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steadyhand amarr
Amarr Immortal Volunteers
697
|
Posted - 2013.06.13 14:41:00 -
[31] - Quote
Everybody is now on same level now thet the skills work correctly. As a result no more respects. Getting your skills right is an important part of the game and rewards players who take a risk or gamble. In dust u need to learn to live with your choices |
DUST Fiend
OSG Planetary Operations Covert Intervention
3670
|
Posted - 2013.06.13 14:46:00 -
[32] - Quote
steadyhand amarr wrote:Everybody is now on same level now thet the skills work correctly. As a result no more respects. Getting your skills right is an important part of the game and rewards players who take a risk or gamble. In dust u need to learn to live with your choices
Except you can't plan your choices because they're constantly being fiddled with, nerfed out of relevance, or buffed to the point that they will soon be nerfed out of relevance.
Really the thought of not allowing respecs just feels like people who need to rely on spreadsheets to get the upper hand don't want other players to have the chance to fix uneducated (not really their fault, they shouldn't have to dig through pages and pages of threads and youtube videos to find this stuff out) choices that they've made.
Also, why let people move out of a playstyle they've been playing for months? It's far more entertaining to let them grind for a few more months to get to the point where their new playstyle is even worth fielding in any match that even remotely matters.
If there was actually stuff to do in DUST, then maybe, just maybe, I wouldn't mind this mentality. Unfortunately, it's a lobby shooter, and forcing people to stick to a single playstyle with no hope of changing it other than biting the bullet and grinding for months is absurd.
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stlcarlos989
SVER True Blood Public Disorder.
107
|
Posted - 2013.06.13 14:47:00 -
[33] - Quote
Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is.
In my opinion a weapon takes more skill if you have to actually hit your target who is strafing while you're also strafing. Not just hit their general vicinity, I will will you credit that a mass driver takes more skill to use than a the flaylock pistol which does virtually the same splash damage as direct damage which is complete BS. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
361
|
Posted - 2013.06.13 14:48:00 -
[34] - Quote
There are still respecs being waited on? wow, that sucks. I got mine first batch |
Sergamon Draco
Rautaleijona
42
|
Posted - 2013.06.13 14:52:00 -
[35] - Quote
No more respecs,if you have put your sp to wrong place stick with that,in uprising i put my sp to wrong places put dident ask respec i just stick my mistake |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1549
|
Posted - 2013.06.13 14:55:00 -
[36] - Quote
Sergamon Draco wrote:No more respecs,if you have put your sp to wrong place stick with that,in uprising i put my sp to wrong places put dident ask respec i just stick my mistake So bugged skills, and ninja nerfs are our fault? Yeah, that makes sense... |
Mike Poole
Kirkinen Risk Control Caldari State
240
|
Posted - 2013.06.13 14:56:00 -
[37] - Quote
CCP needs to get their **** in order and realize that at this stage of the game either they need to implement temporary self-respecs or just pack up and go home.
With the level of content that is still up in the air they're punishing their pleyer base by either forcing them to self gimp themselves in the hope that their awaited weapon/suit/vehicle/whatever will eventually be released or forcing them to double grind first to use the available content and then to abandon all of that investment and grind all over again once the promised content is released.
If this game were anywhere even near release ready, if they had the fundamentals like all racial dropsuits and a weapon system that wasn't a jumble of incomprehensible ranges and damages available at release this wouldn't be much of a deal and there wouldn't be as serious a need for respecs.
But this game wasn't release ready. It had, and still has, large chunks of it's core content missing and punishing players for CCP's own lack of forethought just isn't going to cut it. |
FatalFlaw V1
ISK Faucet Industries
93
|
Posted - 2013.06.13 15:00:00 -
[38] - Quote
I am among the many others waiting for their respec, and to be honest I am starting to wonder if they just plan on making us wait so they can simply do another across the board respec with the next major update to quell all of the other people whining about wanting another as well. |
Chinduko
KILL-EM-QUICK RISE of LEGION
188
|
Posted - 2013.06.13 15:11:00 -
[39] - Quote
stlcarlos989 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. In my opinion a weapon takes more skill if you have to actually hit your target who is strafing while you're also strafing, not just hit their general vicinity, I will will you credit that a mass driver takes more skill to use than a the flaylock pistol which does virtually the same splash damage as direct damage which is complete BS.
I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death. |
TheMarkOf22
Internal Error. Negative-Feedback
214
|
Posted - 2013.06.13 15:15:00 -
[40] - Quote
Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is.
all noob tubes have travel time in any game, they are still NOOBtubes...
Any gun with approximation is skill-less |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1559
|
Posted - 2013.06.13 15:17:00 -
[41] - Quote
TheMarkOf22 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. all noob tubes have travel time in any game, they are still NOOBtubes... Any gun with approximation is skill-less Says the guy that QQed about the TAC AR nerf and Fused Locus Grenades while using a CaLogi suit as an assault +1 |
Chinduko
KILL-EM-QUICK RISE of LEGION
188
|
Posted - 2013.06.13 15:19:00 -
[42] - Quote
Cosgar wrote:TheMarkOf22 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. all noob tubes have travel time in any game, they are still NOOBtubes... Any gun with approximation is skill-less Says the guy that QQed about the TAC AR nerf and Fused Locus Grenades while using a CaLogi suit as an assault +1
You hit the nail on the head. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
224
|
Posted - 2013.06.13 15:21:00 -
[43] - Quote
KingBabar wrote:I dunno how it actually works, but could it be a lot easier to simply give a global respec with the new patch?
As opposed to doing one merc at a time?
Many are still waiting and I don't really see a problem with respeccing those that haven't asked for it, it only takes minutes to buy into the same skills.
I personally mean that when changes are made to the game, such as new suits, weapons, vehicles and large nerfs/buffs, a respec is in order.
I was clever enough to check the MD's stats before speccing into them at release, if they get fixed I'd rather like to spec into them again. I really don't wanna grind 3 months just for that....
Chromosome?
You mean Uprising... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3674
|
Posted - 2013.06.13 15:22:00 -
[44] - Quote
Aesiron Kor-Azor wrote:Chromosome?
You mean Uprising...
I imagine it's a swipe at us still being in Beta instead of full release |
Jin Robot
Foxhound Corporation General Tso's Alliance
854
|
Posted - 2013.06.13 15:24:00 -
[45] - Quote
Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
81
|
Posted - 2013.06.13 15:24:00 -
[46] - Quote
So sick of the noob tube argument - I am an average FPS, I sometimes use them but you know what, more times than not a veteran player will kill me with their preferred weapon or the "cheap gun"
Over and over again I watched top notch players use all sorts of means to dominate in Halo, Gears, COD etc. Some of them may be a bit pissed if they get killed "cheaply" but most of the time they know they can avoid it and do.
You want to talk cheap - stay in red zone or mcc with a militia sniper and even scrubs like me can get two hit or one hit kills. No SP required. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1559
|
Posted - 2013.06.13 15:24:00 -
[47] - Quote
Chinduko wrote: I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death.
Yeah, about that nerf:
CCP Remnant wrote:KA24DERT wrote:SirManBoy wrote:The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash area, and its aiming. In its current state, the mass driver is a hot mess that no longer commands any respect on the battlefield, which means all of its tactical value is gone. This is especially true for logi bros who used it to enhance their support role. A mass driver used to scare people away long enough to make revives, throw down nanos, and make repairs. This is no longer the case. Yeah, the MD has gotten hit pretty hard: MD Specific: 1) Splash Radius 2) Misleading Smoke Trail 3) Damage nerf 4) Range Nerf General, but hits MD hard: 1) Nanohive Nerf (my smg kills have gone way up.) This has changed the weapon entirely. People can hide behind obstacles and be safe, People can run from cover to cover at a distance and be safe. People can charge at me and absorb my damage while taking me down (easier than before). I've adjusted my playstyle to this. And am now finding myself charging into groups of enemies and using the MD like a blind man's shotgun. It works, but i'm not sure that's the weapon's intended role. If the 10% damage buff is across the board, then bringing back the splash radius and increasing the range will bring this weapon back up to snuff. To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance. One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon. I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). AR users aren't what you have to worry about. It's Devs getting butthurt over a LAN party. A real spit in the face to anyone who gave feedback during beta. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3674
|
Posted - 2013.06.13 15:26:00 -
[48] - Quote
Jin Robot wrote:Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. Not all of us are as convinced of CCPs infinite wisdom, I guess
|
Jin Robot
Foxhound Corporation General Tso's Alliance
854
|
Posted - 2013.06.13 15:37:00 -
[49] - Quote
DUST Fiend wrote:Jin Robot wrote:Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. Not all of us are as convinced of CCPs infinite wisdom, I guess Well, this is not something that feedback(QQ) will change. It is a design choice. Here comes the snarky bit. If you want a different game, feel free to start your own game company. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 15:45:00 -
[50] - Quote
Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs?
i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating)
usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it.
I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault.
Choose wisely and live with the consequences.
Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it.
|
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DUST Fiend
OSG Planetary Operations Covert Intervention
3677
|
Posted - 2013.06.13 15:51:00 -
[51] - Quote
Jin Robot wrote:Well, this is not something that feedback(QQ) will change. It is a design choice. Here comes the snarky bit. If you want a different game, feel free to start your own game company.
I don't want a different game. I'm so close to being done with gaming all together it's not even funny.
And it may very well be, when this game starts hemorrhaging players as AAA shooters start being released on these new consoles. Forcing players to stick to the same boring build day in and day out, month in and month out, when these new games are likely filled to brim with different playstyles, you may very well see more of this.
Like I've said before though, if DUST wasn't a lobby shooter, and actually had any form of persistence or meaning whatsoever, then maybe, just maybe, I could agree with this mentality.
But DUST is primarily a lobby shooter. And playing the exact same build in a lobby shooter gets very boring. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1565
|
Posted - 2013.06.13 15:52:00 -
[52] - Quote
Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating) usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it. I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault. Choose wisely and live with the consequences. Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it. I always keep thinking you run Gallente logi for some reason, my fault. But anyway, you're missing my point. If you invest your SP into something you should be rewarded for what it brings. But the cutoff is that we have bugged skills, skills that don't work as described in the text and things that are changing overnight without any indication or forewarning like the series of ninja nerfs vehicles are going through. I'm with you on you should life with your choices, but if those choices are misinformed or baited and switched by CCP's influence breaking the 4th wall of New Eden's rules, all bets should be off if it's so drastic that you would have never made that choice to begin with since the outcome was altered. It's like buying an apple but it gets turned into an orange when you bite into it and the vender you bought it from tells you to deal with it. |
Mike Poole
Kirkinen Risk Control Caldari State
245
|
Posted - 2013.06.13 15:57:00 -
[53] - Quote
Jin Robot wrote:DUST Fiend wrote:Jin Robot wrote:Wow, I thought we had moved on from this "more respecs" topic. I suggest starting a "DUST is doomed" or "I am leaving" much more current QQ subjects. Not all of us are as convinced of CCPs infinite wisdom, I guess Well, this is not something that feedback(QQ) will change. It is a design choice. Here comes the snarky bit. If you want a different game, feel free to start your own game company.
Seriously? Here's your problem. People don't have to go start their own game company, all they have to do is something far simpler and pick up any other better designed game out there.
This is what happens when a company looks at player feedback and then spits in their faces, the players aren't going to suck it up because their only alternative is something stupid like forming their own company, they're going to leave and the game is going to die.
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Chinduko
KILL-EM-QUICK RISE of LEGION
188
|
Posted - 2013.06.13 16:01:00 -
[54] - Quote
Cosgar wrote:Chinduko wrote: I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death.
Yeah, about that nerf:
Once CCP is capable of balancing weapons so there is a lot more diversity, I for one will find that acceptable. For now, however, the AR is the only weapon in Dust I find effective. In Chromosome, the AR was still the most used weapon but we had more weapon diversity. There were more lasers, MD's, HMG's and the dreaded shotguns than now. For the most part, we feared them all because they did what they were supposed to. Players complained about every weapon being OP. To me, that's balance. That weapon balance is what I miss, perhaps most. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.13 16:09:00 -
[55] - Quote
Cosgar wrote:Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating) usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it. I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault. Choose wisely and live with the consequences. Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it. I always keep thinking you run Gallente logi for some reason, my fault. But anyway, you're missing my point. If you invest your SP into something you should be rewarded for what it brings. But the cutoff is that we have bugged skills, skills that don't work as described in the text and things that are changing overnight without any indication or forewarning like the series of ninja nerfs vehicles are going through. I'm with you on you should life with your choices, but if those choices are misinformed or baited and switched by CCP's influence breaking the 4th wall of New Eden's rules, all bets should be off if it's so drastic that you would have never made that choice to begin with since the outcome was altered. It's like buying an apple but it gets turned into an orange when you bite into it and the vender you bought it from tells you to deal with it.
see i agree with you to some point, BUT let me tell you a story.
In Chromosome i loved the laser rifle. Then came uprising. I didn't jump into lasers just from the start because lasers were kewl in the last build. I looked at the stats first. i invested 1 lvl, which won't brake your legs, into it and saw the sight range etc. The changes led me to the point where i decided not to spec into lasers anymore.
My point is: Don't jump into stuff just because it was good in the last build.
Second.
If the AR or the SCR get nerfed, or the new guns (Caldari, MinmaTard) prove to be superior, then its bad luck i guess. i hold about 1.5 mil sp on the side for such events. Why you ask? because thats what you do if you know that stuff may change. And if those 1.5 mil won't be enough well then its bad luck for me and i start to grind.
Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1566
|
Posted - 2013.06.13 16:12:00 -
[56] - Quote
Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:Cosgar wrote:Donnerwerk wrote:i vote for: NO RESPEC ever Even if you have AR operation/sharpshooter/proficiency 5 and you log in the next day to find all your fits are invalid because your Gallente logi, along with all logis get restricted to sidearms and no forewarning from the devs? i don't run logi. i run the raven suit. Ar on lvl 3. scr on 5 with prof 4 which i use only in good squads and non pub matches. (using the auto variant of the scr, b/c the single shot is too op and it feels like cheating) usualy i run raven with exile ar, and some other bpo's. if it gets nerfed, which i doupt, so be it. I am agianst Respecs because i think you have to live with the consequences. If you screw up because you used a obviously broken tool, its your fault. If you screw up because you did not read, or did not understand the tooltip of a skill, its your fault. Choose wisely and live with the consequences. Eve pilots dont get to respec their skills every now and then. if a ship gets nerfed, like it happend to the drake recently, they have to live with it. I always keep thinking you run Gallente logi for some reason, my fault. But anyway, you're missing my point. If you invest your SP into something you should be rewarded for what it brings. But the cutoff is that we have bugged skills, skills that don't work as described in the text and things that are changing overnight without any indication or forewarning like the series of ninja nerfs vehicles are going through. I'm with you on you should life with your choices, but if those choices are misinformed or baited and switched by CCP's influence breaking the 4th wall of New Eden's rules, all bets should be off if it's so drastic that you would have never made that choice to begin with since the outcome was altered. It's like buying an apple but it gets turned into an orange when you bite into it and the vender you bought it from tells you to deal with it. see i agree with you to some point, BUT let me tell you a story. In Chromosome i loved the laser rifle. Then came uprising. I didn't jump into lasers just from the start because lasers were kewl in the last build. I looked at the stats first. i invested 1 lvl, which won't brake your legs, into it and saw the sight range etc. The changes led me to the point where i decided not to spec into lasers anymore. My point is: Don't jump into stuff just because it was good in the last build. Second. If the AR or the SCR get nerfed, or the new guns (Caldari, MinmaTard) prove to be superior, then its bad luck i guess. i hold about 1.5 mil sp on the side for such events. Why you ask? because thats what you do if you know that stuff may change. And if those 1.5 mil won't be enough well then its bad luck for me and i start to grind. Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again Check my updated post. I have a gun that's bugged... in a FPS and devs saying it won't be fixed in the next major update. I got 1.5 million SP invested in it and it's more reliable if I swung it at someone. This is why you guys don't see me on anymore... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3678
|
Posted - 2013.06.13 16:13:00 -
[57] - Quote
Donnerwerk wrote:Now you allready know that stuff may change over time. Harden up and prepare for it by saving SP or don't if you feel confident that your stuff won't get nerfed again So just like AFK, the best way to play DUST is to not
Got it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1566
|
Posted - 2013.06.13 16:15:00 -
[58] - Quote
DUST Fiend wrote: So just like AFK, the best way to play DUST is to not
Got it.
I'm so pissed off, I don't even want to AFK because it'll give them the satisfaction that there's one more person going towards their projected server turnout. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3678
|
Posted - 2013.06.13 16:17:00 -
[59] - Quote
Cosgar wrote:DUST Fiend wrote: So just like AFK, the best way to play DUST is to not
Got it.
I'm so pissed off, I don't even want to AFK because it'll give them the satisfaction that there's one more person going towards their projected server turnout. I've never AFK'd because if I did I would quit this game.
Despite my constant negativity around here, I would really like to see something become of this game. A few of you might remember back towards the beginning, even partway through, I was a CCP fanboy through and through, defending them through thick and thin.
Yea, the times, they are a changin' |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1568
|
Posted - 2013.06.13 16:25:00 -
[60] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote: So just like AFK, the best way to play DUST is to not
Got it.
I'm so pissed off, I don't even want to AFK because it'll give them the satisfaction that there's one more person going towards their projected server turnout. I've never AFK'd because if I did I would quit this game. Despite my constant negativity around here, I would really like to see something become of this game. A few of you might remember back towards the beginning, even partway through, I was a CCP fanboy through and through, defending them through thick and thin. Yea, the times, they are a changin' I'm going to tell you the same thing I told Cat Merc: "The people on here that give CCP the most flak are the ones who care about this game the most." We went through beta, all the wipes, nerfs, everything and we're still here because we want Dust 514 to be something. You think I want to be on here bitching about a broken weapon? Hell no! I want to be in game shooting people in the face like the next guy, but I got a weapon that doesn't work, a suit that will probably get restricted to sidearms the next time I log in and I'm still waiting on a SP respec I petitioned for on the first day when people got theirs after petitioning at the last minute... |
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