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TERMINALANCE
Zumari Force Projection Caldari State
88
|
Posted - 2013.06.14 10:14:00 -
[211] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
The less places you put your ass the better off we will all be anyway..... |
Tony Calif
Seraphim Initiative. CRONOS.
2284
|
Posted - 2013.06.14 10:15:00 -
[212] - Quote
King Barbara just scared because he skilled all the Op stuff that's going to get nerfed. 1 respec per year IMHO. Most people have had theirs for this year. |
KingBabar
The-Butterfly-Effect
831
|
Posted - 2013.06.14 10:35:00 -
[213] - Quote
Tony Calif wrote:King Barbara just scared because he skilled all the Op stuff that's going to get nerfed. 1 respec per year IMHO. Most people have had theirs for this year.
Petty insults Tony? Really?
So if they for example remove the light weapon slot from my logi suit, I'm just suppose to accept that even after putting 10 M skillpoints in the suit and my AR? This is what this discussion is about.
Whats with all the attitude I've got lately from so many SI players?
Yes I quit the corp, no need to get all "Jehovas Witness" on me.... |
RKKR
The Southern Legion RISE of LEGION
81
|
Posted - 2013.06.14 10:37:00 -
[214] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
As a CPM member you could have linked to those posts instead of giving this weak-ass comment to win over the respec-argument.
Tony Calif wrote:King Barbara just scared because he skilled all the Op stuff that's going to get nerfed. 1 respec per year IMHO. Most people have had theirs for this year.
CCP had their chance to balance everything while in beta, if they decide to punish the players investement in the game now by changing everything up then I would be scared too. Not scared of myself but for the future of this game.
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Orion Vahid
DUST University Ivy League
13
|
Posted - 2013.06.14 10:53:00 -
[215] - Quote
Just add a respec option ingame. |
Tony Calif
Seraphim Initiative. CRONOS.
2284
|
Posted - 2013.06.14 11:46:00 -
[216] - Quote
@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
Let me put it this way. I skilled AR. If the scrambler was better I'd still stick with my AR. It's part of my "character". Just the same as I'll stick Gallente. Doesn't matter to me unless they're nerfed SO hard I have to resort to tanks. I'm just as happy with a militia AR as a Duvolle.
The attitude you're getting from SI is because you sent unpleasant mails (words words words) about us to try and justify you leaving and your bad scores in corp matches. I said for along time you aren't all that, corp battles proved it. You decided to blame us instead of accepting you played badly. I haven't seen you use anything except protogear since Precursor build. 16mil sp by now?
I didn't insult you. It's my phone that changes Babar to Barbara. I just left it that way because it made me laugh.
Basically, I'm still waiting to see why people need a respec, when there are guys starting new chars with 500k SP. The whole "I invested in this game" thing is a joke. You invested in AUR to make your chat better than the next char. You did not buy shares in CCP. Shareholders should get a respec :P |
J4yne C0bb
DUST University Ivy League
33
|
Posted - 2013.06.14 11:47:00 -
[217] - Quote
Laurent Cazaderon wrote:I'd rather have CCP being forced to revert changes done than to offer an easy way to respec pretty much when you want. As it will kill very important aspects of the game as i said in my first post. There still needs to be some kind of involvement when you decide to skill into something. It shouldnt become a casual thing to do. Yet it shouldnt be a prison either.
Thus why i suggest something that would allow for a periodic respec. i said 1 a year but could be 6 month. Something that lets you try something new but isnt frequent enough to make the character skilling something trivial.
Glad to hear someone on the CPM is in agreement. This is basically what I'm getting at. I actually like the idea that your choices should be thoughtful, but at the same time, I know there will come a time where I will be tired playing with the choice I made -- not because the choice sucks, or I was forced into it, or now I want the latest 'instawin' build or whatever, but because I've wrung all the fun out of it, and now I want to try something new. Infrequent periodic respecs solve that problem. Every 6 months is a reasonable amount of time.
I agree with the HTFU "Adapt or Die" mentality to an extent; it promotes immersion in the world, and lends permanence to your toon and the world it inhabits. Not least of all, it prevents scrubs from hopping into whatever instawin build that exists this week, and screwing up the balance of the game. Forcing permanence on your SP choices is certainly one way to a more meaningful engagement with the game, but If this is the ultimate goal, there are other avenues to facilitate this, like long-period respecs. What better way to keep gamers playing than allowing them to immerse themselves in all aspects of the game? (and no, "militia fits" is not an acceptable counter argument -- I want to play the class/weapon as it should be played) There is a happy medium to be found between the ability to respec at will and the "Adapt or Die" mentality, that facilitates a deeper involvement with the world of Dust. Which leads to paying customers, which is the true goal, despite any of the flowerly **** I just said above.
This is why the HTFU mentality in an FPS is ultimately shortsighted. CCP would do well to heed it's own mantra. "Adapt or Die" will be pretty ironic if Dust dies because of an inability to adapt to it's playerbase. And that will suck for everyone... for about 5 mins until the next shooter come out. |
KingBabar
The-Butterfly-Effect
834
|
Posted - 2013.06.14 12:13:00 -
[218] - Quote
Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
Let me put it this way. I skilled AR. If the scrambler was better I'd still stick with my AR. It's part of my "character". Just the same as I'll stick Gallente. Doesn't matter to me unless they're nerfed SO hard I have to resort to tanks. I'm just as happy with a militia AR as a Duvolle.
The attitude you're getting from SI is because you sent unpleasant mails (words words words) about us to try and justify you leaving and your bad scores in corp matches. I said for along time you aren't all that, corp battles proved it. You decided to blame us instead of accepting you played badly. I haven't seen you use anything except protogear since Precursor build. 16mil sp by now?
I didn't insult you. It's my phone that changes Babar to Barbara. I just left it that way because it made me laugh.
Basically, I'm still waiting to see why people need a respec, when there are guys starting new chars with 500k SP. The whole "I invested in this game" thing is a joke. You invested in AUR to make your chat better than the next char. You did not buy shares in CCP. Shareholders should get a respec :P
My corp battle performancxe aren't all that bad, I had 5-6 battles with top kills and the least amount of deaths, I had them all on tape so I'd gladly show you but they are deleted now. (You can see one of them in the "Dust vid thread" on the SI part of the forums....)
Yes I had some very bad scores in some of the later matches, getting told to switch to AV and trying to take out a tank all alone cause I was the only guy swapping to AV will do that to you. I also had some games where I simply got outgunned, like most of SI. The very last battle, the one that made me quit, where we fought 12 vs 16 most of SI where camping on the roofs, I was more or less the only one actually trying to hold at least one objective, what do you really expect when people are going alone against a defending squad? I went 2-10 I believe, I don't believe anyone in SI could have done much better if they weren't camping on a roof most of the game...
I can elaborate for a long time why SI is not a corp I want to stay in, but I really don't see that it belongs on the forums.
And lastly, this call for a respec has nothing to do with me personally, I think its the in the best interrest of the game. |
Deluxe Edition
TeamPlayers EoN.
404
|
Posted - 2013.06.14 13:00:00 -
[219] - Quote
Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields).
Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back.
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KingBabar
The-Butterfly-Effect
837
|
Posted - 2013.06.14 13:33:00 -
[220] - Quote
Deluxe Edition wrote:Tony Calif wrote:@Babar Yes, this argument is about speccing things which could get nerfed. Everyone spec'd Caldari Logi. Because it was obviously Op. Now people dont want to be "not the best".
False... if you think the extra HP from the recial logi bonus (that obsorbs a whopping 2 AR bullets) makes it op then you havn't really looked at all the stats. Sure the calidari logi is more flexible allowing you to play support and go on the front lines when needed, however the assault is much better for the job. They have superior sprint and strafe speed (which is a much larger form of HP than shield/armor buffer), a much larger stamina pool and have sidearms to help finish off opponents. While the caldari logi may have more high slots it also has lower base hp (which affects the usefulness of the skills that improve base armor and shields). Assault suits are still superior killers when compared to their logibro's however the trade off is logi's have greater flexability in changing up their role in the battlefield. The only tweak between the two suits I belive is needed is giving assaults their 2nd equipment slot back.
+1
If all the Cal Logi haters could actually get one and spec into all the stuff you need for making it work, it was a chore to play before getting a proto kinetic catalysor on it and an advanced cardiac regulator - and these two just to bring it up to assault run speed and stamina, it still has a slow strafe speed...
And yeah, calling me out for going straight for the most OP stuff is simply a joke. Anyone notice how I didn't use the TAC ar pre nerf but I've started to use it again now...? |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 13:37:00 -
[221] - Quote
Heinrich Jagerblitzen wrote:As I posted in Deluxe's thread: I'd normally feel the same as Caz here regarding respecs, but let's be honest here. The gear balance well.....isn't. And the sands have by no means stopped shifting, I'm sure this won't be the last time we see stat changes to both weapons, dropsuits, and vehicles - and often these don't end up anywhere near where we as a community would like them. With such a large degree of inconsistency, I'm personally much more open minded about semi-frequent respecs, Perhaps once a quarter or once a month - even if there was an associated aurum cost. When you think about it - nothing we love is sacred right now. No matter what we invest in, there is no guarantee it's going to behave the same way tomorrow, and just from a customer service perspective if the gunplay meta is going to see-saw so wildly for the next several months at least as the development process (hopefully) improves, everything about locking people into gear they're unhappy with screams "unfun". Ultimately, skill point selections need to be meaningful - but in the meantime, I'm feeling much more Antoinette about this - I say let the people have their respecs each time there's a major shift. Is anyone really feeling like we're well out of beta mode anyways?
Glad to hear it, seriously.
I don't know if I'd agree on AUR respecs though, personally. Quarterly optional respecs, or even 2 per character with a yearly respec as Caz suggested would be greatly appreciated until the game is actually in a somewhat stable state.
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FatalFlaw V1
ISK Faucet Industries
93
|
Posted - 2013.06.14 13:41:00 -
[222] - Quote
I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release." |
Deluxe Edition
TeamPlayers EoN.
405
|
Posted - 2013.06.14 13:43:00 -
[223] - Quote
FatalFlaw V1 wrote:I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release."
It released a month ago today on 5/14/2013 (they wanted the snazzy 5/14 release date)
HAppy 1 month anniversary dust :p |
DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 13:45:00 -
[224] - Quote
Deluxe Edition wrote:FatalFlaw V1 wrote:I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release." It released a month ago today on 5/14/2013 (they wanted the snazzy 5/14 release date) HAppy 1 month anniversary dust :p Any closed beta vet though knows that we're still in open beta right now.
That whole thing put a bad taste in my mouth in general thanks to Bethesda and their stupid 11/11/11 crap with Skyrim. At least they advertised that date when they released their unfinished game. They told us about the release like, a week in advance for DUST before releasing their unfinished game >_< |
Skihids
The Tritan Industries RISE of LEGION
1617
|
Posted - 2013.06.14 13:46:00 -
[225] - Quote
Heinrich Jagerblitzen wrote:As I posted in Deluxe's thread: I'd normally feel the same as Caz here regarding respecs, but let's be honest here. The gear balance well.....isn't. And the sands have by no means stopped shifting, I'm sure this won't be the last time we see stat changes to both weapons, dropsuits, and vehicles - and often these don't end up anywhere near where we as a community would like them. With such a large degree of inconsistency, I'm personally much more open minded about semi-frequent respecs, Perhaps once a quarter or once a month - even if there was an associated aurum cost. When you think about it - nothing we love is sacred right now. No matter what we invest in, there is no guarantee it's going to behave the same way tomorrow, and just from a customer service perspective if the gunplay meta is going to see-saw so wildly for the next several months at least as the development process (hopefully) improves, everything about locking people into gear they're unhappy with screams "unfun". Ultimately, skill point selections need to be meaningful - but in the meantime, I'm feeling much more Antoinette about this - I say let the people have their respecs each time there's a major shift. Is anyone really feeling like we're well out of beta mode anyways?
This is the crux of the problem, we are released but we aren't out of beta yet.
The natural demarcation from respecs to no respecs would be release and exit from beta, but in this case we have had one without the other. CCP released a beta but due to marketing pressures they aren't allowed to acknowledge that fact.
Thus there isn't a clear line that CCP can use to say "Respecs up to here, and then none after that."
Instead it's a recognition that "well, the sands have shifted so much that we really need to give the players a respec option."
But if they do allow a respec the players will naturally use that as a precedent to ask for another when it may not be appropriate, say if MTACs get released in all racial variants in an expansion.
This is just one more complication from pushing official release. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1667
|
Posted - 2013.06.14 14:08:00 -
[226] - Quote
Deluxe Edition wrote:FatalFlaw V1 wrote:I was reading an E3 review on this game and they brought up that this game did not yet have a release date. I think people tend to forget this game is in open beta.
Respecs with major changes are probably warranted until "release." It released a month ago today on 5/14/2013 (they wanted the snazzy 5/14 release date) HAppy 1 month anniversary dust :p Dust 514 will forever be in beta until it moves to the PS4. |
Disturbingly Bored
Universal Allies Inc.
272
|
Posted - 2013.06.14 14:11:00 -
[227] - Quote
Skihids wrote:But if they do allow a respec the players will naturally use that as a precedent to ask for another when it may not be appropriate, say if MTACs get released in all racial variants in an expansion.
This is just one more complication from pushing official release.
This is exactly why I don't want to see respecs again. The whining will literally never end. Instead the clamor for a respec will get louder over progressively smaller and smaller changes.
IMO, a skill-limited SP refund should only happen in the future if a skill is broken, does not do what the descriptions says it does, or if a skill bonus changes or is changed to apply to a different class of items.
New content? No respec. Nerf/buff? No respec. Invested your SP like a moron? No respec. Otherwise the skill system is truly meaningless.
As for Heavy suits coming, I am a dedicated Heavy player. Yes it sucks I only have one racial option. But I have the clarity of thought to save up SP for when the suits do eventually come out (the goal is 2.8mil SP, specifically, to go proto). If you can't plan far enough ahead to not spend your SP, well, as they say, HTFU. No respec. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3773
|
Posted - 2013.06.14 14:13:00 -
[228] - Quote
Disturbingly Bored wrote:Invested your SP like a moron? No respec.
The funny thing is that this sentence can be taken quite literally.
Invest your SP, at all, and you're a moron.
Much better to AFK with your SP then spend it, while you wait for the game to be released and balance changes to finally settle down. |
Kitten Commander
Ostrakon Agency Gallente Federation
248
|
Posted - 2013.06.14 15:03:00 -
[229] - Quote
jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around.
I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
158
|
Posted - 2013.06.14 15:07:00 -
[230] - Quote
Hi,
Does anybody have any ideas on New player retention? From what I can tell our numbers appear to be relatively static but my concern is that we currently have quite high retention among vets (closed beta and open beta who continued to play through to now) and a correspondingly low retention among new players (those who started playing around the time of uprising).
Now I am arguing for Respecs to be introduced, at least for now, based on these reasons:
1. Large changes to balance are affecting entire classes e.g. Dropship pilots as well as multiple weapons. If it were one weapon then no big deal but when it is several weapons and one or more of the major classes it becomes a significant issue.
2. If new player retention is low and we now have long term supporters starting to burn out, become frustrated to the point of giving up then we will see very real drops in player numbers as no one is replacing the vets.
Until the broad and large scale balancing issues are resolved we should receive Respecs because it is not just 3 months to 6 months to move to another class because yours got nerfed but rather another 3-6 months on top of the time you have already played only to see your toon effectively destroyed, made to be Un-Fun, with no guarantee that the new fitting will not be nerfed before you even complete it.
As to new classes e.g. MTACs, Jets or something like an infiltrator class I do not agree that we should get a Respec. So long as CCP does not make another class a pre-req to get into the new content then it should not be a problem I.e. do not make dropships a pre-req for Jets or requiring that the player skill into the pilot suit. Instead the Dropship Skill & Pilot suit would give additional bonuses to using a jet but they should not be essential to flying one. Again the same for MTACs you should not have to have skilled into LAVs or HAVs to skill into MTACs and so on.
I understand the whole idea of having a guiding idea or principle that affects everything a developer produces e.g. Your decisions matter and are permanent but this guiding principle developed in another game should not be used as a reason something should not be done when it affects the survivability of the game.
The expectation people have from an FPS console game are very different from their expectations for other types of games. You need to identify and cater to the needs and desires of your target audience. And no this is not entitlement this is about selling a product. Look what happened when Apple introduced iPods, iTunes, and the iPhone and remember what happened to their competitors at the time. Quite a few of these competitors still haven't regained, in market share, what they lost.
CCP at this moment is on the cusp of a major change in the games market. Fortunately for them it is a fairly easy to identify change unlike the above example. They need to find a means of keeping and growing their player base before it is too late. At the moment nothing significant will change until the 3rd quarter when all the games developers release their products for the Christmas period.
What has changed is that a lot of possible customers will start to save their money for the new consoles as well as the games they want to play on it. Do not forget it is not just the console you need to buy but the promotional packages, if they contain the primary games you want, or if they are not part of the deal then the extra $60-100 you need for each of these games. These people will now be less willing to spend their disposable income and most of their excitement will be directed towards this Christmas.
Finally whether you like it or not it is the FPS crowd who will determine whether Dust is a success or not. I also play eve and I read the forums there as well and the number of times I have read that they do not understand the appeal of FPS games or just want Dust killed off because it is taking resources and time away from Eve is amazing. As such CCP should be less concerned with the Eve way of doing things or how eve players think the game should evolve or be played or more with how their Dust players feel. Of course CCP may not be thinking about the eve crowd when they develope this game I am just concerned that they may be. The Eve way of doing things may not be enough for Dust.
If Respecs help us to keep players at this time then I see it as a good reason to do it.
Sorry for the wall of text just a bit concerned and worried about the future of Dust. |
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Maken Tosch
DUST University Ivy League
2684
|
Posted - 2013.06.14 15:25:00 -
[231] - Quote
Kitten Commander wrote:jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around. I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed.
A lot of us, especially those who have grown use to Eve Online, are just not willing to violate our own principles just for the sake of growing the player base. |
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.14 15:34:00 -
[232] - Quote
KingBabar wrote:I dunno how it actually works, but could it be a lot easier to simply give a global respec with the new patch?
As opposed to doing one merc at a time?
Many are still waiting and I don't really see a problem with respeccing those that haven't asked for it, it only takes minutes to buy into the same skills.
I personally mean that when changes are made to the game, such as new suits, weapons, vehicles and large nerfs/buffs, a respec is in order.
I was clever enough to check the MD's stats before speccing into them at release, if they get fixed I'd rather like to spec into them again. I really don't wanna grind 3 months just for that.... No,you're not getting a respec,NEVER. |
Master Jaraiya
Ultramarine Corp
215
|
Posted - 2013.06.14 15:38:00 -
[233] - Quote
Laurent Cazaderon wrote:There are 2 sides to skill respecing : 1) One could say that not being able to respec makes players be more carefull and cautious when skilling up. And this is very true. It forces you to take into account your team's need, your personal gain, choose between versatility of your character or extreme effectiveness in one field. Also, it avoids people all using the "flavor of the month" weapon or suit. This phenomenon is very obvious since the first batch of respec (damn, so many more LLav and CalLogis). Finally, you wouldnt want to see people respecing every 2 days to fill out a brand new role in PC. Knowing what your enemies are using is a key to strategy. So, i dont believe in an all-out respec when you want system. 2) Being able to respec has some value as well. Especially for new players that may want to respec a part of their skills after getting a better grasp at the game or after joining a corporation in order to better fill the role needed there. For older players, it's also the opportunity to re-new their experience by going for a brand new role without the exhausting grind. Though one could argue that this is how the game is intended to be played. In my opinion, allowing for a respec every time something new is added to the game isnt the way to go. At least on the long run. I could agree with allowing a respec when missing racial heavy suits, light suits or vehicle are added though because it's no fair to those players considering middle frame suits had the opportunity to do so.Twice. But those respec should be limited to those dedicated skills only. Other than that, when a new specialty\weapon\vehicule is added, i dont think an automatic respec is a good idea. The more they play, the more players can afford to keep some SP ready for a brand new gear to be released. Bottom line, i'd believe in an hybrid system. A few auto-respec until the game has everything it should have for basic choices (aka, basic racial suits and vehicles). Characters start with two optionnal respec. And get one every year of play time after that. Like it's done in EVE for attributes. Except, we aint in beta anymore Odd i know.
Laurent Cazaderon wrote:Ok, so regarding basic content. I agree. Being able to have the full choice between the racial path you choose for a specific suit or vehicle only makes sense. That's something that i'm trying to do with the CPM. Avoid partial bits of stuff being released as it will only create such problem. Let's take an example. If CCP was to add MTACs in the next week but only adding the Minmatar MTAC. 3 month later when adding the 3 other type of MTACs, a new guy could consider it a basic role and think he's been cheated as he didnt have a choice at first.
So yeah, maybe in those cases it makes sense to auto-respec the skills involved. But i insist on the "skills involved" part. Same thing could be done when they add combat rifle and rail rifle. I wouldnt be against resetting the AR and SCR skills. But nothing more.
Now, you mention over-buggs\nerfs. Yes that is an issue. But the more the game will advance, the less we may see those huge buff\nerf. The latest tac AR tweak is a nice example imo on how to lower a weapons efficiency without killing it completely. I know i still use it for long range engagement, as it is suppose to be.
Point being that balance will certainly be more and more prioritized once core elements are (finally) done.
I'd rather have CCP being forced to revert changes done than to offer an easy way to respec pretty much when you want. As it will kill very important aspects of the game as i said in my first post. There still needs to be some kind of involvement when you decide to skill into something. It shouldnt become a casual thing to do. Yet it shouldnt be a prison either.
Thus why i suggest something that would allow for a periodic respec. i said 1 a year but could be 6 month. Something that lets you try something new but isnt frequent enough to make the character skilling something trivial.
Laurent Cazaderon wrote:Regarding specialties, i dont share the feeling. Because there may be more specialty in the future than pilote commando, scout, assault etc... In fact, there will be that's for sure.
Advancing the core conference hinted a "grenadier" using multiple grenade slots for example.
You can't just respec with every new addition. I know i will start having 1 / 1.5 Million SP unallocated the all time after i reach 15 Million SP ^^.
I could not agree with you more on this Issue +3 |
Tony Calif
Seraphim Initiative. CRONOS.
2285
|
Posted - 2013.06.14 15:47:00 -
[234] - Quote
Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
@Babar Get over it. If you don't remember all the "what suit to spec and why" convo then that's ok. My main point is you want a respec to re allocate things that guys like me, with half your SP, don't have in the first instance. I for example have no biotics. You say it's for the best "for the game" I say best for the top 10% guys. It wouldn't help or encourage new players in anyway, just give top tier guys less reason to use boosters.
At the end of the day I said what I did because YOU started the topic. YOU are carrying it on page after page. YOU are a full on AUR user with around 16mil SP. Basically, if WHY do you need a respec? What would you skill into, or would you need to see all the stats after 1.2 before you decide? (if so, you are just speccing Op stuff, you see?). |
KingBabar
The-Butterfly-Effect
840
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Posted - 2013.06.14 16:11:00 -
[235] - Quote
Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
@Babar Get over it. If you don't remember all the "what suit to spec and why" convo then that's ok. My main point is you want a respec to re allocate things that guys like me, with half your SP, don't have in the first instance. I for example have no biotics. You say it's for the best "for the game" I say best for the top 10% guys. It wouldn't help or encourage new players in anyway, just give top tier guys less reason to use boosters.
At the end of the day I said what I did because YOU started the topic. YOU are carrying it on page after page. YOU are a full on AUR user with around 16mil SP. Basically, if WHY do you need a respec? What would you skill into, or would you need to see all the stats after 1.2 before you decide? (if so, you are just speccing Op stuff, you see?).
I feel sorry for the guys speccing into lasers,
I feel sorry for the guys speccing into MD's,
I feel sorry for the guys that have specced into anything that suddenly gets flipped over by a developer that have a history of nerfing stuff into oblivion,
I feel sorry for some random dude that have been waiting for lets say a Caldari heavy, that either have to play with a gimped setup for God knows how long, or have to dual spec with two racial suits
And so on....
When the core content is out, all racial suits at least, and when they have reached an ok level of balance, then I'm all for no more respects. This game is still for all intents and purposes (except legal) still a beta, at least a large part of the community sees it that way. In a beta its normal to gradually add content, work on bugs and not least test and fine tune the balance of the game. Then it gets released. Ifwe don't have the tools to make calculated decisions, then whats the point?
So lets say most of the content is released and somewhat balanced, from that point on I'm all for no more respecs. (Though I would like new players to get a "once in a lifetime" chance), we want to be inclusive to new players no? Or should we all adapt that mentality; HTFU scrubs, we got four respecs durig closed beta alone so we know exactly what to do, you that are bran new and have no idea what to do can just go F..k yourselves, adapt or die scrub.... Its not helping the game.
And for the last time Tony, if I got a new respec today, I would spec into the exact same skills except for remote explosives lvl 2 and 3.... When I say this is not about my personal wishes, believe me.
And I would believe that a guy with 7 M skillpoints need it way more than one with 14 M. The latter have enough to have some of it "wasted" and still be effective, at least he should be way ahead on core skills, its a lot worse for someone with far less skillpoints, a lot less core sill and a much higher percentage is "wasted"...
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Kitten Commander
Ostrakon Agency Gallente Federation
248
|
Posted - 2013.06.14 16:15:00 -
[236] - Quote
Maken Tosch wrote:Kitten Commander wrote:jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around. I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed. A lot of us, especially those who have grown use to Eve Online, are just not willing to violate our own principles just for the sake of growing the player base.
Then stay on EVE and fly around on your principles.
I love how people preach diversity and complain about how so many people use Assault/AR and then, when it comes time to ante up, they dont want to give people the ability to become diverse. You have found your calling but many others have not.
Simple Fact: If people are not having fun, they arent playing. If they arent playing, the game goes bust.
We had, what? 7-9000 people on regularly when Uprising started? Now its 4-6000. I wonder why it dropped so much. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3777
|
Posted - 2013.06.14 16:25:00 -
[237] - Quote
Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz meh"
Looks back through thread....
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
159
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Posted - 2013.06.14 16:33:00 -
[238] - Quote
Maken Tosch wrote:Kitten Commander wrote:jenza aranda wrote:KingBabar wrote: If only Jenza and Saber could be as intellegent and thoughtful in their forum appearance as you and Kain, the CPM would have the communitys respect.
/le sigh I have allready explained my opinion on respecs, in detail, on many of the other CAN HAZ RESPC or AURUM RESPEC threads that are around and frankly I'm getting tired of them. I really cant be assed to put a serious post to every bad post that comes around. I dont see why you are against this. It would allow you to respec your corp into something meaningful since you have obviously been nerfed. A lot of us, especially those who have grown use to Eve Online, are just not willing to violate our own principles just for the sake of growing the player base.
This is great when you have a growing and paying player base which Eve does. Dust does not have a growing player base, currently it appears to be static, and more people are less willing to invest money in this F2P game.
Hold to your position, you may even be right, but if you are wrong then watch as the player base decreases and the game drops below the level of economic viability and CCP either reduces the resources devoted to this game or ends the project all together.
If the veteran players start to leave and are not replaced by new players then the drop in numbers will not be steady and slow. As players see their friends, clans, and groups leave then so will they and as more leave the process accelerates into a flood.
The Eve way of doing things may not be best for Dust. This is a completly different game from Eve and should be treated as a such.
I assume as it is a matter of principle you would rather see Dust fail rather than violate it. If this is true then this is good for you but bad for Dust and the money making business that CCP is.
CCP needs to adapt to this new enterprise or more effectively manage the expectations, desires, and demands of its current and potential future player base.
If CCP, and the eve player base, can not Adapt then Dust will surely die or be that minor expansion to Eve a few players have heard about but have no interest in playing and certainly not pay into for boosters etc.
I think Dust has the potential to be a very good game but holding such strong opinions or principles when it comes to ensuring whether a product is profitable can be risky. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3777
|
Posted - 2013.06.14 16:38:00 -
[239] - Quote
A'Real Fury wrote:CCP needs to adapt to this new enterprise or more effectively manage the expectations, desires, and demands of its current and potential future player base.
If CCP, and the eve player base, can not Adapt then Dust will surely die or be that minor expansion to Eve a few players have heard about but have no interest in playing and certainly not pay into for boosters etc.
I know a LOT of gamers both online and off, and talk to them frequently about my favorite games. I used to constantly talk about DUST to them and try to explain its potential and that it was cool and unique.
Now?
I tell them to make an account and a character so they can be getting passive SP, but other than that, just stay far away for right now. I feel it's better to not draw much attention to DUST in its current state. It's best if we don't see too many new players, because first impressions are critical, and DUST's is well....dusty |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
161
|
Posted - 2013.06.14 17:01:00 -
[240] - Quote
Tony Calif wrote:Still waiting for someone to state a good reason for a respec except for "they Nerfz
.
How about player retention?
The player base does not appear to be growing. At best as far as I can tell it is static. Now if it were static at 50k or better then no big deal but at less than 9k maximum this becomes a concern.
While CCP works on patches, updates, and expansions they need to at least keep the player base they have while also working on ways to bring in and Keep new players.
At this moment a Respec will make at least some of their customer base happy while everything is worked out. A happy player base will be more willing to stay and possibly even spend some more money.
Taking no or limited action that does not act to keep said player base will see this game drop to an even lower number than we currently have.
A Respec is not the goal but a means to an end. The goal at the moment is to keep the currently small player base Dust has while coming up with a solution to bring in and keep new players.
Until then do what is necessary to keep this game alive. A Respec does very limited harm but has a reasonably decent pay out in terms of keeping some players involved with the game.
At the end of the day CCP needs to see a profit from Dust and it needs to secure the present, let alone the future of this game. At the end of the day Dust 514 is a product created by a for profit organisation utilising the F2P micro transaction economic model.
A Respec will help CCP make money now and possibly in the future. It increases their chances of Dust having a future and does very little harm either in the short term or long term.
My question to you is what Economic reason do you have against having Respecs if it improves Dust chances of continuing? |
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