope of changing it other than biting the bullet and grinding for months is absurd.
Testify.
I don't understand the massive boner CCP has for the idea of no respecs, especially in a game with so many choices and career paths, even alternate paths within the same career, like being a rez/rep/repair logi vs. a combat logi.
I'm pretty much a dedicated logi and I do enjoy it (when the frakin injectors are working right), but say one day I get a wild hair up my butt and decide, hey, I think I'd like to be a sniper for a little while? Or maybe I'd like to try out tanks, and see what that's like? This adds infinite replay-ability, and more enjoyment and immersion into the game. And when all that happens, the most important thing happens: I open my wallet.
I'm not necessarily talking about the ability to respec at will, like you can in Borderlands 2. I would be happy with the ability to respect every 3-6 months. Even once a year would be acceptable. Or how about the ability to buy SP back with ISK I've earned, so I can respec partially? The important point is, CCP should pay attention to the fact that I'm still playing BL2 after how long now? 9 months? That's like a bajillion years for a FPS. And I know you can't exactly compare them, but Dust performs nowhere near the level of BL2 at the moment, glitch-wise anyways.
Any career change now would require such a massive SP investment that would be better spent on my chosen career. So at this point, if I get bored of my chosen career, I can either:
1) Grind my butt off for the SP necessary to switch. 2) Go find another game to play.
I'm in my late 30s with a full-time job that requires mandatory overtime. I grind in real life, and I'm sure as *** not going to do it on my free time. When I eventually get bored of Dust (which, inevitably, all players will at some point or another), which of the above two options do you thing I'm gonna choose? |
Chinduko
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.06.14 03:42:00 -
[177] - Quote
J4yne C0bb wrote:DUST Fiend wrote:Except you can't plan your choices because they're constantly being fiddled with, nerfed out of relevance, or buffed to the point that they will soon be nerfed out of relevance.
Really the thought of not allowing respecs just feels like people who need to rely on spreadsheets to get the upper hand don't want other players to have the chance to fix uneducated (not really their fault, they shouldn't have to dig through pages and pages of threads and youtube videos to find this stuff out) choices that they've made.
Also, why let people move out of a playstyle they've been playing for months? It's far more entertaining to let them grind for a few more months to get to the point where their new playstyle is even worth fielding in any match that even remotely matters.
If there was actually stuff to do in DUST, then maybe, just maybe, I wouldn't mind this mentality. Unfortunately, it's a lobby shooter, and forcing people to stick to a single playstyle with no hope of changing it other than biting the bullet and grinding for months is absurd.
Testify. I don't understand the massive boner CCP has for the idea of no respecs, especially in a game with so many choices and career paths, even alternate paths within the same career, like being a rez/rep/repair logi vs. a combat logi. I'm pretty much a dedicated logi and I do enjoy it (when the frakin injectors are working right), but say one day I get a wild hair up my butt and decide, hey, I think I'd like to be a sniper for a little while? Or maybe I'd like to try out tanks, and see what that's like? This adds infinite replay-ability, and more enjoyment and immersion into the game. And when all that happens, the most important thing happens: I open my wallet. I'm not necessarily talking about the ability to respec at will, like you can in Borderlands 2. I would be happy with the ability to respect every 3-6 months. Even once a year would be acceptable. Or how about the ability to buy SP back with ISK I've earned, so I can respec partially? The important point is, CCP should pay attention to the fact that I'm still playing BL2 after how long now? 9 months? That's like a bajillion years for a FPS. And I know you can't exactly compare them, but Dust performs nowhere near the level of BL2 at the moment, glitch-wise anyways. Any career change now would require such a massive SP investment that would be better spent on my chosen career. So at this point, if I get bored of my chosen career, I can either: 1) Grind my butt off for the SP necessary to switch. 2) Go find another game to play. I'm in my late 30s with a full-time job that requires mandatory overtime. I grind in real life, and I'm sure as *** not going to do it on my free time. When I eventually get bored of Dust (which, inevitably, all players will at some point or another), which of the above two options do you thing I'm gonna choose?
Maybe a part of CCP's EVE mentality is the enjoyment for slow paced games. I'm speaking objectively not negatively. EVE compared to a FPS is a very slow game. Maybe CCP has failed to realize that the FPS mentality is not the same as the EVE mentality due to that difference in fast pace.
I did try EVE and literally it was so slow paced, I fell asleep while playing. I kid you not! It was like laying on snow. The longer I lay there, the sleepier I got until I was unconscious. I found out first hand the difference in the pace of play between EVE and a FPS. I can easily say, I prefer my fast paced, fast rewards, FPS. Having to wait weeks to months for SP is a game killer for me and I'm not alone. At least the optional respect saves us likeminded players valuable time that we don't want to waste just to try out something new. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.06.14 04:25:00 -
[178] - Quote
Not going to happen, CCP already gave several respecs |
Deluxe Edition
TeamPlayers EoN.
389
|
Posted - 2013.06.14 04:31:00 -
[179] - Quote
jenza aranda wrote:no more respecs.
Your CPM skills continue to amaze me... Tell me, why do you believe we shouldn't have any more respecs? Do you belive if a player wanted to be a minmitar heavy they should of spent all of uprising 1.1 afking in the MCC and leaving all their skill points unallocated? DO you believe armor assaults should of used gimp suites throughout this build because CCP hasn't released all the armor modules yet? Do you believe all scout players should of done the same as heavies and left everything unallocated if they wanted to be caladari or amarr?
Look at all the very basic suits and weapons in this game that are missing! I'm all for living with your choices, however for many players they havn't been presented with one! According to the devs many of the AR's are actually just placeholders for other racial weapons thatt would be coming out soontm, does that mean if I specced into that weapon will I be able to use it once they release those recial variants?
We may be in full release but most of our suits, armor, modules, equipment, and even our skill bonuses and multipliers are still in beta and are subject to huge changes into how they behave. If CCP chooses to not release any more respecs the reason is simple, they are trying to squeeze more revenues from boosters and aur gear as people try to change into the role that they always intended to be, but never had the option to do it.
TLDR: Before CCP can go into no more respecs they need to have all the basic skills and items in the game and balanced to the point where only minor tweaking is required. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3765
|
Posted - 2013.06.14 04:42:00 -
[180] - Quote
I'm still waiting to see a logical explanation for no respecs other than "EVE doesn't let you", "your choice matters", "no more respecs" or "cuz CCP says so" |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1641
|
Posted - 2013.06.14 04:45:00 -
[181] - Quote
DUST Fiend wrote:I'm still waiting to see a logical explanation for no respecs other than "EVE doesn't let you", "your choice matters", "no more respecs" or "cuz CCP says so" I'm on your side about respecs right now because Dust is still incomplete, but I got a serious question for you: Once we have all the racial weapons, suits, and vehicles, tutorials, a test lab mode to preview weapons and gear before you invest SP, and CCP stopped changing everything on a whim, would you be fine with there being no respecs? |
Deluxe Edition
TeamPlayers EoN.
394
|
Posted - 2013.06.14 04:48:00 -
[182] - Quote
DUST Fiend wrote:I'm still waiting to see a logical explanation for no respecs other than "EVE doesn't let you", "your choice matters", "no more respecs" or "cuz CCP says so"
I've made a post in the CPM forum: https://forums.dust514.com/default.aspx?g=posts&t=87201&find=unread
I believe this is the best place to make your case for and against respecs. The CPM has CCP's ear and they are responsible for communicating the whether or not certain decisions are good for the community. Let them know where you stand to help them do their jobs properly. |
Umyo Anonops
Foxhound Corporation General Tso's Alliance
2
|
Posted - 2013.06.14 04:49:00 -
[183] - Quote
Why should there be no more respecs? I don't understand your mentality. Bringing flexibility and the options to try out different loadouts in an FPS is as important as allowing grass to grow with sunshine and water. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3765
|
Posted - 2013.06.14 04:54:00 -
[184] - Quote
Cosgar wrote:DUST Fiend wrote:I'm still waiting to see a logical explanation for no respecs other than "EVE doesn't let you", "your choice matters", "no more respecs" or "cuz CCP says so" I'm on your side about respecs right now because Dust is still incomplete, but I got a serious question for you: Once we have all the racial weapons, suits, and vehicles, tutorials, a test lab mode to preview weapons and gear before you invest SP, and CCP stopped changing everything on a whim, would you be fine with there being no respecs?
I actually really like the idea of being able to purchase a skill respec for something like 250K SP or maybe even 500K SP, but I wouldn't mind not having any more respecs once we go into official release, no.
While we're still in beta though, we do need ways to deal with old suits being phased in, and riding the wave that is weapon and vehicle balancing.
And this would just be an SP reset, NOT an asset reset (aside from skill book costs). So if you blew all your ISK on fits for your current build, you'd be stuck with them until however long it takes to get an NPC vendor or player trading. |
Mobius Wyvern
BetaMax. CRONOS.
1913
|
Posted - 2013.06.14 04:55:00 -
[185] - Quote
KingBabar wrote:I dunno how it actually works, but could it be a lot easier to simply give a global respec with the new patch?
As opposed to doing one merc at a time?
Many are still waiting and I don't really see a problem with respeccing those that haven't asked for it, it only takes minutes to buy into the same skills.
I personally mean that when changes are made to the game, such as new suits, weapons, vehicles and large nerfs/buffs, a respec is in order.
I was clever enough to check the MD's stats before speccing into them at release, if they get fixed I'd rather like to spec into them again. I really don't wanna grind 3 months just for that.... Don't you mean Uprising? |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
12
|
Posted - 2013.06.14 05:03:00 -
[186] - Quote
I hope we could respec the staff of CCP Shangai |
DUST Fiend
OSG Planetary Operations Covert Intervention
3765
|
Posted - 2013.06.14 05:04:00 -
[187] - Quote
- |
Maken Tosch
DUST University Ivy League
2683
|
Posted - 2013.06.14 05:17:00 -
[188] - Quote
DUST Fiend wrote:I'm still waiting to see a logical explanation for no respecs other than "EVE doesn't let you", "your choice matters", "no more respecs" or "cuz CCP says so"
Hey, lazy ass. Use the search function. There is a year's worth of debate on this. |
Dj grammer
Strong-Arm
5
|
Posted - 2013.06.14 05:19:00 -
[189] - Quote
Giving optional re-specs (every 6 months for a free one) or selling isk/aur based re-specs adds multiple factors to the game both coming with pros and cons.
Pros of giving out re-specs (isk/aur based or not): -Allows for players to try out a multitude if combinations and find the one that fits them -Adding multiple factors in the game to where one weapon isn't the key answer to everything -Allow lower skill point players who just reached their first mil of two mil to put their sp in things they needed to put them in -Allow players to plan ahead of time for the re-spec via what skills they need
Cons of giving re-specs: -Everyone would just go and spec into "an overpowered weapon or class setup" -Could lessen creativity in drop suit fitting -If there isn't a limit of how many time you can re-spec (like 6 months before another one) players will just abuse the ability of buying a re-spec -people may say "it defeats the purpose of active and passive boosters" (trust me someone had said that and looked at him funny)
Add more if you need to. But a re-spec here and there shouldn't break the game. So I am all for the re-spec. |
Maken Tosch
DUST University Ivy League
2683
|
Posted - 2013.06.14 05:21:00 -
[190] - Quote
Umyo Anonops wrote:Why should there be no more respecs? I don't understand your mentality. Bringing flexibility and the options to try out different loadouts in an FPS is as important as allowing grass to grow with sunshine and water.
That may be the case, but the New Eden universe and its three unwavering principles wouldn't allow for respecs.
Adapt or die Don't use what you can't afford to lose Accept the permanent consequences of your choices |
|
Canari Elphus
Pro Hic Immortalis
120
|
Posted - 2013.06.14 05:28:00 -
[191] - Quote
+1 to respecs until they actually fill out the suits/basic vehicles.
I know that there are a ton of people on here that want fighter aircraft but there is nothing to skill into except dropships in the meantime which are..well, you know.
Nobody knows when something is coming so they pick what is best for them RIGHT NOW. Since CCP doesnt communicate timetables to us, we have no clue if something is going to be here by the end of the year or the end of the decade.
Once all major pathways are accounted for and base racials, no more respecs. Until then, let people play however and try out what they want.
|
Canari Elphus
Pro Hic Immortalis
120
|
Posted - 2013.06.14 05:35:00 -
[192] - Quote
Maken Tosch wrote:Umyo Anonops wrote:Why should there be no more respecs? I don't understand your mentality. Bringing flexibility and the options to try out different loadouts in an FPS is as important as allowing grass to grow with sunshine and water. That may be the case, but the New Eden universe and its three unwavering principles wouldn't allow for respecs. Adapt or die Don't use what you can't afford to lose Accept the permanent consequences of your choices
That would make sense if all the cards are on the table but they are not.
What if someone wants to be a Caldari Heavy? What if someone wants to fly a gunship or fighter?
You can say 'accept your choices' all you want but what most people will do is go to GameStop and put down a deposit on The Division or Destiny
I find it laughable that people pull out the same old rhetoric as if you arent asking them to make blind choices for things that we dont even know if they are coming or, if they are, when.
Right now its: Choose generic or get frustrated Dont spend any skill points because you dont know what will be broken next Accept the broken mechanics
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1645
|
Posted - 2013.06.14 05:36:00 -
[193] - Quote
Maken Tosch wrote:Umyo Anonops wrote:Why should there be no more respecs? I don't understand your mentality. Bringing flexibility and the options to try out different loadouts in an FPS is as important as allowing grass to grow with sunshine and water. That may be the case, but the New Eden universe and its three unwavering principles wouldn't allow for respecs. Adapt or die Don't use what you can't afford to lose Accept the permanent consequences of your choices What if you log in tomorrow and Nova Knives are reverted back to how they operated in Chrome along with -%33 damage and an extra 2 sec charge delay without any forewarning let alone an amendment in the 1.1 patch notes? Will you still be using those mantra after the 4th wall has been broken? |
Maken Tosch
DUST University Ivy League
2683
|
Posted - 2013.06.14 05:44:00 -
[194] - Quote
Cosgar wrote:Maken Tosch wrote:Umyo Anonops wrote:Why should there be no more respecs? I don't understand your mentality. Bringing flexibility and the options to try out different loadouts in an FPS is as important as allowing grass to grow with sunshine and water. That may be the case, but the New Eden universe and its three unwavering principles wouldn't allow for respecs. Adapt or die Don't use what you can't afford to lose Accept the permanent consequences of your choices What if you log in tomorrow and Nova Knives are reverted back to how they operated in Chrome along with -%33 damage and an extra 2 sec charge delay without any forewarning let alone an amendment in the 1.1 patch notes? Will you still be using those mantra after the 4th wall has been broken?
When it comes to nova knives, I was the one who accepted the challenge during the time in which knives were that weak. I then made apparent that they were viable except for corp battles. That was before they were buffed.
I will still use the knives and just continue accepting and adapting to the challenge. Don't forget who you are talking to. |
Shion Typhon
Intara Direct Action Caldari State
41
|
Posted - 2013.06.14 05:47:00 -
[195] - Quote
This is so not a black and white issue, stop pretending it is.
Respecs or no should simply be a case of how radical the rebuild was. If its some weapons shuffling and your favourite sploit weapon of the day got a tune, hell no. You chose to L5 that rubbish at the expense of versatility.
If its a complete rebalancing of the game where no ability or weapon behaves the same way, then sure, global respec everyone.
I strongly doubt the next patch (Uprising 1.2 or whatever they call it) is going to be that drastic but time will tell. |
mollerz
Minja Scouts
396
|
Posted - 2013.06.14 06:36:00 -
[196] - Quote
Maken Tosch wrote:Cosgar wrote:Maken Tosch wrote:Umyo Anonops wrote:Why should there be no more respecs? I don't understand your mentality. Bringing flexibility and the options to try out different loadouts in an FPS is as important as allowing grass to grow with sunshine and water. That may be the case, but the New Eden universe and its three unwavering principles wouldn't allow for respecs. Adapt or die Don't use what you can't afford to lose Accept the permanent consequences of your choices What if you log in tomorrow and Nova Knives are reverted back to how they operated in Chrome along with -%33 damage and an extra 2 sec charge delay without any forewarning let alone an amendment in the 1.1 patch notes? Will you still be using those mantra after the 4th wall has been broken? When it comes to nova knives, I was the one who accepted the challenge during the time in which knives were that weak. I then made apparent that they were viable except for corp battles. That was before they were buffed. I will still use the knives and just continue accepting and adapting to the challenge. Don't forget who you are talking to.
damn dude! Sorry about the tech difficulties.
|
KingBabar
The-Butterfly-Effect
826
|
Posted - 2013.06.14 06:52:00 -
[197] - Quote
So, what I gather from all this debate is that the general consensus from most FPS players as opposed to the ones bringing their EVE holy mantra of "HTFU" and "adapt or die" is:
As long as the game is still in Beta, a respec is neccissary until most core content and major balancing issues are dealt with so that people can make informed choices and by extension take responsibility and live with the consequenses of those.
- Can we agree oon that? Have we actually accomplished anything here? Can one of the CPM relay this "general consensus" from the non-EVE crowd of this forum to CCP? |
Rusty Shallows
Black Jackals
101
|
Posted - 2013.06.14 07:03:00 -
[198] - Quote
DUST Fiend wrote:Donnerwerk wrote:when did I say anything about afking? You didn't, but what you're saying is don't use your SP because CCP is unpredictable and doesn't communicate decisions like this with us. So instead of playing the game and using your SP to enhance your experience, you sit on it, in the hopes that CCP gets something right SOONtm. AKA, AFKing with your SP That's exactly what happened with my logi alt after double checking the current Mass Driver stats in this game build with the main character. In about 5 days it'll be over 4.5 million unallocated skill points slowly building evermore. His Sever BPO is just going to waste. |
Laurent Cazaderon
What The French CRONOS.
1565
|
Posted - 2013.06.14 07:55:00 -
[199] - Quote
There are 2 sides to skill respecing :
1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field.
Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis).
Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy.
So, i dont believe in an all-out respec when you want system.
2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there.
For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played.
In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice.
But those respec should be limited to those dedicated skills only.
Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released.
Bottom line, i'd believe in an hybrid system.
A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles). Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes.
KingBabar wrote:So, what I gather from all this debate is that the general consensus from most FPS players as opposed to the ones bringing their EVE holy mantra of "HTFU" and "adapt or die" is:
As long as the game is still in Beta, a respec is neccissary until most core content and major balancing issues are dealt with so that people can make informed choices and by extension take responsibility and live with the consequenses of those.
- Can we agree oon that? Have we actually accomplished anything here? Can one of the CPM relay this "general consensus" from the non-EVE crowd of this forum to CCP?
Except, we aint in beta anymore Odd i know. |
RKKR
The Southern Legion RISE of LEGION
80
|
Posted - 2013.06.14 08:06:00 -
[200] - Quote
Does this game has a Flavor Of The Month?
Judging all the cal logis in PC I can say it's more Flavor Of The Game?
This game isn't about variety at the moment, it's unbalanced, as long as it's unbalanced we should get respecs. maybe give us infinite SP to test everything out...you know something that should have happened in a beta-testing-fase.
Now it's just a SP grind that makes this game boring. |
|
KingBabar
The-Butterfly-Effect
829
|
Posted - 2013.06.14 08:10:00 -
[201] - Quote
Laurent Cazaderon wrote:There are 2 sides to skill respecing : 1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field. Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis). Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy. So, i dont believe in an all-out respec when you want system. 2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there. For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played. In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice. But those respec should be limited to those dedicated skills only. Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released. Bottom line, i'd believe in an hybrid system. A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles). Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes. KingBabar wrote:So, what I gather from all this debate is that the general consensus from most FPS players as opposed to the ones bringing their EVE holy mantra of "HTFU" and "adapt or die" is:
As long as the game is still in Beta, a respec is neccissary until most core content and major balancing issues are dealt with so that people can make informed choices and by extension take responsibility and live with the consequenses of those.
- Can we agree oon that? Have we actually accomplished anything here? Can one of the CPM relay this "general consensus" from the non-EVE crowd of this forum to CCP? Except, we aint in beta anymore Odd i know.
Fair enough, lets say "while the game still has the appearnce of being a Beta" - You know, basic content missing, performance as bad as 10 months ago, numerous balance and performance issues, I could go on.....
What I'd like you to give me your opinion on is: What if CCP suddenly do one of the famous over buffs- or nerfs. When they make an entire role next to useless for competitive play, should that not warrant a respec? And I do mean a complete respec. Lets say someone specs into the scout/shotty combo, the scout suits get a major nerf and this role is now almost useless. Is he then supposed to go assault/shotty or some other example of ending up with a set of "missmatching skillset"?
|
Laurent Cazaderon
What The French CRONOS.
1565
|
Posted - 2013.06.14 08:14:00 -
[202] - Quote
Well... ok crap. ** is actually writing his answer** |
KingBabar
The-Butterfly-Effect
829
|
Posted - 2013.06.14 08:39:00 -
[203] - Quote
Laurent Cazaderon wrote:KingBabar wrote:
Fair enough, lets say "while the game still has the appearnce of being a Beta" - You know, basic content missing, performance as bad as 10 months ago, numerous balance and performance issues, I could go on.....
What I'd like you to give me your opinion on is: What if CCP suddenly do one of the famous over buffs- or nerfs. When they make an entire role next to useless for competitive play, should that not warrant a respec? And I do mean a complete respec. Lets say someone specs into the scout/shotty combo, the scout suits get a major nerf and this role is now almost useless. Is he then supposed to go assault/shotty or some other example of ending up with a set of "missmatching skillset"?
Ok, so regarding basic content. I agree. Being able to have the full choice between the racial path you choose for a specific suit or vehicle only makes sense. That's something that i'm trying to do with the CPM. Avoid partial bits of stuff being released as it will only create such problem. Let's take an example. If CCP was to add MTACs in the next week but only adding the Minmatar MTAC. 3 month later when adding the 3 other type of MTACs, a new guy could consider it a basic role and think he's been cheated as he didnt have a choice at first. So yeah, maybe in those cases it makes sense to auto-respec the skills involved. But i insist on the "skills involved" part. Same thing could be done when they add combat rifle and rail rifle. I wouldnt be against resetting the AR and SCR skills. But nothing more. Now, you mention over-buggs\nerfs. Yes that is an issue. But the more the game will advance, the less we may see those huge buff\nerf. The latest tac AR tweak is a nice example imo on how to lower a weapons efficiency without killing it completely. I know i still use it for long range engagement, as it is suppose to be. Point being that balance will certainly be more and more prioritized once core elements are (finally) done. I'd rather have CCP being forced to revert changes done than to offer an easy way to respec pretty much when you want. As it will kill very important aspects of the game as i said in my first post. There still needs to be some kind of involvement when you decide to skill into something. It shouldnt become a casual thing to do. Yet it shouldnt be a prison either. Thus why i suggest something that would allow for a periodic respec. i said 1 a year but could be 6 month. Something that lets you try something new but isnt frequent enough to make the character skilling something trivial.
So basically we agree, thank you for bringing this to CCP's attention.
And yes I do agree that the TAC AR nerf is the best example I've seen in Dust when it comes to balancing a weapon. I've started to use it again it is great, deosn't feel quite so cheap...
If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
|
Posted - 2013.06.14 08:52:00 -
[204] - Quote
I think there should be a complete respec when all racial variants of dropsuits (with placeholder graphics?) AND new dropsuits (pilot, commando, including racial variants?) are implemented.
When that is done, the full scope for infantry dropsuits feel like it is complete, compared to the current situation where your choice is limited (hence it might not be the real choice you want to take: I-¦m thinking about the heavies here, but also assaults who might want to spec into the commando suit). |
Laurent Cazaderon
What The French CRONOS.
1565
|
Posted - 2013.06.14 09:19:00 -
[205] - Quote
Spectral Clone wrote:I think there should be a complete respec when all racial variants of dropsuits (with placeholder graphics?) AND new dropsuits (pilot, commando, including racial variants?) are implemented.
When that is done, the full scope for infantry dropsuits feel like it is complete, compared to the current situation where your choice is limited (hence it might not be the real choice you want to take: I-¦m thinking about the heavies here, but also assaults who might want to spec into the commando suit).
Regarding specialties, i dont share the feeling. Because there may be more specialty in the future than pilote commando, scout, assault etc... In fact, there will be that's for sure.
Advancing the core conference hinted a "grenadier" using multiple grenade slots for example.
You can't just respec with every new addition. I know i will start having 1 / 1.5 Million SP unallocated the all time after i reach 15 Million SP ^^. |
Laurent Cazaderon
What The French CRONOS.
1565
|
Posted - 2013.06.14 09:25:00 -
[206] - Quote
GVGISDEAD wrote:I hope we could respec the staff of CCP Shangai
ROFL ! killed me |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
396
|
Posted - 2013.06.14 09:27:00 -
[207] - Quote
As I posted in Deluxe's thread:
I'd normally feel the same as Caz here regarding respecs, but let's be honest here. The gear balance well.....isn't. And the sands have by no means stopped shifting, I'm sure this won't be the last time we see stat changes to both weapons, dropsuits, and vehicles - and often these don't end up anywhere near where we as a community would like them. With such a large degree of inconsistency, I'm personally much more open minded about semi-frequent respecs, Perhaps once a quarter or once a month - even if there was an associated aurum cost.
When you think about it - nothing we love is sacred right now. No matter what we invest in, there is no guarantee it's going to behave the same way tomorrow, and just from a customer service perspective if the gunplay meta is going to see-saw so wildly for the next several months at least as the development process (hopefully) improves, everything about locking people into gear they're unhappy with screams "unfun".
Ultimately, skill point selections need to be meaningful - but in the meantime, I'm feeling much more Antoinette about this - I say let the people have their respecs each time there's a major shift. Is anyone really feeling like we're well out of beta mode anyways? |
TERMINALANCE
Zumari Force Projection Caldari State
87
|
Posted - 2013.06.14 09:38:00 -
[208] - Quote
Respec or no respec no one will be playing this game anyway. |
jenza aranda
BetaMax. CRONOS.
1842
|
Posted - 2013.06.14 09:44:00 -
[209] - Quote
KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh
I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around. |
KingBabar
The-Butterfly-Effect
831
|
Posted - 2013.06.14 10:00:00 -
[210] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
Yeah i guess posting a link is too much of a hazzle right?
Don't expect me as a member of the this community to be aware of your previous stated opinions, I can't read everything on these forums.
In a serious discussion like this, standpoints need to be well founded by arguments. I'd rather you stay away from the discussion if you can't be arsed to put up a link, and only come here and say, "No more skill respecs", being a CPM we can expect more from you than the average Joe posting "Dust sucks", you're no better though you really should be.
That two of the other CPM's have come here and more or less agreed with me that we need respects as long as this game is a Beta in every concivable way except CCP's own labeling.
- Hang your head in shame Jenza.... |
|
TERMINALANCE
Zumari Force Projection Caldari State
88
|
Posted - 2013.06.14 10:14:00 -
[211] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
The less places you put your ass the better off we will all be anyway..... |
Tony Calif
Seraphim Initiative. CRONOS.
2284
|
Posted - 2013.06.14 10:15:00 -
[212] - Quote
King Barbara just scared because he skilled all the Op stuff that's going to get nerfed. 1 respec per year IMHO. Most people have had theirs for this year. |
KingBabar
The-Butterfly-Effect
831
|
Posted - 2013.06.14 10:35:00 -
[213] - Quote
Tony Calif wrote:King Barbara just scared because he skilled all the Op stuff that's going to get nerfed. 1 respec per year IMHO. Most people have had theirs for this year.
Petty insults Tony? Really?
So if they for example remove the light weapon slot from my logi suit, I'm just suppose to accept that even after putting 10 M skillpoints in the suit and my AR? This is what this discussion is about.
Whats with all the attitude I've got lately from so many SI players?
Yes I quit the corp, no need to get all "Jehovas Witness" on me.... |
RKKR
The Southern Legion RISE of LEGION
81
|
Posted - 2013.06.14 10:37:00 -
[214] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
As a CPM member you could have linked to those posts instead of giving this weak-ass comment to win over the respec-argument.
Tony Calif wrote:King Barbara just scared because he skilled all the Op stuff that's going to get nerfed. 1 respec per year IMHO. Most people have had theirs for this year.
CCP had their chance to balance everything while in beta, if they decide to punish the players investement in the game now by changing everything up then I would be scared too. Not scared of myself but for the future of this game.
|
Orion Vahid
DUST University Ivy League
13
|
Posted - 2013.06.14 10:53:00 -
[215] - Quote
Just add a respec option ingame. |
Tony Calif
Seraphim Initiative. CRONOS.
2284
|
Posted - 2013.06.14 11:46:00 -
[216] - Quote
@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
Let me put it this way. I skilled AR. If the scrambler was better I'd still stick with my AR. It's part of my "character". Just the same as I'll stick Gallente. Doesn't matter to me unless they're nerfed SO hard I have to resort to tanks. I'm just as happy with a militia AR as a Duvolle.
The attitude you're getting from SI is because you sent unpleasant mails (words words words) about us to try and justify you leaving and your bad scores in corp matches. I said for along time you aren't all that, corp battles proved it. You decided to blame us instead of accepting you played badly. I haven't seen you use anything except protogear since Precursor build. 16mil sp by now?
I didn't insult you. It's my phone that changes Babar to Barbara. I just left it that way because it made me laugh.
Basically, I'm still waiting to see why people need a respec, when there are guys starting new chars with 500k SP. The whole "I invested in this game" thing is a joke. You invested in AUR to make your chat better than the next char. You did not buy shares in CCP. Shareholders should get a respec :P |
J4yne C0bb
DUST University Ivy League
33
|
Posted - 2013.06.14 11:47:00 -
[217] - Quote
Laurent Cazaderon wrote:I'd rather have CCP being forced to revert changes done than to offer an easy way to respec pretty much when you want. As it will kill very important aspects of the game as i said in my first post. There still needs to be some kind of involvement when you decide to skill into something. It shouldnt become a casual thing to do. Yet it shouldnt be a prison either.
Thus why i suggest something that would allow for a periodic respec. i said 1 a year but could be 6 month. Something that lets you try something new but isnt frequent enough to make the character skilling something trivial.
Glad to hear someone on the CPM is in agreement. This is basically what I'm getting at. I actually like the idea that your choices should be thoughtful, but at the same time, I know there will come a time where I will be tired playing with the choice I made -- not because the choice sucks, or I was forced into it, or now I want the latest 'instawin' build or whatever, but because I've wrung all the fun out of it, and now I want to try something new. Infrequent periodic respecs solve that problem. Every 6 months is a reasonable amount of time.
I agree with the HTFU "Adapt or Die" mentality to an extent; it promotes immersion in the world, and lends permanence to your toon and the world it inhabits. Not least of all, it prevents scrubs from hopping into whatever instawin build that exists this week, and screwing up the balance of the game. Forcing permanence on your SP choices is certainly one way to a more meaningful engagement with the game, but If this is the ultimate goal, there are other avenues to facilitate this, like long-period respecs. What better way to keep gamers playing than allowing them to immerse themselves in all aspects of the game? (and no, "militia fits" is not an acceptable counter argument -- I want to play the class/weapon as it should be played) There is a happy medium to be found between the ability to respec at will and the "Adapt or Die" mentality, that facilitates a deeper involvement with the world of Dust. Which leads to paying customers, which is the true goal, despite any of the flowerly **** I just said above.
This is why the HTFU mentality in an FPS is ultimately shortsighted. CCP would do well to heed it's own mantra. "Adapt or Die" will be pretty ironic if Dust dies because of an inability to adapt to it's playerbase. And that will suck for everyone... for about 5 mins until the next shooter come out. |
KingBabar
The-Butterfly-Effect
834
|
Posted - 2013.06.14 12:13:00 -
[218] - Quote
Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
Let me put it this way. I skilled AR. If the scrambler was better I'd still stick with my AR. It's part of my "character". Just the same as I'll stick Gallente. Doesn't matter to me unless they're nerfed SO hard I have to resort to tanks. I'm just as happy with a militia AR as a Duvolle.
The attitude you're getting from SI is because you sent unpleasant mails (words words words) about us to try and justify you leaving and your bad scores in corp matches. I said for along time you aren't all that, corp battles proved it. You decided to blame us instead of accepting you played badly. I haven't seen you use anything except protogear since Precursor build. 16mil sp by now?
I didn't insult you. It's my phone that changes Babar to Barbara. I just left it that way because it made me laugh.
Basically, I'm still waiting to see why people need a respec, when there are guys starting new chars with 500k SP. The whole "I invested in this game" thing is a joke. You invested in AUR to make your chat better than the next char. You did not buy shares in CCP. Shareholders should get a respec :P
My corp battle performancxe aren't all that bad, I had 5-6 battles with top kills and the least amount of deaths, I had them all on tape so I'd gladly show you but they are deleted now. (You can see one of them in the "Dust vid thread" on the SI part of the forums....)
Yes I had some very bad scores in some of the later matches, getting told to switch to AV and trying to take out a tank all alone cause I was the only guy swapping to AV will do that to you. I also had some games where I simply got outgunned, like most of SI. The very last battle, the one that made me quit, where we fought 12 vs 16 most of SI where camping on the roofs, I was more or less the only one actually trying to hold at least one objective, what do you really expect when people are going alone against a defending squad? I went 2-10 I believe, I don't believe anyone in SI could have done much better if they weren't camping on a roof most of the game...
I can elaborate for a long time why SI is not a corp I want to stay in, but I really don't see that it belongs on the forums.
And lastly, this call for a respec has nothing to do with me personally, I think its the in the best interrest of the game. |
Deluxe Edition
TeamPlayers EoN.
404
|
Posted - 2013.06.14 13:00:00 -
[219] - Quote
Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields).
Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back.
|
KingBabar
The-Butterfly-Effect
837
|
Posted - 2013.06.14 13:33:00 -
[220] - Quote
Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back.
+1
If all the Cal Logi haters could actually get one and spec into all the stuff you need for making it work, it was a chore to play before getting a proto kinetic catalysor on it and an advanced cardiac regulator - and these two just to bring it up to assault run speed and stamina, it still has a slow strafe speed...
And yeah, calling me out for going straight for the most OP stuff is simply a joke. Anyone notice how I didn't use the TAC ar pre nerf but I've started to use it again now...? |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 13:37:00 -
[221] - Quote
Heinrich Jagerblitzen wrote:As I posted in Deluxe's thread: I'd normally feel the same as Caz here regarding respecs, but let's be honest here. The gear balance well.....isn't. And the sands have by no means stopped shifting, I'm sure this won't be the last time we see stat changes to both weapons, dropsuits, and vehicles - and often these don't end up anywhere near where we as a community would like them. With such a large degree of inconsistency, I'm personally much more open minded about semi-frequent respecs, Perhaps once a quarter or once a month - even if there was an associated aurum cost. When you think about it - nothing we love is sacred right now. No matter what we invest in, there is no guarantee it's going to behave the same way tomorrow, and just from a customer service perspective if the gunplay meta is going to see-saw so wildly for the next several months at least as the development process (hopefully) improves, everything about locking people into gear they're unhappy with screams "unfun". Ultimately, skill point selections need to be meaningful - but in the meantime, I'm feeling much more Antoinette about this - I say let the people have their respecs each time there's a major shift. Is anyone really feeling like we're well out of beta mode anyways?
Glad to hear it, seriously.
I don't know if I'd agree on AUR respecs though, personally. Quarterly optional respecs, or even 2 per character with a yearly respec as Caz suggested would be greatly appreciated until the game is actually in a somewhat stable state.
|
FatalFlaw V1
ISK Faucet Industries
93
|
Posted - 2013.06.14 13:41:00 -
[222] - Quote
I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release." |
Deluxe Edition
TeamPlayers EoN.
405
|
Posted - 2013.06.14 13:43:00 -
[223] - Quote
FatalFlaw V1 wrote:I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release."
It released a month ago today on 5/14/2013 (they wanted the snazzy 5/14 release date)
HAppy 1 month anniversary dust :p |
DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 13:45:00 -
[224] - Quote
Deluxe Edition wrote:FatalFlaw V1 wrote:I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release." It released a month ago today on 5/14/2013 (they wanted the snazzy 5/14 release date) HAppy 1 month anniversary dust :p Any closed beta vet though knows that we're still in open beta right now.
That whole thing put a bad taste in my mouth in general thanks to Bethesda and their stupid 11/11/11 crap with Skyrim. At least they advertised that date when they released their unfinished game. They told us about the release like, a week in advance for DUST before releasing their unfinished game >_< |
Skihids
The Tritan Industries RISE of LEGION
1617
|
Posted - 2013.06.14 13:46:00 -
[225] - Quote
Heinrich Jagerblitzen wrote:As I posted in Deluxe's thread: I'd normally feel the same as Caz here regarding respecs, but let's be honest here. The gear balance well.....isn't. And the sands have by no means stopped shifting, I'm sure this won't be the last time we see stat changes to both weapons, dropsuits, and vehicles - and often these don't end up anywhere near where we as a community would like them. With such a large degree of inconsistency, I'm personally much more open minded about semi-frequent respecs, Perhaps once a quarter or once a month - even if there was an associated aurum cost. When you think about it - nothing we love is sacred right now. No matter what we invest in, there is no guarantee it's going to behave the same way tomorrow, and just from a customer service perspective if the gunplay meta is going to see-saw so wildly for the next several months at least as the development process (hopefully) improves, everything about locking people into gear they're unhappy with screams "unfun". Ultimately, skill point selections need to be meaningful - but in the meantime, I'm feeling much more Antoinette about this - I say let the people have their respecs each time there's a major shift. Is anyone really feeling like we're well out of beta mode anyways?
This is the crux of the problem, we are released but we aren't out of beta yet.
The natural demarcation from respecs to no respecs would be release and exit from beta, but in this case we have had one without the other. CCP released a beta but due to marketing pressures they aren't allowed to acknowledge that fact.
Thus there isn't a clear line that CCP can use to say "Respecs up to here, and then none after that."
Instead it's a recognition that "well, the sands have shifted so much that we really need to give the players a respec option."
But if they do allow a respec the players will naturally use that as a precedent to ask for another when it may not be appropriate, say if MTACs get released in all racial variants in an expansion.
This is just one more complication from pushing official release. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1667
|
Posted - 2013.06.14 14:08:00 -
[226] - Quote
Deluxe Edition wrote:FatalFlaw V1 wrote:I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release." It released a month ago today on 5/14/2013 (they wanted the snazzy 5/14 release date) HAppy 1 month anniversary dust :p Dust 514 will forever be in beta until it moves to the PS4. |
Disturbingly Bored
Universal Allies Inc.
272
|
Posted - 2013.06.14 14:11:00 -
[227] - Quote
Skihids wrote:But if they do allow a respec the players will naturally use that as a precedent to ask for another when it may not be appropriate, say if MTACs get released in all racial variants in an expansion.
This is just one more complication from pushing official release.
This is exactly why I don't want to see respecs again. The whining will literally never end. Instead the clamor for a respec will get louder over progressively smaller and smaller changes.
IMO, a skill-limited SP refund should only happen in the future if a skill is broken, does not do what the descriptions says it does, or if a skill bonus changes or is changed to apply to a different class of items.
New content? No respec. Nerf/buff? No respec. Invested your SP like a moron? No respec. Otherwise the skill system is truly meaningless.
As for Heavy suits coming, I am a dedicated Heavy player. Yes it sucks I only have one racial option. But I have the clarity of thought to save up SP for when the suits do eventually come out (the goal is 2.8mil SP, specifically, to go proto). If you can't plan far enough ahead to not spend your SP, well, as they say, HTFU. No respec. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 14:13:00 -
[228] - Quote
Disturbingly Bored wrote:Invested your SP like a moron? No respec.
The funny thing is that this sentence can be taken quite literally.
Invest your SP, at all, and you're a moron.
Much better to AFK with your SP then spend it, while you wait for the game to be released and balance changes to finally settle down. |
Kitten Commander
Ostrakon Agency Gallente Federation
248
|
Posted - 2013.06.14 15:03:00 -
[229] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
158
|
Posted - 2013.06.14 15:07:00 -
[230] - Quote
Hi,
Does anybody have any ideas on New player retention? From what I can tell our numbers appear to be relatively static but my concern is that we currently have quite high retention among vets (closed beta and open beta who continued to play through to now) and a correspondingly low retention among new players (those who started playing around the time of uprising).
Now I am arguing for Respecs to be introduced, at least for now, based on these reasons:
1. Large changes to balance are affecting entire classes e.g. Dropship pilots as well as multiple weapons. If it were one weapon then no big deal but when it is several weapons and one or more of the major classes it becomes a significant issue.
2. If new player retention is low and we now have long term supporters starting to burn out, become frustrated to the point of giving up then we will see very real drops in player numbers as no one is replacing the vets.
Until the broad and large scale balancing issues are resolved we should receive Respecs because it is not just 3 months to 6 months to move to another class because yours got nerfed but rather another 3-6 months on top of the time you have already played only to see your toon effectively destroyed, made to be Un-Fun, with no guarantee that the new fitting will not be nerfed before you even complete it.
As to new classes e.g. MTACs, Jets or something like an infiltrator class I do not agree that we should get a Respec. So long as CCP does not make another class a pre-req to get into the new content then it should not be a problem I.e. do not make dropships a pre-req for Jets or requiring that the player skill into the pilot suit. Instead the Dropship Skill & Pilot suit would give additional bonuses to using a jet but they should not be essential to flying one. Again the same for MTACs you should not have to have skilled into LAVs or HAVs to skill into MTACs and so on.
I understand the whole idea of having a guiding idea or principle that affects everything a developer produces e.g. Your decisions matter and are permanent but this guiding principle developed in another game should not be used as a reason something should not be done when it affects the survivability of the game.
The expectation people have from an FPS console game are very different from their expectations for other types of games. You need to identify and cater to the needs and desires of your target audience. And no this is not entitlement this is about selling a product. Look what happened when Apple introduced iPods, iTunes, and the iPhone and remember what happened to their competitors at the time. Quite a few of these competitors still haven't regained, in market share, what they lost.
CCP at this moment is on the cusp of a major change in the games market. Fortunately for them it is a fairly easy to identify change unlike the above example. They need to find a means of keeping and growing their player base before it is too late. At the moment nothing significant will change until the 3rd quarter when all the games developers release their products for the Christmas period.
What has changed is that a lot of possible customers will start to save their money for the new consoles as well as the games they want to play on it. Do not forget it is not just the console you need to buy but the promotional packages, if they contain the primary games you want, or if they are not part of the deal then the extra $60-100 you need for each of these games. These people will now be less willing to spend their disposable income and most of their excitement will be directed towards this Christmas.
Finally whether you like it or not it is the FPS crowd who will determine whether Dust is a success or not. I also play eve and I read the forums there as well and the number of times I have read that they do not understand the appeal of FPS games or just want Dust killed off because it is taking resources and time away from Eve is amazing. As such CCP should be less concerned with the Eve way of doing things or how eve players think the game should evolve or be played or more with how their Dust players feel. Of course CCP may not be thinking about the eve crowd when they develope this game I am just concerned that they may be. The Eve way of doing things may not be enough for Dust.
If Respecs help us to keep players at this time then I see it as a good reason to do it.
Sorry for the wall of text just a bit concerned and worried about the future of Dust. |
|
Maken Tosch
DUST University Ivy League
2684
|
Posted - 2013.06.14 15:25:00 -
[231] - Quote
Kitten Commander wrote:jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around. I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed.
A lot of us, especially those who have grown use to Eve Online, are just not willing to violate our own principles just for the sake of growing the player base. |
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.14 15:34:00 -
[232] - Quote
KingBabar wrote:I dunno how it actually works, but could it be a lot easier to simply give a global respec with the new patch?
As opposed to doing one merc at a time?
Many are still waiting and I don't really see a problem with respeccing those that haven't asked for it, it only takes minutes to buy into the same skills.
I personally mean that when changes are made to the game, such as new suits, weapons, vehicles and large nerfs/buffs, a respec is in order.
I was clever enough to check the MD's stats before speccing into them at release, if they get fixed I'd rather like to spec into them again. I really don't wanna grind 3 months just for that.... No,you're not getting a respec,NEVER. |
Master Jaraiya
Ultramarine Corp
215
|
Posted - 2013.06.14 15:38:00 -
[233] - Quote
Laurent Cazaderon wrote:There are 2 sides to skill respecing : 1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field. Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis). Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy. So, i dont believe in an all-out respec when you want system. 2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there. For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played. In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice. But those respec should be limited to those dedicated skills only. Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released. Bottom line, i'd believe in an hybrid system. A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles). Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes. Except, we aint in beta anymore Odd i know.
Laurent Cazaderon wrote:Ok, so regarding basic content. I agree. Being able to have the full choice between the racial path you choose for a specific suit or vehicle only makes sense. That's something that i'm trying to do with the CPM. Avoid partial bits of stuff being released as it will only create such problem. Let's take an example. If CCP was to add MTACs in the next week but only adding the Minmatar MTAC. 3 month later when adding the 3 other type of MTACs, a new guy could consider it a basic role and think he's been cheated as he didnt have a choice at first.
So yeah, maybe in those cases it makes sense to auto-respec the skills involved. But i insist on the "skills involved" part. Same thing could be done when they add combat rifle and rail rifle. I wouldnt be against resetting the AR and SCR skills. But nothing more.
Now, you mention over-buggs\nerfs. Yes that is an issue. But the more the game will advance, the less we may see those huge buff\nerf. The latest tac AR tweak is a nice example imo on how to lower a weapons efficiency without killing it completely. I know i still use it for long range engagement, as it is suppose to be.
Point being that balance will certainly be more and more prioritized once core elements are (finally) done.
I'd rather have CCP being forced to revert changes done than to offer an easy way to respec pretty much when you want. As it will kill very important aspects of the game as i said in my first post. There still needs to be some kind of involvement when you decide to skill into something. It shouldnt become a casual thing to do. Yet it shouldnt be a prison either.
Thus why i suggest something that would allow for a periodic respec. i said 1 a year but could be 6 month. Something that lets you try something new but isnt frequent enough to make the character skilling something trivial.
Laurent Cazaderon wrote:Regarding specialties, i dont share the feeling. Because there may be more specialty in the future than pilote commando, scout, assault etc... In fact, there will be that's for sure.
Advancing the core conference hinted a "grenadier" using multiple grenade slots for example.
You can't just respec with every new addition. I know i will start having 1 / 1.5 Million SP unallocated the all time after i reach 15 Million SP ^^.
I could not agree with you more on this Issue +3 |
Tony Calif
Seraphim Initiative. CRONOS.
2285
|
Posted - 2013.06.14 15:47:00 -
[234] - Quote
Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
@Babar Get over it. If you don't remember all the "what suit to spec and why" convo then that's ok. My main point is you want a respec to re allocate things that guys like me, with half your SP, don't have in the first instance. I for example have no biotics. You say it's for the best "for the game" I say best for the top 10% guys. It wouldn't help or encourage new players in anyway, just give top tier guys less reason to use boosters.
At the end of the day I said what I did because YOU started the topic. YOU are carrying it on page after page. YOU are a full on AUR user with around 16mil SP. Basically, if WHY do you need a respec? What would you skill into, or would you need to see all the stats after 1.2 before you decide? (if so, you are just speccing Op stuff, you see?). |
KingBabar
The-Butterfly-Effect
840
|
Posted - 2013.06.14 16:11:00 -
[235] - Quote
Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
@Babar Get over it. If you don't remember all the "what suit to spec and why" convo then that's ok. My main point is you want a respec to re allocate things that guys like me, with half your SP, don't have in the first instance. I for example have no biotics. You say it's for the best "for the game" I say best for the top 10% guys. It wouldn't help or encourage new players in anyway, just give top tier guys less reason to use boosters.
At the end of the day I said what I did because YOU started the topic. YOU are carrying it on page after page. YOU are a full on AUR user with around 16mil SP. Basically, if WHY do you need a respec? What would you skill into, or would you need to see all the stats after 1.2 before you decide? (if so, you are just speccing Op stuff, you see?).
I feel sorry for the guys speccing into lasers,
I feel sorry for the guys speccing into MD's,
I feel sorry for the guys that have specced into anything that suddenly gets flipped over by a developer that have a history of nerfing stuff into oblivion,
I feel sorry for some random dude that have been waiting for lets say a Caldari heavy, that either have to play with a gimped setup for God knows how long, or have to dual spec with two racial suits
And so on....
When the core content is out, all racial suits at least, and when they have reached an ok level of balance, then I'm all for no more respects. This game is still for all intents and purposes (except legal) still a beta, at least a large part of the community sees it that way. In a beta its normal to gradually add content, work on bugs and not least test and fine tune the balance of the game. Then it gets released. Ifwe don't have the tools to make calculated decisions, then whats the point?
So lets say most of the content is released and somewhat balanced, from that point on I'm all for no more respecs. (Though I would like new players to get a "once in a lifetime" chance), we want to be inclusive to new players no? Or should we all adapt that mentality; HTFU scrubs, we got four respecs durig closed beta alone so we know exactly what to do, you that are bran new and have no idea what to do can just go F..k yourselves, adapt or die scrub.... Its not helping the game.
And for the last time Tony, if I got a new respec today, I would spec into the exact same skills except for remote explosives lvl 2 and 3.... When I say this is not about my personal wishes, believe me.
And I would believe that a guy with 7 M skillpoints need it way more than one with 14 M. The latter have enough to have some of it "wasted" and still be effective, at least he should be way ahead on core skills, its a lot worse for someone with far less skillpoints, a lot less core sill and a much higher percentage is "wasted"...
|
Kitten Commander
Ostrakon Agency Gallente Federation
248
|
Posted - 2013.06.14 16:15:00 -
[236] - Quote
Maken Tosch wrote:Kitten Commander wrote:jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around. I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed. A lot of us, especially those who have grown use to Eve Online, are just not willing to violate our own principles just for the sake of growing the player base.
Then stay on EVE and fly around on your principles.
I love how people preach diversity and complain about how so many people use Assault/AR and then, when it comes time to ante up, they dont want to give people the ability to become diverse. You have found your calling but many others have not.
Simple Fact: If people are not having fun, they arent playing. If they arent playing, the game goes bust.
We had, what? 7-9000 people on regularly when Uprising started? Now its 4-6000. I wonder why it dropped so much. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3777
|
Posted - 2013.06.14 16:25:00 -
[237] - Quote
Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
Looks back through thread....
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
159
|
Posted - 2013.06.14 16:33:00 -
[238] - Quote
Maken Tosch wrote:Kitten Commander wrote:jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around. I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed. A lot of us, especially those who have grown use to Eve Online, are just not willing to violate our own principles just for the sake of growing the player base.
This is great when you have a growing and paying player base which Eve does. Dust does not have a growing player base, currently it appears to be static, and more people are less willing to invest money in this F2P game.
Hold to your position, you may even be right, but if you are wrong then watch as the player base decreases and the game drops below the level of economic viability and CCP either reduces the resources devoted to this game or ends the project all together.
If the veteran players start to leave and are not replaced by new players then the drop in numbers will not be steady and slow. As players see their friends, clans, and groups leave then so will they and as more leave the process accelerates into a flood.
The Eve way of doing things may not be best for Dust. This is a completly different game from Eve and should be treated as a such.
I assume as it is a matter of principle you would rather see Dust fail rather than violate it. If this is true then this is good for you but bad for Dust and the money making business that CCP is.
CCP needs to adapt to this new enterprise or more effectively manage the expectations, desires, and demands of its current and potential future player base.
If CCP, and the eve player base, can not Adapt then Dust will surely die or be that minor expansion to Eve a few players have heard about but have no interest in playing and certainly not pay into for boosters etc.
I think Dust has the potential to be a very good game but holding such strong opinions or principles when it comes to ensuring whether a product is profitable can be risky. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3777
|
Posted - 2013.06.14 16:38:00 -
[239] - Quote
A'Real Fury wrote:CCP needs to adapt to this new enterprise or more effectively manage the expectations, desires, and demands of its current and potential future player base.
If CCP, and the eve player base, can not Adapt then Dust will surely die or be that minor expansion to Eve a few players have heard about but have no interest in playing and certainly not pay into for boosters etc.
I know a LOT of gamers both online and off, and talk to them frequently about my favorite games. I used to constantly talk about DUST to them and try to explain its potential and that it was cool and unique.
Now?
I tell them to make an account and a character so they can be getting passive SP, but other than that, just stay far away for right now. I feel it's better to not draw much attention to DUST in its current state. It's best if we don't see too many new players, because first impressions are critical, and DUST's is well....dusty |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
161
|
Posted - 2013.06.14 17:01:00 -
[240] - Quote
Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz
.
How about player retention?
The player base does not appear to be growing. At best as far as I can tell it is static. Now if it were static at 50k or better then no big deal but at less than 9k maximum this becomes a concern.
While CCP works on patches, updates, and expansions they need to at least keep the player base they have while also working on ways to bring in and Keep new players.
At this moment a Respec will make at least some of their customer base happy while everything is worked out. A happy player base will be more willing to stay and possibly even spend some more money.
Taking no or limited action that does not act to keep said player base will see this game drop to an even lower number than we currently have.
A Respec is not the goal but a means to an end. The goal at the moment is to keep the currently small player base Dust has while coming up with a solution to bring in and keep new players.
Until then do what is necessary to keep this game alive. A Respec does very limited harm but has a reasonably decent pay out in terms of keeping some players involved with the game.
At the end of the day CCP needs to see a profit from Dust and it needs to secure the present, let alone the future of this game. At the end of the day Dust 514 is a product created by a for profit organisation utilising the F2P micro transaction economic model.
A Respec will help CCP make money now and possibly in the future. It increases their chances of Dust having a future and does very little harm either in the short term or long term.
My question to you is what Economic reason do you have against having Respecs if it improves Dust chances of continuing? |
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
161
|
Posted - 2013.06.14 17:06:00 -
[241] - Quote
DUST Fiend wrote:A'Real Fury wrote:CCP needs to adapt to this new enterprise or more effectively manage the expectations, desires, and demands of its current and potential future player base.
If CCP, and the eve player base, can not Adapt then Dust will surely die or be that minor expansion to Eve a few players have heard about but have no interest in playing and certainly not pay into for boosters etc.
I know a LOT of gamers both online and off, and talk to them frequently about my favorite games. I used to constantly talk about DUST to them and try to explain its potential and that it was cool and unique. Now? I tell them to make an account and a character so they can be getting passive SP, but other than that, just stay far away for right now. I feel it's better to not draw much attention to DUST in its current state. It's best if we don't see too many new players, because first impressions are critical, and DUST's is well....dusty
Sorry to say that is what I have done as well. |
Skihids
The Tritan Industries RISE of LEGION
1621
|
Posted - 2013.06.14 17:13:00 -
[242] - Quote
The current system has plenty of traps for new players that can put their meager SP in useless places.
Dropships anyone?
How long would a new player stick around after spending all starting and a months SP into flying under the assumption that it is viable once you put some SP into it?
As long as non-viable paths are presented without clear warnings respecs will be needed to retain players.
Of course all that will be sorted out once we get out of beta mode. |
Dj grammer
One-Armed Bandits
7
|
Posted - 2013.06.14 22:12:00 -
[243] - Quote
KingBabar wrote: I feel sorry for the guys dumping sp into lasers,
I feel sorry for the guys dumping sp into MD's,
I feel sorry for the guys that have spec into anything that suddenly gets flipped over by a developer that have a history of nerfing stuff into oblivion,
I feel sorry for some random dude that have been waiting for lets say a Caldari heavy, that either have to play with a gimped setup for God knows how long, or have to dual spec with two racial suits
And so on....
So lets say most of the content is released and somewhat balanced, from that point on I'm all for no more respecs. (Though I would like new players to get a "once in a lifetime" chance), we want to be inclusive to new players no? Or should we all adapt that mentality; HTFU scrubs, we got four re-specs during closed beta alone so we know exactly what to do, you that are bran new and have no idea what to do can just go F..k yourselves, adapt or die scrub.... Its not helping the game
And I would believe that a guy with 7 M skill points need it way more than one with 14 M. The latter have enough to have some of it "wasted" and still be effective, at least he should be way ahead on core skills, its a lot worse for someone with far less skill points, a lot less core sill and a much higher percentage is "wasted"...
+3 on that.
A lot of people going against the re-spec here and there are the fellow dusters with the "adapt or die" mentality. They need to understand that NOT EVERYONE STARTED IN CLOSED BETA. I surprised that they gave 4 re-specs in the closed beta despite the fact I did not start playing this game until December 2012.
I can understand the "adapt or die" to be wise with your skill points. But in reality THAT IS ONLY HELPING OUT THE TOP 10% OF PEOPLE PLAYING THIS GAME. Trust me I planed ahead when they gave out that re-spec but that re-spec by itself was not enough. People will change their mind in terms of weapons and dropsuits. So the HTFU mentality does not help out the game nor the community on this forum as well since it can leave CCP with a bad taste in their mouth about asking the community for anything. Also you mean to tell me when new weapons/dropsuits come out I cannot spec into them because I made a mistake in spending my Sp else where while the HTFU top 10% players can since they have everything they want? I'm sorry but for those HTFU players out there, your mentality kills the game.
Back on topic though, Babar is right. The people with low amounts of skill points (Under 7-10 million) just cannot keep up with people who were playing since closed beta.
I feel sorry for anyone double spec into two different dropsuits since they found the one that fits them late in the game. Here is a list of how expensive skills can be overall just based on the main tree of skills. With seeing this, this is the main reason why people should have a re-spec. Sadly I putting results off a person who didn't start until open beta. So pretend we had 6 million skill points and we want to be on the ground and not use vehicles at all. What would be the most expensive to least expensive tree?
Most to least for a ground mercenary without vehicles: Most expensive: Dropsuit Upgrades. Believe it or not this is the most expensive glutton of skill points tree with all of the core upgrades, armor plating, shield extensions and etc. With that 6 million, at least 50% or more will go into this skill. So kiss 3 million Sp goodbye.
In the middle: Dropsuit commad. You are now at 3 million Sp and say you wanted to be a Caldari Logistics or Assault. You will spend 6220 on the command, 273600 on the medium frame, and then 2,487,360 just to get your prototype suit. In total you will spend about 2.8 million Sp here. That means you are only left with 158180 Sp to spend in the least expensive skill.
Least expensive: Weaponry. Now it is time to get your weapons now to avoid using militia grade gear, right? Well with only 158180 Sp left, you are going to cut it close but will not be able to run advance gear at the start. Reason? It takes 68400 Sp for weaponry to use Light weapon operation. Now you are down to 89700 Sp. 12440 Sp in Light weapon just to use AR's, you are down to 77340 Sp. The highest you can go in to AR operations is level 2 and that cost a total of 49740 leaving you with 27600 left to play around with in the end.
So overall You have your prototype suit with at least one prototype shield/armor related gear and plenty of PG and CPU to play with but stuck with a basic AR unless you spend Aur into the kill-switch Gek. So for those "adapt or die HTFU" mentality players understand something, even with 6 million Sp you are going to be in need of a re-spec. Why? well with the pretend user, he could have just went advance logistics or assault dropsuit saving him at most a good 1.3 million Sp that could have been used elsewhere like core upgrades (increasing the CPU and PG to fit more stuff on even a prototype weapon). He can only do that if he gets a respec. This re-spec in return can help out players who just reached 1 million or 2 million Sp keeping the new player base alive and well. Re-specs also helps by keeping the Veteran base alive as well since they can do something different instead of using the same setup all the time.
So +3 Babar for touching up on how the re-spec can help the player base |
Italian dude 93
Bloodwolves Battalion
4
|
Posted - 2013.06.15 06:30:00 -
[244] - Quote
They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. |
Altina McAlterson
Not Guilty EoN.
548
|
Posted - 2013.06.15 07:11:00 -
[245] - Quote
Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Horrible idea. Respecs should be offered only for large scale changes in the skill tree or major mistakes on the part of CCP.
Not saying whether or not we need one, merely saying I'm completely against any kind of respec other than one-time things offered to all players at a particular time and only for a very good reason.
I might possibly agree to the ability to remove the SP from a single skill if it had a sufficiently long cool down period, several months at least, but that's as far as I think it should go. And honestly I don't think even that would be a good idea. |
Cass Barr
Red Star. EoN.
274
|
Posted - 2013.06.15 07:50:00 -
[246] - Quote
Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one.
Good god no. I support a respecs system, but only twice a year at most. |
RKKR
The Southern Legion RISE of LEGION
88
|
Posted - 2013.06.15 07:53:00 -
[247] - Quote
Altina McAlterson wrote:Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Horrible idea. Respecs should be offered only for large scale changes in the skill tree or major mistakes on the part of CCP. Not saying whether or not we need one, merely saying I'm completely against any kind of respec other than one-time things offered to all players at a particular time and only for a very good reason. I might possibly agree to the ability to remove the SP from a single skill if it had a sufficiently long cool down period, several months at least, but that's as far as I think it should go. And honestly I don't think even that would be a good idea.
Why exactly are you against respecs (other that the one-time ones)? |
Laurent Cazaderon
What The French CRONOS.
1577
|
Posted - 2013.06.15 11:16:00 -
[248] - Quote
Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back.
You re forgetting many things regarding the cal logi : how fast his shield regen starts (1.8 and 2.6 when depleted) with a complex reg. The fact its got 9 module slots makes the speed argument invalid as you can raise sprint easily. Znd even straf speed is not that low if you do it properly. Still higher than amarr or gallente assault anyway.
This suit is OP like hell and it will only get worse with ferroscale plates. And in that specific case of balancing something op and over used i would be firmly against offering a respec. That will avoid people diving into every flavor of the month and not set a precedent on which every player coukd rely to ask a respec every time there s a change.
Respec must remain a rare event. |
Maken Tosch
DUST University Ivy League
2690
|
Posted - 2013.06.15 11:28:00 -
[249] - Quote
RKKR wrote:Altina McAlterson wrote:Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Horrible idea. Respecs should be offered only for large scale changes in the skill tree or major mistakes on the part of CCP. Not saying whether or not we need one, merely saying I'm completely against any kind of respec other than one-time things offered to all players at a particular time and only for a very good reason. I might possibly agree to the ability to remove the SP from a single skill if it had a sufficiently long cool down period, several months at least, but that's as far as I think it should go. And honestly I don't think even that would be a good idea. Why exactly are you against respecs (other that the one-time ones)?
If you take the time to read all of the posts that are against respecs other than one-time ones, you will see why. There are legitimate concerns in regards to this. |
Canari Elphus
Pro Hic Immortalis
124
|
Posted - 2013.06.15 12:49:00 -
[250] - Quote
Laurent Cazaderon wrote:Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back. You re forgetting many things regarding the cal logi : how fast his shield regen starts (1.8 and 2.6 when depleted) with a complex reg. The fact its got 9 module slots makes the speed argument invalid as you can raise sprint easily. Znd even straf speed is not that low if you do it properly. Still higher than amarr or gallente assault anyway. This suit is OP like hell and it will only get worse with ferroscale plates. And in that specific case of balancing something op and over used i would be firmly against offering a respec. That will avoid people diving into every flavor of the month and not set a precedent on which every player coukd rely to ask a respec every time there s a change. Respec must remain a rare event.
I agree with this. I am for respecs because it promotes diversity when a new suit or vehicle pathway become available and not to support people jumping on the OP FTM bandwagon. If you only have respecs for new additions or once/twice a year, people have to take their choices much more seriously.
6 months for a FPS gamer is an eternity
|
|
Tony Calif
Seraphim Initiative. CRONOS.
2288
|
Posted - 2013.06.15 12:53:00 -
[251] - Quote
DUST Fiend wrote:Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
Looks back through thread....
Sorry I meant specifically for 1.2 build. We had a respec VERY recently. |
Anarchide
Greedy Bastards
95
|
Posted - 2013.06.15 13:26:00 -
[252] - Quote
What's the point of having a Skill Points system if you can respec every now and then?
Players with huge amount of SP will always have an advantage over newest ones when a new thing comes out as they can max out the new skills right of the bat. Let them grind for a change, like the new players do when they want a new skill. It gives everyone an equal start at a new skill/weapon and reward those who were saving their SP for upcoming stuff.
Respec should be Limited to major change in the Skill System. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3805
|
Posted - 2013.06.15 13:52:00 -
[253] - Quote
Anarchide wrote:Let them grind for a change
How do you think they got those huge amounts of skill points?
|
Deluxe Edition
TeamPlayers EoN.
406
|
Posted - 2013.06.15 13:54:00 -
[254] - Quote
Laurent Cazaderon wrote:
You re forgetting many things regarding the cal logi : how fast his shield regen starts (1.8 and 2.6 when depleted) with a complex reg. The fact its got 9 module slots makes the speed argument invalid as you can raise sprint easily. Znd even straf speed is not that low if you do it properly. Still higher than amarr or gallente assault anyway.
This suit is OP like hell and it will only get worse with ferroscale plates. And in that specific case of balancing something op and over used i would be firmly against offering a respec. That will avoid people diving into every flavor of the month and not set a precedent on which every player coukd rely to ask a respec every time there s a change.
Respec must remain a rare event.
First kenetic katalyzers completely eat at your PG nerfing either your overall health by forcing you remove shield extenders or using a pg or CPU upgrade module, strafe speed is a lot lower than assaults, regen my start quicker but assaults get a MUCH larger tick on shield regen.
The problem with calling a suit you have never used OP is that you have NEVER tried to fit out the suit, which is obvious in the descriptions of how you would fit it out the suit are impossible with the PG and CPU limitations. If you want to fit out a killer bee to have the same health as an assault you have to forsake all but maybe one of your modules (which you will be able to fit one standard module) and yea you sprint at the same speed, but will have slightly less HP, lower strafe speed, and no side arm.
Edit: When I was assault before the last respec I was positive the cali logi was some super suit, but once I got one I realize it really is just as mortal as all the other suits. I don't believe tha cali logi needs a nerf, however I do believe the assault can use a buff by giving the suit another equipment slot and a bump in pg/cpu to use it. |
Anarchide
Greedy Bastards
95
|
Posted - 2013.06.15 15:02:00 -
[255] - Quote
DUST Fiend wrote:Anarchide wrote:Let them grind for a change How do you think they got those huge amounts of skill points?
Quote it all or don't quote at all; you put it out of context.
You should feel bad and ask for a respec. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:08:00 -
[256] - Quote
Anarchide wrote:Quote it all or don't quote at all; you put it out of context.
You should feel bad and ask for a respec.
How is it out of context? You say they need to grind for a change, like new players. Believe it or not, old players were once new players.
If I got a respec, I would play DUST the proper way: I would sit on my SP for months, and run around with nothing but militia BPO's until this game goes into official release. |
Anarchide
Greedy Bastards
95
|
Posted - 2013.06.15 15:17:00 -
[257] - Quote
DUST Fiend wrote:Anarchide wrote:Quote it all or don't quote at all; you put it out of context.
You should feel bad and ask for a respec. How is it out of context? You say they need to grind for a change, like new players. Believe it or not, old players were once new players. If I got another respec, I would play DUST the proper way: I would sit on my SP for months, and run around with nothing but militia BPO's until a little after this game goes into official release.
I meant they'll be able to insta-max out every new skills that comes out; newer players won't. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3808
|
Posted - 2013.06.15 15:44:00 -
[258] - Quote
Anarchide wrote:I meant they'll be able to insta-max out every new skills that comes out; newer players won't. If the game was properly balanced by CCP, than that would be a non factor, because they have to give something up first in order to gain something.
You want that new anti matter rifle that just came out? Well, you're going to have to give up that Mass Driver you've been using.
The problem here arises from "FoTM" which only exists because CCP is still learning how to balance an FPS. Having periodic respecs or some kind of system that allows you to "refund" some of your SP periodically would literally cause no harm to the game in a balanced environment outside of hurting some peoples feelings, because they can't grasp that EVE and DUST are two wildly different animals |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1710
|
Posted - 2013.06.15 15:48:00 -
[259] - Quote
If all the content were available, skills weren't bugged, and CCP didn't nerf things on a whim, do you thinks we would even be having this discussion? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3809
|
Posted - 2013.06.15 15:55:00 -
[260] - Quote
Cosgar wrote:If all the content were available, skills weren't bugged, and CCP didn't nerf things on a whim, do you thinks we would even be having this discussion? Not with the reasonable half of the player base, at least
I still think we need some kind of partial respec system, even in a fully released environment, but full respecs would be primarily unnecessary. I still like the idea of trading something like 250K SP for a respec, since that permanently sets you behind. Only people who really screwed up their build, or just hate what they're playing would go for it.
A partial respec system would do something like slowly accumulate in the background, allowing you to remove X levels from any number of skills, and allocate them elsewhere. Something like being able to take 1 level out of something per week, or maybe just a little more so that each month, you could take 5 points out of something and allocate it elsewhere, paying for new skill books as needed.
This would allow players who only slightly screwed up their skills to slowly correct them, while players who really screwed things up could sacrifice a chunk of their SP to get the exact build they've been working on. |
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Obodiah Garro
Tech Guard General Tso's Alliance
152
|
Posted - 2013.06.15 17:00:00 -
[261] - Quote
no more damn respecs, this is meant to be a mmo or something |
XV 23
Venilen Eugenics Agency
1
|
Posted - 2013.06.15 17:30:00 -
[262] - Quote
Obodiah Garro wrote:no more damn respecs, this is meant to be a mmo or something
People don't seem to understand how optionnal respecs would help this game. It is "supposed to be an mmo or something" but what we have is a lobby shooter with a vast skill system, not an MMO. The majority of real MMO's have a system for respecs or switching job roles.
Being able to respec skill points to try new fits would help retain players because it would be FUN for them. If I could respec my toon you best believe I would start playing Dust again.
For me dust got boring the past few months and I took a break.
Other than the $80.00 I spent on the game, there is nothing at all pulling me back to playing. I am not complaining because I had lots of fun while it lasted.
If I could spend ISK or WP's to try new stuff with my 7 million SP I would log in right now and be uber excited to play Dust again.
I don't see why people would be against a respec system being put in place. I only imagine these are people who have amassed tons of SP and feel respecs would somehow negate the grind they have put in.
I understand this is in the EvE universe and the "HTFU" or "adapt and die" motto fits in EvE, but not Dust. People forget this is a FPS no matter how many flashy words you use to describe it.
|
Maken Tosch
DUST University Ivy League
2695
|
Posted - 2013.06.15 18:26:00 -
[263] - Quote
CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1714
|
Posted - 2013.06.15 18:29:00 -
[264] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this. Why did they issue optional respecs in the first place again? Oh right, bugged and misleading skills, and fixes to SP sinks in the skill tree. Like that'll never happen again. |
RKKR
The Southern Legion RISE of LEGION
92
|
Posted - 2013.06.15 19:31:00 -
[265] - Quote
Obodiah Garro wrote:no more damn respecs, this is meant to be a mmo or something
Yes and DUST is the typical MMO , DUST tries to be different so why should DUST have the same-old-boring-grindfest-SP-system to begin with? I don't really see the fun in grinding?
All you anti-respec'er are afraid everyone will spec into FOTM...guess what is happening now? Everyone copies each other to make sure they have a winning chance on the battlefield. Most of the players use the same stuff anyway so **** that "oh no there is not going to be any variety"-stuff...if players can experiment more with their SP then maybe there will be more variety...
WOW Maken Tosch first you tell me to catch up on all the respec-threads and now you come with a one-liner that "CCP has already made up their minds", it seems like you just don't want to argue. Why don't you just copy/paste your awesome no-more-respec arguments again and again instead of wasting your energy and time with stupid responses. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1719
|
Posted - 2013.06.15 19:35:00 -
[266] - Quote
I still can't believe people are arguing against respecs in an unfinished game. |
Stevez WingYip
Lumodynamics Power Control Corp Panda Cave
28
|
Posted - 2013.06.15 19:55:00 -
[267] - Quote
Cass Barr wrote:Italian dude 93 wrote:They should let you buy a respec for 5 million ISK and you can only do it once a week. Also you need to make 100,000 war points every time you want one. Good god no. I support a respecs system, but only twice a year at most.
Treat it like the neural remaps on EvE! |
Azura Sakura
Militaires-Sans-Frontieres
107
|
Posted - 2013.06.15 20:00:00 -
[268] - Quote
Good thing I'm spec into 2 different "roles" instead of 1 so I can have replay value. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
171
|
Posted - 2013.06.15 20:22:00 -
[269] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
It is being pushed because a segment of the player base want it. CCP does not have to give one if they do not want to but what is true now may change with time.
The reasons vary for wanting them as part of the game, at least at this point in time, from wildly and changing unbalanced fittings with each update/fix, player retention, making the game fun during this volatile period, to people that have not received the Respecs they requested before the deadline.
Now the reasons given for not giving a Respec have been this is not how we do it in eve, HTFU, it's a matter of principle, just NO, and one that I actually do understand and that is your decisions should have consequences. The only problem with the last reason is that our actions do not have consequences but CCP's does e.g. Dropships, LAVs, HMG, Laser Rifles and to a lesser extent the Heavy and Scouts, and the PG/CPU sink.
Now you could say Adapt or Die but how many times will you keep on grinding SP so you can move onto a new build, and not because you chose a bad build, but because it was radically rebalanced by CCP and it might happen every month. And please understand that if you are being forced to change suits/roles because of a nerf then it will feel like a grind because it was not your choice to skill into something else.
However, CCP has already achieved something rare and that is keep a decent number of players playing a FPS constantly for over a year. The problem though is those who were most heavily invested in the idea of Dust are starting to give up and move on. The percentage of the closed beta group that feel this way may be large or small, I have no idea, but if it is large then CCP may be looking at real problems. After closed beta players you have the open beta vets and by definition they are less invested in this product and will find it much easier to move on if they are not finding the game fun. As for the new players since uprising came on the scene how many of them are still here?
My concern is that by the end of the year that Dust will have a player base of 2-3k and that's it. These 2-3k will continue to gain SP and any new player who joins at that point will be facing vets with 20-40 mil SP or running around an Academy with a couple hundred others getting bored, due to small new player count, before leaving.
I think that Respecs during this period of balancing could make this game fun and help maintain the current player base. CCP will need to do something else when it comes to keeping new players around.
But as you have stated CCP does not have to do anything it does not want to but that doesn't mean we can not try and convince them a particular idea would be good for their profit margins on this product.
Either way I have had my money's worth from this game. I have never put this many hours into playing a single console FPS Game, over the last 6 months, as I have done in Dust 514. Hell, I rarely play any FPS console game for 6 months straight so congrats to CCP and I really hope I will have a reason to continue to play into the future. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3827
|
Posted - 2013.06.15 20:47:00 -
[270] - Quote
Cosgar wrote:I still can't believe people are arguing against respecs in an unfinished game.
They aren't.
Go back and read the thread, they aren't actually arguing.
It's stamping their feet in the ground and going "CCP said no, and no means no" |
|
Canari Elphus
Pro Hic Immortalis
124
|
Posted - 2013.06.15 22:05:00 -
[271] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
Because, in the end, we pay for the game to be made with our wallets.
No.
More.
Money.
According.
To.
Players.
I cant understand why you dont understand business or that, while DUST is linked to EVE, it is not EVE.
And this is coming from someone who would choose the exact same things if a respec is offered. I only want to see more diversity in the game and for it to last. I realize that people are getting burnt out on the same ol same ol day after day and will quickly choose another game once they hit their limit of patience.
Lets take a look back at every conservative movement in the past that relied up on the phrase "that is the way its always been" while failing to listen to the people and see how long they have lasted....
Who is going to be around to test out new weapons/dropsuits/vehicles when they come out of they dont have the SP to spare? Do you honestly think the new guys who have little SP will save it in hopes of a brighter future or will they spend it to try to even the gear gap with the vets?
To quote you EVE guys - Adapt or die
The players are different, adapt to them or watch this game die |
Deluxe Edition
TeamPlayers EoN.
406
|
Posted - 2013.06.15 23:15:00 -
[272] - Quote
Canari Elphus wrote:Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this. Because, in the end, we pay for the game to be made with our wallets. No. More. Money. According. To. Players. I cant understand why you dont understand business or that, while DUST is linked to EVE, it is not EVE. And this is coming from someone who would choose the exact same things if a respec is offered. I only want to see more diversity in the game and for it to last. I realize that people are getting burnt out on the same ol same ol day after day and will quickly choose another game once they hit their limit of patience. Lets take a look back at every conservative movement in the past that rallied to the phrase "that is the way its always been" while failing to listen to the people and see how long they have lasted.... Who is going to be around to test out new weapons/dropsuits/vehicles when they come out o\if they dont have the SP to spare? Do you honestly think the new guys who have little SP will save it in hopes of a brighter future or will they spend it to try to even the gear gap with the vets? To quote you EVE guys - Adapt or die The players are different, adapt to them or watch this game die
So your saying a no respec system will encourage people to take a more diverse route and not follow tried and true builds? The thing is the game is going through to many changes for any decisions to be properly informed. I'm sure having only Amarr heavies will help with the diversity you are cheering for. |
Eris Ernaga
Super Nerds
214
|
Posted - 2013.06.15 23:18:00 -
[273] - Quote
ZDub 303 wrote:Pretty sure they don't plan any more respecs at this time. New stuff comes out, start grinding.
Only people who deserve a respec now are heavies, as they don't have all of their racial suit options.
However, I think they need to reevaluate all of the suit bonuses, considering most of them are garbage and counter intuitive to the play style each race was designed for (armor tankers being the glaring problem).
At which, point once the suit bonuses are fixed and heavy racial variants are released, we should prob get another respec, given how much change there will be to the game (again)
Neither do scouts, basic scouts, basic heavys, basic logis, dropships, tanks, or LAVS. |
Cass Barr
Red Star. EoN.
286
|
Posted - 2013.06.16 01:28:00 -
[274] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
Because it's the wrong decision.
And because no one's posted any good reasons for not having them. Avoiding FotM spamming is a good reason, but that's only an issue in an unlimited, or very loosely limited respecs system. And the fact that there are even FotM issues is CCP's fault, because of poor balancing and wild swings. Don't punish the players for it.
"Because EVE" isn't a good reason, it's laughable. No one should give a damn how it's done in EvE. They're different games, different genres, different player bases, different platforms, different mechanics, and different skill systems! The only thing these two games have in common is the parent company, they don't even have the same dev teams, and they STILL have basically nothing to do with each other. "Because EVE" is suck a weak ass, pointless, **** poor argument it really shouldn't even be dignified with a response; it's the safe familiar haven of fanbois who lack the mental capacity to actually formulate any logical reasoning for whatever topic happens to be being debated at the time. If that's the best answer you have, you're as worthless as all these alt account forum trolls that CCP can't ban fast enough. Too bad being a mindless drone isn't bannable as well.
And the "people should live with their mistakes" argument isn't much better; it's just this side of a red herring. We live with our mistakes every day. Mistakes made on the battlefield. Mistakes made in the meta. We shouldn't have to live with CCP's mistakes as well, if we find out too late that a skill is worthless or the equipment it unlocks is broken. And quite frankly, relieving boredom through variety and improving the experience for new players are both worth far more than whatever little scrap of value this is supposed to bring to the table. What is the value here? Does trying to limit experimental and out of the box builds qualify as a reasonable goal?
So in conclusion, we (not the CCP parrots) keep arguing for a respec system because for most of us, it's a no brainer. |
Kain Spero
Imperfects Negative-Feedback
1683
|
Posted - 2013.06.19 19:53:00 -
[275] - Quote
As long as things are changing rapidly and dramatically I don't see how it's fun to be locked in and then have the ground shift under you. I'd like to be very very cautious about how any respecs are handled though. Skilling and the decisions of what to skill can't be something done lightly. Decisions should matter.
The last thing I want is for veterans to be become infinitely more powerful through versatility than new players because they are able to change their specialization at will. Part of the beauty of the skill system is generally when something new is introduced everyone in the game whether you have been playing for over a year or 2 weeks you have an equal chance to skill into the new specialty and be effective.
That said, I still think that the grind from new player to a first specialization (basically becoming Planetary Conquest combat effective) is way too much. I think this is part of where the large desire for a respec comes from. Perhaps an optional semi-annual or annual respect is something that would help solve the grind problem. I'm not sure. I do know that it makes the game more fun. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:58:00 -
[276] - Quote
Respec should be an aur option.
Pay for a respec. |
Harry Hendersons
Royal Uhlans Amarr Empire
0
|
Posted - 2013.06.20 17:49:00 -
[277] - Quote
I say NO MORE RESPECS. EVAR!!!!!!!! |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.06.21 20:45:00 -
[278] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
Here here |
Planetside2onPS4
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 07:03:00 -
[279] - Quote
Video of OP's concerns |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 19:20:00 -
[280] - Quote
I could use a respec, just to refine what I have. Yes to respec on 1.2 |
|
Onesimus Tarsus
Kameira Lodge Amarr Empire
502
|
Posted - 2013.06.22 19:36:00 -
[281] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
C'mon.
Just.
One.
More. |
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