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KingBabar
The-Butterfly-Effect
806
|
Posted - 2013.06.13 12:31:00 -
[1] - Quote
I dunno how it actually works, but could it be a lot easier to simply give a global respec with the new patch?
As opposed to doing one merc at a time?
Many are still waiting and I don't really see a problem with respeccing those that haven't asked for it, it only takes minutes to buy into the same skills.
I personally mean that when changes are made to the game, such as new suits, weapons, vehicles and large nerfs/buffs, a respec is in order.
I was clever enough to check the MD's stats before speccing into them at release, if they get fixed I'd rather like to spec into them again. I really don't wanna grind 3 months just for that.... |
KingBabar
The-Butterfly-Effect
806
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Posted - 2013.06.13 13:12:00 -
[2] - Quote
I don't see what the big deal is, if CCP does 4 respecs a year, so what?
It will only lead to less butt-hurt players and it will reduce the amounts leaving from suddenly having their suit, vehicle or gun suddenly become next to useless... This wouldn't be such a big issue if CCP was competent to adjust stats instead of bringing down a sledge hammer every time.
So I guess I'm saying really; Why not? What reasons can you possibly have for this to affect the game in a negative way?
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KingBabar
The-Butterfly-Effect
806
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Posted - 2013.06.13 13:46:00 -
[3] - Quote
Donnerwerk wrote:i vote for: NO RESPEC ever
Can you elaborate to why you have this opinion.
An opinion without arguments to back it up is like a pizza without cheese, did you ever order one? |
KingBabar
The-Butterfly-Effect
809
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Posted - 2013.06.13 21:01:00 -
[4] - Quote
DUST Fiend wrote:Aesiron Kor-Azor wrote:Chromosome?
You mean Uprising... I imagine it's a swipe at us still being in Beta instead of full release
Sure, why not?
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KingBabar
The-Butterfly-Effect
811
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Posted - 2013.06.13 21:55:00 -
[5] - Quote
Cass Barr wrote:I don't think I've seen anyone post a single good reason for having no respecs, across multiple threads.
Every argument against them that I've seen all boil down to, "but that's how EvE does it, so it's the right way."
Now it appears the Devs are going to go the "no respecs" route, and that's their prerogative. It's also yet another entry on their long list of mistakes that is driving casuals and non-EvE fans away.
But hey that list is getting pretty long at this point so I suppose getting too worked up over a single line item on it is a waste of time at this point.
But it's still a mistake.
+1
Thats just it. This community is more or less split in two by the FPS crowd and the EVE crowd.
As a member of the FPS part of the crowd its really hard for us to understand the general HTFU mentality of the EVE crowd. They say they want it to be a no mercy hardcore shooter, yet they still seem to mostly be in favor of every small step this game has taken to reduce actual player skill. We all want this game to be as good as possible and we all want it to succeed. That you guys keep defending obviously broken stuff as "design choices", like the current LAV situation, just goes beyond me. Yes I can adapt or die, no problem... The issue should rather be; "do we really want a shooter to be designd in a way that make murdertaxying a viable option for coming on top of the list every single game? Do we want an FPS game where getting run over by a jeep is the biggest threath on the battlefield? A little more constructive input and a little less "adapt or die" would go a long way.
And about the current topic:
I am very much in favor of choices that have concequences and the whole idea that smart decisions should be benefitial. I for one, was dead set on runnng a scout MD combo since its the most fun I've had in Dust. But I was clever enough to check out the stats before spending skillpoints and chose to get my old AR back instead. I have wastd lvl 2 and 3 on remote explosives, the rest of my skillpoints are "perfectly placed" as far as I'm concerned, I don't need a respec as it is now.
My main gripe is that they keep changing stuff for the wrong reasons and definately in the wrong way. If all of CCPs adjustments where like the resent TAC nerf, I wouldn't have any problem with no more respects. But as long as CCP keeps over nerfing and buffing stuff to the extremes, even things that no one wanted, it gets frustraiting.
We should get respects until the point where most of the basic content is out and as long as its somewhat stable in output. (Semi-balanced at least) When they have brought this game up to a decent level they can say: "The next patch will bring the last ever respec, we won't fiddle with any stats, just add some more maps. This is the last respec you get, chose wisely."
In short: When this game gets factually released, (not technically) then I'm ok with no more respects. |
KingBabar
The-Butterfly-Effect
816
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Posted - 2013.06.13 22:20:00 -
[6] - Quote
Jin Robot wrote:Bull, the reason is that it creates a longer term thoughtful approach. Your choices matter. Sound familier? why do you need this feature? Are you all honestly that entitled that you wont invest any time?
I don't need this feature, the game in its current state does. I agree with you 100% if I where able to make educated choices, so far though, CCP's actions have led me to believe that all my clever choices are up for suddenly being completely useles for no good reason. So how can my choice matter in this scenario?
Be more concerned with making this an inclusive game, not a club for spreadsheet users. If you can't see that your mentality is damaging for the wast majority of an FPS population then you are lost.
And lastly, "won't invest any time?" We all have to spend lots and lots of time to stay at the top of the arms race in this game, having 3 monts of grinding suddenly be swept away for no good reason and then be expected to it all over again is not "won't invest any time", not by a long shot.
I am getting paranoid here, does the EVE players want all the FPS players to back out of this game so they can have their own little club going? Seems like its where itsheading... |
KingBabar
The-Butterfly-Effect
817
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Posted - 2013.06.13 22:51:00 -
[7] - Quote
DUST Fiend wrote: Scouts are already in a bad spot, I wasn't about to skill into them only to have the game get a performance boost and directly nerf them even further.
Dust in a nutshell if I ever saw one.
So I finally got a quote worth of being the first I actually copy-paste for safekeeping.... |
KingBabar
The-Butterfly-Effect
820
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Posted - 2013.06.14 00:11:00 -
[8] - Quote
Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP
Fixed |
KingBabar
The-Butterfly-Effect
826
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Posted - 2013.06.14 06:52:00 -
[9] - Quote
So, what I gather from all this debate is that the general consensus from most FPS players as opposed to the ones bringing their EVE holy mantra of "HTFU" and "adapt or die" is:
As long as the game is still in Beta, a respec is neccissary until most core content and major balancing issues are dealt with so that people can make informed choices and by extension take responsibility and live with the consequenses of those.
- Can we agree oon that? Have we actually accomplished anything here? Can one of the CPM relay this "general consensus" from the non-EVE crowd of this forum to CCP? |
KingBabar
The-Butterfly-Effect
829
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Posted - 2013.06.14 08:10:00 -
[10] - Quote
Laurent Cazaderon wrote:There are 2 sides to skill respecing : 1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field. Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis). Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy. So, i dont believe in an all-out respec when you want system. 2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there. For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played. In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice. But those respec should be limited to those dedicated skills only. Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released. Bottom line, i'd believe in an hybrid system. A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles). Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes. KingBabar wrote:So, what I gather from all this debate is that the general consensus from most FPS players as opposed to the ones bringing their EVE holy mantra of "HTFU" and "adapt or die" is:
As long as the game is still in Beta, a respec is neccissary until most core content and major balancing issues are dealt with so that people can make informed choices and by extension take responsibility and live with the consequenses of those.
- Can we agree oon that? Have we actually accomplished anything here? Can one of the CPM relay this "general consensus" from the non-EVE crowd of this forum to CCP? Except, we aint in beta anymore Odd i know.
Fair enough, lets say "while the game still has the appearnce of being a Beta" - You know, basic content missing, performance as bad as 10 months ago, numerous balance and performance issues, I could go on.....
What I'd like you to give me your opinion on is: What if CCP suddenly do one of the famous over buffs- or nerfs. When they make an entire role next to useless for competitive play, should that not warrant a respec? And I do mean a complete respec. Lets say someone specs into the scout/shotty combo, the scout suits get a major nerf and this role is now almost useless. Is he then supposed to go assault/shotty or some other example of ending up with a set of "missmatching skillset"?
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KingBabar
The-Butterfly-Effect
829
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Posted - 2013.06.14 08:39:00 -
[11] - Quote
Laurent Cazaderon wrote:KingBabar wrote:
Fair enough, lets say "while the game still has the appearnce of being a Beta" - You know, basic content missing, performance as bad as 10 months ago, numerous balance and performance issues, I could go on.....
What I'd like you to give me your opinion on is: What if CCP suddenly do one of the famous over buffs- or nerfs. When they make an entire role next to useless for competitive play, should that not warrant a respec? And I do mean a complete respec. Lets say someone specs into the scout/shotty combo, the scout suits get a major nerf and this role is now almost useless. Is he then supposed to go assault/shotty or some other example of ending up with a set of "missmatching skillset"?
Ok, so regarding basic content. I agree. Being able to have the full choice between the racial path you choose for a specific suit or vehicle only makes sense. That's something that i'm trying to do with the CPM. Avoid partial bits of stuff being released as it will only create such problem. Let's take an example. If CCP was to add MTACs in the next week but only adding the Minmatar MTAC. 3 month later when adding the 3 other type of MTACs, a new guy could consider it a basic role and think he's been cheated as he didnt have a choice at first. So yeah, maybe in those cases it makes sense to auto-respec the skills involved. But i insist on the "skills involved" part. Same thing could be done when they add combat rifle and rail rifle. I wouldnt be against resetting the AR and SCR skills. But nothing more. Now, you mention over-buggs\nerfs. Yes that is an issue. But the more the game will advance, the less we may see those huge buff\nerf. The latest tac AR tweak is a nice example imo on how to lower a weapons efficiency without killing it completely. I know i still use it for long range engagement, as it is suppose to be. Point being that balance will certainly be more and more prioritized once core elements are (finally) done. I'd rather have CCP being forced to revert changes done than to offer an easy way to respec pretty much when you want. As it will kill very important aspects of the game as i said in my first post. There still needs to be some kind of involvement when you decide to skill into something. It shouldnt become a casual thing to do. Yet it shouldnt be a prison either. Thus why i suggest something that would allow for a periodic respec. i said 1 a year but could be 6 month. Something that lets you try something new but isnt frequent enough to make the character skilling something trivial.
So basically we agree, thank you for bringing this to CCP's attention.
And yes I do agree that the TAC AR nerf is the best example I've seen in Dust when it comes to balancing a weapon. I've started to use it again it is great, deosn't feel quite so cheap...
If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect. |
KingBabar
The-Butterfly-Effect
831
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Posted - 2013.06.14 10:00:00 -
[12] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
Yeah i guess posting a link is too much of a hazzle right?
Don't expect me as a member of the this community to be aware of your previous stated opinions, I can't read everything on these forums.
In a serious discussion like this, standpoints need to be well founded by arguments. I'd rather you stay away from the discussion if you can't be arsed to put up a link, and only come here and say, "No more skill respecs", being a CPM we can expect more from you than the average Joe posting "Dust sucks", you're no better though you really should be.
That two of the other CPM's have come here and more or less agreed with me that we need respects as long as this game is a Beta in every concivable way except CCP's own labeling.
- Hang your head in shame Jenza.... |
KingBabar
The-Butterfly-Effect
831
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Posted - 2013.06.14 10:35:00 -
[13] - Quote
Tony Calif wrote:King Barbara just scared because he skilled all the Op stuff that's going to get nerfed. 1 respec per year IMHO. Most people have had theirs for this year.
Petty insults Tony? Really?
So if they for example remove the light weapon slot from my logi suit, I'm just suppose to accept that even after putting 10 M skillpoints in the suit and my AR? This is what this discussion is about.
Whats with all the attitude I've got lately from so many SI players?
Yes I quit the corp, no need to get all "Jehovas Witness" on me.... |
KingBabar
The-Butterfly-Effect
834
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Posted - 2013.06.14 12:13:00 -
[14] - Quote
Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
Let me put it this way. I skilled AR. If the scrambler was better I'd still stick with my AR. It's part of my "character". Just the same as I'll stick Gallente. Doesn't matter to me unless they're nerfed SO hard I have to resort to tanks. I'm just as happy with a militia AR as a Duvolle.
The attitude you're getting from SI is because you sent unpleasant mails (words words words) about us to try and justify you leaving and your bad scores in corp matches. I said for along time you aren't all that, corp battles proved it. You decided to blame us instead of accepting you played badly. I haven't seen you use anything except protogear since Precursor build. 16mil sp by now?
I didn't insult you. It's my phone that changes Babar to Barbara. I just left it that way because it made me laugh.
Basically, I'm still waiting to see why people need a respec, when there are guys starting new chars with 500k SP. The whole "I invested in this game" thing is a joke. You invested in AUR to make your chat better than the next char. You did not buy shares in CCP. Shareholders should get a respec :P
My corp battle performancxe aren't all that bad, I had 5-6 battles with top kills and the least amount of deaths, I had them all on tape so I'd gladly show you but they are deleted now. (You can see one of them in the "Dust vid thread" on the SI part of the forums....)
Yes I had some very bad scores in some of the later matches, getting told to switch to AV and trying to take out a tank all alone cause I was the only guy swapping to AV will do that to you. I also had some games where I simply got outgunned, like most of SI. The very last battle, the one that made me quit, where we fought 12 vs 16 most of SI where camping on the roofs, I was more or less the only one actually trying to hold at least one objective, what do you really expect when people are going alone against a defending squad? I went 2-10 I believe, I don't believe anyone in SI could have done much better if they weren't camping on a roof most of the game...
I can elaborate for a long time why SI is not a corp I want to stay in, but I really don't see that it belongs on the forums.
And lastly, this call for a respec has nothing to do with me personally, I think its the in the best interrest of the game. |
KingBabar
The-Butterfly-Effect
837
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Posted - 2013.06.14 13:33:00 -
[15] - Quote
Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back.
+1
If all the Cal Logi haters could actually get one and spec into all the stuff you need for making it work, it was a chore to play before getting a proto kinetic catalysor on it and an advanced cardiac regulator - and these two just to bring it up to assault run speed and stamina, it still has a slow strafe speed...
And yeah, calling me out for going straight for the most OP stuff is simply a joke. Anyone notice how I didn't use the TAC ar pre nerf but I've started to use it again now...? |
KingBabar
The-Butterfly-Effect
840
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Posted - 2013.06.14 16:11:00 -
[16] - Quote
Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
@Babar Get over it. If you don't remember all the "what suit to spec and why" convo then that's ok. My main point is you want a respec to re allocate things that guys like me, with half your SP, don't have in the first instance. I for example have no biotics. You say it's for the best "for the game" I say best for the top 10% guys. It wouldn't help or encourage new players in anyway, just give top tier guys less reason to use boosters.
At the end of the day I said what I did because YOU started the topic. YOU are carrying it on page after page. YOU are a full on AUR user with around 16mil SP. Basically, if WHY do you need a respec? What would you skill into, or would you need to see all the stats after 1.2 before you decide? (if so, you are just speccing Op stuff, you see?).
I feel sorry for the guys speccing into lasers,
I feel sorry for the guys speccing into MD's,
I feel sorry for the guys that have specced into anything that suddenly gets flipped over by a developer that have a history of nerfing stuff into oblivion,
I feel sorry for some random dude that have been waiting for lets say a Caldari heavy, that either have to play with a gimped setup for God knows how long, or have to dual spec with two racial suits
And so on....
When the core content is out, all racial suits at least, and when they have reached an ok level of balance, then I'm all for no more respects. This game is still for all intents and purposes (except legal) still a beta, at least a large part of the community sees it that way. In a beta its normal to gradually add content, work on bugs and not least test and fine tune the balance of the game. Then it gets released. Ifwe don't have the tools to make calculated decisions, then whats the point?
So lets say most of the content is released and somewhat balanced, from that point on I'm all for no more respecs. (Though I would like new players to get a "once in a lifetime" chance), we want to be inclusive to new players no? Or should we all adapt that mentality; HTFU scrubs, we got four respecs durig closed beta alone so we know exactly what to do, you that are bran new and have no idea what to do can just go F..k yourselves, adapt or die scrub.... Its not helping the game.
And for the last time Tony, if I got a new respec today, I would spec into the exact same skills except for remote explosives lvl 2 and 3.... When I say this is not about my personal wishes, believe me.
And I would believe that a guy with 7 M skillpoints need it way more than one with 14 M. The latter have enough to have some of it "wasted" and still be effective, at least he should be way ahead on core skills, its a lot worse for someone with far less skillpoints, a lot less core sill and a much higher percentage is "wasted"...
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