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Chinduko
KILL-EM-QUICK RISE of LEGION
188
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Posted - 2013.06.13 15:11:00 -
[1] - Quote
stlcarlos989 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. In my opinion a weapon takes more skill if you have to actually hit your target who is strafing while you're also strafing, not just hit their general vicinity, I will will you credit that a mass driver takes more skill to use than a the flaylock pistol which does virtually the same splash damage as direct damage which is complete BS.
I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death. |
Chinduko
KILL-EM-QUICK RISE of LEGION
188
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Posted - 2013.06.13 15:19:00 -
[2] - Quote
Cosgar wrote:TheMarkOf22 wrote:Knight SoIaire wrote:stlcarlos989 wrote:Cosgar wrote:If the MD gets fixed, it'll still be a POS. I have prof 5 and with damage mods, the Freedom deals less damage than the EXO-5's base damage in Chromosome. Add that to the EHP buff all suits got, the trajectory change, and the nanohives nerf and you got a big pile of "why bother." Anyone who says otherwise is delusional, trolling, or never used the Freedom or Boundless in CBs back in chrome to realize how gimped the weapon was to begin with.
Player skill made the MD look OP. They can't nerf skill, but they sure as hell nerfed the weapon so nobody would want to use it. So player skill is aiming at someones feet? The MD was the only weapon with bullet travel back in Chromosone, meaning you had to predict where your enemy was going to be and lead the target, and also aim it higher because of the bullet drop. So yes, MD does require skill, it was one of the few weapons that required skill, and still is. all noob tubes have travel time in any game, they are still NOOBtubes... Any gun with approximation is skill-less Says the guy that QQed about the TAC AR nerf and Fused Locus Grenades while using a CaLogi suit as an assault +1
You hit the nail on the head. |
Chinduko
KILL-EM-QUICK RISE of LEGION
188
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Posted - 2013.06.13 16:01:00 -
[3] - Quote
Cosgar wrote:Chinduko wrote: I found the MD much harder to use than the AR (I'm told the AR takes skill). I couldn't kill anything with the MD, but with an AR I can hit the target's head with ease. When a MD user kills you, it's OP, and when an AR user kills you, it's skill? I don't think so.
The MD was a feared weapon in Chromosome as it should be, but not anymore. As long as you MD users don't kill any AR users, CCP won't nerf it to death.
Yeah, about that nerf:
Once CCP is capable of balancing weapons so there is a lot more diversity, I for one will find that acceptable. For now, however, the AR is the only weapon in Dust I find effective. In Chromosome, the AR was still the most used weapon but we had more weapon diversity. There were more lasers, MD's, HMG's and the dreaded shotguns than now. For the most part, we feared them all because they did what they were supposed to. Players complained about every weapon being OP. To me, that's balance. That weapon balance is what I miss, perhaps most. |
Chinduko
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.06.13 18:16:00 -
[4] - Quote
DUST Fiend wrote:Buster Friently wrote:Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain.
Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets. Don't tell me to diversify, I did that for almost 8 months; noobs and people who can't decide what they want to play diversify. This game doesn't reward you for diversifying unless you're waaaaaaaaaaaaay ahead in SP, and even then. So perhaps investment was too strong of a word, but all in all, the point remains; you dump your SP in the hopes that your choices don't get ripped apart / were well educated, or you pretend like SP doesn't exist and further push the fact that this is a lobby shooter with little to no variation, despite what would appear like plenty of variation in suits and equipment. It's been over a year, and you know what 90% of players still put in their high slots? Complex damage mods or shield mods I need to just stop this discussion, because every day I try to like this game lately I just end up hating it that much more.
This is true. It's a shame that brand new players won't know this. They'll put all their SP into useless and ineffective skills to realize they can't compete with others. When they realize what they actually needed, which is what ALL the beta players use, they're "stuck with their decisions" and they'll go play another game. I'll be right there with them and so will many others. There will be much more enjoyable games soon. Eventually all that will remain in Dust will be those that keep telling others to play the game they way they want. The problem is they have to play the game the way the no respect voting players want. Everyone else is unimportant to them. It's ok though. In a few months, they'll have only the handful of themselves to play with, wondering why there is such a low player count. It's what they unwittingly asked for. The sad thing is, they probably won't see it coming. They'll blame everyone else and not themselves.
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Chinduko
KILL-EM-QUICK RISE of LEGION
190
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Posted - 2013.06.13 18:27:00 -
[5] - Quote
Buster Friently wrote:DUST Fiend wrote:Buster Friently wrote:Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Now, I agree that all of this should be in game, but Dust, like Eve, rewards those who use their brain. Using your brain means asking "what can I find out" before spending money or SP, whereas stupid means asking "why didn't you tell me"
I don't exactly call buying a candy bar, router, coffee cup, or even a lawn mower to be much of an investment Putting months and months of your time into a single build in order to remain competitive; that's an investment, like buying a car is an investment. I used my brain, I went for ARs and Heavies so that way I can be repped by my squad, have access to lolmilitia forge guns, and actually take a hit (also in anticipation of Commando's, which already look horrible....2 highs and 1 low at proto...HAHAHAHAHA) Fact is you can't expect to retain a healthy number of FPS players if you don't tell them anything about the skill system or progression and then go LOL should have stuck your head on google for a month and figured it out yourself. Oh, and it's your fault that CCP nerfed the crap out of that suit you thought you liked. Too bad bro, adapt or die I really am stupid though. If I was smart, I would have sat on my SP from my respec for the next 3 months, maybe by then we'd have some form of stability in this game and my decisions might actually be worth a damn. Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain. Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets.
It's not how much you spend on the car but what and why a person uses an automobile for that makes it an investment. Ranchers invest in tough trucks, traveling employees invest in comfort and miles per gallon. Wealthy people invest in high class automobiles to announce their high status while blue collar people may invest in muscle cars to display their masculinity. Gamers invest time in games for future enjoyment. If the game isn't fun, we won't invest time or money into it. The complaints of experienced players and unknown complaints of new players will help them decide to invest in other games that will be more fun and much less like work. |
Chinduko
KILL-EM-QUICK RISE of LEGION
193
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Posted - 2013.06.13 19:12:00 -
[6] - Quote
Buster Friently wrote:Chinduko wrote:Buster Friently wrote:DUST Fiend wrote:[quote=Buster Friently]Wow, so you test drive candy bars, and routers, and coffee cups, and lawn mowers? Your "even car dealers" is a little disingenuous.
Playing a game is not an investment. It's a pastime. Also, a car is not an investment, it's a purchase. It does cost a lot of money though, but that doesn't make it an investment. You should have diversified, as I said in my earlier post. Just like in real life. Picking the "best" isn't necessarily using your brain. Also, I did agree that this stuff should be in game. But, using your brain, means working with what you've got. The future is always uncertain, so you should hedge your bets. It's not how much you spend on the car but how and why a person uses an automobile for that makes it an investment. Ranchers invest in tough trucks, traveling employees invest in comfort and miles per gallon. Wealthy people invest in high class automobiles to announce their high status while blue collar people may invest in muscle cars to display their masculinity. Gamers invest time in games for future enjoyment. If the game isn't fun, we won't invest time or money into it. The complaints of experienced players and unknown complaints of new players will help them decide to invest in other games that will be more fun and much less like work. Actually, the only legitimate investment on that list is the Truck for the rancher. Now, a collectible car can be an investment, but not in the way you describe. An investment is an investment in an asset, or it can be an investment in something that appreciates. The cost of something, either in time or money, doesn't define whether a transaction is an investment or not.
These are abstract concepts. A person invests in a safe automobile for the safety of their family. A person invests in the automobile as a status symbol to maintain or further that status which can increase their potential income by recognition, a automobile collector invests in status or potential monetary gain. The traveling worker invests in an automobile that will cost less in the long run. We invest in ourselves through education as well.
These are abstract ideas that are not new and do not rely on superficial definitions. In fact, these ideas are taught in university courses other than business related fields. People invest in many things other than monetary gain. |
Chinduko
KILL-EM-QUICK RISE of LEGION
193
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Posted - 2013.06.13 19:35:00 -
[7] - Quote
Daxxis KANNAH wrote:Cosgar, I have read many of your posts and you arent one I would put in that lot. At the moment I am not frustrated that much with the game or even what CCP seems to be trying to achieve. I do have a big issue though with the lack of content that I would expect in a base product and also the sentiment that is put forth by many with regards to other games or players that came from other titles. Many, including myself dont want this to be a clone of other titles but those other games do many things right in certain aspects. Also if you are a proven company you should be able to get things done in a reasonable time. I also dont have much of an issue with pub stomping but I have issues with weapon balance when you expect a heavy investment into said weapons. And Adapt or Die is a stupid sentiment in this game because it doesnt really apply, it should be AFK and read the forum and then skill into whats hot and have some fun. I am really hoping for the best with these new updates but I am going to call CCP on things I dont think are acceptable. You cant flaunt your EVE cred and say you are putting out a top flight shooter and not deliver a quality title. You cant take jabs at other games about we dont make sequels and then deliver a piecemeal product. I just call it how I see it.
I'm with you in that I don't want another COD or BF game but I would be more than thrilled if CCP copied one of those two game's gun specs. These two games have a lot of experience in gun balance which may be the best thing about them. If CCP could only get the guns balanced and then fix the hit detection, it may help the game. Then, if CCP will balance the suits, not to weapons but balance suits to each other, it would help. |
Chinduko
KILL-EM-QUICK RISE of LEGION
200
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Posted - 2013.06.13 23:50:00 -
[8] - Quote
Cass Barr wrote:[quote=DUST Fiend][quote=Cosgar][quote=Jin Robot]CCP should have never allowed the optional respec. EvE Fanbois: CCP can do no wrong. Until it finally effects them enough to throw a riot. Why bother with the whole middle ground constructive dialogue approach? That takes too much time. Since we're technically not even in full beta yet, it will be a while before I think the game's at a point to support a no-respec system. Even then, tying people into a single playstyle for such a long period of time is a bad mechanic. It WILL lead to player burnout and poor retention of new players. But again, that's just another drop in the bucket of problems that will lead to new players dropping like flies. Coming into this game with no respecs available, a new player will have 2 options: 1. Specialize on a role, as the system is designed, and have basically NO variability in playstyle for many months. Hell I've been playing this character for 6 months and my primary build isn't even close to being filled out. (Damn you, logis, and all your equipment!) 2. Spec broadly from the get go. They have variety in playstyle now, to avoid the crushing boredom of playing the same way for months on end. But now they've voluntarily gimped themselves for all those months of grinding. That's it, those are your options. Be bored, or be gimp (and far less effective in competitive play). Strict specialization will work in MMO's, but only if they have a variety of activities to be involved in. All the disparate activities you can perform are what keeps you from being locked into a SSDD routine, even if your spec remains mostly static. That's why the games can display the longevity they do, it takes a lot longer for people to become bored with the many different systems. When you have a static playstyle/spec AND a static activity(singular)? That's poor design; it becomes boring far more quickly. It will have adverse effects on all of us, both the players and CCP. And that's just one of the reasons I support a system for (occasional) respeccing. The fact that this game doesn't even qualify as a Beta yet is another. Beta's are for testing core content and functionality, yet we don't even have the basic set of weapons, dropsuits, and vehicles fully implemented yet. And one of the biggest aspects of core functionality, PC and it's attendant systems, was just rolled out. This game is still between Alpha and Beta stages for any correct usage of the words. Also, CCP can't figure out how to adjust and balance things without breaking them. That's partly a function of the very slow patch cycle. Instead of making relatively small adjustments, then observing the effects and proceeding accordingly, they get overly ambitious and make sweeping changes all at once in hopes of getting it right all at one time, because only God knows when the next patch might roll around with their next opportunity. Also, they haven't figured out that when you're presented with a list of options to balance an item, any one of which will resolve the issue on it's own, "Yes, we'll take them all" isn't the correct response. Additionally, new players will make mistakes as they happily frolic around in the Academy, oblivious to what's about to happen to them. Personally I haven't made any mistakes in a spec, I'm pretty careful about how I allocate SP. Maybe playing Eve for one month many years ago helped, since I was familiar with the system; I don't know. I'm sure many of you have likewise had no issues. Guess what? No one gives a damn. No cookies are to be distributed on account of your 1337 SP allocating skills. When the newbie realizes the 700k SP he dumped into Plasma Cannons was a complete and utter waste, or that Laser Rifles aren't exactly useful, he's going to be upset, and rightfully so. And quite frankly this game is going to need all the help it can get in retaining players. But hey, **** it. Who cares if having a reasonable system for respeccing would have numerous positive benefits? That's not how Eve does it, and that's the only thing that matters!'Dis **** is hardcore yo. HTFU noobz.
I'd be ok if CPP completely disconnected Dust from EVE, I'd welcome it. On the positive side, we wouldn't have to listen to EVE players pretend to know anything about a FPS and it might also free up some memory to actually have those 24v24, 32v32, or 48v48. Even while connected to EVE, I find no benefit to the Dust merc. Dust is not EVE and if CCP tries to mold Dust with their EVE player mentality, the real FPS players will leave for a real FPS. |
Chinduko
KILL-EM-QUICK RISE of LEGION
200
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Posted - 2013.06.14 00:14:00 -
[9] - Quote
KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed
True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. |
Chinduko
KILL-EM-QUICK RISE of LEGION
203
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Posted - 2013.06.14 01:14:00 -
[10] - Quote
Daxxis KANNAH wrote:Chinduko wrote:KingBabar wrote:Daxxis KANNAH wrote:I dont think 32 players is truly feasible for CCP Fixed True. If MAG was able to create 128v128 matches, other games should be able to as well, but I doubt CCP can do it. On a console? Most games on console are up to 32. There maybe some that are 48 but not sure. Next Gen consoles will feature 64v64 combat as confirmed by BF4. Edit - apologies - just looked it up. Never played MAG, only played Xbox FPS's until Dust.
The playerbase is so low now, you can't play the 128v128 but when the player base was large enough, it was a fun game. It can still fill the 32v32 game mode Sabotage which is MAG's smaller game mode can be fun. |
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Chinduko
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2013.06.14 03:42:00 -
[11] - Quote
J4yne C0bb wrote:DUST Fiend wrote:Except you can't plan your choices because they're constantly being fiddled with, nerfed out of relevance, or buffed to the point that they will soon be nerfed out of relevance.
Really the thought of not allowing respecs just feels like people who need to rely on spreadsheets to get the upper hand don't want other players to have the chance to fix uneducated (not really their fault, they shouldn't have to dig through pages and pages of threads and youtube videos to find this stuff out) choices that they've made.
Also, why let people move out of a playstyle they've been playing for months? It's far more entertaining to let them grind for a few more months to get to the point where their new playstyle is even worth fielding in any match that even remotely matters.
If there was actually stuff to do in DUST, then maybe, just maybe, I wouldn't mind this mentality. Unfortunately, it's a lobby shooter, and forcing people to stick to a single playstyle with no hope of changing it other than biting the bullet and grinding for months is absurd.
Testify. I don't understand the massive boner CCP has for the idea of no respecs, especially in a game with so many choices and career paths, even alternate paths within the same career, like being a rez/rep/repair logi vs. a combat logi. I'm pretty much a dedicated logi and I do enjoy it (when the frakin injectors are working right), but say one day I get a wild hair up my butt and decide, hey, I think I'd like to be a sniper for a little while? Or maybe I'd like to try out tanks, and see what that's like? This adds infinite replay-ability, and more enjoyment and immersion into the game. And when all that happens, the most important thing happens: I open my wallet. I'm not necessarily talking about the ability to respec at will, like you can in Borderlands 2. I would be happy with the ability to respect every 3-6 months. Even once a year would be acceptable. Or how about the ability to buy SP back with ISK I've earned, so I can respec partially? The important point is, CCP should pay attention to the fact that I'm still playing BL2 after how long now? 9 months? That's like a bajillion years for a FPS. And I know you can't exactly compare them, but Dust performs nowhere near the level of BL2 at the moment, glitch-wise anyways. Any career change now would require such a massive SP investment that would be better spent on my chosen career. So at this point, if I get bored of my chosen career, I can either: 1) Grind my butt off for the SP necessary to switch. 2) Go find another game to play. I'm in my late 30s with a full-time job that requires mandatory overtime. I grind in real life, and I'm sure as *** not going to do it on my free time. When I eventually get bored of Dust (which, inevitably, all players will at some point or another), which of the above two options do you thing I'm gonna choose?
Maybe a part of CCP's EVE mentality is the enjoyment for slow paced games. I'm speaking objectively not negatively. EVE compared to a FPS is a very slow game. Maybe CCP has failed to realize that the FPS mentality is not the same as the EVE mentality due to that difference in fast pace.
I did try EVE and literally it was so slow paced, I fell asleep while playing. I kid you not! It was like laying on snow. The longer I lay there, the sleepier I got until I was unconscious. I found out first hand the difference in the pace of play between EVE and a FPS. I can easily say, I prefer my fast paced, fast rewards, FPS. Having to wait weeks to months for SP is a game killer for me and I'm not alone. At least the optional respect saves us likeminded players valuable time that we don't want to waste just to try out something new. |
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