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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1607
|
Posted - 2013.06.13 22:03:00 -
[151] - Quote
KingBabar wrote: In short: When this game gets factually released, (not technically) then I'm ok with no more respects.
You hit the nail on the head. |
Jin Robot
Foxhound Corporation General Tso's Alliance
862
|
Posted - 2013.06.13 22:03:00 -
[152] - Quote
Bull, the reason is that it creates a longer term thoughtful approach. Your choices matter. Sound familier? why do you need this feature? Are you all honestly that entitled that you wont invest any time? |
Jin Robot
Foxhound Corporation General Tso's Alliance
862
|
Posted - 2013.06.13 22:05:00 -
[153] - Quote
CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1609
|
Posted - 2013.06.13 22:12:00 -
[154] - Quote
Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? |
KingBabar
The-Butterfly-Effect
816
|
Posted - 2013.06.13 22:20:00 -
[155] - Quote
Jin Robot wrote:Bull, the reason is that it creates a longer term thoughtful approach. Your choices matter. Sound familier? why do you need this feature? Are you all honestly that entitled that you wont invest any time?
I don't need this feature, the game in its current state does. I agree with you 100% if I where able to make educated choices, so far though, CCP's actions have led me to believe that all my clever choices are up for suddenly being completely useles for no good reason. So how can my choice matter in this scenario?
Be more concerned with making this an inclusive game, not a club for spreadsheet users. If you can't see that your mentality is damaging for the wast majority of an FPS population then you are lost.
And lastly, "won't invest any time?" We all have to spend lots and lots of time to stay at the top of the arms race in this game, having 3 monts of grinding suddenly be swept away for no good reason and then be expected to it all over again is not "won't invest any time", not by a long shot.
I am getting paranoid here, does the EVE players want all the FPS players to back out of this game so they can have their own little club going? Seems like its where itsheading... |
Doyle Reese
OSG Planetary Operations Covert Intervention
123
|
Posted - 2013.06.13 22:21:00 -
[156] - Quote
Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? true, but at the same time this opened up a precedent where every time something changes, you got people asking for a respec. Let CCP do their thing with releasing everything first, then have a one and done respec
but yeah, I really hope we have a test server where we can actually test the stuff, it's one thing to have internal tests, but it's a whole other thing actually playing in real network matches, even if it is on a private server |
DUST Fiend
OSG Planetary Operations Covert Intervention
3752
|
Posted - 2013.06.13 22:23:00 -
[157] - Quote
Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? Probably not.
Jin is convinced that his spreadsheet powers are 1337 and anyone who doesn't have Spreadhseet Master skilled to V is just S.O.L.
Also, I LOVE how closed Beta vets know that this game is still in Beta
Full release; my dropship |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1613
|
Posted - 2013.06.13 22:31:00 -
[158] - Quote
DUST Fiend wrote:Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? Probably not. Jin is convinced that his spreadsheet powers are 1337 and anyone who doesn't have Spreadhseet Master skilled to V is just S.O.L. Also, I LOVE how closed Beta vets know that this game is still in Beta Full release; my dropship You know what the funny part is? I actually used a spreadsheet and planned my SP allocation out 100% to where I wanted to be. If stuff actually worked as advertised, I wouldn't even want a respec. Hell, if Dust was held to the same standards as EVE, nobody would need a respec and the forums would be barren because we'd all be too busy in game, shooting eachother in the face with balanced weapons and terrain that doesn't try to swallow you whole. Tanks would be kicking ass and taking names, Dropships would be supporting their teams, heavies with an HMG would dominate inside their own optimal range, planatery conquest and FW would matter, newberries wouldn't be protostomped because there would be actual matchmaking... .... ....whoah, I just got lightheaded for a moment there.
Also, I agree with the PS4 point. Beta will never be over until Dust 514 is on the PS4. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3753
|
Posted - 2013.06.13 22:45:00 -
[159] - Quote
Cosgar wrote:You know what the funny part is? I actually used a spreadsheet and planned my SP allocation out 100% to where I wanted to be
Me too, it literally worked out to the exact CPU / PG that I needed
The only two things I wanted to do in this game were fly dropships (lol) and shotgun scout, and while shotgun scouts can sometimes put up descent numbers, a big part of that is the shoddy hit detection still making bullets randomly vanish when they hit scouts.
Scouts are already in a bad spot, I wasn't about to skill into them only to have the game get a performance boost and directly nerf them even further. |
KingBabar
The-Butterfly-Effect
817
|
Posted - 2013.06.13 22:51:00 -
[160] - Quote
DUST Fiend wrote: Scouts are already in a bad spot, I wasn't about to skill into them only to have the game get a performance boost and directly nerf them even further.
Dust in a nutshell if I ever saw one.
So I finally got a quote worth of being the first I actually copy-paste for safekeeping.... |
|
xjumpman23
Royal Uhlans Amarr Empire
338
|
Posted - 2013.06.13 23:20:00 -
[161] - Quote
The game needs respecs.
|
mikegunnz
Zumari Force Projection Caldari State
610
|
Posted - 2013.06.13 23:35:00 -
[162] - Quote
I remember a while back, a smart man (ME) had a suggestion to allow respecs at a cost. Player must save up 250,000SP and spend it on a resped option. This would mean, that a player had to use up a week's worth of playtime. Not a HUGE amount, but enough to make them "feel it" if they respec'ed often.
I guess, like many of history's greats... I was ahead of my time. |
Cass Barr
Red Star. EoN.
231
|
Posted - 2013.06.13 23:36:00 -
[163] - Quote
DUST Fiend wrote:Cosgar wrote:Jin Robot wrote:CCP should have never allowed the optional respec. Give a brat an inch, they will cry for a mile. Bugged weapons, misleading skills that don't do as advertised, stealth nerfs SP sinks... is there any other way I can spell things out for you so you can understand? Probably not. Jin is convinced that his spreadsheet powers are 1337 and anyone who doesn't have Spreadhseet Master skilled to V is just S.O.L. Also, I LOVE how closed Beta vets know that this game is still in Beta Full release; my dropship
EvE Fanbois: CCP can do no wrong. Until it finally effects them enough to throw a riot. Why bother with the whole middle ground constructive dialogue approach? That takes too much time.
Since we're technically not even in full beta yet, it will be a while before I think the game's at a point to support a no-respec system.
Even then, tying people into a single playstyle for such a long period of time is a bad mechanic. It WILL lead to player burnout and poor retention of new players. But again, that's just another drop in the bucket of problems that will lead to new players dropping like flies.
Coming into this game with no respecs available, a new player will have 2 options:
1. Specialize on a role, as the system is designed, and have basically NO variability in playstyle for many months. Hell I've been playing this character for 6 months and my primary build isn't even close to being filled out. (Damn you, logis, and all your equipment!)
2. Spec broadly from the get go. They have variety in playstyle now, to avoid the crushing boredom of playing the same way for months on end. But now they've voluntarily gimped themselves for all those months of grinding.
That's it, those are your options. Be bored, or be gimp (and far less effective in competitive play).
Strict specialization will work in MMO's, but only if they have a variety of activities to be involved in. All the disparate activities you can perform are what keeps you from being locked into a SSDD routine, even if your spec remains mostly static. That's why the games can display the longevity they do, it takes a lot longer for people to become bored with the many different systems.
When you have a static playstyle/spec AND a static activity(singular)? That's poor design; it becomes boring far more quickly. It will have adverse effects on all of us, both the players and CCP.
And that's just one of the reasons I support a system for (occasional) respeccing.
The fact that this game doesn't even qualify as a Beta yet is another. Beta's are for testing core content and functionality, yet we don't even have the basic set of weapons, dropsuits, and vehicles fully implemented yet. And one of the biggest aspects of core functionality, PC and it's attendant systems, was just rolled out. This game is still between Alpha and Beta stages for any correct usage of the words.
Also, CCP can't figure out how to adjust and balance things without breaking them. That's partly a function of the very slow patch cycle. Instead of making relatively small adjustments, then observing the effects and proceeding accordingly, they get overly ambitious and make sweeping changes all at once in hopes of getting it right all at one time, because only God knows when the next patch might roll around with their next opportunity. Also, they haven't figured out that when you're presented with a list of options to balance an item, any one of which will resolve the issue on it's own, "Yes, we'll take them all" isn't the correct response.
Additionally, new players will make mistakes as they happily frolic around in the Academy, oblivious to what's about to happen to them. Personally I haven't made any mistakes in a spec, I'm pretty careful about how I allocate SP. Maybe playing Eve for one month many years ago helped, since I was familiar with the system; I don't know. I'm sure many of you have likewise had no issues. Guess what? No one gives a damn. No cookies are to be distributed on account of your 1337 SP allocating skills. When the newbie realizes the 700k SP he dumped into Plasma Cannons was a complete and utter waste, or that Laser Rifles aren't exactly useful, he's going to be upset, and rightfully so. And quite frankly this game is going to need all the help it can get in retaining players.
But hey, **** it.
Who cares if having a reasonable system for respeccing would have numerous positive benefits? That's not how Eve does it, and that's the only thing that matters!
'Dis **** is hardcore yo. HTFU noobz.
|
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.13 23:45:00 -
[164] - Quote
Im fine with no respecs if they would actually fix the core part of this game and make the rest interesting.
- Lag makes this game unplayable at times - Bugs lead to hard restarts on our systems which cannot be healthy for them - Massive overheating of PS3's due to inefficiencies in the game - Poor hit detection - Hills that have hands - PC is already boring - FW means nothing to the non-EVE crowd as it is just Skirmish in a different wrapper - There is nothing to be gained by PC for DUST players other than bragging rights. You cant build anything, you cant create something greater. Its just a big game of checkers.
Ive purchased Merc Packs since I started this game. I will not anymore until something other than 'new suits and textures' is done with this game. Im done paying for shiny objects and lip service. |
Chinduko
KILL-EM-QUICK RISE of LEGION
200
|
Posted - 2013.06.13 23:50:00 -
[165] - Quote
Cass Barr wrote:[quote=DUST Fiend][quote=Cosgar][quote=Jin Robot]CCP should have never allowed the optional respec. EvE Fanbois: CCP can do no wrong. Until it finally effects them enough to throw a riot. Why bother with the whole middle ground constructive dialogue approach? That takes too much time. Since we're technically not even in full beta yet, it will be a while before I think the game's at a point to support a no-respec system. Even then, tying people into a single playstyle for such a long period of time is a bad mechanic. It WILL lead to player burnout and poor retention of new players. But again, that's just another drop in the bucket of problems that will lead to new players dropping like flies. Coming into this game with no respecs available, a new player will have 2 options: 1. Specialize on a role, as the system is designed, and have basically NO variability in playstyle for many months. Hell I've been playing this character for 6 months and my primary build isn't even close to being filled out. (Damn you, logis, and all your equipment!) 2. Spec broadly from the get go. They have variety in playstyle now, to avoid the crushing boredom of playing the same way for months on end. But now they've voluntarily gimped themselves for all those months of grinding. That's it, those are your options. Be bored, or be gimp (and far less effective in competitive play). Strict specialization will work in MMO's, but only if they have a variety of activities to be involved in. All the disparate activities you can perform are what keeps you from being locked into a SSDD routine, even if your spec remains mostly static. That's why the games can display the longevity they do, it takes a lot longer for people to become bored with the many different systems. When you have a static playstyle/spec AND a static activity(singular)? That's poor design; it becomes boring far more quickly. It will have adverse effects on all of us, both the players and CCP. And that's just one of the reasons I support a system for (occasional) respeccing. The fact that this game doesn't even qualify as a Beta yet is another. Beta's are for testing core content and functionality, yet we don't even have the basic set of weapons, dropsuits, and vehicles fully implemented yet. And one of the biggest aspects of core functionality, PC and it's attendant systems, was just rolled out. This game is still between Alpha and Beta stages for any correct usage of the words. Also, CCP can't figure out how to adjust and balance things without breaking them. That's partly a function of the very slow patch cycle. Instead of making relatively small adjustments, then observing the effects and proceeding accordingly, they get overly ambitious and make sweeping changes all at once in hopes of getting it right all at one time, because only God knows when the next patch might roll around with their next opportunity. Also, they haven't figured out that when you're presented with a list of options to balance an item, any one of which will resolve the issue on it's own, "Yes, we'll take them all" isn't the correct response. Additionally, new players will make mistakes as they happily frolic around in the Academy, oblivious to what's about to happen to them. Personally I haven't made any mistakes in a spec, I'm pretty careful about how I allocate SP. Maybe playing Eve for one month many years ago helped, since I was familiar with the system; I don't know. I'm sure many of you have likewise had no issues. Guess what? No one gives a damn. No cookies are to be distributed on account of your 1337 SP allocating skills. When the newbie realizes the 700k SP he dumped into Plasma Cannons was a complete and utter waste, or that Laser Rifles aren't exactly useful, he's going to be upset, and rightfully so. And quite frankly this game is going to need all the help it can get in retaining players. But hey, **** it. Who cares if having a reasonable system for respeccing would have numerous positive benefits? That's not how Eve does it, and that's the only thing that matters!'Dis **** is hardcore yo. HTFU noobz.
I'd be ok if CPP completely disconnected Dust from EVE, I'd welcome it. On the positive side, we wouldn't have to listen to EVE players pretend to know anything about a FPS and it might also free up some memory to actually have those 24v24, 32v32, or 48v48. Even while connected to EVE, I find no benefit to the Dust merc. Dust is not EVE and if CCP tries to mold Dust with their EVE player mentality, the real FPS players will leave for a real FPS. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
91
|
Posted - 2013.06.14 00:01:00 -
[166] - Quote
I dont think anything above 32 players is truly feasible on PS3 / 360 |
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.14 00:09:00 -
[167] - Quote
Daxxis KANNAH wrote:I dont think anything above 32 players is truly feasible for CCP
Fixed that for you. The amount of inefficiency and extra junk we have is what is causing the PS3 to be maxed out. You could easily run larger player counts if there werent so many holes in the script.
|
KingBabar
The-Butterfly-Effect
820
|
Posted - 2013.06.14 00:11:00 -
[168] - Quote
Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP
Fixed |
Chinduko
KILL-EM-QUICK RISE of LEGION
200
|
Posted - 2013.06.14 00:14:00 -
[169] - Quote
KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed
True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
91
|
Posted - 2013.06.14 00:33:00 -
[170] - Quote
Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it.
On a console?
Most games on console are up to 32. There maybe some that are 48 but not sure.
Next Gen consoles will feature 64v64 combat as confirmed by BF4.
Edit - apologies - just looked it up.
Never played MAG, only played Xbox FPS's until Dust. |
|
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.14 00:33:00 -
[171] - Quote
KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed
Late to the punchline ;) |
mollerz
Minja Scouts
384
|
Posted - 2013.06.14 00:44:00 -
[172] - Quote
I can't see the problem with respecs. For the life of me, I can't see it ruining any aspect of the game for now. IT certainly doesn't violate some sense of fairness.
The only way I'd be on board with shutting off respecs is the day CCP rolls out a game free of FPS breaking bugs, at least a basic set of each races suit, vehicles and whatever else is to come, as well as their network issues fixed.
This game will be great. At that point we can take it seriously. But at this point, they need more players trying out all the new stuff they are trickling out, and for us to test it over weeks of skill training hampers the whole game improving process with regards to interfacing with their community. if something new gets introduced, yet it takes the community a few weeks to even test it out.. what is the thinking there?
To say that respecs are out of the question is to say this game is golden and complete. It is so far from either of those qualities it isn't even funny. To add to it, why do they keep the stats of the game items classified even though we all know kit's on their road map. That would in the very least allow players to plan accordingly.
This whole games development has become very bizarre. the information we get is seldom complete, and hell.. have we ever gotten any complete information? ever? is there a project manager over seeing dust? Do the developers even play the game? half the time they act surprised about bugs. meanwhile, playing the game for 5 minutes and certain bugs are all you notice. How is that disconnect happening? For example, getting stuck to geometry. One dev asked what we were getting stuck to. Dude- we are getting stuck to EVERYTHING. How do you not know that? then there's always the lack of attention to any details. man, i couldn't develop a game without obsessing over the details.
like I said, bizarre. |
Chinduko
KILL-EM-QUICK RISE of LEGION
203
|
Posted - 2013.06.14 01:14:00 -
[173] - Quote
Daxxis KANNAH wrote:Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. On a console? Most games on console are up to 32. There maybe some that are 48 but not sure. Next Gen consoles will feature 64v64 combat as confirmed by BF4. Edit - apologies - just looked it up. Never played MAG, only played Xbox FPS's until Dust.
The playerbase is so low now, you can't play the 128v128 but when the player base was large enough, it was a fun game. It can still fill the 32v32 game mode Sabotage which is MAG's smaller game mode can be fun. |
KOBLAKA1
Opus Arcana Orion Empire
75
|
Posted - 2013.06.14 01:21:00 -
[174] - Quote
mollerz wrote:I can't see the problem with respecs. For the life of me, I can't see it ruining any aspect of the game for now. IT certainly doesn't violate some sense of fairness.
The only way I'd be on board with shutting off respecs is the day CCP rolls out a game free of FPS breaking bugs, at least a basic set of each races suit, vehicles and whatever else is to come, as well as their network issues fixed.
This game will be great. At that point we can take it seriously. But at this point, they need more players trying out all the new stuff they are trickling out, and for us to test it over weeks of skill training hampers the whole game improving process with regards to interfacing with their community. if something new gets introduced, yet it takes the community a few weeks to even test it out.. what is the thinking there?
To say that respecs are out of the question is to say this game is golden and complete. It is so far from either of those qualities it isn't even funny. To add to it, why do they keep the stats of the game items classified even though we all know kit's on their road map. That would in the very least allow players to plan accordingly.
This whole games development has become very bizarre. the information we get is seldom complete, and hell.. have we ever gotten any complete information? ever? is there a project manager over seeing dust? Do the developers even play the game? half the time they act surprised about bugs. meanwhile, playing the game for 5 minutes and certain bugs are all you notice. How is that disconnect happening? For example, getting stuck to geometry. One dev asked what we were getting stuck to. Dude- we are getting stuck to EVERYTHING. How do you not know that? then there's always the lack of attention to any details. man, i couldn't develop a game without obsessing over the details.
like I said, bizarre.
This just deserves to be here twice
|
Canari Elphus
Pro Hic Immortalis
118
|
Posted - 2013.06.14 01:26:00 -
[175] - Quote
Daxxis KANNAH wrote:Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. On a console? Most games on console are up to 32. There maybe some that are 48 but not sure. Next Gen consoles will feature 64v64 combat as confirmed by BF4. Edit - apologies - just looked it up. Never played MAG, only played Xbox FPS's until Dust.
MAG wasnt perfect but as far as map size, player counts, and roles it was pretty good. For those that didnt play:
All modes played like Skirmish 1.0 where you had lines of defense that the attackers had to clear to win. Sabotage - Gun vs. Gun - 32 vs 32 Acquisition - Guns, Bunkers, Armored Vehicles - 64 vs 64 Domination - All of the above - 128 vs 128
Roles - Squad Leader - Set objectives. Had certain buffs. Could call in air strikes/artillery on 64v64 and above Platoon Leader - Could not set objectives but could talk to all squads. Had own set of strikes/options Commander (forgot official name) - No strikes but had ECMs and other strategic options
DUST should not become another MAG but there is a lot to learn from since they are both strategic squad based FPS games. The thing I liked about MAG was that there was more strategy involved in making sure that the teams were coordinated. There was also a feel of immediacy and a fast pace to it that DUST lacks at the moment. |
J4yne C0bb
DUST University Ivy League
29
|
Posted - 2013.06.14 01:39:00 -
[176] - Quote
DUST Fiend wrote:Except you can't plan your choices because they're constantly being fiddled with, nerfed out of relevance, or buffed to the point that they will soon be nerfed out of relevance.
Really the thought of not allowing respecs just feels like people who need to rely on spreadsheets to get the upper hand don't want other players to have the chance to fix uneducated (not really their fault, they shouldn't have to dig through pages and pages of threads and youtube videos to find this stuff out) choices that they've made.
Also, why let people move out of a playstyle they've been playing for months? It's far more entertaining to let them grind for a few more months to get to the point where their new playstyle is even worth fielding in any match that even remotely matters.
If there was actually stuff to do in DUST, then maybe, just maybe, I wouldn't mind this mentality. Unfortunately, it's a lobby shooter, and forcing people to stick to a single playstyle with no hope of changing it other than biting the bullet and grinding for months is absurd.
Testify.
I don't understand the massive boner CCP has for the idea of no respecs, especially in a game with so many choices and career paths, even alternate paths within the same career, like being a rez/rep/repair logi vs. a combat logi.
I'm pretty much a dedicated logi and I do enjoy it (when the frakin injectors are working right), but say one day I get a wild hair up my butt and decide, hey, I think I'd like to be a sniper for a little while? Or maybe I'd like to try out tanks, and see what that's like? This adds infinite replay-ability, and more enjoyment and immersion into the game. And when all that happens, the most important thing happens: I open my wallet.
I'm not necessarily talking about the ability to respec at will, like you can in Borderlands 2. I would be happy with the ability to respect every 3-6 months. Even once a year would be acceptable. Or how about the ability to buy SP back with ISK I've earned, so I can respec partially? The important point is, CCP should pay attention to the fact that I'm still playing BL2 after how long now? 9 months? That's like a bajillion years for a FPS. And I know you can't exactly compare them, but Dust performs nowhere near the level of BL2 at the moment, glitch-wise anyways.
Any career change now would require such a massive SP investment that would be better spent on my chosen career. So at this point, if I get bored of my chosen career, I can either:
1) Grind my butt off for the SP necessary to switch. 2) Go find another game to play.
I'm in my late 30s with a full-time job that requires mandatory overtime. I grind in real life, and I'm sure as *** not going to do it on my free time. When I eventually get bored of Dust (which, inevitably, all players will at some point or another), which of the above two options do you thing I'm gonna choose? |
Chinduko
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.06.14 03:42:00 -
[177] - Quote
J4yne C0bb wrote:DUST Fiend wrote:Except you can't plan your choices because they're constantly being fiddled with, nerfed out of relevance, or buffed to the point that they will soon be nerfed out of relevance.
Really the thought of not allowing respecs just feels like people who need to rely on spreadsheets to get the upper hand don't want other players to have the chance to fix uneducated (not really their fault, they shouldn't have to dig through pages and pages of threads and youtube videos to find this stuff out) choices that they've made.
Also, why let people move out of a playstyle they've been playing for months? It's far more entertaining to let them grind for a few more months to get to the point where their new playstyle is even worth fielding in any match that even remotely matters.
If there was actually stuff to do in DUST, then maybe, just maybe, I wouldn't mind this mentality. Unfortunately, it's a lobby shooter, and forcing people to stick to a single playstyle with no hope of changing it other than biting the bullet and grinding for months is absurd.
Testify. I don't understand the massive boner CCP has for the idea of no respecs, especially in a game with so many choices and career paths, even alternate paths within the same career, like being a rez/rep/repair logi vs. a combat logi. I'm pretty much a dedicated logi and I do enjoy it (when the frakin injectors are working right), but say one day I get a wild hair up my butt and decide, hey, I think I'd like to be a sniper for a little while? Or maybe I'd like to try out tanks, and see what that's like? This adds infinite replay-ability, and more enjoyment and immersion into the game. And when all that happens, the most important thing happens: I open my wallet. I'm not necessarily talking about the ability to respec at will, like you can in Borderlands 2. I would be happy with the ability to respect every 3-6 months. Even once a year would be acceptable. Or how about the ability to buy SP back with ISK I've earned, so I can respec partially? The important point is, CCP should pay attention to the fact that I'm still playing BL2 after how long now? 9 months? That's like a bajillion years for a FPS. And I know you can't exactly compare them, but Dust performs nowhere near the level of BL2 at the moment, glitch-wise anyways. Any career change now would require such a massive SP investment that would be better spent on my chosen career. So at this point, if I get bored of my chosen career, I can either: 1) Grind my butt off for the SP necessary to switch. 2) Go find another game to play. I'm in my late 30s with a full-time job that requires mandatory overtime. I grind in real life, and I'm sure as *** not going to do it on my free time. When I eventually get bored of Dust (which, inevitably, all players will at some point or another), which of the above two options do you thing I'm gonna choose?
Maybe a part of CCP's EVE mentality is the enjoyment for slow paced games. I'm speaking objectively not negatively. EVE compared to a FPS is a very slow game. Maybe CCP has failed to realize that the FPS mentality is not the same as the EVE mentality due to that difference in fast pace.
I did try EVE and literally it was so slow paced, I fell asleep while playing. I kid you not! It was like laying on snow. The longer I lay there, the sleepier I got until I was unconscious. I found out first hand the difference in the pace of play between EVE and a FPS. I can easily say, I prefer my fast paced, fast rewards, FPS. Having to wait weeks to months for SP is a game killer for me and I'm not alone. At least the optional respect saves us likeminded players valuable time that we don't want to waste just to try out something new. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
12
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Posted - 2013.06.14 04:25:00 -
[178] - Quote
Not going to happen, CCP already gave several respecs |
Deluxe Edition
TeamPlayers EoN.
389
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Posted - 2013.06.14 04:31:00 -
[179] - Quote
jenza aranda wrote:no more respecs.
Your CPM skills continue to amaze me... Tell me, why do you believe we shouldn't have any more respecs? Do you belive if a player wanted to be a minmitar heavy they should of spent all of uprising 1.1 afking in the MCC and leaving all their skill points unallocated? DO you believe armor assaults should of used gimp suites throughout this build because CCP hasn't released all the armor modules yet? Do you believe all scout players should of done the same as heavies and left everything unallocated if they wanted to be caladari or amarr?
Look at all the very basic suits and weapons in this game that are missing! I'm all for living with your choices, however for many players they havn't been presented with one! According to the devs many of the AR's are actually just placeholders for other racial weapons thatt would be coming out soontm, does that mean if I specced into that weapon will I be able to use it once they release those recial variants?
We may be in full release but most of our suits, armor, modules, equipment, and even our skill bonuses and multipliers are still in beta and are subject to huge changes into how they behave. If CCP chooses to not release any more respecs the reason is simple, they are trying to squeeze more revenues from boosters and aur gear as people try to change into the role that they always intended to be, but never had the option to do it.
TLDR: Before CCP can go into no more respecs they need to have all the basic skills and items in the game and balanced to the point where only minor tweaking is required. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3765
|
Posted - 2013.06.14 04:42:00 -
[180] - Quote
I'm still waiting to see a logical explanation for no respecs other than "EVE doesn't let you", "your choice matters", "no more respecs" or "cuz CCP says so" |
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