|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.13 23:45:00 -
[1] - Quote
Im fine with no respecs if they would actually fix the core part of this game and make the rest interesting.
- Lag makes this game unplayable at times - Bugs lead to hard restarts on our systems which cannot be healthy for them - Massive overheating of PS3's due to inefficiencies in the game - Poor hit detection - Hills that have hands - PC is already boring - FW means nothing to the non-EVE crowd as it is just Skirmish in a different wrapper - There is nothing to be gained by PC for DUST players other than bragging rights. You cant build anything, you cant create something greater. Its just a big game of checkers.
Ive purchased Merc Packs since I started this game. I will not anymore until something other than 'new suits and textures' is done with this game. Im done paying for shiny objects and lip service. |
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.14 00:09:00 -
[2] - Quote
Daxxis KANNAH wrote:I dont think anything above 32 players is truly feasible for CCP
Fixed that for you. The amount of inefficiency and extra junk we have is what is causing the PS3 to be maxed out. You could easily run larger player counts if there werent so many holes in the script.
|
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.14 00:33:00 -
[3] - Quote
KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed
Late to the punchline ;) |
Canari Elphus
Pro Hic Immortalis
118
|
Posted - 2013.06.14 01:26:00 -
[4] - Quote
Daxxis KANNAH wrote:Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. On a console? Most games on console are up to 32. There maybe some that are 48 but not sure. Next Gen consoles will feature 64v64 combat as confirmed by BF4. Edit - apologies - just looked it up. Never played MAG, only played Xbox FPS's until Dust.
MAG wasnt perfect but as far as map size, player counts, and roles it was pretty good. For those that didnt play:
All modes played like Skirmish 1.0 where you had lines of defense that the attackers had to clear to win. Sabotage - Gun vs. Gun - 32 vs 32 Acquisition - Guns, Bunkers, Armored Vehicles - 64 vs 64 Domination - All of the above - 128 vs 128
Roles - Squad Leader - Set objectives. Had certain buffs. Could call in air strikes/artillery on 64v64 and above Platoon Leader - Could not set objectives but could talk to all squads. Had own set of strikes/options Commander (forgot official name) - No strikes but had ECMs and other strategic options
DUST should not become another MAG but there is a lot to learn from since they are both strategic squad based FPS games. The thing I liked about MAG was that there was more strategy involved in making sure that the teams were coordinated. There was also a feel of immediacy and a fast pace to it that DUST lacks at the moment. |
Canari Elphus
Pro Hic Immortalis
120
|
Posted - 2013.06.14 05:28:00 -
[5] - Quote
+1 to respecs until they actually fill out the suits/basic vehicles.
I know that there are a ton of people on here that want fighter aircraft but there is nothing to skill into except dropships in the meantime which are..well, you know.
Nobody knows when something is coming so they pick what is best for them RIGHT NOW. Since CCP doesnt communicate timetables to us, we have no clue if something is going to be here by the end of the year or the end of the decade.
Once all major pathways are accounted for and base racials, no more respecs. Until then, let people play however and try out what they want.
|
Canari Elphus
Pro Hic Immortalis
120
|
Posted - 2013.06.14 05:35:00 -
[6] - Quote
Maken Tosch wrote:Umyo Anonops wrote:Why should there be no more respecs? I don't understand your mentality. Bringing flexibility and the options to try out different loadouts in an FPS is as important as allowing grass to grow with sunshine and water. That may be the case, but the New Eden universe and its three unwavering principles wouldn't allow for respecs. Adapt or die Don't use what you can't afford to lose Accept the permanent consequences of your choices
That would make sense if all the cards are on the table but they are not.
What if someone wants to be a Caldari Heavy? What if someone wants to fly a gunship or fighter?
You can say 'accept your choices' all you want but what most people will do is go to GameStop and put down a deposit on The Division or Destiny
I find it laughable that people pull out the same old rhetoric as if you arent asking them to make blind choices for things that we dont even know if they are coming or, if they are, when.
Right now its: Choose generic or get frustrated Dont spend any skill points because you dont know what will be broken next Accept the broken mechanics
|
Canari Elphus
Pro Hic Immortalis
124
|
Posted - 2013.06.15 12:49:00 -
[7] - Quote
Laurent Cazaderon wrote:Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back. You re forgetting many things regarding the cal logi : how fast his shield regen starts (1.8 and 2.6 when depleted) with a complex reg. The fact its got 9 module slots makes the speed argument invalid as you can raise sprint easily. Znd even straf speed is not that low if you do it properly. Still higher than amarr or gallente assault anyway. This suit is OP like hell and it will only get worse with ferroscale plates. And in that specific case of balancing something op and over used i would be firmly against offering a respec. That will avoid people diving into every flavor of the month and not set a precedent on which every player coukd rely to ask a respec every time there s a change. Respec must remain a rare event.
I agree with this. I am for respecs because it promotes diversity when a new suit or vehicle pathway become available and not to support people jumping on the OP FTM bandwagon. If you only have respecs for new additions or once/twice a year, people have to take their choices much more seriously.
6 months for a FPS gamer is an eternity
|
Canari Elphus
Pro Hic Immortalis
124
|
Posted - 2013.06.15 22:05:00 -
[8] - Quote
Maken Tosch wrote:CCP has already made up their minds on this. They made it clear there will be no more respecs.
No.
More.
Respecs.
According.
To.
CCP.
I can't understand why you keep pushing this.
Because, in the end, we pay for the game to be made with our wallets.
No.
More.
Money.
According.
To.
Players.
I cant understand why you dont understand business or that, while DUST is linked to EVE, it is not EVE.
And this is coming from someone who would choose the exact same things if a respec is offered. I only want to see more diversity in the game and for it to last. I realize that people are getting burnt out on the same ol same ol day after day and will quickly choose another game once they hit their limit of patience.
Lets take a look back at every conservative movement in the past that relied up on the phrase "that is the way its always been" while failing to listen to the people and see how long they have lasted....
Who is going to be around to test out new weapons/dropsuits/vehicles when they come out of they dont have the SP to spare? Do you honestly think the new guys who have little SP will save it in hopes of a brighter future or will they spend it to try to even the gear gap with the vets?
To quote you EVE guys - Adapt or die
The players are different, adapt to them or watch this game die |
|
|
|